Index of Spells by Level - Pal 2

Name Scl Sv Rs Dur CT Rng Re Description
Angelskin A+ W- Y 1r/l 1a T G

The subject gains damage reduction 5/evil.

Aura of Glory T N N 1m/l 1a P 5m

Bonus on Charisma-based skill checks, cure allies, and bolster them against fear.

Awaken Sin En+ W- Y ! 1a T G

Subject faces its sins, takes 1d6 nonlethal damage/level (10d6 max).

Benediction A W- Y 10m/l# 1r T G

Subject gains a +2 luck bonus on saves, can reroll one attack roll, save, skill check, or ability check.

Bladebane (M) T W- Y 1r/l 1a T G

Slashing weapon becomes a bane weapon.

Bull's Strength T W- Y 1m/l 1a T 5m

Subject gains +4 to Str for 1 min./level.

Call Mount C+ N N 1h/l* 1r 10f G

Call your special mount, even if you have already called it today.

Checkmate's Light Ev! N N 1r/l* 1a P G

Grants a weapon +1 enhancement bonus, +1 moral bonus to all within its light*, and is axiomatic.

Cloak of Bravery A W- Y 10m/l 1a 60f 1h

You and your allies gain a bonus on saves against fear.

Conduit Of Life C N N 10m/l# 1a P G

Heal* 2dl0+1/caster level (max. 10) points of damage to yourself while channeling positive energy.

Curse of the Brute T F- Y 1r/l 1a T G

Up to +1/level to Str, Dex, or Con, both Int and Cha down the same.

Delay Poison C F- Y 1h/l 1a T 6h

Stops poison from harming subject for 1 hour/ level.

Detect Heresy D W- Y C:1r/l 1a C 30m

Reveals heretical thoughts or actions in target's recent past.

Divine Insight D N N 1h/l#* 1a P G

You gain insight bonus of 5 + caster level on one single skill check.

Divine Presence T N N 10m/l* 1a P G

Gain a +5, +10, or +15 bonus on Intimidate checks against those who don't worship your deity.

Divine Protection En W- Y 1m/l 1a M 30m

Allies gain a +1 morale bonus to their Armor Class and on saving throws.

Eagle's Splendor T W- Y 1m/l 1a T 5m

Subject gains +4 to Cha for 1 min./level.

Energized Shield A N N 1r/l 1a T G

Shield provides user resistance 10, shield bash deals +2d6 damage.

Estanna's Stew (F) C Y !;x 1r 0f G

Conjures stew that heals 1d6+1 per serving.

Expose The Dead D N N 1m/l* 1a P G

Gain insight bonuses to locate undead or when investigating a corpse.

Fell the Greatest Foe T F- Y 1r/l 1a T G

Deal extra damage to creatures, 1d6 per size category larger than you.

Flame of Faith Ev N N 1r/l 1a T G

Gives weapon the flaming burst quality.

Freedom of Breath A W- Y 10m/l 1a T 1h

Protects against suffocation and dangerous vapors.

Hand of Divinity Ev N N 1m/l 1a T 30m

Gives +2 sacred or profane bonus on saving throws to worshiper of your patron.

Holy Mount T N Y 1r/l 1a T G

Special mount gains celestial template.

Hydrate C Y;* ! 1a T G

Heals dessication damage. Heals 2d8 + 1/level (max +10) damage.

Insignia of Alarm (F) A N Y ! 1a L G

Alert bearers of special insignia.

Knight's Move T N N ! 1sw 5f/2 l G

You instantly move up to 5 feet/2 levels, but must end up flanking an enemy.

Loyal Vassal A! W- Y 10m/l 1a T 1h

Ally gains +3 against mind-affecting effects and cannot be compelled to harm you.

Legion's Magic Weapon T W- Y 1r/l 1a C G

Allies' weapons gain +1 enhancement bonus.

Mark of Doom N N N 1r/l 1a M G

Subject takes 1d6 damage for each hostile action.

One Mind D N N 1h/l 1a P G

As lesser one mind, but also gain +2 to attack while mounted.

Owl's Wisdom T W- Y 1m/l 1a T 5m

Subject gains +4 to Wis for 1 min./level.

Quick March T W- Y 1r 1a M G

Allies' speed increases by 30 ft. for 1 round

Remove Paralysis C W- Y ! 1a C G

Frees one or more creatures from paralysis or slow effect.

Resist Energy A F- Y 10m/l 1a T 1h

Ignores 10 (or more) points of damage/attack from specified energy type.

Shield of Warding A N|W- N 1m/l 1a T 30m

Shield grants +1 bonus on Reflex saves, +1 per five levels (max +5).

Shield Other (F) A W- Y 1h/l* 1a C 24h

You take half of subjects damage.

Stabilize C W- Y ! 1sw 50f G

Cures 1 point of damage to all creatures in area.

Steed of the Seas T N Y 2h/l* 1a T 6h

Make your special mount amphibious.

Stone Fist T N N 1r/l* 1a P G

Your fists become rocky bludgeoning weapons.

Strength of Stone T N N 1m/l 1a P 5m

Bull's strength that ends if you lose contact with the ground.

Moderate Temporary Soul Binding C W- N 10m/l# 2r T 1h

As Temporary Soul Binding, except the duration is longer.

Undetectable Alignment A W- Y 1d 1a C 24h

Conceals alignment for 24 hours.

Zeal A N N 1r/l 1sw P G

You move through foes to attack the enemy you want.

Zone of Truth En W- Y 1m/l 1a C 30m

Subjects within range cannot lie.