Index of Spells by Sources - HoB
HoB
Archivist Spells
1st-Level Archivist Spells
Evoc
Blaze of Light
: 60ft. cone of light dazzles creatures.
2nd-Level Archivist Spells
Abjur
Aerial Alarm
: Wards and area for 2 hours/level
Tran
Resounding Voice
: Target's voice carries 100-ft./level.
Trip Vine
: Plants trip creatures entering area.
3rd-Level Archivist Spells
Div
Battlemagic Perception
: Sense and counter spellcasting within 100 feet.
Evoc
Spiritual Charger
: Horseman of force attacks enemy.
4th-Level Archivist Spells
Conj
Hurtling Stone
: Stone deals 6d6 damage, knocks targets prone.
Evoc
Battlefield Illumination
: Improve light in 80-ft.-radius cylinder
Early Twilight
: Reduce light in 80-ft.-radius cylinder.
Necr
Animate Legion
M
: Creates skeletons or zombies.
5th-Level Archivist Spells
Div
Greater Status (HoB)
: Monitors condition, position of many allies.
Evoc
Spiritual Cavalry
: Horsemen of force attack enemies.
6th-Level Archivist Spells
Evoc
Consecrate Battlefield
M
: Fills
large
area with positive energy, making
undead
weaker.
Desecrate Battlefield
M
: Fills large area with negative energy, making undead stronger.
7th-Level Archivist Spells
Tran
Animate Siege Weapon
: Siege weapon attacks your foes
Bard Spells
2nd-Level Bard Spells
Tran
Resounding Voice
: Target's voice carries 100-ft./level.
3rd-Level Bard Spells
Ench
Crisis of Confidence
: Target loses commander rating, aura; can't add Cha to rally checks.
4th-Level Bard Spells
Ench
Drums of War
F
: Enemies take -2 penalty on attacks and saves.
5th-Level Bard Spells
Conj
Leomund's Billet
: Creates sturdy barracks.
Cleric Spells
2nd-Level Cleric Spells
Tran
Resounding Voice
: Target's voice carries 100-ft./level.
3rd-Level Cleric Spells
Div
Battlemagic Perception
: Sense and counter spellcasting within 100 feet.
Evoc
Spiritual Charger
: Horseman of force attacks enemy.
4th-Level Cleric Spells
Evoc
Battlefield Illumination
: Improve light in 80-ft.-radius cylinder
Early Twilight
: Reduce light in 80-ft.-radius cylinder.
Necr
Animate Legion
M
: Creates skeletons or zombies.
5th-Level Cleric Spells
Div
Greater Status (HoB)
: Monitors condition, position of many allies.
Evoc
Spiritual Cavalry
: Horsemen of force attack enemies.
6th-Level Cleric Spells
Evoc
Consecrate Battlefield
M
: Fills
large
area with positive energy, making
undead
weaker.
Desecrate Battlefield
M
: Fills large area with negative energy, making undead stronger.
7th-Level Cleric Spells
Tran
Animate Siege Weapon
: Siege weapon attacks your foes
Druid Spells
2nd-Level Druid Spells
Evoc
Blaze of Light
: 60ft. cone of light dazzles creatures.
Tran
Trip Vine
: Plants trip creatures entering area.
4th-Level Druid Spells
Conj
Hurtling Stone
: Stone deals 6d6 damage, knocks targets prone.
Evoc
Battlefield Illumination
: Improve light in 80-ft.-radius cylinder
Healer Spells
6th-Level Healer Spells
Div
Greater Status (HoB)
: Monitors condition, position of many allies.
Hexblade Spells
2nd-Level Hexblade Spells
Ench
Crisis of Confidence
: Target loses commander rating, aura; can't add Cha to rally checks.
4th-Level Hexblade Spells
Evoc
Early Twilight
: Reduce light in 80-ft.-radius cylinder.
Paladin Spells
1st-Level Paladin Spells
Evoc
Blaze of Light
: 60ft. cone of light dazzles creatures.
4th-Level Paladin Spells
Evoc
Battlefield Illumination
: Improve light in 80-ft.-radius cylinder
Ranger Spells
2nd-Level Ranger Spells
Abjur
Aerial Alarm
: Wards and area for 2 hours/level
Tran
Trip Vine
: Plants trip creatures entering area.
Sorcerer/Wizard Spells
2nd-Level Sorcerer/Wizard Spells
Abjur
Aerial Alarm
: Wards and area for 2 hours/level
Evoc
Molten Strike
: 5-ft.-radius burst deals 2d6 fire damage, ignites nearby targets.
3rd-Level Sorcerer/Wizard Spells
Div
Battlemagic Perception
: Sense and counter spellcasting within 100 feet.
4th-Level Sorcerer/Wizard Spells
Conj
Boiling Oil
: 10-ft. cylinder deals 4d6 damage, +2d6 damage per round for 1 round/3 levels.
Evoc
Early Twilight
: Reduce light in 80-ft.-radius cylinder.
Tran
Battlefield Fortification
: Create trench or berm.
5th-Level Sorcerer/Wizard Spells
Conj
Acid Rain
M
: 20-ft.-radius cylinder deals 7d6 acid damage
Leomund's Billet
: Creates sturdy barracks.
Evoc
Shrieking Blast
: 40-ft.-radius burst deafens and deals 8d6 sonic damage.
Necr
Animate Legion
M
: Creates skeletons or zombies.
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