Index of Spells by Sources - Spellbook Archive

Spellbook Archive

Archivist Spells

0-Level Archivist Spells

Conj
  • Styptic: Stop bleading, and stabilize a creature.

1st-Level Archivist Spells

Conj
Necr
  • Hemorrhage: Inflict wound that bleeds 1d3 damage per round.

2nd-Level Archivist Spells

Abjur
Div
Tran

3rd-Level Archivist Spells

Conj
Tran

4th-Level Archivist Spells

Conj
  • Recitation: Give a +2 luck bonus to allies and a -2 luck penalty to foes.
Evoc
  • Foebane: Enhances a weapon against a favored enemy, giving it +5 magic enhancement and +2d6 bonus damage.
Tran

5th-Level Archivist Spells

Conj
Tran

6th-Level Archivist Spells

Tran

Bard Spells

1st-Level Bard Spells

Div
  • Master's Touch: You gain proficiency in any one weapon or shield.
  • Understand Object: Determine the non-magical functions of an object or technological item.

2nd-Level Bard Spells

Ench
  • Mindless Rage: Incite a rage in an opponent that drives them to attacking you by melee only.
Tran
  • Bladesong: Causes weapon to have an extra touch attack to daze opponent.
  • Mirror Move: Use general feat that you have seen used recently.

3rd-Level Bard Spells

Ench
  • Dirge of Discord: Unnatural dirge that causes -4 to attack and concentration checks, and -4 enhancement penalty to Dexterity.
Necr

5th-Level Bard Spells

Conj

6th-Level Bard Spells

Div
  • HindsightM: Divination that allows you to see the history of a location.

Cleric Spells

0-Level Cleric Spells

Conj
  • Styptic: Stop bleading, and stabilize a creature.

1st-Level Cleric Spells

Conj
Necr
  • Hemorrhage: Inflict wound that bleeds 1d3 damage per round.

2nd-Level Cleric Spells

Abjur
Div

3rd-Level Cleric Spells

Tran
  • Planar FamiliarXP: Transmute your familiar or similar creature into a celestial, fiendish, axiomatic, or anarchic creature.

4th-Level Cleric Spells

Conj
  • Recitation: Give a +2 luck bonus to allies and a -2 luck penalty to foes.

5th-Level Cleric Spells

Conj

Druid Spells

1st-Level Druid Spells

Conj

2nd-Level Druid Spells

Tran

3rd-Level Druid Spells

Tran

4th-Level Druid Spells

Tran

5th-Level Druid Spells

Conj
Tran

6th-Level Druid Spells

Tran

Ranger Spells

2nd-Level Ranger Spells

Tran
  • Exacting Shot: Enhances ranged weapons critical on threat and negates concealment miss chances.

3rd-Level Ranger Spells

Conj

4th-Level Ranger Spells

Evoc
  • Foebane: Enhances a weapon against a favored enemy, giving it +5 magic enhancement and +2d6 bonus damage.

Sorcerer/Wizard Spells

1st-Level Sorcerer/Wizard Spells

Div
Evoc
  • Arcane Bolt: Launch force bolts (1 + 1/two levels above 1st) at targets for 1d6 + 1 each.

2nd-Level Sorcerer/Wizard Spells

Div
  • Understand Object: Determine the non-magical functions of an object or technological item.
Ench
  • Mindless Rage: Incite a rage in an opponent that drives them to attacking you by melee only.
Necr
Tran
  • Bladesong: Causes weapon to have an extra touch attack to daze opponent.
  • Fearsome Grapple: You gain 2 additional arms that only improve your grapple checks.
  • Mirror Move: Use general feat that you have seen used recently.

3rd-Level Sorcerer/Wizard Spells

Evoc
  • Sonic Blast: Deal 1d6/level damage (max 10d6) to each creature in the area.
Tran

4th-Level Sorcerer/Wizard Spells

Evoc
  • Force Missiles: Missiles of force strike foes for 2d6 each (max 4 missiles)
Tran

5th-Level Sorcerer/Wizard Spells

Conj
Necr
Tran

6th-Level Sorcerer/Wizard Spells

Tran

7th-Level Sorcerer/Wizard Spells

Tran

9th-Level Sorcerer/Wizard Spells

Div
  • HindsightM: Divination that allows you to see the history of a location.