Index of Spells by Level - Beguiler 3

Name Scl Sv Rs Dur CT Rng Re Description
Arcane Sight D N N 1m/l* 1a P 30m

See arcane/divine auras plus max strength to 120' w/o concentration. DC 15+spell level Spellcraft to determine school for spells, 15 + 1/2 CL for nonspell effects.

Clairaudience/Clairvoyance D N N 1m/l* 10m L G

Hear or see at any locale known to you or obvious. Can see 10' radius from sensor in nonmagical darkness.

Crown of Veils I W- Y 1h/l#* 1a T G

Gain +2 to Disguise and Hide, discharge to gain +8 on Disguise OR Hide.

Deep Slumber En W- Y 1m/l 1r C G

Puts 10 HD of creatures to sleep, starting with lowest HD creatures.

Dispel Magic A N N ! 1a M G

Cancels magical spells and effects.

Displacement I W- Y 1r/l* 1a T G

Attacks miss subject 50%.

Glibness T N N 10m/l* 1a P 4h

Gain +30 to Bluff for lying, not feinting or diversion. Detect lies spell must succeed on d20+detector's CL vs DC 15+your CL.

Halt T W- Y 1r 1ia C G

Non-flying subject cannot move. Can be cast out of turn before subject finishes moving.

Haste T F- Y 1r/l 1a C G

One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves.

Hesitate En W- Y 1r/l*;x 1ia C G

Subject can take no action other than move and defend. Attacking subject ends spell. Subject can attempt save each turn.

Hold Person En W- Y 1r/l*;x 1a M G

Paralyzes one humanoid for 1 round/level.

Inevitable Defeat En N&W- Y 1r/l 1a T G

Target takes 3d6 nonlethal damage (no save), then 3d6/round thereafter (with save). Spell ends if subject saves.

Invisibility Sphere I W- Y 1m/l* 1a P|T G

Makes everyone within 10 ft. invisible.

Legion of Sentinels I N N 1r/l 1a C G

1 incorporeal* swordsman/square in 10' radius circle, BaB=CL, crit=19-20, AC=25, HP=2xCL, save bonus=CL, deal 1d8 slash damage +1/3 levels (max +5).

Major Image I Wd N C+3r 1a L G

As silent image, plus sound, smell and thermal effects.

Nondetection (M) A W- Y 1h/l 1a T 6h

Hides subject from divination, scrying.

Slow T W- Y 1r/l 1a C G

One subject/level takes only one action/round, -2 to AC and attack rolls.

Suggestion En W- Y 1h/l# 1a C 30m

Compels subject to follow stated course of action.

Vertigo Field I F~ Y 1r/l 1a M G

Field of 20% miss chance and difficult terrain. Creatures nauseated for 1 round on failing save. CL number of designated allies unaffected.

Zone of Silence I N N 1h/l* 1r P 24h

Keeps eavesdroppers from overhearing conversations.