| Name | Scl | Sv | Rs | Dur | CT | Rng | Re | Description |
|---|---|---|---|---|---|---|---|---|
| Mass Align Fang | T | W- | Y | 1m/l | 1a | C | 30m | This spell functions like align fang, except that it affects multiple allies at a distance. |
| Anathema (F) | En | N | N | P | 1r | U | 6h | Break the divine link between your god and lower-ranked members of your faith. |
| Arrow Storm | T | N | N | 1r | 1sw | P | G | Swift. You make one ranged attack against each foe within one range increment. |
| Arrowsplit (M) | A | N | Y | ! | 1sw | T | G | Transform a masterwork arrow or bolt mid-flight into 1d4+1 masterwork missiles. |
| Binding Snow | T | R- | Y | 1h/l* | 1a | M | 6h | Snow freezes, impeding movement. |
| Blade Storm | T | N | N | 1r | 1sw | P | G | Swift. You make melee attacks against every foe you threaten. |
| Blade Thirst | T | N | Y | 1r/l | 1sw | T | G | Slashing weapon glows and gains +3 enhancement bonus. |
| Bottle of Smoke (F) | C | N | N | 1h/l | 10m | T | 6h | Uncorking bottle creates fast horse made of smoke. |
| Mass Burrow | T | W- | Y | 1m/l* | 1a | T | 5m | As burrow but affects 1/level subjects. |
| Charge of the Triceratops | T | W- | Y | 1r/l* | 1a | T | G | |
| Command Plants | T | W- | Y | 1d/l | 1a | C | 1h | Sway the actions of one or more plant creatures. |
| Conjure Ice Beast III | C | N | N | 1r/l* | 1r | C | G | Conjures ice creature to fight for you. |
| Cure Moderate Wounds | C | W½ | Y;* | ! | 1a | T | G | Cures 2d8 damage +1/level (max +10). |
| Mass Curse of Impending Blades | N | N | Y | 1m/l | 1a | M | 30m | Enemies take -2 penalty to AC. |
| Darkflame Arrow (M) | Ev | N | Y | 3r | 1sw | T | G | Masterwork arrow or bolt deals its damage plus 1d6 black fire damage (no resistance) per round. |
| Darkvision | T | N | Y | 1h/l | 1a | T | 6h | See 60 ft. in total darkness. |
| Decoy Image | I | Wd | N | 8h* | 1r | L | 6h | Figment mimics you and allies. |
| Diminish Plants | T | N | N | ! | 1a | txt | 4h | Reduces size or blights growth of normal plants. |
| Find the Gap | D | N | N | 1r/l | 1a | P | G | Your attacks ignore armor and natural armor. |
| Forestfold | T | N | N | 1h/l* | 1a | P | 6h | You gain +20 on Hide and Move Silently in a designated terrain type. |
| Haboob | C | N|R½ | N | 1m/l | 1a | M | 5m | Cloud of dust obscures sight and abrades those passing through it. |
| Heal Animal Companion | C | W- | Y | ! | 1a | T | G | Restores health and damage to an animal companion. |
| Inspired Aim | En | W- | Y | C | 1a | 40f | G | Allies within 40 ft. gain +2 insight bonus on ranged attack rolls. |
| Greater Magic Fang | T | W- | Y | 1h/l | 1a | C | 6h | One natural weapon of subject creature gets +1/three levels on attack and damage rolls (max +5). |
| Mark of the Hunter | D | W- | Y | 1m/l | 1a | M | 5m | Rune on creature makes it easier to track and attack. |
| Neutralize Poison | C | W- | Y | 10m/l | 1a | T | 1h | Immunizes subject against poison, detoxifies venom in or on subject. |
| Phantasmal Decoy | I | Wd | Y | 1r/l | 1a | M | G | Creates illusory enemy for foe to chase. |
| Plant Growth | T | N | N | ! | 1a | txt | 24h | Grows vegetation, improves crops. |
| Reduce Animal | T | N | N | 1h/l* | 1a | T | 6h | Shrinks one willing animal. |
| Remove Disease | C | F- | Y | ! | 1a | T | G | Cures all diseases affecting subject. |
| Repel Vermin | A | N|W- | Y | 10m/l* | 1a | 10f | 4h | Insects, spiders, and other vermin stay 10 ft. away. |
| Safe Clearing | A | W- | Y | 1h/l | 1r | T | 6h | As sanctuary, but protects an area and lasts 1 hour/level. |
| Scales of the Sealord | T | N | N | 1h/l* | 1a | P | 6h | Add 10 ft. to swim speed or gain swim speed of 15 ft.; add natural armor bonus +1/3 levels. |
| Skin of the Cactus | A | N | Y | 10m/l | 1a | T | 1h | Grants natural armor, thorns, and resistance to dehydration. |
| Mass Snowshoes | T | W- | Y | 1h/l* | 1a | C | G | As snowshoes, affects one creature/level. |
| Summon Desert Ally III | C | N | N | 1r/l* | 1r | C | G | Calls dustform creature to fight. |
| Summon Nature's Ally III | C | N | N | 1r/l* | 1r | C | G | Calls creature to fight. |
| Eventful Temporary Soul Binding | C | W- | N | 1h/l# | 2r | T | 6h | As Temporary Soul Binding, except 1 hour/level. |
| Tree Shape | T | N | N | 1h/l* | 1a | P | 24h | You look exactly like a tree for 1 hour/level. |
| Tremorsense | T | W- | Y | 10m/l* | 1a | P | 1h | Grants tremorsense to a range of 30 feet. |
| Wake Trailing | D | N | N | 1d | 1a | T | 24h | You can track a ship across the sea. |
| Water Walk | T | W- | Y | 10m/l* | 1a | T | 4h | Subject treads on water as if solid. |
| Wild Instincts | D | N | N | 1m/l | 1sw | P | G | You gain +10 bonus on Listen and Spot checks and retain Dex bonus to AC when flat-footed*. |
| Wolfskin | T | N | N | 1m/l* | 1a | P | 5m | You take the shape of a normal wolf as if you had the wild shape ability of a 5th-level druid. |