Index of Spells by Sources - Complete Adventurer

SPC

Archivist Spells

1st-Level Archivist Spells

Abjur
Conj
Div
  • Arrow Mind: Immediate. You threaten nearby squares with your bow and fire without provoking attacks of opportunity.
  • Bloodhound: You gain an immediate retry if you fail a Survival check while tracking.
  • Grave Strike: Swift. You can sneak attack undead for 1 round.
  • Guided Shot: Swift. You ignore distance penalties with your ranged attacks for 1 round.
  • Instant Search: Swift. Make Search check at +2 as free action.
  • Sniper's Shot: Swift. No range limit on next ranged sneak attack.
  • Vine Strike: Swift. You can sneak attack plant creatures for 1 round.
Tran

2nd-Level Archivist Spells

Abjur
  • Daggerspell StanceF: Swift. You gain +2 insight bonus on attack and damage if you make a full attack, SR 5 + caster level if you fight defensively, and DR 5/magic if you use the total defense action.
Div
  • Balancing Lorecall: You gain a +4 bonus on Balance checks and can balance on impossible surfaces if you have 5 or more ranks in Balance.
  • Divine Insight: You gain insight bonus of 5 + caster level on one single skill check.
  • Healing Lorecall: If you have 5 or more ranks in Heal, you can remove harmful conditions with conjuration (healing) spells.
  • Listening Lorecall: Gain +4 on Listen checks, plus blindsense or blindsight if you have 5 or more ranks in Listen.
Ench
  • Train Animal: Affected animal gains additional tricks equal to 1/2 caster level for 1 hour/level.
Evoc
  • Nature's Favor: Target animal gains +1/3 caster levels (max +5) luck bonus on attack and damage rolls.
Necr
  • Wracking Touch: Deal 1d6 damage +1/level; you also deal sneak attack damage if you have any.
Tran
  • Easy Climb: Changes vertical surface Climb DC to 10.
  • Exacting Shot: Enhances ranged weapons critical on threat and negates concealment miss chances.
  • Iron Silence: Armor touched has no armor check penalty on Hide and Move Silently checks for 1 hour/level.
  • Swift Haste: You are hasted for 1d4 rounds (swift).

3rd-Level Archivist Spells

Tran
  • Arrow Storm: Swift. You make one ranged attack against each foe within one range increment.
  • Blade Storm: Swift. You make melee attacks against every foe you threaten.
  • Entangling Staff: Swift. Quarterstaff gains improved grab and can constrict grappled foes.
  • Forestfold: You gain +20 on Hide and Move Silently in a designated terrain type.
  • Swift Fly: This spell functions like fly except for 1 round (swift).

4th-Level Archivist Spells

Evoc
  • Foebane: Enhances a weapon against a favored enemy, giving it +5 magic enhancement and +2d6 bonus damage.

5th-Level Archivist Spells

Tran

Assassin Spells

1st-Level Assassin Spells

Div
Ench

2nd-Level Assassin Spells

Illu
Tran
  • Absorb Weapon: Hides a weapon inside your arm.
  • Iron Silence: Armor touched has no armor check penalty on Hide and Move Silently checks for 1 hour/level.

3rd-Level Assassin Spells

Illu
Tran
  • Wraithstrike: Swift. Your melee attacks strike as touch attacks for 1 round.

4th-Level Assassin Spells

Illu
  • Shadow Form: Gain +4 on Hide, Move Silently, and Escape Artist checks, and concealment; you can move through obstacles if you have ranks in Escape Artist.
Tran
  • Sniper's Eye: Grants darkvision, ranged sneak attacks to 60 feet, death attack with ranged weapon, and +10 bonus on Spot checks.

Bard Spells

1st-Level Bard Spells

Abjur
Conj
Div
Ench
  • Focusing Chant: Improves concentration; +1 on attack rolls or selected checks.
  • Herald's Call: Shout slows those within 20 ft.
  • Insidious Rhythm: Implants melody in subject's mind; -4 penalty on Concentration checks, requires Concentration check for spellcasting.
  • Inspirational Boost: Swift. The bonuses granted by your inspire courage ability increase by 1
Illu
Tran

2nd-Level Bard Spells

Div
  • Tactical Precision: Allies gain additional +2 bonus on attack rolls and +1d6 additional damage against flanked foes.
Ench
  • Harmonic Chorus: Give another caster +2 caster levels and +2 on save DCs as long as you concentrate.
  • Mindless Rage: Incite a rage in an opponent that drives them to attacking you by melee only.
Illu
Tran
  • Iron Silence: Armor touched has no armor check penalty on Hide and Move Silently checks for 1 hour/level.
  • Sonic Weapon: Weapon touched deals +1d6 sonic damage with each hit.
  • Swift Fly: This spell functions like fly except for 1 round (swift).

3rd-Level Bard Spells

Div
Ench
  • Dirge of Discord: Unnatural dirge that causes -4 to attack and concentration checks, and -4 enhancement penalty to Dexterity.
Evoc
Tran
  • Allegro: You and your allies gain +30 ft. speed for 1 minute/level.

4th-Level Bard Spells

Ench
  • War Cry: Swift. Gain +2 morale bonus on attack and damage rolls, or +4 if you charge, for 1 round/level. Any opponent you damage must save or become panicked for 1 round.
Evoc
  • Cacophonic Shield: Immobile shield blocks sound, deflects missiles, deals 1d6+1/level and deafens intruders.
Illu

5th-Level Bard Spells

Evoc
  • Wail of Doom: Deal 1d4 damage/level in 30-ft. cone, plus targets panicked or shaken.

6th-Level Bard Spells

Div
  • HindsightM: Divination that allows you to see the history of a location.
Evoc
  • Protégé: Grants another creature bardic abilities.

Cleric Spells

1st-Level Cleric Spells

Conj
Div
  • Grave Strike: Swift. You can sneak attack undead for 1 round.

2nd-Level Cleric Spells

Div
Tran
  • Iron Silence: Armor touched has no armor check penalty on Hide and Move Silently checks for 1 hour/level.

Druid Spells

1st-Level Druid Spells

Conj
Div
  • Vine Strike: Swift. You can sneak attack plant creatures for 1 round.
Tran
  • Branch to Branch: You gain +10 competence bonus on Climb checks in trees and can brachiate through forest.
  • Hawkeye: You gain +5 on spot checks and fire ranged weapons better.

2nd-Level Druid Spells

Abjur
  • Daggerspell StanceF: Swift. You gain +2 insight bonus on attack and damage if you make a full attack, SR 5 + caster level if you fight defensively, and DR 5/magic if you use the total defense action.
  • Easy Trail: Makes a trail easier to pass.
Div
  • Balancing Lorecall: You gain a +4 bonus on Balance checks and can balance on impossible surfaces if you have 5 or more ranks in Balance.
  • Healing Lorecall: If you have 5 or more ranks in Heal, you can remove harmful conditions with conjuration (healing) spells.
  • Listening Lorecall: Gain +4 on Listen checks, plus blindsense or blindsight if you have 5 or more ranks in Listen.
Ench
  • Train Animal: Affected animal gains additional tricks equal to 1/2 caster level for 1 hour/level.
Evoc
  • Nature's Favor: Target animal gains +1/3 caster levels (max +5) luck bonus on attack and damage rolls.
Necr
  • Wracking Touch: Deal 1d6 damage +1/level; you also deal sneak attack damage if you have any.
Tran

3rd-Level Druid Spells

Tran
  • Entangling Staff: Swift. Quarterstaff gains improved grab and can constrict grappled foes.
  • Forestfold: You gain +20 on Hide and Move Silently in a designated terrain type.
  • Swift Fly: This spell functions like fly except for 1 round (swift).

5th-Level Druid Spells

Tran

Duskblade Spells

1st-Level Duskblade Spells

Tran

2nd-Level Duskblade Spells

Illu
Tran
  • Swift Fly: This spell functions like fly except for 1 round (swift).

Harper Guide Spells

1st-Level Harper Guide Spells

Ench

2nd-Level Harper Guide Spells

Abjur

Hexblade Spells

1st-Level Hexblade Spells

Ench

2nd-Level Hexblade Spells

Div
Illu

3rd-Level Hexblade Spells

Illu

4th-Level Hexblade Spells

Illu
  • Shadow Form: Gain +4 on Hide, Move Silently, and Escape Artist checks, and concealment; you can move through obstacles if you have ranks in Escape Artist.

Paladin Spells

1st-Level Paladin Spells

Div
  • Grave Strike: Swift. You can sneak attack undead for 1 round.

2nd-Level Paladin Spells

Div

Ranger Spells

1st-Level Ranger Spells

Abjur
Div
  • Arrow Mind: Immediate. You threaten nearby squares with your bow and fire without provoking attacks of opportunity.
  • Bloodhound: You gain an immediate retry if you fail a Survival check while tracking.
  • Guided Shot: Swift. You ignore distance penalties with your ranged attacks for 1 round.
  • Healing Lorecall: If you have 5 or more ranks in Heal, you can remove harmful conditions with conjuration (healing) spells.
  • Instant Search: Swift. Make Search check at +2 as free action.
  • Sniper's Shot: Swift. No range limit on next ranged sneak attack.
  • Vine Strike: Swift. You can sneak attack plant creatures for 1 round.
Tran

2nd-Level Ranger Spells

Div
  • Balancing Lorecall: You gain a +4 bonus on Balance checks and can balance on impossible surfaces if you have 5 or more ranks in Balance.
  • Listening Lorecall: Gain +4 on Listen checks, plus blindsense or blindsight if you have 5 or more ranks in Listen.
Ench
  • Train Animal: Affected animal gains additional tricks equal to 1/2 caster level for 1 hour/level.
Evoc
  • Nature's Favor: Target animal gains +1/3 caster levels (max +5) luck bonus on attack and damage rolls.
Tran
  • Easy Climb: Changes vertical surface Climb DC to 10.
  • Exacting Shot: Enhances ranged weapons critical on threat and negates concealment miss chances.
  • Swift Haste: You are hasted for 1d4 rounds (swift).

3rd-Level Ranger Spells

Tran
  • Arrow Storm: Swift. You make one ranged attack against each foe within one range increment.
  • Blade Storm: Swift. You make melee attacks against every foe you threaten.
  • Forestfold: You gain +20 on Hide and Move Silently in a designated terrain type.

4th-Level Ranger Spells

Evoc
  • Foebane: Enhances a weapon against a favored enemy, giving it +5 magic enhancement and +2d6 bonus damage.

Sorcerer/Wizard Spells

1st-Level Sorcerer/Wizard Spells

Div
Ench
Tran

2nd-Level Sorcerer/Wizard Spells

Abjur
  • Daggerspell StanceF: Swift. You gain +2 insight bonus on attack and damage if you make a full attack, SR 5 + caster level if you fight defensively, and DR 5/magic if you use the total defense action.
Div
  • Balancing Lorecall: You gain a +4 bonus on Balance checks and can balance on impossible surfaces if you have 5 or more ranks in Balance.
Ench
  • Mindless Rage: Incite a rage in an opponent that drives them to attacking you by melee only.
Illu
Necr
  • Wracking Touch: Deal 1d6 damage +1/level; you also deal sneak attack damage if you have any.
Tran
  • Sonic Weapon: Weapon touched deals +1d6 sonic damage with each hit.
  • Swift Fly: This spell functions like fly except for 1 round (swift).
  • Wraithstrike: Swift. Your melee attacks strike as touch attacks for 1 round.

3rd-Level Sorcerer/Wizard Spells

Illu

4th-Level Sorcerer/Wizard Spells

Tran
  • Entangling Staff: Swift. Quarterstaff gains improved grab and can constrict grappled foes.

5th-Level Sorcerer/Wizard Spells

Evoc
  • Cacophonic Shield: Immobile shield blocks sound, deflects missiles, deals 1d6+1/level and deafens intruders.
Illu
  • Shadow Form: Gain +4 on Hide, Move Silently, and Escape Artist checks, and concealment; you can move through obstacles if you have ranks in Escape Artist.
Tran

6th-Level Sorcerer/Wizard Spells

Tran

9th-Level Sorcerer/Wizard Spells

Div
  • HindsightM: Divination that allows you to see the history of a location.