Name | Scl | Sv | Rs | Dur | CT | Rng | Re | Description |
---|---|---|---|---|---|---|---|---|
Anarchic Water (M) | T? | W- | Y | ! | 1m | T | G | Makes chaotic-aligned anarchic water. |
Angry Ache | N | F- | Y | 1m/l | 1a | C | G | Subject takes -2/4 levels (max -10) penalty on attack rolls. |
Axiomatic Water (M) | T! | W- | Y | ! | 1m | T | G | Makes lawful-aligned axiomatic water. |
Bane | En | W- | Y | 1m/l | 1a | 50f | G | Enemies take -1 on attack rolls and saves against fear. |
Blade of Blood | N | N | N | 1r/l#* | 1sw | T | G | Weapon deals +1d6, or +3d6 if you take 5 points of damage. |
Bless | En | N | Y | 1m/l | 1a | 50f | 30m | Allies gain +1 on attack rolls and saves against fear. |
Bless Water (M) | T+ | W- | Y | ! | 1m | T | G | Makes holy water. |
Blessed Aim | D | W- | N | 1m/l | 1a | 50f | G | +2 bonus for allies' ranged attacks. |
Blood Wind | Ev | W- | Y | 1r | 1sw | C | G | Subject may take a full attack action to use all of its natural weapons as if they were a thrown weapons with a 20ft range increment. |
Burial Blessing (M) (XP) | A+ | W- | Y | P | 10m | T | G | Prevents a corpse from rising as undead. |
Cause Fear | N | W~ | Y | 1d4r|1r;x | 1a | C | G | One creature of 5 HD or less flees for 1d4 rounds. |
Cloak of Shade | A | N | Y | 1h/l* | 1a | T | 6h | Touched creature gains protection from heat and sun. |
Cold Fire | T | Nfiresource|F½creature | Nfiresource|Ycreature | 1m/l* (fire source)|! (creature) | 1a | C | G | |
Command | En | W- | Y | 1r | 1a | C | G | One subject obeys selected command for 1 round. |
Comprehend Languages | D | N | N | 10m/l | 1a | P | 4h | Touch creature or writing to understand language, but you cannot speak or write them. |
Conjure Ice Beast I | C | N | N | 1r/l* | 1r | C | G | Conjures ice creature to fight for you. |
Conviction | A | W- | Y | 10m/l | 1a | T | 1h | Subject gains +2 or higher save bonus. |
Cure Light Wounds | C | W½ | Y;* | ! | 1a | T | G | Cures 1d8 damage +1/level (max +5). |
Curse Water (M) | N- | W- | Y | ! | 1m | T | G | Makes unholy water. |
Deathwatch | N- | N | N | 10m/l | 1a | 30f | 4h | Reveals how near death subjects within 30 ft. are. |
Delay Disease | C | W- | Y | 1d | 1a | T | 24h | Postpones effects of a disease. |
Detect Attitude | D | N | Y | C:1r/l | 1a | C | G | Reveals target's attitude. |
Detect Chaos | D | N | N | C:10m/l* | 1a | 60f | G | Reveals creatures, spells, or objects of selected alignment. |
Detect Dragonmark | D | N | N | C:10m/l* | 1a | 60f | G | Detect and identify dragonmarks within 60 ft. |
Detect Evil | D | N | N | C:10m/l* | 1a | 60f | G | Reveals creatures, spells, or objects of selected alignment. |
Detect Fire | D | N | N | C:10m/l* | 1a | 60f | G | Detect fire within 60 ft. |
Detect Good | D | N | N | C:10m/l* | 1a | 60f | G | Reveals creatures, spells, or objects of selected alignment. |
Detect Guilt | D | N | N | ! | 1a | C | 30m | Reveals how much guilt target feels. |
Detect Law | D | N | N | C:10m/l* | 1a | 60f | G | Reveals creatures, spells, or objects of selected alignment. |
Detect Undead | D | N | N | C:1m/l* | 1a | 60f | G | Reveals undead within 60 ft. |
Detect Violence | D | N | N | C:1r/l | 1a | 60f | 30m | Reveals violence done in area within recent past. |
Dispel Ward | A | N | N | ! | 1a | M | G | As dispel magic, but affects only wards. |
Divine Favor | Ev | N | N | 1m | 1a | P | 5m | You gain +1 per three levels on attack and damage rolls. |
Doom | N | W- | Y | 1m/l | 1a | M | G | One subject takes -2 on attack rolls, damage rolls, saves, and checks. |
Drug Resistance | En | F- | Y | 1h/l | 1a | T | 6h | Subject is immune to addiction. |
Ease of Breath | N | N | N | 1h/l | 1a | T | G | +20 inherent bonus on Fortitude saves to resist altitude sickness. |
Ebon Eyes | T | N | Y | 10m/l | 1a | T | 1h | Subject can see through magical darkness. |
Elf Disguise | I | N | N | 1h/l* | 1a | P | 4h | As disguise self, except no body changes and only to an Elf type. |
Endure Elements | A | W- | Y | 1d | 1a | T | 6h | Exist comfortably in hot or cold environments. |
Entropic Shield | A | N | N | 1m/l* | 1a | P | 30m | Ranged attacks against you have 20% miss chance. |
Extract Drug (F) | C | N | N | P | 1m | T | G | Creates drug from inanimate object. |
Eyes of the Avoral | T | W- | Y | 10m/l | 1a | T | 1h | Subject gians +8 racial bonus on Spot checks. |
Faith Healing | C | W½ | Y | ! | 1a | T | G | Cures 8 +1/level damage (max +5) to worshiper of your patron. |
Float of Livre d'Aquatha | T | W- | Y | 10m/l* | 1a | T | 1h | Makes a willing creature or object buoyant. |
Fortify Cold Creatures | T | N | N | 1r/l | 1a | C | G | Cold subtype creatures gain +1 sacred bonus on attacks and saves against fire effects. |
Foundation of Stone | T | N | N | 1r/l | 1a | C | G | +4 bonus to resist being bull rushed or tripped |
Glimpse of Fear | I | W- | Y | 1r/l;x | 1a | C | G | A flash of horror causes the target to become shaken. |
Grave Strike | D+ | N | N | 1r | 1sw | P | G | Swift. You can sneak attack undead for 1 round. |
Guiding Light | Ev | N | Y | 1m/l* | 1a | L | 5m | +2 on ranged attacks against creatures in illuminated area. |
Guilt | En | W- | Y | 1d4r | 1a | M | G | A non-good creature is forced to think about some evil deed it performed, denying it any actions except to defend itself. |
Handfire | Ev | N | Y | 1m/l# | 1a | T | G | Your hand glows and can make a touch attack dealing 1d4 +1/level, 1d6 +1/level vs undead. |
Healer's Vision | D | N | N | 1r/l* | 1a | P | G | Gain +5 bonus on Heal checks, and +2 attack and damage on sneak attacks. |
Healthful Rest | C | W- | Y | 1d | 10m | C | G | Subjects heal at twice the normal rate. |
Heartache | En- | W- | Y | 1r | 1a | C | G | Subject helpless for 1 round. |
Hemorrhage | N | W- | Y | 1r/2l (<=5r) | 1a | T | G | Inflict wound that bleeds 1d3 damage per round. |
Hide from Undead | A | W- | Y | 10m/l* | 1a | T | 4h | Undead can't perceive one subject/level. |
Ice Gauntlet | Ev | N | N | 1m/l* | 1a | P | G | A +1 spiked gauntlet of ice forms around your fist. It deals normal damage + 1d4 cold damage. |
Ice Slick | C | N | N | 1r/l* | 1a | C | G | Creates a 20-ft. square of slippery ice. |
Incite | En | W- | Y | 1m/l | 1sw | C | 5m | Subject can't ready actions or delay. |
Inflict Light Wounds | N | W½ | Y | ! | 1a | T | G | Touch deals 1d8 damage +1/level (max +5). |
Inhibit | En | W- | Y | ! | 1a | M | G | Subject delays until next round. |
Ironguts | A | W- | Y | 10m/l | 1a | T | 1h | Target gains +5 bonus on saving throws against poison*. |
Know Protections | D | W- | Y | ! | 1a | C | G | Determines target's defenses. |
Lantern Light | Ev+ | N | Y | 1r/l | 1a | C | G | Ranged touch attack deals 1d6 points of damage. |
Light of Lunia | Ev+ | N | Y | 10m/l*# | 1a | M | 1h | You radiate silvery light, which you can expend as 2 bolts that deal 1d8 damage. |
Locate Water | D | N | N | C:10m/l* | 1a | L | G | Reveals location, size, and quality of water sources. |
Magic Stone | T | W- | Y | 30m# | 1a | T | 5m | Three stones gain +1 on attack, deal 1d6 +1 damage. |
Magic Weapon | T | W- | Y | 1m/l | 1a | T | 5m | Weapon gains +1 bonus. |
Moon Lust | I | W~ | Y | 1r/l | 1a | M | G | Subject obsesses about moon, is fascinated or dazzled on successful Will save. |
Necrotic Awareness (F) | N | N | N | C:1m/l* | 1a | 60f | G | Sense encysted subjects. |
Nightshield | A | N | N | 1m/l#* | 1a | P | 30m | You gain +1/3 caster levels resistance bonus (max +3) and a magic missile shield for 5 points/level. Spell ends when all damage is absorbed. |
Nimbus of Light | Ev | N | N | 1m/l#* | 1a | P | G | Sunlight illuminates you until released as an attack for 1d8+1/level damage. |
Obscuring Mist | C | N | N | 1m/l | 1a | 20f | G | Fog obscures all sight incl darkvision, 20% miss chance on adjacent, 50% on farther creatures. |
Omen of Peril (F) | D | N | N | ! | 1r | P | 6h | You know how dangerous the future will be. |
Portal Beacon | T | N | N | 1h/l | 1a | C | 6h | Six creatures know distance and direction to a magic portal. |
Protection from Chaos | A! | W- | N;* | 1m/l* | 1a | T | 5m | +2 to AC and saves, counter mind control, hedge out elementals and outsiders. |
Protection from Evil | A+ | W- | N;* | 1m/l* | 1a | T | 5m | +2 to AC and saves, counter mind control, hedge out elementals and outsiders. |
Protection from Good | A- | W- | N;* | 1m/l* | 1a | T | 5m | +2 to AC and saves, counter mind control, hedge out elementals and outsiders. |
Protection from Law | A? | W- | N;* | 1m/l* | 1a | T | 5m | +2 to AC and saves, counter mind control, hedge out elementals and outsiders. |
Ray of Hope | En | W- | Y | 1r/l | 1a | C | G | Subject gains +2 bonus on attacks, saves, and checks. |
Ray of Resurgence | Ev | F- | Y | ! | 1a | C | G | Yellow light restores 1 point/level (max 5 points) of Strength damage, negates penalties to Strength (up to 1d6+1/level, max +5) and either converts exhaustion to fatigue or removes fatigue. |
Remove Fear | A | W- | Y | 10m;x | 1a | C | G | Suppresses fear or gives +4 on saves against fear for one subject + one per four levels. |
Resist Planar Alignment | A | F- | Y | 10m/l | 1a | T | 1h | Subject can resist penalties for being of an opposed alignment on an aligned Outer Plane. |
Resurgence | A | W- | Y | ! | 1a | T | G | You grant subject a second chance at a saving throw. |
Rhino's Rush | T | N | N | 1r | 1sw | P | G | Deal double damage when charging for one round. |
Rosemantle | A | W- | Y | 1r/l | 1a | T | G | Adds +1/level (max +10) sacred bonus against pain, nausea, and fear affects. Also delays poison. |
Sacrificial Skill | En- | N | N | 1m/l | 1a | P | 30m | Caster gains +5 bonus on Knowledge (religion) checks made during sacrifice. |
Sanctuary | A | W- | N | 1r/l | 1a | T | 5m | Opponents cant attack you, and you can't attack. |
Scholar's Touch | D | N | N | C:1r/l | 1a | P | 1h | Read books in seconds. |
Segojan's Armor | A | N | N | 1h/l* | 1a | T | 6h | You fabricate a suit of armor from natural materials that is suitable for a creature of Medium or smaller size. |
Shield of Faith | A | W- | Y | 1m/l | 1a | T | 30m | Aura grants +2 or higher deflection bonus. |
Lesser Shivering Touch | N | N | Y | 1r/l | 1a | T | G | Touch deals 1d6 Dex damage. |
Sign | En | N | N | 1m/l | 1a | P | 5m | Your initiative check result improves, and you know enemies' initiative check results. |
Slow Consumption | N- | F- | Y | 1d | 10m | T | G | Caster absorbs health and sustenance from helpless subject. |
Snowshoes | T | W- | Y | 1h/l* | 1a | T | G | Gain a 10-foot enhancement bonus to speed and not required to make a Balance** check or Reflex save to walk on ice and snow. |
Sorrow | En- | W- | Y | 1r/l | 1a | C | G | Subject takes -3 penalty on attacks, saves, and checks. |
Spell Flower | T | N | N | 1r/l | 1a | P | G | |
Spider Hand | T | N | N | C:1m/l | 1a | P | G | Your hand becomes a Small monstrous spider. |
Stalactite Trap | T | F- | Y | 1h/l# | 1a | C | 6h | A stalactite gains the ability to hurl itself at a foe. |
Stupor | En | F- | Y | 1h/l | 1m | T | 12h | One helpless subject is put in a state that allows him to be moved but take no other actions. |
Summon Monster I | C | N | N | 1r/l* | 1r | C | G | Calls extraplanar creature to fight for you. |
Summon Undead I | C- | N | N | 1r/l | 1r | C | G | Summons undead to fight for you. |
Suspend Disease | A | F- | Y | 1d | 1a | T | 24h | Keeps disease from harming creature for 24 hours. |
Temporary Soul Binding | C | W- | N | 1m/l# | 1r | T | G | An item is temporarily soul bound to the subject. |
Tongue of Baalzebul | T- | N | N | 1h/l | 1r | P | G | You gain +2 bonus on Bluff, Diplomacy, and Gather Information checks. |
Touch Of Jorasco | C | W- | Y | x | 1a | P&T | G | Touch heals up to 2 hp/level divided among multiple targets. |
Unity Wine | T | W- | Y | 1h/l | 1m | T | G | Drinking a glass of wine inspires +1 morale bonus on skill checks. |
Lesser Vigor | C | W- | Y | 10r+1r/l (<=15r) | 1a | T | G | Creature heals 1 hp/round (max 15 rounds). |
Vision of Glory | D | N | Y | 1m# | 1a | T | G | Subject gains morale bonus equal to your Cha modifier to one saving throw. |
Vision of Heaven | En | W- | Y | 1r | 1a | C | G | Evil creature is dazed for 1 round. |
Wieldskill | D | N | Y | 1m/l# | 1a | T | G | Target gains +10 to one skill, or can use it untrained, or gains a weapon or armor proficiency. |
Wings of The Sea | T | F- | Y | 1m/l | 1a | T | 5m |