Abjur | |
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Conj | |
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Evoc | |
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Illu | |
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Tran |
- Repair Serious Damage: "Cures" 3d8+1/level (max +15) points of damage to a construct.
- Stony Grasp: As earthen grasp, except the stony arm can appear from any natural surface, including unworked rock, earth, mud, grass, or sand.
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Univ |
- Enhance Familiar: Your familiar gains a +2 modifier on saves, combat rolls, and AC for 1 hour/level.
- Fortify Familiar: Your familiar gains +2 natural armor and a 25% chance to avoid critical hits for 1 hour/level.
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Abjur | |
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Conj |
- Blast of Flame: 60-ft. cone of fire (1d6/level damage).
- Orb of Acid: Ranged touch, 1d6/level (max 15d6) points of acid damage.
- Orb of Cold: Ranged touch, 1d6/level (max 15d6) points of cold damage.
- Orb of Electricity: Ranged touch, 1d6/level (max 15d6) points of electricity damage.
- Orb of Fire: Ranged touch, 1d6/level (max 15d6) points of fire damage.
- Orb of Force: Globes of force deal 1d6/level (max 10d6) damage.
- Orb of Sound: Ranged touch, 1d4/level (max 15d4) points of sonic damage.
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Div |
- Assay Spell Resistance: Gain +10 bonus to caster level checks for spell resistance against one creature.
- Unluck: All actions involving random elements are rolled twice and the worse roll is used.
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Evoc | |
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Necr | |
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Tran | |
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Abjur | |
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Conj | |
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Evoc |
- Greater Fireburst: Subjects within 15 ft. take 1d10/level fire damage.
- Mass Fire Shield: Creatures attacking allies take damage; allies are protected from fire or cold.
- Prismatic Ray: Blind target with 6 HD or less and deal random effect.
- Sword of Deception: A blade of pale green force to appear and strikes the opponent you designate.
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Necr |
- Spiritwall: Creates a wall of wailing spirits that inspires fear; 1d10 points of damage and energy drain on contact.
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Tran | |
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Abjur |
- Aiming at the Target: Grants a +10 circumstance bonus to Concentration checks for a spell you are concentrating on already.
- Protection from Charm: The recipient of this spell gains a resistance bonus of +1 per three caster levels (maximum +5) on any Will save against charm or compulsion spells or effects.
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Conj |
- Ice Knife: Ranged attack, 1d8 points of cold damage and 2 cold Dexterity damage.
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Div | |
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Evoc |
- Fire ShurikenM: Evoke 1 fire shuriken/3 caster levels (max 6) each deal 3d6 fire damage.
- Ice Blast: Deal 1d6/2 levels (max 10d6) cold damage in a cone.
- Lightning Blade: Electrical long sword deals 1d6/level (max 10d6) in touch attacks or range touch attacks (30 ft.) each attack using up dice from the limit.
- Sonic Whip: Scares animals, normal whip in combat.
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Illu |
- Apparition: Cause foes to become shaken when seeing subject disfigured creature.
- Wall of Gloom: A shadowy wall deters passage.
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Necr |
- Kiss of the Toad: Your touch becomes poisonous dealing 1d6 Con damage secondary 1d6 Con.
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Tran | |
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Abjur | |
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Conj | |
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Evoc | |
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Necr |
- Heart Ripper: Slay a creature with HD totaling up to your caster level or less. Stun him if more.
- Pain: The target creatures are struck by wracking pains and agony, giving them a -4 penalty on attack rolls, skill checks, and ability checks. A successful Fortitude save lessens this penalty to -2.
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Tran |
- Dancing Blade: Sword fights with an ally and prevents flanking.
- Poison Needles: Deal 1d4/level max (5d4) with normal ranged attack and deal con damage, or paralyze, or dex damage.
- Snake Darts: Create two poisonous snakes.
- Water to PoisonM: Converts water into an ingestion poison with a DC of the spell for 1 Con and 1d8 Con damages, Will negates each.
- Wood Rot: Destroy wooden objects or plants.
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Abjur | |
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Conj |
- Body Outside Body: Create duplicates of you that are friendly to you and your friends and obey even suicidal orders.
- Reanimation: Kinda-sorta bring a creature back to life, only has 1 hp, slurred speach, and only one move action per round.
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Div | |
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Necr |
- Sword of DarknessM: As sword of deception, except you cause a black blade of pure negative energy to appear and attack opponents at a distance, as directed by you.
- Withering Palm: Touch attack deals 1/2 levels (max 10) Str and Con damage. A crit drains instead.
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Tran |
- Decapitating Scarf: Decapitate target or deal 1d4/level (max 20d4) damage. Some creatures take 6d4 instead.
- Giant Size: You may grow up to Huge, Gargantuan, or Colossal size.
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