Name | Scl | Sv | Rs | Dur | CT | Rng | Re | Description |
---|---|---|---|---|---|---|---|---|
Affliction | N+ | F- | Y | ! | 1a | T | G | Infects evil subject with chosen affliction. |
Mass Aid | A | N | Y | 1m/l | 1a | C | 5m | Allies gain +1 on attack rolls, +1 against fear, 1d8 temporary hp +1/level (max +15). |
Air Breathing | T | W- | Y | 2h/l;x | 1a | T | 4h | Subjects can breathe air freely. |
Mass Align Weapon | T | N | N | 1m/l | 1a | C | 30m | Allies' weapons become good, evil, lawful, or chaotic. |
Analyze Touchstone | D | N | N | C:1r/l* | 1m | 60f | G | Find a nearby planar touch-stone and discover its properties. |
Anarchic Storm (M) | C? | N | N | 1r/l* | 1a | 20f | G | Chaotic-aligned rain falls in 20-ft. radius. |
Animate Dead (M) | N- | N | N | ! | 1a | T | G | Creates undead skeletons and zombies. |
Antidragon Aura (M) | A | W- | Y | 1m/l | 1a | C | G | Allies gain bonus to AC and saves against dragons. |
Attune Form | T | N | N | 1d | 1a | T | G | Grant target creature temporary protection against overtly damaging planar traits. |
Augment Object | T | N | Y | 1d/l | 1m | C | 24h | Doubles an object's hardness, adds 20 to the break DC, and grants a save as a magic item. |
Lesser Aura of Cold | T | N | Y | 1r/l* | 1a | 5f | G | Intense cold deals 1d6 damage to creatures within 5 ft. |
Awaken Sin | En+ | W- | Y | ! | 1a | T | G | Subject faces its sins, takes 1d6 nonlethal damage/level (10d6 max). |
Axiomatic Storm (M) | C! | N | N | 1r/l* | 1a | 20f | G | Lawful-aligned rain falls in 20-ft. radius. |
Battlemagic Perception | D | N | N | 10m/l* | 1a | P | 1h | Sense and counter spellcasting within 100 feet. |
Bestow Curse | N | W- | Y | P | 1a | T | G | -6 to an ability score; -4 on attack rolls, saves, and checks; or 50% chance of losing each action. |
Binding Snow | T | R- | Y | 1h/l* | 1a | M | 6h | Snow freezes, impeding movement. |
Black Sand | N- | R- | Y | 1m/l | 1a | M | 5m | Creates a 20-ft.-radius area of black sand. |
Blade of Pain and Fear | Ev | W~ | Y | 1r/l | 1a | 0f | G | Creates blade of gnashing teeth. |
Bladebane (M) | T | W- | Y | 1r/l | 1a | T | G | Slashing weapon becomes a bane weapon. |
Blessed Sight | D | N | N | 1m/l* | 1a | P | G | Perceive all evil auras as detect evil within 120 ft immediately. |
Blindness/Deafness | N | F- | Y | P* | 1a | M | G | Makes subject blind or deaf. |
Blindsight | T | W- | Y | 1m/l | 1a | T | 5m | Grants blindsight* to a range of 30 ft. |
Bolster Aura | A | W- | Y | 10m/l | 1a | T | G | Subject's aura strengthens as if it had 1 HD/ two caster levels more than it actually does. |
Boneblade | N- | N | N | 10m/l | 1a | T | 1h | Turns a bone into a magic weapon. |
Bridge of Sound | C | N | Y | C+1r/l | 1a | C | G | Create a ribbon-like, weightless, unbreakable, invisible bridge of sound. |
Chain of Eyes | D | W- | Y | 1h/l | 1a | T | 6h | You send magical sensor to infiltrate an area. |
Checkmate's Light | Ev! | N | N | 1r/l* | 1a | P | G | Grants a weapon +1 enhancement bonus, +1 moral bonus to all within its light*, and is axiomatic. |
Circle Dance | D | N | N | ! | 1m | P | G | Indicates direction to known target. |
Circle of Nausea | Ev- | F- | Y | 1m/l | 1a | P | 30m | Foes are denied all actions or take -2 penalty on attacks, saving throws, and skill checks. |
Cloak of Bravery | A | W- | Y | 10m/l | 1a | 60f | 1h | You and your allies gain a bonus on saves against fear. |
Clutch of Orcus | N- | F- | Y | C:1r/l | 1a | M | G | Deals 1d3 damage/round and paralyzes foe with concentration. |
Conjure Ice Beast III | C | N | N | 1r/l* | 1r | C | G | Conjures ice creature to fight for you. |
Contagion | N- | F- | Y | ! | 1a | T | G | Infects subject with chosen disease. |
Continual Flame (M) | Ev | N | N | P | 1a | T | G | Makes a permanent, heatless torch. |
Control Sand | T | N | N | 10m/l* | 1a | L | 1h | Raise or lower the level of sand. |
Control Snow and Ice | T | N | N | 10m/l* | 1a | L | 1h | Raise or lower ice or snow. |
Mass Conviction | A | W- | Y | 10m/l | 1a | M | 1h | Allies gain +2 or higher save bonus. |
Corona of Cold | Ev | F- | Y | 1r/l* | 1a | 10f | G | Aura of cold protects you, damages others. |
Create Food and Water | C | N | N | 1d;x | 10m | C | 24h | Feeds three humans (or one horse)/level. |
Crown Of Might | T | W- | Y | 1h/l#* | 1a | T | 6h | Gain +2 Strength, discharge to gain +8 bonus for 1 round. |
Crown of Protection | T | W- | Y | 1h/l#* | 1a | T | 6h | +1 deflection bonus to AC, +1 resistance bonus on saves; discharge to gain +4 for 1 round. |
Cure Serious Wounds | C | W½ | Y;* | ! | 1a | T | G | Cures 3d8 damage +1/level (max +15). |
Curse of Petty Failing | N | N | Y | 1m/l | 1a | C | 5m | Subject takes -2 penalty on attack rolls and saves. |
Curse of the Brute | T | F- | Y | 1r/l | 1a | T | G | Up to +1/level to Str, Dex, or Con, both Int and Cha down the same. |
Darkfire | Ev | N | Y | 1r/l* | 1a | 0f | G | As produce flame, but dark flames visible with darkvision. |
Daylight | Ev | N | N | 10m/l* | 1a | T | 4h | 60-ft. radius of bright light. |
Deeper Darkness | Ev | N | N | 1d/l* | 1a | T | 24h | Object sheds supernatural shadow in 60-ft. radius. |
Defile Snow and Ice | Ev- | N | Y | 1m/l | 1a | M | G | Grants undead a +4 profane bonus |
Deific Bastion | T | F- | Y | 1r/l | 1a | T | G | Your shield or armor gains a +1 enhancement bonus plus a special ability that varies by deity. |
Demon Dirge | T | N|F~ | Y | 1d6r;x | 1a | C | G | Demons are stunned and take 2d6 damage/round for 1d6 rounds. |
Detect Heresy | D | W- | Y | C:1r/l | 1a | C | 30m | Reveals heretical thoughts or actions in target's recent past. |
Detect Metal and Minerals | D | N | N | C:10m/l* | 1a | 60f | G | Find metals and minerals within 60 ft. |
Devil Blight | T | N|F~ | Y | 1d6r;x | 1a | C | G | Damage and confuse baatezu; damage other lawful and evil creatures. |
Devil's Eye | D- | N | N | 1m/l | 1a | P | 30m | You can see even in magical darkness up to 30 feet. |
Dispel Magic | A | N | N | ! | 1a | M | G | Cancels magical spells and effects. |
Dispel Shield | A | N | N | 1h/l* | 1a | P | 6h | This spell protects you from dispel magic attemps by being dispelled first. |
Downdraft | Ev | R~ | Y | ! | 1a | L | G | Force flying creatures to fall 100 feet or knock landborne people prone. |
Energize Potion (M) | T | R½ | Y | ! | 1a | C | G | Transforms potion into a grenade that deals 1d6/spell level (max 3d6) acid, cold, fire, electricity, or sonic damage in a 10-ft.-radius burst. |
Energized Shield | A | N | N | 1r/l | 1a | T | G | Shield provides user resistance 10, shield bash deals +2d6 damage. |
Energy Aegis | A | W- | Y | 1r | 1ia | C | G | Subject gains resistance 20 against one energy type for one attack. |
Energy Vortex | Ev | R½ | Y | ! | 1a | 20f | G | Burst centered on you deals 1d8 +1/caster level (max +20) acid, cold, fire, or electricity damage to nearby creatures. |
Faith Healing Wand | T | N | N | 1m/l | 1a | T | G | Transform the wand into a wand of faith healing. |
Favor of Yathaghera | T | N | N | 10m/l* | 1a | L | 1h | Grant subject equine creature a fly speed 100 ft (average). |
Favorable Sacrifice (M) | A | W- | Y | 1h/l | 1a | T | G | Subject gains better protection the more gems you sacrifice. |
Fell the Greatest Foe | T | F- | Y | 1r/l | 1a | T | G | Deal extra damage to creatures, 1d6 per size category larger than you. |
Flame of Faith | Ev | N | N | 1r/l | 1a | T | G | Gives weapon the flaming burst quality. |
Flesh Ripper | Ev- | N | Y | ! | 1a | C | G | Black claw deals 1d8/level (max 10d8) damage; critical hits deal 1 pt/round until healed. |
Footsteps Of The Divine | T | N | N | 1r/l* | 1a | P | G | Gain a new movement type and speed* based on the deity chosen. |
Furnace Within | Ev | R½ | Y | ! | 1a | 10f | G | Flame bursts from your body, deals 1d8/2 level (max 5d8) fire damage in 10-ft. radius. |
Giant's Wrath | T | N | N | 1r/l | 1a | P | G | Thrown pebble becomes boulder dealing 2d6 +1/two levels bludgeoning damage. Base damage increases to 2d8 at 9th level, 2d8 +2d6 fire at 13th, critical is x3 at 17th. |
Girallon's Blessing | T | F- | Y | 10m/l | 1a | T | G | Subject gains an additional pair of arms and claws on all hands, allowing four claw attacks, each dealing 1d4 damage. If two claws hit, rend for additional 2d4 + 1-1/2 Str modifier. |
Glyph of Warding (M) | A | N | M;* | P#* | 10m | T | G | Inscription harms those who pass it. |
Grace | T+ | N | N | 1r/l | 1sw | P | G | Silvery light grants +2 Dexterity, +10 feet to land speed*, melee attacks treated as good; take -20 to Hide checks. |
Haboob | C | N|R½ | N | 1m/l | 1a | M | 5m | Cloud of dust obscures sight and abrades those passing through it. |
Hamatula Barbs | T | F- | Y | 10m/l | 1a | T | 1h | Subjects grow barbs that deal 1d8 slashing and piercing damage to foes attacking subject. |
Handfang | T | N | N | 1r/l | 1a | P | G | Mouth in your hand deals 1d8 damage and allows a free grapple attempt on critical hit. |
Heart's Ease | En | W- | Y | P | 1a | C | G | Removes fear, despair, confusion, insanity, and some mind-influencing effects; restores 2d4 points of temporary Wisdom damage. |
Helping Hand | Ev | N | N | 1h/l | 1a | 5m | 6h | Ghostly hand leads subject to you. |
Hesitate | En | W- | Y | 1r/l*;x | 1ia | C | G | Subject can take no action other than move and defend. Attacking subject ends spell. Subject can attempt save each turn. |
Holy Storm (M) | C+ | N | N | 1r/l* | 1a | 20f | G | Good-aligned rain falls in 20-ft. radius, dealing 2d6 damage/round to evil creatures (evil outsiders take double damage). Reduces hearing and visibility. |
Lesser Humanoid Essence | T | W- | Y | 1r/l | 1a | T | G | Grants a construct the ability to accept healing magic. |
Ice Axe | Ev | N | Y | 1r/l* | 1a | 0f | G | You create a battleaxe made of ice. It requires a melee touch attacks to hit and deals 2d12 +1/2 levels (max +10) points of cold damage. |
Ice Shape | T | N | N | ! | 1a | T | G | Sculpts ice into any shape. |
Inflict Serious Wounds | N | W½ | Y | ! | 1a | T | G | Touch attack, 3d8 damage +1/level (max +15). |
Insignia of Blessing | En | N | Y | 1m/l | 1a | L | 5m | Bearers of special insignia gain +1 bonus on attack rolls and saves against fear. |
Insignia of Healing | C | W½ | Y;* | ! | 1a | L | G | Bearers of special insignia healed of 1d8 damage +1 point/level (max. +10). |
Insignia of Warding | A | W- | Y | 1m/l | 1a | L | 5m | Bearers of special insignia gain +1 to AC, Fortitude saves. |
Inspired Aim | En | W- | Y | C | 1a | 40f | G | Allies within 40 ft. gain +2 insight bonus on ranged attack rolls. |
Interplanar Message | Ev | W- | Y | 1d/l# | 1a | txt | 6h | Send a limited message of 25 words or less to the targeted creature, who may be on another plane. |
Invisibility Purge | Ev | N | N | 1m/l* | 1a | P | 30m | Dispels invisibility within 5 ft./level. |
Invoke the Cerulean Sign | Ev | F- | N | ! | 1a | 30f | G | Aberrations become sickened, nauseated, dazed, or stunned. |
Irian's Light | Ev | N | Y | ! | 1a | M | G | Ranged touch attack heals 2d8 damage, +1 ray/four levels beyond 3rd (max 3 rays). |
Knight's Move | T | N | N | ! | 1sw | 5f/2 l | G | You instantly move up to 5 feet/2 levels, but must end up flanking an enemy. |
Know Bloodline | D | W- | Y | ! | 1a | C | G | Reveals target's type, race, subrace, and all subtypes possessed. |
Know Opponent | D | W- | Y | ! | 1a | C | G | Learn one strength or weakness of a foe per 2 levels. |
Know Vulnerabilities | D | W- | Y | ! | 1a | C | G | Determine target's vulnerabilities and resistances. |
Laogzed's Breath | C | F- | N | ! | 1a | C | G | Nauseating vapors within cone persist for 10 rounds. |
Light of Venya | Ev+ | N | Y | 10m/l*# | 1a | M | 1h | You radiate silvery light, which you can expend as 2 bolts that either deal 6d6 against evil outsiders and undead or heal 1d6 points of damage. |
Locate Node (F) | D | N | N | 1m/l | 1a | 1m/l | 5m | Finds closest earth node in 1 mile/level radius. |
Locate Object | D | N | N | 1m/l | 1a | L | 30m | Senses direction toward object (specific or type). |
Mace of Odo | Ev | F- | Y | 1r/l | 1r | 0f | G | 1d6/caster level (max 10d6) +1/level to undead (max +10) force damage or absorbs spell. |
Magic Circle against Chaos | A! | W- | N;* | 10m/l | 1a | T | 4h | As protection spells, but 10-ft. radius and 10 min./level. |
Magic Circle against Evil | A+ | W- | N;* | 10m/l | 1a | T | 4h | As protection spells, but 10-ft. radius and 10 min./level. |
Magic Circle against Good | A- | W- | N;* | 10m/l | 1a | T | 4h | As protection spells, but 10-ft. radius and 10 min./level. |
Magic Circle against Law | A? | W- | N;* | 10m/l | 1a | T | 4h | As protection spells, but 10-ft. radius and 10 min./level. |
Magic Vestment | T | W- | Y | 1h/l | 1a | T | 6h | Armor or shield gains +1 enhancement per four levels. |
Mantle of Chaos | A? | N | Y | 10m/l* | 1a | P | 1h | You gain spell resistance 12 + caster level against spells with opposite alignment descriptor. |
Mantle of Evil | A- | N | Y | 10m/l* | 1a | P | 1h | You gain spell resistance 12 + caster level against spells with opposite alignment descriptor. |
Mantle of Good | A+ | N | Y | 10m/l* | 1a | P | 1h | You gain spell resistance 12 + caster level against spells with opposite alignment descriptor. |
Mantle of Law | A! | N | Y | 10m/l* | 1a | P | 1h | You gain spell resistance 12 + caster level against spells with opposite alignment descriptor. |
Mark of Doom | N | N | N | 1r/l | 1a | M | G | Subject takes 1d6 damage for each hostile action. |
Masochism | En- | N | N | 1r/l | 1a | P | G | For every 10 hp damage you take, you gain +1 on attacks, saves, and checks. |
Meld into Ice | T | N | N | 10m/l | 1a | P | 1h | You and your gear merge with ice. |
Meld into Stone | T | N | N | 10m/l | 1a | P | 4h | You and your gear merge with stone. |
Misrepresent Alignment | I | W- | Y | 1h/l* | 1a | C | G | Projects a false alignment for an object or creature. |
Mystic Lash | Ev- | F- | Y | 1r/l | 1a | 0f | G | Ranged touch attack deals 1d8 +1/2 levels electricity, plus stunning. |
Nauseating Breath | C | F- | N | ! | 1a | 30f | G | Creatures in the cone are nauseated for 1d6 rounds |
Necrotic Bloat (F) | N- | N | N | ! | 1a | M | G | Encysted subject takes 1d6/level (max 10d6) internal damage, half of it vile. |
Obscure Object | A | W- | Y | 8h* | 1a | T | 24h | Masks object against scrying. |
Plague Carrier | N- | F- | Y | ! | 1a | T | G | As contagion, except target can transmit the disease for a short time. |
Planar Familiar (XP) | T | F- | Y | ! | 10m | T | G | Transmute your familiar or similar creature into a celestial, fiendish, axiomatic, or anarchic creature. |
Positive Energy Protection | A | W- | Y | 1r/l | 1a | T | G | Provides protection from Positive Energy effects for 1 round/level. |
Prayer | En | N | Y | 1r/l | 1a | 40f | 5m | Allies +1 bonus on most rolls, enemies -1 penalty. |
Protection from Dessication | A | F- | Y | 10m/l# | 1a | T | 1h | Absorb 10 points/level of dessication damage. |
Protection from Energy | A | F- | Y | 10m/l# | 1a | T | 1h | Absorb 12 points/level of damage from one kind of energy. |
Protection from Negative Energy | A | W- | Y | 10m/l | 1a | T | 1h | Ignore 10 points of negative energy damage per attack. |
Protection from Positive Energy | A | W- | Y | 10m/l | 1a | T | 1h | Ignore 10 points of positive energy damage per attack. |
Refreshment | C+ | W- | Y | ! | 1a | 20f | G | Cures creatures of all nonlethal damage. |
Rejuvenative Corpse | N- | W- | Y | 1d# | 1m | T | G | Negative energy fills corpse, feeding undead healed. |
Remove Blindness/Deafness | C | F- | Y | ! | 1a | T | G | Cures normal or magical conditions. |
Remove Curse | A | W- | Y | ! | 1a | T | G | Frees object or person from curse. |
Remove Disease | C | F- | Y | ! | 1a | T | G | Cures all diseases affecting subject. |
Remove Nausea | C | W- | Y | ! | 1a | T | G | Cure a nauseated or sickened character. |
Rend Shadow Weave | A | N | N | ! | 1m | C | G | You damage the Shadow Weave, creating an area of dead magic that only affects the Shadow Weave rather than the Weave. |
Mass Resist Energy | A | F- | Y | 10m/l | 1a | C | 1h | As resist energy, except that it affects multiple creatures. |
Mass Resurgence | A | W- | Y | ! | 1a | C | G | As resurgence, but multiple targets. |
Ring of Blades (M) | C | N | N | 1m/l | 1a | P | 30m | Blades surround you, damaging other creatures (1d6+1/level damage). |
Rockburst | Ev | R½|F- | N | ! | 1a | M | P | Cause stone object to explode, dealing 1d4 damage +1 point/level (max +15). |
Sadism | En- | N | N | 1r/l | 1a | P | G | For every 10 hp damage you deal, you gain +1 on attacks, saves, and checks. |
Safety | A | N|W- | M | 10m/l | 1a | P|T | 1h | Know how to get somewhere where the environment is not hostile to the subject. |
Screen of Heat | I | N | N | 1m/l | 1a | M | 5m | Shimmering illusion causes 20% miss chance to all attacks through it. |
Searing Light | Ev | N | Y | ! | 1a | M | G | Ray deals 1d8/two levels damage, more against undead. |
Sheltered Vitality | A | F- | Y | 1m/l | 1a | T | 5m | Subject gains immunity to fatigue, exhaustion, ability damage, and ability drain. |
Shield of Warding | A | N|W- | N | 1m/l | 1a | T | 30m | Shield grants +1 bonus on Reflex saves, +1 per five levels (max +5). |
Shivering Touch | N | N | Y | 1r/l | 1a | T | G | Touch deals 3d6 Dex damage. |
Shriveling | N- | R½ | Y | ! | 1a | C | G | Subject takes 1d4 damage per level. |
Skull Watch (F) | N | N | N | 1h/l# | 1a | T | 4h | Skull shrieks when creature enters warded area. |
Slashing Darkness | Ev | N | Y | ! | 1a | M | G | Ray deals 1d8/two levels damage and heals undead the same amount. |
Mass Snowshoes | T | W- | Y | 1h/l* | 1a | C | G | As snowshoes, affects one creature/level. |
Sonorous Hum | Ev | N | N | 1m/l* | 1a | P | 5m | Removes need to concentrate to maintain next spell cast. |
Soul Charge (F) | N- | F- | Y | 1d# | 10m | T | 12h | Target gains one negetive level, and you can use a crystal to power a wand or staff instead of a charge. |
Soul of the Waste | T | N | N | 10m/l* | 1a | P | 1h | Meld into surrounding sand. |
Spark of Life | N | W- | Y | 1r/l | 1a | T | G | Undead creature loses most immunities. |
Speak with Dead | N | W- | N | 1m/l | 10m | 10f | 30m | Corpse answers one question/two levels. |
Spiderbind | T | F- | Y | 1r/l | 1a | C | G | An affected creature moves and attacks at a drastically reduced rate, as the slow* spell. |
Spikes | T | N | N | 1h/l | 1a | T | 6h | As brambles, except that the affected weapon gains a +2 enhancement bonus on its attacks, and its threat range is doubled. |
Spiritual Charger | Ev | N | N | ! | 1a | M | G | Horseman of force attacks enemy. |
Sticks And Stones | N | N | N | 1r/l | 1a | C | P | Create stone and wood skeleton with energy drain** attack to fight for you. |
Stone Shape | T | N | N | ! | 1a | T | 6h | Sculpts stone into any shape. |
Storm Shield | A | N | * | 1m/l#* | 1a | M | G | Glowing sphere absorbs 20 points per caster level of electricity damage from effects that pass within 30 ft. |
Summon Monster III | C | N | N | 1r/l* | 1r | C | G | Calls extraplanar creature to fight for you. |
Summon Undead III | C- | N | N | 1r/l | 1r | C | G | Summons undead to fight for you. |
Sweet Water | D | N | N | ! | 1a | L | G | Creates a well to fresh water up to 100 ft. down. |
Sword Stream | Ev | R½ | Y | ! | 1a | C | G | As knife spray, but 1d8 and max +10. |
Lesser Telepathic Bond | D | N | N | 10m/l | 1a | 30f | 1h | As telepathic bond, but you and one other creature. |
Eventful Temporary Soul Binding | C | W- | N | 1h/l# | 2r | T | 6h | As Temporary Soul Binding, except 1 hour/level. |
Tremor | Ev | N | N | 1r/3l | 1a | M | G | Force casters and skill users to Concentrate as well as knock creatures prone. |
True Casting | D | N | N | x | 1r | P | G | You get a +10 to your next Casting Roll. |
Understand Device | D | N | N | 1m/l | 1a | P | 5m | You can make untrained Disable Device checks, or gives +10 bonus if you have the skill. |
Unholy Storm (M) | C- | N | N | 1r/l* | 1a | 0f | G | Evil-aligned rain falls in 20-ft. radius. |
Unliving Weapon | N- | W- | Y | 1h/l | 1r | T | 6h | Undead subject explodes for 1d6 damage/2 levels when struck or at a specific time. |
Updraft | C | R~ | N | 1m/l* | 1sw | P | G | Swift. You rise up to 90 feet but move slowly around by a strong column of air. |
Venomfire | T | F- | Y | 1h/l | 1a | T | P | Creature's venom deals an additional 1d6 acid damage/level. |
Vigor | C | W- | Y | 10r+1r/l (<=25r) | 1a | T | G | As vigor, lesser, but grants fast healing 2. |
Mass Lesser Vigor | C | W- | Y | 10r+1r/l (<=25r) | 1a | 20f | G | Subjects gain fast healing 1. |
Vile Lance | Ev- | N | N | 10m/l | 1a | T | 1h | Creates +2 shortspear that deals vile damage. |
Lesser Visage of the Deity | T-+ | N | N | 1r/l | 1a | P | G | You gain +4 Charisma and resistance 10 to certain energy types. |
Vision of Fear | D | W- | Y | !|24h;x | 1r | 60f | 24h | You gain knowledge of the target's greatest or most recent fear. |
Wall Of Light | Ev | N | Y;* | 1m/l* | 1a | C | G | Creates wall of light that dazzle creatures who pass through. |
Water Breathing | T | W- | Y | 2h/l;x | 1a | T | 4h | Subjects can breathe underwater. |
Water Walk | T | W- | Y | 10m/l* | 1a | T | 4h | Subject treads on water as if solid. |
Weapon Of Energy | T | F- | Y | 1r/l | 1a | T | G | Weapon deals extra energy damage. |
Weapon of Impact | T | W- | Y | 10m/l | 1a | C | 1h | As keen edge, but aids blunt weapons. |
Wind Wall | Ev | N | Y | 1r/l | 1a | M | G | Deflects arrows, smaller creatures, and gases. |