Name | Scl | Sv | Rs | Dur | CT | Rng | Re | Description |
---|---|---|---|---|---|---|---|---|
Crown Of Might | T | W- | Y | 1h/l#* | 1a | T | 6h | Gain +2 Strength, discharge to gain +8 bonus for 1 round. |
Crown of Protection | T | W- | Y | 1h/l#* | 1a | T | 6h | +1 deflection bonus to AC, +1 resistance bonus on saves; discharge to gain +4 for 1 round. |
Dispelling Touch | A | N | N | ! | 1a | T | G | Dispel one magical effect on touched subject. |
Doom Scarabs | C/N | W½ | * | ! | 1a | 60f | G | Scarab swarm deals 1d6/2 levels (max 10d6), you gain 1d4 temp HP for 1 hour for overcoming SR. |
Energy Aegis | A | W- | Y | 1r | 1ia | C | G | Subject gains resistance 20 against one energy type for one attack. |
Energy Surge | T | W- | Y | 1r | 1sw | C | G | Weapon deals extra 2d6 acid, cold, electricity, fire, or sonic damage (your choice). |
Halt | T | W- | Y | 1r | 1ia | C | G | Non-flying subject cannot move. Can be cast out of turn before subject finishes moving. |
Keen Edge | T | W- | Y | 10m/l | 1a | C | 1h | Doubles normal weapons threat range. |
Greater Magic Weapon | T | W- | Y | 1h/l | 1a | C | 6h | +1 bonus/four levels (max +5). |
Protection from Energy | A | F- | Y | 10m/l# | 1a | T | 1h | Absorb 12 points/level of damage from one kind of energy. |
Ray of Exhaustion | N | F~ | Y | 1m/l | 1a | C | G | |
Regroup | C | N | N | ! | 1a | C | G | Teleports nearby allies to your side. |
Vampiric Touch | N | N | Y | !|1h;x | 1a | T | G | Touch* deals 1d6/two levels damage; caster gains damage as HP. |