Index of Spells by Sources - Complete Divine

Complete Divine

Apostle of Peace Spells

4th-Level Apostle of Peace Spells

Tran

6th-Level Apostle of Peace Spells

Tran

9th-Level Apostle of Peace Spells

Tran

Archivist Spells

0-Level Archivist Spells

Necr

1st-Level Archivist Spells

Abjur
  • Resurgence: You grant subject a second chance at a saving throw.
Conj
Div
Evoc
  • Cloudburst: Rain obscures vision, extinguishes fires, and hampers missiles.
  • Divine Sacrifice: You sacrifice hit points to deal extra damage.
  • Nimbus of Light: Sunlight illuminates you until released as an attack for 1d8+1/level damage.
  • Sandblast: You fire hot sand that deals 1d6 nonlethal damage, stuns enemies.
Necr
Tran

2nd-Level Archivist Spells

Abjur
  • Zeal: You move through foes to attack the enemy you want.
Conj
  • Deific Vengeance: God's punishment deals 1d6 damage/two caster levels (max 5d6). (1d6/level max 10d6 vs undead.)
Ench
  • Wave of Grief: Cone imposes -3 penalty on attacks, checks, and saves.
Evoc
  • Binding Winds: Sound cannot penetrate to or from target and -2 on ranged attacks.
  • Nature's Favor: Target animal gains +1/3 caster levels (max +5) luck bonus on attack and damage rolls.
Necr
Tran
  • Body Of The Sun: Your body emanates fire, dealing 1d4/2 levels (Max 5d4) damage.
  • Brambles: Wooden weapon grows spikes that deal +1 damage/caster level (max +10).
  • Briar Web: Area slows creatures and thorns deal 1 point of damage/5 ft. moved.
  • Creeping ColdF: Creature feels chill that increases with each round.
  • Mass Camouflage: As camouflage, but affects all in range.
  • Scent: Grants the scent ability for 1 hour/level.

3rd-Level Archivist Spells

Abjur
Conj
Div
Evoc
Illu
Necr
Tran
  • Crumble: 1d8/level (bypassing hardness) to manufactured object or stucture.
  • Fire WingsF: Your arms become wings that enable flight, deal 2d6 fire damage.
  • Forestfold: You gain +20 on Hide and Move Silently in a designated terrain type.
  • Lesser Visage of the Deity: You gain +4 Charisma and resistance 10 to certain energy types.
  • Spikes: As brambles, except that the affected weapon gains a +2 enhancement bonus on its attacks, and its threat range is doubled.
  • Standing Wave: Magically propels boat or swimming creature.

4th-Level Archivist Spells

Abjur
  • Sacred Haven: Creature gains AC bonus, and you can monitor and heal it magically.
Conj
  • Murderous Mist: Cloud of steam deals 2d6 damage and causes blindness and inflicts 1d6/round thereafter.
  • Recitation: Give a +2 luck bonus to allies and a -2 luck penalty to foes.
  • Revenance: Slain ally is restored to life for 1 minute/level.
  • Spiritual Chariot: Creates ghostly chariot behind your mount.
Div
Evoc
  • Castigate: Verbal rebuke damages those whose alignment differs from yours.
  • Foebane: Enhances a weapon against a favored enemy, giving it +5 magic enhancement and +2d6 bonus damage.
Necr
  • Last BreathM: Returns to life a creature that has been dead no longer than 1 round. As raise dead, except to 0 hp. You take 1d4 damage/HD of creature.
  • Wrack: Renders creature helpless with pain.
Tran

5th-Level Archivist Spells

Abjur
Conj
Evoc
  • Dragon Breath: You choose a dragon type and mimic its breath weapon.
  • Stalwart PactXP: You gain combat bonuses automatically when reduced to half hit points or lower.
Illu
  • Doomtide: Black mist obscures vision, dazes creatures.
Tran

6th-Level Archivist Spells

Conj
Evoc
Illu
Tran

7th-Level Archivist Spells

Abjur
Conj
Div
  • Brain Spider: Listen to thoughts of up to eight other creatures.
Ench
Necr
Tran
  • Cloud-walkers: Targets can walk on clouds, flying at high altitudes.

8th-Level Archivist Spells

Conj
Necr
Tran

9th-Level Archivist Spells

Conj
Evoc
Illu
  • Shadow Landscape: Makes natural terrain more dangerous, creates guardians that you command.
Tran

Assassin Spells

4th-Level Assassin Spells

Div

Bard Spells

2nd-Level Bard Spells

Ench
  • Wave of Grief: Cone imposes -3 penalty on attacks, checks, and saves.

5th-Level Bard Spells

Ench
Tran

Blackguard Spells

1st-Level Blackguard Spells

Abjur
  • Resurgence: You grant subject a second chance at a saving throw.
Conj
Div
Evoc
Tran

2nd-Level Blackguard Spells

Abjur
  • Zeal: You move through foes to attack the enemy you want.
Ench
  • Wave of Grief: Cone imposes -3 penalty on attacks, checks, and saves.
Necr

3rd-Level Blackguard Spells

Abjur

4th-Level Blackguard Spells

Conj
Div
Tran

Blighter Spells

1st-Level Blighter Spells

Necr

3rd-Level Blighter Spells

Necr

4th-Level Blighter Spells

Tran
  • Languor: Ray slows target and diminishes its Strength.

7th-Level Blighter Spells

Evoc
  • Miasma: Gas fills creature's mouth, suffocating it.

Cleric Spells

1st-Level Cleric Spells

Abjur
  • Resurgence: You grant subject a second chance at a saving throw.
Conj
Div
Evoc
  • Nimbus of Light: Sunlight illuminates you until released as an attack for 1d8+1/level damage.

2nd-Level Cleric Spells

Conj
  • Deific Vengeance: God's punishment deals 1d6 damage/two caster levels (max 5d6). (1d6/level max 10d6 vs undead.)
Ench
  • Wave of Grief: Cone imposes -3 penalty on attacks, checks, and saves.
Necr
Tran
  • Brambles: Wooden weapon grows spikes that deal +1 damage/caster level (max +10).

3rd-Level Cleric Spells

Abjur
Conj
Div
Evoc
Tran
  • Lesser Visage of the Deity: You gain +4 Charisma and resistance 10 to certain energy types.
  • Spikes: As brambles, except that the affected weapon gains a +2 enhancement bonus on its attacks, and its threat range is doubled.

4th-Level Cleric Spells

Abjur
Conj
  • Recitation: Give a +2 luck bonus to allies and a -2 luck penalty to foes.
  • Revenance: Slain ally is restored to life for 1 minute/level.
Evoc
  • Castigate: Verbal rebuke damages those whose alignment differs from yours.
Necr
  • Wrack: Renders creature helpless with pain.
Tran

5th-Level Cleric Spells

Conj
Evoc
  • Dragon Breath: You choose a dragon type and mimic its breath weapon.
  • Stalwart PactXP: You gain combat bonuses automatically when reduced to half hit points or lower.
Illu
  • Doomtide: Black mist obscures vision, dazes creatures.
Tran

6th-Level Cleric Spells

Conj
Evoc
Tran

7th-Level Cleric Spells

Abjur
Conj
  • Renewal PactXP: Creature is automatically healed if adverse condition affects it.
  • Slime Wave: Creates 15-ft. spread of green slime.
Div
  • Brain Spider: Listen to thoughts of up to eight other creatures.
Ench
Necr

8th-Level Cleric Spells

Necr
Tran

9th-Level Cleric Spells

Tran

Demonologist Spells

4th-Level Demonologist Spells

Necr

Druid Spells

0-Level Druid Spells

Necr

1st-Level Druid Spells

Conj
Div
Evoc
  • Cloudburst: Rain obscures vision, extinguishes fires, and hampers missiles.
  • Sandblast: You fire hot sand that deals 1d6 nonlethal damage, stuns enemies.
Tran

2nd-Level Druid Spells

Evoc
  • Binding Winds: Sound cannot penetrate to or from target and -2 on ranged attacks.
  • Nature's Favor: Target animal gains +1/3 caster levels (max +5) luck bonus on attack and damage rolls.
Necr
Tran
  • Body Of The Sun: Your body emanates fire, dealing 1d4/2 levels (Max 5d4) damage.
  • Brambles: Wooden weapon grows spikes that deal +1 damage/caster level (max +10).
  • Briar Web: Area slows creatures and thorns deal 1 point of damage/5 ft. moved.
  • Creeping ColdF: Creature feels chill that increases with each round.
  • Mass Camouflage: As camouflage, but affects all in range.
  • Scent: Grants the scent ability for 1 hour/level.

3rd-Level Druid Spells

Conj
Div
  • Weather Eye: You accurately predict weather up to one week ahead.
Evoc
  • Energy Vortex: Burst of energy centered on you damages nearby creatures.
Necr
Tran
  • Crumble: 1d8/level (bypassing hardness) to manufactured object or stucture.
  • Fire WingsF: Your arms become wings that enable flight, deal 2d6 fire damage.
  • Forestfold: You gain +20 on Hide and Move Silently in a designated terrain type.
  • Spikes: As brambles, except that the affected weapon gains a +2 enhancement bonus on its attacks, and its threat range is doubled.
  • Standing Wave: Magically propels boat or swimming creature.

4th-Level Druid Spells

Conj
  • Murderous Mist: Cloud of steam deals 2d6 damage and causes blindness and inflicts 1d6/round thereafter.
Div
Necr
  • Contagious Touch: You infect one creature per round with chosen disease.
  • Last BreathM: Returns to life a creature that has been dead no longer than 1 round. As raise dead, except to 0 hp. You take 1d4 damage/HD of creature.
Tran

5th-Level Druid Spells

Abjur
Conj
Tran

6th-Level Druid Spells

Conj
Evoc
Illu
Tran

7th-Level Druid Spells

Abjur
  • Storm Tower: Tower of swirling clouds absorbs electricity, gives concealment, and prevents movement.
Conj
Tran
  • Cloud-walkers: Targets can walk on clouds, flying at high altitudes.

8th-Level Druid Spells

Conj
Tran

9th-Level Druid Spells

Conj
Evoc
Illu
  • Shadow Landscape: Makes natural terrain more dangerous, creates guardians that you command.
Tran
  • Nature's Avatar: Animal gains +10 on attack and damage, extra attack, and 1d8 hp/caster level.
  • Unyielding Roots: Creature grows roots that keep it stationary and heal it every round.

Exalted Arcanist Spells

6th-Level Exalted Arcanist Spells

Evoc
  • Bolt of Glory: Positive energy ray deals extra damage to evil outsiders and undead.
Tran

9th-Level Exalted Arcanist Spells

Tran

Ghampion of Gwynharwyf Spells

1st-Level Ghampion of Gwynharwyf Spells

Evoc

Harper Guide Spells

1st-Level Harper Guide Spells

Tran

Hathran Spells

0-Level Hathran Spells

Necr

Knight of the Chalice Spells

4th-Level Knight of the Chalice Spells

Tran

Mortal Hunter Spells

4th-Level Mortal Hunter Spells

Necr
  • Wrack: Renders creature helpless with pain.

Paladin Spells

1st-Level Paladin Spells

Abjur
  • Resurgence: You grant subject a second chance at a saving throw.
Conj
Div
Evoc
Tran

2nd-Level Paladin Spells

Abjur
  • Zeal: You move through foes to attack the enemy you want.
Evoc

3rd-Level Paladin Spells

Abjur

4th-Level Paladin Spells

Abjur
  • Sacred Haven: Creature gains AC bonus, and you can monitor and heal it magically.
Conj
Evoc
  • Castigate: Verbal rebuke damages those whose alignment differs from yours.
Tran

Ranger Spells

1st-Level Ranger Spells

Div
Necr
Tran
  • Camouflage: Grants +10 bonus on Hide checks.
  • Hawkeye: You gain +5 on spot checks and fire ranged weapons better.
  • Traveler's Mount: Creature moves faster but can't attack.

2nd-Level Ranger Spells

Evoc
  • Nature's Favor: Target animal gains +1/3 caster levels (max +5) luck bonus on attack and damage rolls.
Tran

3rd-Level Ranger Spells

Conj
Div
Illu
Tran
  • Forestfold: You gain +20 on Hide and Move Silently in a designated terrain type.

4th-Level Ranger Spells

Div
Evoc
  • Foebane: Enhances a weapon against a favored enemy, giving it +5 magic enhancement and +2d6 bonus damage.

Shugenja Spells

3rd-Level Shugenja Spells

Tran

4th-Level Shugenja Spells

Tran

5th-Level Shugenja Spells

Evoc
  • Dragon Breath: You choose a dragon type and mimic its breath weapon.
  • Energy Vortex: Burst of energy centered on you damages nearby creatures.

6th-Level Shugenja Spells

Evoc

Sorcerer/Wizard Spells

2nd-Level Sorcerer/Wizard Spells

Div
Evoc
Tran
  • Body Of The Sun: Your body emanates fire, dealing 1d4/2 levels (Max 5d4) damage.
  • Scent: Grants the scent ability for 1 hour/level.

3rd-Level Sorcerer/Wizard Spells

Div

4th-Level Sorcerer/Wizard Spells

Evoc
  • Dragon Breath: You choose a dragon type and mimic its breath weapon.

5th-Level Sorcerer/Wizard Spells

Necr
  • Wrack: Renders creature helpless with pain.
Tran

6th-Level Sorcerer/Wizard Spells

Div
Evoc
  • Fires of Purity: Target bursts into magical flame, becoming a dangerous weapon.
Tran

7th-Level Sorcerer/Wizard Spells

Tran

8th-Level Sorcerer/Wizard Spells

Ench
Necr

9th-Level Sorcerer/Wizard Spells

Abjur
  • Unbinding: Frees everyone in range from spells that constrain or bind.

Wu jen Spells

1st-Level Wu jen Spells

Tran

2nd-Level Wu jen Spells

Tran

3rd-Level Wu jen Spells

Tran