Name | Scl | Sv | Rs | Dur | CT | Rng | Re | Description |
---|---|---|---|---|---|---|---|---|
Accelerated Movement | T | N | N | 1r/l* | 1sw | P | G | Swift. Balance, Climb, Hide, Move Silently, and Tumble at normal speed with no penalty on skill check. |
Alarm | A | N | N | 2h/l* | 1a | C | 4h | Wards an area for 2 hours/level. |
Anarchic Water (M) | T? | W- | Y | ! | 1m | T | G | Makes chaotic-aligned anarchic water. |
Angry Ache | N | F- | Y | 1m/l | 1a | C | G | Subject takes -2/4 levels (max -10) penalty on attack rolls. |
Animal Messenger | En | N | Y | 1d/l | 1a | C | 6h | Sends a Tiny animal to a specific place. |
Animate Fire | T | N | N | C:1r/l* | 1r | C | G | Turn campfire into Small fire elemental. |
Animate Water | T | N | N | C:1r/l* | 1r | C | G | Turn quantity of water into Small water elemental. |
Animate Wood | T | N | N | C:1r/l* | 1r | T | G | This spell imbues a Small or smaller wooden object with mobility and a semblance of life. |
Aquatic Escape | T | N | N | 1r/l* | 1sw | P | G | Turn into a fish, swim speed 30', Listen+4, Spot+4, Swim+13. |
Arrow Mind | D | N | N | 1m/l* | 1ia | P | G | Immediate. You threaten nearby squares with your bow and fire without provoking attacks of opportunity. |
Aspect of the Wolf | T | N | N | 10m/l* | 1a | P | 1h | You change into a wolf and gain some of its abilities. |
Axiomatic Water (M) | T! | W- | Y | ! | 1m | T | G | Makes lawful-aligned axiomatic water. |
Babau Slime | T | F- | Y | 1m/l | 1a | T | 5m | Secrete a body-covering acid that does 1d8 acid damage to weapons of foes. |
Bane | En | W- | Y | 1m/l | 1a | 50f | G | Enemies take -1 on attack rolls and saves against fear. |
Beast Claws | T | N | N | 1h/l | 1a | P | 6h | Your hands become slashing natural weapons. |
Beastland Ferocity | En | F- | Y | 1m/l | 1a | T | 30m | Subject fights without penalty while disabled or dying. |
Beget Bogun (XP) | C | N | N | ! | 1a | T | G | You create a Tiny nature servant. |
Blade of Blood | N | N | N | 1r/l#* | 1sw | T | G | Weapon deals +1d6, or +3d6 if you take 5 points of damage. |
Blades of Fire | C | N | N | 1r | 1sw | T | G | Your melee weapons deal +1d8 fire damage for 1 round (swift). |
Blaze of Light | Ev | F- | N | ! | 1a | 60f | G | 60ft. cone of light dazzles creatures. |
Bless | En | N | Y | 1m/l | 1a | 50f | 30m | Allies gain +1 on attack rolls and saves against fear. |
Bless Water (M) | T+ | W- | Y | ! | 1m | T | G | Makes holy water. |
Bless Weapon | T | N | N | 1m/l | 1a | T | 5m | Weapon strikes true against evil foes. |
Swift Bless Weapon | T | N | N | 1r | 1sw | T | G | Weapon strikes true against evil foes for 1 round (swift). |
Blessed Aim | D | W- | N | 1m/l | 1a | 50f | G | +2 bonus for allies' ranged attacks. |
Blockade | C | N | N | 3r | 1sw | 0f | G | Fill 5' square with 2000 lb block of wood. Can be stacked. Floats. |
Blood Wind | Ev | W- | Y | 1r | 1sw | C | G | Subject may take a full attack action to use all of its natural weapons as if they were a thrown weapons with a 20ft range increment. |
Bloodhound | D | N | N | 1d* | 1a | P | G | You gain an immediate retry if you fail a Survival check while tracking. |
Branch to Branch | T | N | N | 1h/l* | 1a | P | 6h | You gain +10 competence bonus on Climb checks in trees and can brachiate through forest. |
Breath of the Jungle | T | N | N | 1m/l | 1a | M | G | Mist increases DC of saves vs. poison & disease |
Buoyant Lifting | Ev | N | N | 1m/l *;x | 1ia | C | 1h | Underwater creatures rise to surface. |
Burial Blessing (M) (XP) | A+ | W- | Y | P | 10m | T | G | Prevents a corpse from rising as undead. |
Burning Hands | Ev | R½ | Y | ! | 1a | 15f | G | 1d4/level fire damage (max 5d4). |
Calm Animals | En | W- | Y | 1m/l | 1a | C | G | Calms (2d4 + level) HD of animals. |
Camouflage | T | N | N | 10m/l | 1a | P | 1h | Grants +10 bonus on Hide checks. |
Cause Fear | N | W~ | Y | 1d4r|1r;x | 1a | C | G | One creature of 5 HD or less flees for 1d4 rounds. |
Charm Animal | En | W- | Y | 1h/l | 1a | C | 1h | Makes one animal your friend. |
Claws of the Bear | T | N | N | 1r/l | 1a | P | G | Your hands become weapons dealing 1d8 damage. |
Clear Mind | A | N | N | 10m/l | 1a | P | 1h | +4 on saves against mind-affecting spells and abilities. |
Climb Walls | T | W- | Y | 1m/l* | 1a | T | 30m | The subject gets a +10, +20@5th, or +30@9th enhancement bonus on Climb checks. |
Cloak of Shade | A | N | Y | 1h/l* | 1a | T | 6h | Touched creature gains protection from heat and sun. |
Cloudburst | Ev | N | N | 10m/l* | 1r | L | 1h | Rain obscures vision, extinguishes fires, and hampers missiles. |
Cold Fire | T | Nfiresource|F½creature | Nfiresource|Ycreature | 1m/l* (fire source)|! (creature) | 1a | C | G | |
Command | En | W- | Y | 1r | 1a | C | G | One subject obeys selected command for 1 round. |
Comprehend Languages | D | N | N | 10m/l | 1a | P | 4h | Touch creature or writing to understand language, but you cannot speak or write them. |
Conjure Ice Beast I | C | N | N | 1r/l* | 1r | C | G | Conjures ice creature to fight for you. |
Conviction | A | W- | Y | 10m/l | 1a | T | 1h | Subject gains +2 or higher save bonus. |
Corrupt Weapon | T | N | N | 1m/l | 1a | T | 5m | Weapon strikes true against good foes. |
Crabwalk | T | N | N | 1m/l | 1a | T | 5m | Subject gains +2 to AC and Attacks when charging. |
Crunchy Snow | T | N | N | 1h/l | 1a | M | G | -20 penalty on Move Silently checks in area. |
Cure Light Wounds | C | W½ | Y;* | ! | 1a | T | G | Cures 1d8 damage +1/level (max +5). |
Curse Water (M) | N- | W- | Y | ! | 1m | T | G | Makes unholy water. |
Deafening Clang | T | F~ | N | 1r | 1sw | T | G | Swift, Weapon deafens with a successful touch attack. |
Death Grimace | N- | N | N | P | 1a | T | 1h | Caster leaves magical "calling card" on a corpse. |
Deathwatch | N- | N | N | 10m/l | 1a | 30f | 4h | Reveals how near death subjects within 30 ft. are. |
Decomposition | N | N | Y | 1r/l | 1a | 50f | G | Wounds deal 3 extra point of damage each round. |
Deep Breath | C | N | N | 1r/l | 1ia | P | G | Your lungs fill with fresh air for the duration of the spell. |
Delay Disease | C | W- | Y | 1d | 1a | T | 24h | Postpones effects of a disease. |
Demonflesh | T- | N | N | 1m/l | 1a | P | 30m | Caster gains +1 natural armor/5 caster levels. |
Detect Animals or Plants | D | N | N | C:10m/l* | 1a | L | G | Detects kinds of animals or plants. |
Detect Attitude | D | N | Y | C:1r/l | 1a | C | G | Reveals target's attitude. |
Detect Chaos | D | N | N | C:10m/l* | 1a | 60f | G | Reveals creatures, spells, or objects of selected alignment. |
Detect Dragonmark | D | N | N | C:10m/l* | 1a | 60f | G | Detect and identify dragonmarks within 60 ft. |
Detect Evil | D | N | N | C:10m/l* | 1a | 60f | G | Reveals creatures, spells, or objects of selected alignment. |
Detect Favored Enemy | D | N | N | C:10m/l* | 1a | 60f | G | You know if favored enemies are within 60 ft. |
Detect Fire | D | N | N | C:10m/l* | 1a | 60f | G | Detect fire within 60 ft. |
Detect Good | D | N | N | C:10m/l* | 1a | 60f | G | Reveals creatures, spells, or objects of selected alignment. |
Detect Guilt | D | N | N | ! | 1a | C | 30m | Reveals how much guilt target feels. |
Detect Law | D | N | N | C:10m/l* | 1a | 60f | G | Reveals creatures, spells, or objects of selected alignment. |
Detect Snares and Pits | D | N | N | C:10m/l* | 1a | 60f | G | Reveals natural or primitive traps. |
Detect Undead | D | N | N | C:1m/l* | 1a | 60f | G | Reveals undead within 60 ft. |
Detect Violence | D | N | N | C:1r/l | 1a | 60f | 30m | Reveals violence done in area within recent past. |
Disguise Self | I | N | N | 10m/l* | 1a | P | 4h | Change your appearance, +10 to Disguise check. Glamer creatures get a Will save. |
Dispel Ward | A | N | N | ! | 1a | M | G | As dispel magic, but affects only wards. |
Distort Weapon | T- | N | N | 1m/l | 1a | T | 30m | All threats of a critical hit against good foes are automatically confirmed. |
Divine Favor | Ev | N | N | 1m | 1a | P | 5m | You gain +1 per three levels on attack and damage rolls. |
Divine Sacrifice | Ev | N | N | 1r/l | 1a | P | G | You sacrifice hit points to deal extra damage. |
Doom | N | W- | Y | 1m/l | 1a | M | G | One subject takes -2 on attack rolls, damage rolls, saves, and checks. |
Drug Resistance | En | F- | Y | 1h/l | 1a | T | 6h | Subject is immune to addiction. |
Ease of Breath | N | N | N | 1h/l | 1a | T | G | +20 inherent bonus on Fortitude saves to resist altitude sickness. |
Easy Trail | A | N | Y | 1h/l* | 1a | P | 6h | Makes a trail easier to pass. |
Ebon Eyes | T | N | Y | 10m/l | 1a | T | 1h | Subject can see through magical darkness. |
Elf Disguise | I | N | N | 1h/l* | 1a | P | 4h | As disguise self, except no body changes and only to an Elf type. |
Embrace the Wild | T | N | N | 10m/l* | 1a | P | 1h | You gain an animal's senses for 10 min./level. |
Endure Elements | A | W- | Y | 1d | 1a | T | 6h | Exist comfortably in hot or cold environments. |
Enrage Animal | En | N | Y | C+1r/l | 1a | M | G | Animal rages like barbarian, not fatigued. |
Enrage Animals | En | W- | Y | 1m/l | 1a | C | 30m | |
Entangle | T | R~ | N | 1m/l* | 1a | L | G | Plants entangle everyone in 40-ft.-radius. |
Entropic Shield | A | N | N | 1m/l* | 1a | P | 30m | Ranged attacks against you have 20% miss chance. |
Expeditious Retreat | T | N | N | 1m/l* | 1a | P | 30m | |
Extend Shifting | T | N | N | ! | 1sw | P | G | Extend duration of shifting ability by 4 rounds. |
Extract Drug (F) | C | N | N | P | 1m | T | G | Creates drug from inanimate object. |
Eyes of the Avoral | T | W- | Y | 10m/l | 1a | T | 1h | Subject gians +8 racial bonus on Spot checks. |
Faerie Fire | Ev | N | Y | 1m/l* | 1a | L | G | Outlines subjects with light, canceling blur, concealment, and the like. |
Faith Healing | C | W½ | Y | ! | 1a | T | G | Cures 8 +1/level damage (max +5) to worshiper of your patron. |
Feather Fall | T | W- | Y | #|1r/l | 1ia | C | G | Objects or creatures fall slowly. |
Find Temple | D | N | N | 1h/l | 1a | 10m + 1m/l | 6h | You know direction of your deity's nearest temple. |
Float of Livre d'Aquatha | T | W- | Y | 10m/l* | 1a | T | 1h | Makes a willing creature or object buoyant. |
Fortify Cold Creatures | T | N | N | 1r/l | 1a | C | G | Cold subtype creatures gain +1 sacred bonus on attacks and saves against fire effects. |
Foundation of Stone | T | N | N | 1r/l | 1a | C | G | +4 bonus to resist being bull rushed or tripped |
Frostbite | T | F- | Y | ! | 1a | C | G | Fort save or take 1d6 nonlethal cold damage and be fatigued. |
Glimpse of Fear | I | W- | Y | 1r/l;x | 1a | C | G | A flash of horror causes the target to become shaken. |
Golden Barding | C | W- | Y | 1h/l | 1a | T | 6h | Your mount gets force armor. |
Goodberry | T | N | Y | 1d/l | 1a | T | 6h | 2d4 berries each cure 1 hp (max 8 hp/24 hours). |
Grave Strike | D+ | N | N | 1r | 1sw | P | G | Swift. You can sneak attack undead for 1 round. |
Guided Shot | D | N | N | 1r | 1sw | P | G | Swift. You ignore distance penalties with your ranged attacks for 1 round. |
Guiding Light | Ev | N | Y | 1m/l* | 1a | L | 5m | +2 on ranged attacks against creatures in illuminated area. |
Guilt | En | W- | Y | 1d4r | 1a | M | G | A non-good creature is forced to think about some evil deed it performed, denying it any actions except to defend itself. |
Handfire | Ev | N | Y | 1m/l# | 1a | T | G | Your hand glows and can make a touch attack dealing 1d4 +1/level, 1d6 +1/level vs undead. |
Hawkeye | T | N | N | 10m/l | 1a | P | 1h | You gain +5 on spot checks and fire ranged weapons better. |
Healer's Vision | D | N | N | 1r/l* | 1a | P | G | Gain +5 bonus on Heal checks, and +2 attack and damage on sneak attacks. |
Healthful Rest | C | W- | Y | 1d | 10m | C | G | Subjects heal at twice the normal rate. |
Heartache | En- | W- | Y | 1r | 1a | C | G | Subject helpless for 1 round. |
Hemorrhage | N | W- | Y | 1r/2l (<=5r) | 1a | T | G | Inflict wound that bleeds 1d3 damage per round. |
Hide from Animals | A | W- | Y | 10m/l* | 1a | T | 4h | Animals cant perceive one subject/level. |
Hide from Undead | A | W- | Y | 10m/l* | 1a | T | 4h | Undead can't perceive one subject/level. |
Holy Spurs | T | W- | Y | 1r | 1sw | C | G | Special mount's speed increases by 40 ft. for 1 round (swift). |
Horrible Taste | T | F- | N | 10m/l | 1a | T | 1h | Attackers that bite you must make a Fort save or be Nauseated for 1 full round. |
Hunter's Mercy | T | N | N | 1r | 1a | P | G | Your next attack with a bow automatically is a critical hit if you hit. |
Hypnotism | En | W- | Y | 2d4r* | 1r | C | G | 2d4 HD of creatures become 2 steps friendlier, obey reasonable orders, need not understand you. Creatures on combat get +2 to save, otherwise -2. |
Ice Gauntlet | Ev | N | N | 1m/l* | 1a | P | G | A +1 spiked gauntlet of ice forms around your fist. It deals normal damage + 1d4 cold damage. |
Ice Skate | T | F- | Y | 10m/l* | 1a | T | 1h | While on ice, your speed increases by 60 feet. |
Ice Slick | C | N | N | 1r/l* | 1a | C | G | Creates a 20-ft. square of slippery ice. |
Impede Sun's Brilliance | A | N | N | 10m/l* | 1a | C | 1h | Diminishes the heat and light of the sun in an area. |
Incite | En | W- | Y | 1m/l | 1sw | C | 5m | Subject can't ready actions or delay. |
Inflict Light Wounds | N | W½ | Y | ! | 1a | T | G | Touch deals 1d8 damage +1/level (max +5). |
Inhibit | En | W- | Y | ! | 1a | M | G | Subject delays until next round. |
Instant Search | D | N | N | 1r | 1sw | P | G | Swift. Make Search check at +2 as free action. |
Ironguts | A | W- | Y | 10m/l | 1a | T | 1h | Target gains +5 bonus on saving throws against poison*. |
Ivory Flesh | T | W- | Y | 1h/l | 1a | T | 6h | Flesh turns white, granting +5 circumstance bonus on Hide checks in snow and ice. |
Jump | T | W- | Y | 1m/l* | 1a | T | 5m | Subject gets bonus on Jump checks. |
Know Greatest Enemy | D | N | Y | C:1r/l | 1a | 60f | G | Determines relative power level of creatures within the area. |
Know Protections | D | W- | Y | ! | 1a | C | G | Determines target's defenses. |
Kuo-Toa Skin | T | W- | Y | 1h/l | 1a | T | 6h | Subject gains +8 on Escape Artist checks and cannot be snared by webs. |
Lantern Light | Ev+ | N | Y | 1r/l | 1a | C | G | Ranged touch attack deals 1d6 points of damage. |
Lay of the Land | D | N | N | ! | 3r | P | G | You gain an overview of the geography around you. |
Light of Lunia | Ev+ | N | Y | 10m/l*# | 1a | M | 1h | You radiate silvery light, which you can expend as 2 bolts that deal 1d8 damage. |
Lightfoot | T | N | N | 1r | 1sw | P | G | Your move does not provoke attacks of opportunity for 1 round (swift) |
Lionheart | A | W- | Y | 1r/l | 1a | T | G | The subject gains immunity to fear effects. |
Living Prints | D | N | N | 1h/l | 1a | P | G | You perceive tracks as if they had just been made. |
Locate City | D | N | N | ! | 1r | 10m/l | 1h | Find nearest city. |
Locate Water | D | N | N | C:10m/l* | 1a | L | G | Reveals location, size, and quality of water sources. |
Longstrider | T | N | N | 1h/l* | 1a | P | 24h | Increases your speed. |
Low-Light Vision | T | W- | Y | 1h/l | 1a | T | 6h | Subject sees twice as far under current light. |
Magic Fang | T | W- | Y | 1m/l | 1a | T | 5m | One natural weapon of subject creature gets +1 on attack and damage rolls. |
Magic Stone | T | W- | Y | 30m# | 1a | T | 5m | Three stones gain +1 on attack, deal 1d6 +1 damage. |
Magic Weapon | T | W- | Y | 1m/l | 1a | T | 5m | Weapon gains +1 bonus. |
Marked Man (F) | D | N | N | 1d/l | 1m | P | 24h | Helps track a subject. |
Marked Object | D | N | N | 1d/l | 1m | P | G | You gain bonus to track a specific being. |
Moment of Clarity | A | N | N | ! | 1a | T | G | Target immediately makes a new saving throw to resist a mind-affecting spell or effect. |
Moon Lust | I | W~ | Y | 1r/l | 1a | M | G | Subject obsesses about moon, is fascinated or dazzled on successful Will save. |
Necrotic Awareness (F) | N | N | N | C:1m/l* | 1a | 60f | G | Sense encysted subjects. |
Nightshield | A | N | N | 1m/l#* | 1a | P | 30m | You gain +1/3 caster levels resistance bonus (max +3) and a magic missile shield for 5 points/level. Spell ends when all damage is absorbed. |
Nimbus of Light | Ev | N | N | 1m/l#* | 1a | P | G | Sunlight illuminates you until released as an attack for 1d8+1/level damage. |
Obscuring Mist | C | N | N | 1m/l | 1a | 20f | G | Fog obscures all sight incl darkvision, 20% miss chance on adjacent, 50% on farther creatures. |
Omen of Peril (F) | D | N | N | ! | 1r | P | 6h | You know how dangerous the future will be. |
Lesser One Mind | D | N | N | 1h/l | 1a | P | G | While mounted, you gain +4 on Spot and Listen checks and the scent** ability. |
Pass without Trace | T | W- | Y | 1h/l* | 1a | T | 6h | One subject/level leaves no tracks. |
Portal Beacon | T | N | N | 1h/l | 1a | C | 6h | Six creatures know distance and direction to a magic portal. |
Produce Flame | Ev | N | Y | 1m/l* | 1a | 0f | G | 1d6 damage +1/level, touch or thrown. |
Protection from Chaos | A! | W- | N;* | 1m/l* | 1a | T | 5m | +2 to AC and saves, counter mind control, hedge out elementals and outsiders. |
Protection from Evil | A+ | W- | N;* | 1m/l* | 1a | T | 5m | +2 to AC and saves, counter mind control, hedge out elementals and outsiders. |
Protection from Good | A- | W- | N;* | 1m/l* | 1a | T | 5m | +2 to AC and saves, counter mind control, hedge out elementals and outsiders. |
Protection from Law | A? | W- | N;* | 1m/l* | 1a | T | 5m | +2 to AC and saves, counter mind control, hedge out elementals and outsiders. |
Quickswim | T | N | N | 1h/l* | 1a | P | 6h | Your swim speed increases by 10 ft. |
Raging Flame | T | N | N | ! | 1a | M | G | Accelerates burning fires, they last half as long, and burn twice as hot. |
Rapid Burrowing | T | F- | Y | 10m/l | 1a | T | 1h | |
Raptor's Sight | T | N | N | 1h/l* | 1a | P | 6h | Gain +5 on Spot checks; range increment penalty halved. |
Ray of Enfeeblement | N | N | Y | 1m/l | 1a | C | G | Ray gives 1d6 + 1 per two levels (max 1d6 + 5) Strength Enhancment penalty (minimum 1 Strength). |
Ray of Hope | En | W- | Y | 1r/l | 1a | C | G | Subject gains +2 bonus on attacks, saves, and checks. |
Ray of Resurgence | Ev | F- | Y | ! | 1a | C | G | Yellow light restores 1 point/level (max 5 points) of Strength damage, negates penalties to Strength (up to 1d6+1/level, max +5) and either converts exhaustion to fatigue or removes fatigue. |
Remove Fear | A | W- | Y | 10m;x | 1a | C | G | Suppresses fear or gives +4 on saves against fear for one subject + one per four levels. |
Remove Scent | T | W- | Y | 10m/l | 1a | T | G | Hides touched creature's scent. |
Resist Planar Alignment | A | F- | Y | 10m/l | 1a | T | 1h | Subject can resist penalties for being of an opposed alignment on an aligned Outer Plane. |
Resurgence | A | W- | Y | ! | 1a | T | G | You grant subject a second chance at a saving throw. |
Rhino's Rush | T | N | N | 1r | 1sw | P | G | Deal double damage when charging for one round. |
Ride of The Valenar | T | N | N | 10m/l | 1a | P | G | Gain +5 bonus on Ride for 10 min./level. |
Rosemantle | A | W- | Y | 1r/l | 1a | T | G | Adds +1/level (max +10) sacred bonus against pain, nausea, and fear affects. Also delays poison. |
Sacrificial Skill | En- | N | N | 1m/l | 1a | P | 30m | Caster gains +5 bonus on Knowledge (religion) checks made during sacrifice. |
Sanctuary | A | W- | N | 1r/l | 1a | T | 5m | Opponents cant attack you, and you can't attack. |
Sandblast | Ev | R½ | Y | ! | 1a | 10f | G | You fire hot sand that deals 1d6 nonlethal damage, stuns enemies. |
Scholar's Touch | D | N | N | C:1r/l | 1a | P | 1h | Read books in seconds. |
Second Wind | T | W- | Y | 1h/l | 1a | T | 6h | Target gains the equivalent of the Endurance feat for 1 hour/level. |
Segojan's Armor | A | N | N | 1h/l* | 1a | T | 6h | You fabricate a suit of armor from natural materials that is suitable for a creature of Medium or smaller size. |
Sense Heretic | D | N | N | 10m/l* | 1a | T | G | Object glows when evil creature is within 100 feet. |
Shield of Faith | A | W- | Y | 1m/l | 1a | T | 30m | Aura grants +2 or higher deflection bonus. |
Shifter Prowess | T | N | N | x | 1sw | P | G | Shifter racial bonuses to Balance**, Climb, and Jump* checks increase by +8 |
Shillelagh | T | W- | Y | 1m/l | 1a | T | 30m | Cudgel or quarterstaff becomes +1 weapon (1d10 damage) for 1 min./level. |
Lesser Shivering Touch | N | N | Y | 1r/l | 1a | T | G | Touch deals 1d6 Dex damage. |
Shocking Grasp | Ev | N | Y | ! | 1a | T | G | Touch delivers 1d6/level electricity damage (max 5d6). |
Sign | En | N | N | 1m/l | 1a | P | 5m | Your initiative check result improves, and you know enemies' initiative check results. |
Silent Image | I | Wd | N | C | 1a | L | G | Creates minor illusion of your design. |
Silverbeard | T | N | N | 1m/l | 1a | P | 5m | You grow a hard silver beard that gives +2 bonus to armor. |
Silvered Claws | T | W- | Y | 1m/l | 1a | T | 30m | One creature's natural attacks are treated as silvered weapons. |
Alternate Silvered Weapon | T | F- | Y | 1r/l | 1a | T | G | Transforms one weapon into a silvered weapon. |
Sleep | En | W- | Y | 1m/l | 1r | M | G | Puts 4 HD of creatures into magical slumber. |
Slow Burn | T | N | N | ! | 1a | M | G | Dims and slows natural fire burn rates, doubling fire life and halving damage. |
Slow Consumption | N- | F- | Y | 1d | 10m | T | G | Caster absorbs health and sustenance from helpless subject. |
Smell of Fear | T | W- | Y | 1m/l | 1a | T | 5m | Target's aroma triples the chance of wandering encounters. |
Snake's Swiftness | T | W- | Y | ! | 1a | C | G | Subject immediately makes one attack. |
Sniper's Shot | D | N | N | 1r | 1sw | P | G | Swift. No range limit on next ranged sneak attack. |
Snowdrift | T | N | N | ! | 1a | T | G | Forms existing snow into another shape. |
Snowshoes | T | W- | Y | 1h/l* | 1a | T | G | Gain a 10-foot enhancement bonus to speed and not required to make a Balance** check or Reflex save to walk on ice and snow. |
Snowsight | T | N | Y | 1h/l | 1a | T | 6h | Normal vision in winter weather conditions. |
Sorrow | En- | W- | Y | 1r/l | 1a | C | G | Subject takes -3 penalty on attacks, saves, and checks. |
Speak with Animals | D | N | N | 1m/l | 1a | P | 30m | You can communicate with animals. |
Speed Swim | T | W- | Y | 1m/l* | 1a | C | 5m | Target gains swim speed 30. |
Spell Flower | T | N | N | 1r/l | 1a | P | G | |
Spider Hand | T | N | N | C:1m/l | 1a | P | G | Your hand becomes a Small monstrous spider. |
Spore Field | T | F~ | N | 1m/l | 1a | M | G | Creatures sickened as if by poison. 1/2 normal movement, no charge or run, penalties -5 off Balance and Tumble, -2 off Move Silently. |
Stalactite Trap | T | F- | Y | 1h/l# | 1a | C | 6h | A stalactite gains the ability to hurl itself at a foe. |
Stalking Brand | T | N | Y | 1d/l | 1a | T | 24h | Target marked with symbol you can see despite disguises. |
Sticky Saddle | T | N | N | 1m/l* | 1ia | P | G | You become stuck to special mount, gain +10 Ride checks. |
Strategic Charge | A | N | N | 1r/l | 1a | P | G | You gain the benefits of the Mobility feat. |
Stupor | En | F- | Y | 1h/l | 1m | T | 12h | One helpless subject is put in a state that allows him to be moved but take no other actions. |
Summon Desert Ally I | C | N | N | 1r/l* | 1r | C | G | Calls dustform creature to fight. |
Summon Monster I | C | N | N | 1r/l* | 1r | C | G | Calls extraplanar creature to fight for you. |
Summon Nature's Ally I | C | N | N | 1r/l* | 1r | C | G | Calls creature to fight. |
Summon Undead I | C- | N | N | 1r/l | 1r | C | G | Summons undead to fight for you. |
Sunstroke | N | F~ | Y | ! | 1a | C | G | Target takes 2d6 nonlethal damage and is fatigued. |
Surefoot | A | N | N | 10m/l | 1a | P | 1h | You gain a +10 competence bonus on Balance checks. |
Suspend Disease | A | F- | Y | 1d | 1a | T | 24h | Keeps disease from harming creature for 24 hours. |
Temporary Soul Binding | C | W- | N | 1m/l# | 1r | T | G | An item is temporarily soul bound to the subject. |
Tern's Persistence | T | W- | Y | 1d | 1a | T | 24h | Subject can travel overland 50% longer without fatigue. |
Thunderhead | Ev | R- | Y | 1r/l | 1a | C | G | Small lightning bolts deal 1d6 electricity damage/round. Each bolt requires a successful Reflex save to negate. |
Tongue of Baalzebul | T- | N | N | 1h/l | 1r | P | G | You gain +2 bonus on Bluff, Diplomacy, and Gather Information checks. |
Touch Of Jorasco | C | W- | Y | x | 1a | P&T | G | Touch heals up to 2 hp/level divided among multiple targets. |
Towering Oak | I | N | N | 3r/l | 1a | P | 5m | You gain a competence bonus of +10 on your Intimidate checks. |
Traveler's Mount | T | W- | Y | 1h/l | 1a | T | 6h | Creature moves faster but can't attack. |
Undertow | T | F- | Y | ! | 1a | M | G | Cause water to splash out of containers or Stun creatures in large bodies of water for 1 round. |
Unity Wine | T | W- | Y | 1h/l | 1m | T | G | Drinking a glass of wine inspires +1 morale bonus on skill checks. |
Urchin's Spines | T | W- | Y | 1m/l | 1a | T | 30m | Target grows spines that damage opponents. |
Lesser Vigor | C | W- | Y | 10r+1r/l (<=15r) | 1a | T | G | Creature heals 1 hp/round (max 15 rounds). |
Vine Strike | D | N | N | 1r | 1sw | P | G | Swift. You can sneak attack plant creatures for 1 round. |
Vision of Glory | D | N | Y | 1m# | 1a | T | G | Subject gains morale bonus equal to your Cha modifier to one saving throw. |
Vision of Heaven | En | W- | Y | 1r | 1a | C | G | Evil creature is dazed for 1 round. |
Wall of Smoke | C | F~ | N | 1r/l | 1a | C | G | Simple wall of smoke to block vision. Breathing causes nausea for 1 round (Fort save). |
Warning Shout | T | N | N | 1r;x | 1a | txt | G | All living creatures within half a mile hear your shout. |
Waste Strider | T | W- | Y | 1h/l* | 1a | T | 6h | Move through the wasteland without penalties. |
Webfoot | T | W- | Y | 10m/l | 1a | T | 1h | Target gains +4 on Swim and is less hindered by bog terrain. |
Wieldskill | D | N | Y | 1m/l# | 1a | T | G | Target gains +10 to one skill, or can use it untrained, or gains a weapon or armor proficiency. |
Winged Watcher | T | N | N | 1r/l* | 1sw | P | G | Take the form of a bird. |
Wings of The Sea | T | F- | Y | 1m/l | 1a | T | 5m | |
Winter Chill | T | F- | Y | ! | 1a | C | G | |
Wood Wose | C | N | N | 1h/l | 1a | C | 1h | Nature spirit does simple tasks for you. |
Woodwisp Arrow (M) | T | N | N | ! | 1sw | T | G | Enables a masterwork arrow or bolt to pass through wood. |