Name | Scl | Sv | Rs | Dur | CT | Rng | Re | Description |
---|---|---|---|---|---|---|---|---|
Atonement (F) (XP) | A | N | Y | ! | 1h | T | G | Removes burden of misdeeds from subject. |
Bewildering Mischance | En | W- | Y | 1r/l | 1a | C | G | Target must take the lower of two rolls for each save, attack roll, and skill check. |
Commune with Nature | D | N | N | ! | 10m | P | 6h | Learn about terrain for 1 mile/level. |
Confusion | En | W- | Y | 1r/l | 1a | M | G | For 1 round/level, subject will attack caster 10%, act normally 10%, babble 30%, flee 20%, attack nearest creature 30%. |
Control Winds | T | F- | N | 10m/l | 1a | 40f/l | 4h | Change wind direction and speed. |
Mass Cure Light Wounds | C | W½|W½ | Y;* | ! | 1a | C | G | Cures 1d8 damage +1/level for many creatures. |
Dimension Door | C | N&W- | M | ! | 1a | L | G | Teleports you short distance. |
Dragon Breath | Ev | N | N | 1r/l | 1a | P | G | You choose a dragon type and mimic its breath weapon. |
Energy Vortex | Ev | R½ | Y | ! | 1a | 20f | G | Burst centered on you deals 1d8 +1/caster level (max +20) acid, cold, fire, or electricity damage to nearby creatures. |
Feeblemind | En | W- | Y | ! | 1a | M | G | Subjects Int and Cha drop to 1. |
Flame Strike | Ev | R½ | Y | ! | 1a | M | G | Smite foes with 1d6/level (max 15d6) damage, half fire damage and half divine damage. |
Greater Invisibility | I | W- | Y | 1r/l* | 1a | P|T | G | As invisibility, but subject can attack and stay invisible. |
Mirage Arcana | I | Wd | N | C+1h/l* | 1a | L | G | As hallucinatory terrain, plus structures. |
Passwall | T | N | N | 1h/l* | 1a | T | 6h | Creates passage through wood or stone wall. |
Persistent Image | I | Wd | N | 1m/l* | 1a | L | 30m | As major image, but no concentration required. |
Righteous Might | T | N | N | 1r/l* | 1a | P | 5m | Your size increases, and you gain combat bonuses. |
Scrying (F) | D | W- | Y | 1m/l | 1h | txt | G | Spies on subject from a distance. |
Spell Resistance | A | W- | Y | 1m/l | 1a | T | 30m | Subject gains SR 12 + level. |
Summon Nature's Ally V | C | N | N | 1r/l* | 1r | C | G | Calls creature to fight. |
Wall of Ice | Ev | R- | Y | 1m/l | 1a | M | G | Ice plane creates wall with 15 hp +1/level, or hemisphere can trap creatures inside. |
Wall of Iron (M) | C | N | N | ! | 1a | M | 12h | 30 hp/four levels; can topple onto foes. |
Wall of Stone | C | N | N | ! | 1a | M | 12h | Creates a stone wall that can be shaped. |