Name | Scl | Sv | Rs | Dur | CT | Rng | Re | Description |
---|---|---|---|---|---|---|---|---|
Acorn of Far Travel | T | N | N | 1d/l# | 1m | T | G | Makes an acorn feel like a forest to the user and a spell. |
Alicorn Lance | Ev | N | Y | 1r/l | 1a | C | G | Gain a unicorn's horn that can be a ranged touch attack to strike a foe once as a free action for 3d6 force damage. |
Align Fang | T | W- | Y | 1m/l | 1a | T | 5m | Natural weapon becomes good, evil, lawful, or chaotic. |
Animal Messenger | En | N | Y | 1d/l | 1a | C | 6h | Sends a Tiny animal to a specific place. |
Animal Trance | En | W- | Y | C | 1a | C | G | Fascinates 2d6 HD of animals. |
Animalistic Power | T | W- | Y | 1m/l | 1a | T | 5m | |
Avoid Planar Effects | A | N | Y | 1m/l | 1ia | 20f | 30m | Provides temporary protection against overtly damaging planar traits. |
Balancing Lorecall | D | N | N | 1m/l* | 1a | P | G | You gain a +4 bonus on Balance checks and can balance on impossible surfaces if you have 5 or more ranks in Balance. |
Barkskin | T | N | Y | 10m/l | 1a | T | 1h | Grants +2 (or higher) enhancement to natural armor. |
Bear's Endurance | T | W- | Y | 1m/l | 1a | T | 5m | Subject gains +4 to Con for 1 min./level. |
Beastmask | I | Wdisbelief | Y | 5m+1m/l | 1a | T | 30m | Animals and beasts think subject is one of them. |
Binding Winds | Ev | R- | Y | C | 1a | M | G | Sound cannot penetrate to or from target and -2 on ranged attacks. |
Bite of the Wererat | T | N | N | 1r/l | 1a | P | G | You become enhanced such as that of a dire rat. |
Blaze of Light | Ev | F- | N | ! | 1a | 60f | G | 60ft. cone of light dazzles creatures. |
Blinding Spittle | T | N | Y | ! | 1a | C | G | Ranged touch attack makes subject blind. |
Blood Frenzy | T | W- | Y | x | 1a | T | G | Grants extra use of rage. |
Blood Snow | N | F- | Y | 1r/l | 1a | M | G | Area of fallen snow drains 1d2 points of Con/round and causes nausea. |
Body Of The Sun | T | R½ | Y | 1r/l | 1a | 5f | G | Your body emanates flame, dealing 1d4/2 levels (max 5d4) fire damage. |
Body Ward | A | W- | Y | 1m/l#;x | 1a | T | G | Subject is protected against 5 points of ability damage to Strength, Dexterity, or Constitution; repeated use for different scores also increases damage absorbed. |
Bone Talisman | N | N | N | 10m/l# | 1m | T | 1h | Turns a bone into a turning attempt, or as an undead bane weapon (Club, Dagger, or Spear). |
Brambles | T | N | N | 1r/l | 1a | T | G | Wooden weapon grows spikes that deals +1/level (max +10) piercing + bludgeoning damage. |
Briar Web | T | R- | N | 1m/l | 1a | M | 30m | Area slows creatures and thorns deal 1 point of piercing damage/5 ft. moved. |
Brumal Stiffening | T | R- | Y | 1r/l | 1a | C | G | Brittle weapon's hardness reduced by 5. |
Bull's Strength | T | W- | Y | 1m/l | 1a | T | 5m | Subject gains +4 to Str for 1 min./level. |
Burrow | T | W- | Y | 1m/l* | 1a | T | 5m | Grow claws and gain burrow speed of 30 ft. |
Mass Camouflage | T | W- | Y | 10m/l | 1a | M | G | As camouflage, but affects all in range. |
Cat's Grace | T | W- | Y | 1m/l | 1a | T | 5m | Subject gains +4 to Dex for 1 min./level. |
Chill Metal | T | W- | Y | 7r | 1a | C | G | Chilled metal deals cold damage to those who touch it. |
Circle of Nausea | Ev- | F- | Y | 1m/l | 1a | P | 30m | Foes are denied all actions or take -2 penalty on attacks, saving throws, and skill checks. |
Cloud Wings | T | F- | Y | 1h/l | 1a | T | 6h | Increase the subject's fly speed by 30 feet. |
Conjure Ice Beast II | C | N | N | 1r/l* | 1r | C | G | Conjures ice creature to fight for you. |
Conjure Ice Object | C | N | N | 1m/l | 1a | P | 5m | Conjures an object made of ice. |
Countermoon | A | W-D | Y | 12h | 1a | C | 12h | Stop a lycanthrope from changing form, even after death, for 12 hours. |
Creeping Cold (F) | T | F½ | Y | 3r | 1a | C | G | Creature takes 1d6 cumulative cold damage that increases with each round (2d6, 3d6). |
Daggerspell Stance (F) | A | N | N | 1r/l* | 1sw | P | G | Swift. You gain +2 insight bonus on attack and damage if you make a full attack, SR 5 + caster level if you fight defensively, and DR 5/magic if you use the total defense action. |
Decomposition | N | N | Y | 1r/l | 1a | 50f | G | Wounds deal 3 extra point of damage each round. |
Delay Poison | C | F- | Y | 1h/l | 1a | T | 6h | Stops poison from harming subject for 1 hour/ level. |
Desiccate | N | F~ | Y | ! | 1a | C | G | Deals 1d6/2 levels dessication damage and dehydrates living creature. |
Detect Aberration | D | N | N | C:1m/l* | 1a | 60f | G | Reveals aberrations within 60 ft. |
Divine Presence | T | N | N | 10m/l* | 1a | P | G | Gain a +5, +10, or +15 bonus on Intimidate checks against those who don't worship your deity. |
Earthbind | T | F- | Y | 1m/l* | 1a | C | 30m | |
Earthen Grace (M) | A | W- | Y | 1m/l | 1a | T | 5m | Stone and rock damage sources deal nonlethal damage instead of lethal damage. |
Earthfast | T | F- | Y | ! | 1a | C | G | Double hardness and hit points of stone structure or rock formation. |
Easy Trail | A | N | Y | 1h/l* | 1a | P | 6h | Makes a trail easier to pass. |
Embrace the Wild | T | N | N | 10m/l* | 1a | P | 1h | You gain an animal's senses for 10 min./level. |
Estanna's Stew (F) | C | W½ | Y | !;x | 1r | 0f | G | Conjures stew that heals 1d6+1 per serving. |
Evergreen | T | N | N | !&1h/l;x | 1a | M | G | Magical heat warms plant life, healing 1d8 damage +1/level (max. +10) and granting immunity to cold. |
Filter | A | W- | Y | 10m/l | 1a | T | 1h | Makes subject resistant to inhaled toxins. |
Fins to Feet | T | F- | Y | 1h/l | 1a | T | 6h | Transforms tails and fins into legs and feet. |
Fire Trap (M) | A | R½ | Y | P#* | 10m | T | 24h | Opened object deals 1d4 +1/level (max +20) fire damage. |
Flame Blade | Ev | N | Y | 1m/l* | 1a | 0f | G | Touch attack deals 1d8 +1/two levels (max +10) fire damage. |
Flaming Sphere | Ev | R- | Y | 1r/l | 1a | M | G | Creates rolling ball of 2d6 fire damage, lasts 1 round/level. |
Flash-Freeze | T | N | N | ! | 1a | C | G | Earth, stone, and water become frozen. |
Fog Cloud | C | N | N | 10m/l | 1a | M | G | Obscure sight and darkvision beyond 5'. 20% miss chance within 5', 50% miss chance further. 11+ mph wind disperses fog in 4 rounds, 21+ mph in 1 round. |
Freedom of Breath | A | W- | Y | 10m/l | 1a | T | 1h | Protects against suffocation and dangerous vapors. |
Frost Breath | Ev | R½ | Y | ! | 1a | 30f | G | Icy breath deals 1d4 cold damage/2 levels (max 5d4). |
Frost Weapon | T | W- | N | 1r/l | 1a | T | G | Weapon gains frost special ability, +1d6 cold damage. |
Gaze Screen | A | W- | Y | 10m/l | 1a | T | G | Subject has a 50% chance to avoid gaze attacks. |
Gust of Wind | Ev | F- | Y | 1r | 1a | 60f | G | Blows away or knocks down smaller creatures. |
Halo of Sand | A | N | N | 10m/l | 1a | P | 1h | Swirling sand grants +1 deflection bonus/3 levels. |
Healing Lorecall | D | N | N | 10m/l | 1a | P | 1h | If you have 5 or more ranks in Heal, you can remove harmful conditions with conjuration (healing) spells. |
Healing Sting | N | N | Y | ! | 1a | T | G | Touch deals 1d12 +1 point/level (max 1d12 + 10) damage which caster gains as HP. |
Heartfire | Ev | F~ | Y | 1r/l | 1a | C | G | Passions of targets ignite as real fire upon the target. |
Heat Metal | T | W- | Y | 7r | 1a | C | G | Make metal so hot it deals fire damage to those who touch it. |
Hold Animal | En | W- | Y | 1r/l*;x | 1a | M | G | Paralyzes one animal for 1 round/level. |
Hydrate | C | W½ | Y;* | ! | 1a | T | G | Heals dessication damage. Heals 2d8 + 1/level (max +10) damage. |
Invoke the Cerulean Sign | Ev | F- | N | ! | 1a | 30f | G | Aberrations become sickened, nauseated, dazed, or stunned. |
Jaws of the Moray | T | W- | Y | 1m/l | 1a | T | 5m | Subject gains a bite attack. |
Kelpstrand | C | N | N | 1m/l | 1a | C | 5m | Ranged touch attack to special grapple with kelp. |
Lava Missile | C | R½ | N | ! | 1a | M | P | 1d4 fire damage; 1 missile/2 levels (max 5). Reflex save or catch fire. |
Leap Into Animal | T | W- | Y | 1m/l* | 1a | 10f | G | Merge with animal and control its actions. |
Listening Lorecall | D | N | N | 10m/l | 1a | P | 1h | Gain +4 on Listen checks, plus blindsense or blindsight if you have 5 or more ranks in Listen. |
Local Tremor | Ev | R- | N | 1m/l#;x | 1a | 30f | 5m | Light tremor shakes in a 30-ft. line. |
Mark of the Outcast | N | W- | Y | P | 1a | C | 6h | Subject takes -5 penalty on bluff and Diplomacy checks and a -2 penalty to AC. |
Master Air | T | N | N | 1r/l | 1a | P | G | You sprout insubstantial wings and can fly. |
Mountain Stance | T | W- | N | 1m/l | 1a | T | 5m | Subject can root itself against involuntary movement. |
Nature's Favor | Ev | W- | Y | 1m | 1sw | T | G | Target animal gains +1/3 caster levels (max +5) luck bonus on attack and damage rolls. |
Numbing Sphere | Ev | R- | Y | 1r/l | 1a | M | G | Creates rolling ball of intense cold that deals 1d6 cold damage plus 1d4 Dex damage, lasts 1 round/level. |
Obscuring Snow | C | N | N | 1h/l | 1a | 30f | 6h | Obscures sight in a 30-ft. radius around the caster. |
One with the Land | T | N | N | 1h/l | 1a | P | 4h | Link with nature gives a +2 bonus on nature-related skill checks. |
Owl's Wisdom | T | W- | Y | 1m/l | 1a | T | 5m | Subject gains +4 to Wis for 1 min./level. |
Peaceful Serenity of Io | A | W- | Y | 10m | 1a | C | 1h | Grant subject +4 bonus on Concentration checks and against compulsions and fear effects. |
Portal Well | T | N | N | 1r/l* | 1a | T | G | When you step into a portal affected by this spell, you can wait for a short time within an extradimensional space between the portal's entrance and exit. |
Pressure Sphere | Ev | F½ | Y | ! | 1a | M | G | Water pressure deals 4d6 damage to submerged targets. |
Protection from Dessication | A | F- | Y | 10m/l# | 1a | T | 1h | Absorb 10 points/level of dessication damage. |
Razorscales | T | N | N | 1r/l* | 1a | P | P | You deal lethal instead of nonlethal damage when grappling*. You must be a Scaled One. |
Reachwalker's Wariness | T | N | N | 10m/l | 1a | 30f | G | Automatically locate aberrations within 30 ft. |
Reduce Animal | T | N | N | 1h/l* | 1a | T | 6h | Shrinks one willing animal. |
Remove Addiction | C | F- | Y | ! | 1a | T | G | Cures target of drug addictions. |
Resist Energy | A | F- | Y | 10m/l | 1a | T | 1h | Ignores 10 (or more) points of damage/attack from specified energy type. |
Lesser Restoration | C | W- | Y | ! | 3r | T | G | Dispels magical ability penalty or repairs 1d4 ability damage. |
Rockburst | Ev | R½|F- | N | ! | 1a | M | P | Cause stone object to explode, dealing 1d4 damage +1 point/level (max +15). |
Saltray | Ev | F~ | Y | ! | 1a | C | G | Ranged touch attack deals 1d6/2 levels (max 5d6) slashing damage. If cast near an ocean, a second ray is cast. |
Scent | T | W- | Y | 1h/l | 1a | T | 6h | Grants the scent ability for 1 hour/level. |
Scimitar of Sand | Ev | F~ | Y | 1m/l* | 1a | 0f | 5m | Sand sword deals 1d6 damage +1/2 levels and renders target dehydrated. |
Share Husk | D | W- | Y | C | 1a | T | 4h | See and hear through the senses of a touched animal. |
Smoke Stairs | T | N | N | 1m/l | 1a | P | G | Smoke from a 5' square fire becomes stairs. Every 5' upward costs 10' horizontal movement. Smoke can be dissipated by wind, causing a fall. |
Mass Snake's Swiftness | T | W- | Y | ! | 1a | M | G | Allies each immediately make one attack. |
Snow Walk | T | W- | Y | 10m/l | 1a | T | 1h | Increase your speed and walk effortlessly on top of snow without leaving tracks or scent. |
Soften Earth and Stone | T | N | N | ! | 1a | C | 6h | Turns stone to clay or dirt to sand or mud. |
Spider Climb | T | W- | Y | 10m/l | 1a | T | 1h | Grants ability to walk on walls and ceilings. |
Splinterbolt | Ev | N | Y | ! | 1a | C | G | Ranged Attack that deals 4d6 piercing damage per bolt (3-6:1, 7-10: 2, 11+: 3). Threatens 18-20, x3. +4 damage, cold iron in forest. |
Summon Desert Ally II | C | N | N | 1r/l* | 1r | C | G | Calls dustform creature to fight. |
Summon Dire Hawk | C | N | N | 1m/l* | 1r | C | 5m | Summons dire hawk to serve you. |
Summon Nature's Ally II | C | N | N | 1r/l* | 1r | C | G | Calls creature to fight. |
Summon Swarm | C | N | N | C+2r | 1r | C | G | Summons swarm of bats, rats, or spiders. |
Sweet Water | D | N | N | ! | 1a | L | G | Creates a well to fresh water up to 100 ft. down. |
Swim | T | N | Y | 10m/l* | 1r | M | 1h | Subject gains a swim speed equal to their land speed. |
Moderate Temporary Soul Binding | C | W- | N | 10m/l# | 2r | T | 1h | As Temporary Soul Binding, except the duration is longer. |
Tern's Persistence | T | W- | Y | 1d | 1a | T | 24h | Subject can travel overland 50% longer without fatigue. |
Thaw | T | N | N | ! | 1a | C | G | Transforms one 10-ft. cube/level of everfrost, slush, snow, and ice. |
Thin Air | N | F- | N | 1m/l | 1a | M | 5m | Creatures suffer from altitude sickness. |
Tiger's Tooth | T | N | N | 1r | 1sw | P | G | One natural weapon of subject gets +1/four levels on attack and damage rolls (max +5) for 1 round (swift). |
Tojanida Sight | D | N | N | 10m/l* | 1a | P | 1h | Gain all-around vision. |
Train Animal | En | W- | Y | 1h/l | 10m | T | 1h | Affected animal gains additional tricks equal to 1/2 caster level for 1 hour/level. |
Tree Shape | T | N | N | 1h/l* | 1a | P | 24h | You look exactly like a tree for 1 hour/level. |
Trip Vine | T | R- | N | 1h/l | 1a | M | G | Plants trip creatures entering area. |
Urchin's Spines | T | W- | Y | 1m/l | 1a | T | 30m | Target grows spines that damage opponents. |
Warp Wood | T | W- | Y | ! | 1a | C | 5m | Bends wood (shaft, handle, door, plank). |
Whip of Thorns | T | N | N | 1r/l# | 1a | P | G | Create a thorny whip that can damage or entangle opponents. |
Wild Instincts | D | N | N | 1m/l | 1sw | P | G | You gain +10 bonus on Listen and Spot checks and retain Dex bonus to AC when flat-footed*. |
Winter's Embrace | Ev | F- | Y | 1r/l | 1a | C | G | |
Wolfskin | T | N | N | 1m/l* | 1a | P | 5m | You take the shape of a normal wolf as if you had the wild shape ability of a 5th-level druid. |
Wood Shape | T | W- | Y | ! | 1a | T | 6h | Rearranges wooden objects to suit you. |
Woodland Veil | I | W- | Y | 10m/l* | 1a | C | 1h | Blend unobtrusively into natural surroundings, along with your friends. |
Wracking Touch | N | F½ | Y | ! | 1a | T | G | Deal 1d6 damage +1/level; you also deal sneak attack damage if you have any. |
Zone of Glacial Cold | C | F½ | N | 1r/l | 1a | M | G | Deals 1d6 cold damage to all creatures in area. |
Zone of Natural Purity (M) | Ev | N | N | 2h/l | 1a | C | G | Aberrations in area become weaker, fey and plants become stronger. |