Name | Scl | Sv | Rs | Dur | CT | Rng | Re | Description |
---|---|---|---|---|---|---|---|---|
Call Lightning | Ev | R½ | Y | 1m/l | 1r | M | G | Calls down 1 lightning bolt (3d6 electricity damage) every 1 round/level (max 10 rounds). |
Clairaudience/Clairvoyance | D | N | N | 1m/l* | 10m | L | G | Hear or see at any locale known to you or obvious. Can see 10' radius from sensor in nonmagical darkness. |
Cure Serious Wounds | C | W½ | Y;* | ! | 1a | T | G | Cures 3d8 damage +1/level (max +15). |
Daylight | Ev | N | N | 10m/l* | 1a | T | 4h | 60-ft. radius of bright light. |
Dispel Magic | A | N | N | ! | 1a | M | G | Cancels magical spells and effects. |
Fire Wings (F) | T | N | N | 1m/l | 1r | P | 5m | Your arms become wings that enable flight, deal 2d6 fire damage. |
Glyph of Warding (M) | A | N | M;* | P#* | 10m | T | G | Inscription harms those who pass it. |
Gust of Wind | Ev | F- | Y | 1r | 1a | 60f | G | Blows away or knocks down smaller creatures. |
Haste | T | F- | Y | 1r/l | 1a | C | G | One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves. |
Invisibility | I | W- | Y | 1m/l* | 1a | P|T | 5m | Subject is invisible for 1 min./level or until it attacks. |
Invoke the Cerulean Sign | Ev | F- | N | ! | 1a | 30f | G | Aberrations become sickened, nauseated, dazed, or stunned. |
Keen Edge | T | W- | Y | 10m/l | 1a | C | 1h | Doubles normal weapons threat range. |
Greater Magic Weapon | T | W- | Y | 1h/l | 1a | C | 6h | +1 bonus/four levels (max +5). |
Major Image | I | Wd | N | C+3r | 1a | L | G | As silent image, plus sound, smell and thermal effects. |
Meld into Stone | T | N | N | 10m/l | 1a | P | 4h | You and your gear merge with stone. |
Plant Growth | T | N | N | ! | 1a | txt | 24h | Grows vegetation, improves crops. |
Prayer | En | N | Y | 1r/l | 1a | 40f | 5m | Allies +1 bonus on most rolls, enemies -1 penalty. |
Protection from Energy | A | F- | Y | 10m/l# | 1a | T | 1h | Absorb 12 points/level of damage from one kind of energy. |
Remove Blindness/Deafness | C | F- | Y | ! | 1a | T | G | Cures normal or magical conditions. |
Remove Curse | A | W- | Y | ! | 1a | T | G | Frees object or person from curse. |
Remove Disease | C | F- | Y | ! | 1a | T | G | Cures all diseases affecting subject. |
Searing Light | Ev | N | Y | ! | 1a | M | G | Ray deals 1d8/two levels damage, more against undead. |
Stone Shape | T | N | N | ! | 1a | T | 6h | Sculpts stone into any shape. |
Summon Nature's Ally III | C | N | N | 1r/l* | 1r | C | G | Calls creature to fight. |
True Casting | D | N | N | x | 1r | P | G | You get a +10 to your next Casting Roll. |
Water Breathing | T | W- | Y | 2h/l;x | 1a | T | 4h | Subjects can breathe underwater. |
Water Walk | T | W- | Y | 10m/l* | 1a | T | 4h | Subject treads on water as if solid. |
Wind Wall | Ev | N | Y | 1r/l | 1a | M | G | Deflects arrows, smaller creatures, and gases. |