Name | Scl | Sv | Rs | Dur | CT | Rng | Re | Description |
---|---|---|---|---|---|---|---|---|
Aboleth Curse | N | F- | Y | P | 1a | T | 24h | Subject's skin undergoes a horrible transformation. |
Abyssal Might (M) | C- | N | N | 10m/l | 1a | P | 1h | You gain +2 to Str, Con, Dex, and SR. |
Aerial Alacrity | T | N | N | 1m/l* | 1sw | P | 5m | +30 ft. fly speed, +1 AC and Reflex saves while flying, maneuverability improves by one category. |
Affliction | N+ | F- | Y | ! | 1a | T | G | Infects evil subject with chosen affliction. |
Animate Dead (M) | N- | N | N | ! | 1a | T | G | Creates undead skeletons and zombies. |
Arcane Eye | D | N | N | 1m/l* | 10m | U | G | Invisible floating eye moves 30 ft./round. |
Assay Spell Resistance | D | N | N | 1r/l | 1sw | P | G | Gain +10 bonus to caster level checks for spell resistance against one creature. |
Attune Form | T | N | N | 1d | 1a | T | G | Grant target creature temporary protection against overtly damaging planar traits. |
Backlash | T | W- | Y | 10m/l# | 1a | T | 1h | Subject takes damage if it uses spells against another creature. |
Battle Hymn | En | W- | Y | 1r/l | 1a | 30f | G | Allies can reroll one Will save/round. |
Battlefield Fortification | T | N | N | ! | 1r | C | G | Create trench or berm. |
Bestow Curse | N | W- | Y | P | 1a | T | G | -6 to an ability score; -4 on attack rolls, saves, and checks; or 50% chance of losing each action. |
Bind Item | Ev | N | N | 10m/l | 1a | C | 1h | See Text |
Bite of the Werewolf | T | N | N | 1r/l | 1a | P | G | You become enhanced such as that of a wolf. |
Black Mulching | N | N | Y | 1r/l | 1a | M | G | See Text |
Black Tentacles | C | N | N | 1r/l* | 1a | M | G | Tentacles grapple all within 15 ft. spread. |
Bladebane (M) | T | W- | Y | 1r/l | 1a | T | G | Slashing weapon becomes a bane weapon. |
Blast of Flame | C | R½ | N | ! | 1a | 60f | G | 60-ft. cone of fire deals 1d6/level (max 10d6) damage. |
Blast of Sand | C | R½ | N | ! | 1a | 30f | G | Cone blast deals 1d6/level (max 10d6) damage. |
Blistering Radiance | Ev | N&F~ | Y | 1r/l | 1a | L | G | Dazzles sighted creatures and causes 2d6 fire damage/round. |
Bloodbriars | Ev | W- | Y | 1m/l* | 1a | M | G | Wraps target in invisible briars that deal 1d8 points of damage per round if movement is attempted. |
Bloodstar (M) | C | F- | Y | 1r/l | 1a | M | G | Hovering construct deals 1 point Con damage to foe each time foe is wounded. |
Boiling Oil | C | R½ | N | 1r&1r/3l;x | 1a | M | G | 10-ft. cylinder deals 4d6 fire damage, +2d6 damage per round for 1 round/3 levels (max 6 rounds). |
Foe's Burning Blood | N | F~ | Y | 1r/l* | 1a | M | G | Subject creature's blood deals 1d8 acid + 1d8 fire damage per round. |
Burrowing Bony Digits | N | R~ | Y | x | 1a | M | G | Shoot the fingers form a dismembered hand and watch them burrow into the flesh of those they hit. |
Caligarde's Claw | Ev | N | Y | 1r/l* | 1a | M | G | Claw of force attacks opponent or guards area |
Celerity | T | N | N | ! | 1ia | P | G | Take a standard action immediately, but be dazed for a round. |
Celestial Brilliance | A+ | N | N | 1d/l* | 1a | T | 24h | 120 ft emanation of light, bright to 60 ft (2X penalty to light-sensitive, 1d6 energy damage to undead, 2d6 to evil outsiders and sensitive undead). |
Chains of Vengeance | Ev | R- | Y | 1r/l | 1a | M | G | See Text |
Channeled Pyroburst | Ev | R½ | Y | ! | txt | M | G | Fire damage per 2 caster levels to targets depending cast time (swift, std, full, 2-rds). Dmg 1d4, 1d6, 1d8, 1d10 to 1 target, 10', 15', 20' radius, respectively. |
Charm Monster | En | W- | Y | 1d/l | 1a | C | 1h | Makes monster believe it is your ally. |
Coldscream | Ev | R½ | Y | ! | 1a | C | G | Cone deals 1d6/level (max 10d6) sonic and cold damage (half each). |
Column of Ice | C | R- | N | P | 1a | C | G | Column of ice erupts from ground, lifting anything in its area into the air. |
Confusion | En | W- | Y | 1r/l | 1a | M | G | For 1 round/level, subject will attack caster 10%, act normally 10%, babble 30%, flee 20%, attack nearest creature 30%. |
Conjure Lesser Midnight Construct (M) | C | N | N | 1r/l* | 1r | C | G | Create a lesser midnight construct. |
Contagion | N- | F- | Y | ! | 1a | T | G | Infects subject with chosen disease. |
Corporeal Instability | T | F- | Y | 1r/l* | 1a | T | G | Transform a target creature into an amorphous mass. |
Create Fetch | C | N | N | 10m/l | 1a | C | G | Craft a temporary duplicate of yourself that follows telepathic orders. |
Crushing Despair | En | W- | Y | 1m/l | 1a | 30f | G | Subjects take -2 on attack rolls, damage rolls, saves, and checks. |
Damning Darkness | Ev- | N | M;* | 10m/l* | 1a | T | G | Darkness deals 2d6 unholy damage to good creatures or 1d6 to nongood and non-evil creatures, per round. |
Dancing Chains | T | N | N | 1m/l | 1a | C | 5m | Animates one chain per level. |
Dancing Web | Ev+ | R½ | Y | ! | 1a | M | G | 1d6 points/level of nonlethal damage and if save fails, evil creatures are entangled (half speed, -2 att, -4 Dex, Concentration DC 15 + level). |
Mass Darkvision | T | W- | Y | 1h/l | 1a | 10f | 6h | As darkvision, but affects subjects within 10 feet of you. |
Superior Darkvision | T | W- | Y | 1h/l | 1a | T | 6h | Subject can see in the dark to any range. |
Defenestrating Sphere (F) | Ev | F~ | Y | 1r/l* | 1a | M | G | Cloudy gray sphere knocks enemies prone, hurls them upward for subsequent falling damage. |
Desert Burial | Ev | R- | N | ! | 1a | M | G | Buries targets up to their necks in sand. |
Desert Diversion | C | N | Y | 1m/l | 1a | M | 5m | Those attempting planar travel are diverted to a random wasteland. |
Detect Scrying | D | N | N | 1d | 1a | 40f | G | Alerts you of magical eavesdropping. |
Dimension Door | C | N&W- | M | ! | 1a | L | G | Teleports you short distance. |
Dimensional Anchor | A | N | Y | 1m/l | 1a | M | G | Bars extradimensional movement. |
Disguise Ship | I | Wd | N | 1h/l* | 1a | T | 6h | Disguises a ship. |
Dispelling Screen | A | N | N | 1m/l* | 1a | C | 30m | Create an opaque screen that targets passing objects with dispel magic. |
Displacer Form | T | N | N | 1r/l* | 1a | P | G | You change into displacer beast, gain some abilities. |
Distort Summons | T- | N | N | 1h/l | 1a | M | 6h | Creates area where only evil creatures can be summoned. |
Doom Scarabs | C/N | W½ | * | ! | 1a | 60f | G | Scarab swarm deals 1d6/2 levels (max 10d6), you gain 1d4 temp HP for 1 hour for overcoming SR. |
Dragon Breath | Ev | N | N | 1r/l | 1a | P | G | You choose a dragon type and mimic its breath weapon. |
Dweomer of Transference | Ev | W- | Y | 1r/l | 1m | C | 1h | Convert spellcasting into psionic power points. |
Early Twilight | Ev | N | N | 10m/l* | 1r | L | G | Reduce light in 80-ft.-radius cylinder. |
Ebon Ray of Doom | N | F~ | Y | 1r/l | 1a | C | G | Black energy prevents magical healing and special healing abilities from functioning. |
Enduring Flight | T | N | N | x | 1r | P | 1h | Carry medium loads at full fly speed; flight duration doubles. |
Energy Spheres | Ev | R½ | Y;* | 1r/l# | 1a | C | G | Five colored spheres attack with or negate acid, cold, electricity, fire, and sonic damage. |
Enervation | N | N | Y | ! | 1a | C | G | Subject gains 1d4 negative levels. |
Greater Enhance Magical Flow (M) | U | N | N | 10m/l | 1a | P | G | Gain a +2 enhancement bonus to spell DCs. |
Mass Enlarge Person | T | F- | Y | 1m/l* | 1r | C | 30m | Enlarges several creatures. |
Entangling Staff | T | N | Y | 1r/l* | 1sw | T | G | Swift. Quarterstaff gains improved grab and can constrict grappled foes. |
Ethereal Mount | C | N | N | 1h/l* | 10m | 0f | 6h | Creates ethereal mounts. |
Explosive Cascade | Ev | R½ | Y | ! | 1a | C | G | Bouncing flame ball deals 1d6/level fire damage. |
Fang Trap | A | F- | Y | P#* | 1a | T | P | Inscription bites those who pass it. |
Fear | N | W~ | Y | 1r/l|1r;x | 1a | 30f | G | Subjects within cone flee for 1 round/level. |
Fire Shield | Ev | N | N | 1r/l* | 1a | P | G | Creatures attacking you take 1d6 +1/level (max +15) cold damage if the shield protects from fire, fire damage if it protects from cold. |
Fire Stride | T | N | N | 10m/l# | 1a | P | 1h | Multiple-use dimension door that works only through large fires. |
Fire Trap (M) | A | R½ | Y | P#* | 10m | T | 24h | Opened object deals 1d4 +1/level (max +20) fire damage. |
Flaming Corrosion | Ev | R½ | Y | ! | 1a | C | G | Deal 1d6/level (max 10d6) acid and fire (half each) damage in a cone. |
Flight of the Dragon | T | N | N | 10m/l* | 1a | P | 1h | You grow dragon wings. |
Greater Floating Disk | Ev | N | N | 1h/l | 1a | C | 6h | As floating disk, but can move independently of the caster. |
Force Chest | Ev | N | N | 1d/l* | 1a | 0f | 12h | Creates 2-foot-cube box of force. |
Force Claw | Ev | N | Y | 1r/l* | 1a | M | G | Claw of force guards an area, making attacks of opportunity. |
Force Missiles | Ev | N | Y | ! | 1a | M | G | Missiles of force strike foes for 2d6 each (max 4 missiles) |
Force Effects Forceward | A | W- | Y | 1m/l | 1r | 15f | 30m | Creates a sphere of force that protects against force effects and keeps out incorporeal creatures. |
Forcewave | Ev | N | Y | ! | 1sw | 10f | G | Bull rushes all creatures within 10 ft. |
Fuse Sand | T | N | N | ! | 1a | C | G | Hardens sand and may trap creatures. |
Lesser Geas | En | W- | Y | 1d/l#* | 1r | C | G | Commands subject of 7 HD or less. |
Glacial Ward | A | N | N | 1m/l* | 1a | T | G | Subject gains SR 18 against fire spells and effects. |
Lesser Globe of Invulnerability | A | N | N | 1r/l* | 1a | 10f | G | Stops 1st- through 3rd-level spell effects. |
Grim Revenge | N- | F- | Y | ! | 1a | M | G | Tears hand from target, dealing 6d6 damage, then hand attacks target. |
Hallucinatory Terrain | I | Wd | N | 2h/l* | 10m | L | 6h | Makes one type of terrain appear like another (field into forest, or the like). |
Hell's Power (M) | C- | N | N | 10m/l | 1a | P | G | You gain +2 AC and good to existing DR. |
Hidden Object | T | N | N | P;x | 1a | T | G | Object is subject to invisibility and can be seen through a piece of glass. Otherwise, cannot be seen. |
Ice Shield (M) | A | W- | Y | 1m/l | 1a | T | G | Subject gains damage reduction 15/—. |
Ice Ship (M) | C | N | N | 1h/l* | 1a | C | G | Creates ice runner or ice galleon. |
Ice Storm | Ev | N | Y | 1r | 1a | L | G | Hail deals 3d6 bludgeoning damage and 2d6 cold damage in cylinder 40 ft. across. |
Ice Web (M) | C | R- | N | 10m/l* | 1a | M | G | Creates webs of coldfire that entangle and deal 1d6 frostburn damage/round. |
Illusory Wall | I | Wd | N | P | 1a | C | 24h | Wall, floor, or ceiling looks real, but anything can pass through. |
Ilyykur's Mantle (M) | A | N | N | 1r/l* | 1a | P | G | Aura grants +1/three levels against spells and spell-like abilities and resistance to electricity 10. |
Inescapable Swarm | I | Wd&F~ | Y | C:1r/l | 1a | C | G | Targets feel as though they are covered by an invisible swarm of insects. |
Greater Invisibility | I | W- | Y | 1r/l* | 1a | P|T | G | As invisibility, but subject can attack and stay invisible. |
Iron Bones | T | W- | Y | 10m/l | 1a | T | 1h | Corporeal undead gains +6 natural armor bonus. |
Know Vulnerabilities | D | W- | Y | ! | 1a | C | G | Determine target's vulnerabilities and resistances. |
Lightwall | Ev | N | Y;* | 1m/l* | 1a | C | 5m | Creates a wall of light that dazzles creatures passing through it. |
Liquid Pain | N | F- | Y | P | 1d | T | G | Extracts one dose of liquid pain from tortured victim. |
Locate Creature | D | N | N | 10m/l | 1a | L | 4h | Indicates direction to familiar creature. |
Lower Spell Resistance | T | F- | N | 1m/l | 1r | C | 5m | Subject's spell resistance reduced. |
Magnetic Pulse | C | N | N | ! | 1a | M | G | Magnetic forces cause 5d6 or 3d6 damage and trip attacks. |
Greater Mark of Air | Ev | W- | Y | 1h/l# | 1r | T | 6h | See Text |
Greater Mark of Earth | Ev | W- | Y | 1h/l# | 1r | T | 6h | See Text |
Greater Mark of Fire | Ev | W- | Y | 1h/l# | 1r | T | 6h | See Text |
Greater Mark of Frost | Ev | W- | Y | 1h/l# | 1r | T | 6h | See Text |
Greater Mark of Water | Ev | W- | Y | 1h/l# | 1r | T | 6h | See Text |
Metal Melt | T | W- | Y | 1r | 1a | C | G | Melts metal object without heat. |
Mindfrost | N | F½ | Y | ! | 1a | C | G | Deals 5d6 cold damage, 1d4 Int damage. |
Minor Creation | C | N | N | 1h/l* | 1m | 0f | 6h | Creates one cloth or wood object. |
Mirror Image, Greater | I | N | N | 1m/l* | 1ia | P | G | As mirror image*, but gain an additional image each round (max 8). Can be cast out of turn. |
Mirror Sending (F) | Ev | N | Y | ! | txt | txt | G | You send your image to a mirror and can see and speak through it. |
Necrotic Domination (F) | N- | W- | Y | 1d/l | 1r | C | 1h | Completely control encysted subject. |
Negative Energy Wave | N | W- | Y | !;x | 1a | 50f | G | Surge of negative energy rebukes or bolsters 1d6 HD/level (max 15d6) worth of undead. |
Nezram's Emerald Energy Shield | A | W- | Y | 1m/l* | 1a | T | G | Grants immunity to deafness effects and language-dependent, mind-affecting effects, plus sonic resistance* 10 and a +4 bonus on saves against spells and effects with the sonic descriptor to which the subject isn't already immune. |
Orb of Acid | C | F~ | N | ! | 1a | C | G | Ranged touch, 1d6/level (max 15d6) points of acid damage. |
Orb of Cold | C | F~ | N | ! | 1a | C | G | Ranged touch, 1d6/level (max 15d6) points of cold damage. |
Orb of Electricity | C | F~ | N | ! | 1a | C | G | Ranged touch, 1d6/level (max 15d6) points of electricity damage. |
Orb of Fire | C | F~ | N | ! | 1a | C | G | Ranged touch, 1d6/level (max 15d6) points of fire damage. |
Orb of Force | C | N | N | ! | 1a | M | G | Globes of force deal 1d6/level (max 10d6) damage. |
Orb of Negative Energy | N | N | N | ! | 1a | M | G | Globes of negative energy deal 1d6/level damage (max 10d6). |
Orb of Sound | C | F~ | N | ! | 1a | C | G | Ranged touch, 1d4/level (max 15d4) points of sonic damage. |
Parboil | Ev | F~ | Y | ! | 1a | C | G | Flash-heats air dealing 6d6 fire and 2d4 Intelligence damage to one or more creatures. |
Perfect Summons | T+ | N | N | 1h/l | 1a | M | G | Creates an area where only good creatures can be summoned. |
Perinarch | T | N&R- | N | 1r/l;x | 1a | C | G | Gain greater control over Limbo's morphic essence. |
Phantasmal Killer | I | Wd&F~ | Y | ! | 1a | M | G | |
Phantom Battle | I | W- | Y | 1r/l | 1a | M | G | Creatures failing save in area are flanked and denied attacks of opportunity. A CL number of designated allies are unaffected. |
Plague Carrier | N- | F- | Y | ! | 1a | T | G | As contagion, except target can transmit the disease for a short time. |
Polymorph | T | N | N | 1m/l* | 1a | T | 30m | Gives one willing subject a new form. |
Improved Portal Alarm | A | N | N | 8h/l* | 1a | C | G | As the portal alarm spell, and may be mental, audible, or both. |
Portal View | D | N | N | 1m/l | 10m | C | 5m | Turns target portal transparent. |
Power Word Distract | En | N | Y | ! | 1a | C | G | Makes one creature with 150 hp or less flat-footed*. |
Psychic Poison (M) | A- | N | N | 1h/l | 10m | C | G | Poisons those casting divination or mind-affecting spells at object, creature, or area. |
Quick Potion | T | W- | Y | 1h/l | 1r | T | 4h | Creates a potion that must be used within 1 hour/level. |
Radiant Fog | C+ | F~ | Y;* | 1m/l | 1a | M | 5m | As solid fog, but dazzles or blinds creatures within. |
Radiant Shield | Ev | N | * | 1r/l* | 1a | P | G | Creatures attacking you take electricity damage; you're protected from electricity. |
Rainbow Pattern | I | W- | Y | C+1r/l* | 1a | M | G | Lights fascinate 24 HD of creatures. |
Raise From The Deep | T | F- | Y | 1h/l | 1m | L | G | Creature or sunken ship made buoyant. |
Ray of Deanimation | A | W½ | Y | ! | 1a | C | G | Ray deals 1d6/level to constructs (max 10d6). |
Ray of Weakness | N | F½ | Y | ! | 1a | C | G | Ray reduces Str by 2d6 points +1 point/two levels. |
Greater Rebuke | En | W- | Y | 1r/l | 1a | C | G | |
Rebuking Breath | N | N | N | ! | 1a | P | G | Your breath weapon rebukes undead. |
Mass Reduce Person | T | F- | Y | 1m/l* | 1r | C | 30m | Reduces several creatures. |
Remove Curse | A | W- | Y | ! | 1a | T | G | Frees object or person from curse. |
Repair Critical Damage | T | N | N | ! | 1a | T | G | "Cures" 4d8 +1/level (max +20) points of damage to a construct. |
Resilient Sphere | Ev | R- | Y | 1m/l* | 1a | C | G | Force globe protects but traps one subject. |
Mass Resist Energy | A | F- | Y | 10m/l | 1a | C | 1h | As resist energy, except that it affects multiple creatures. |
Greater Resistance | A | W- | Y | 1d | 1a | T | 24h | Subject gains +3 on saving throws. |
Sandform | T | N | N | 1m/l* | 1a | P | 30m | You become an oozelike being of sand. |
Scramble Portal | T | N&W- | N | 1r/l | 1a | C | G | Portal may send user to random plane instead of the normal destination. |
Scrying (F) | D | W- | Y | 1m/l | 1h | txt | G | Spies on subject from a distance. |
Searing Exposure | Ev | F~ | Y | ! | 1a | M | G | Target suffers hours of wasteland exposure in a moment. |
Secure Shelter | C | N | N | 2h/l* | 10m | C | 12h | Creates sturdy cottage. |
Serpent Arrow | T | N | N | 10m/l*#;x | 1a | C | G | Transforms missiles into Tiny vipers. |
Shadow Conjuration | I | Wd; | Y;* | x | 1a | txt | G | Mimics conjuring below 4th level, but only 20% real. |
Shadow Curse | N | W- | Y | P | 1a | T | 12h | Subject becomes unable to heal except in well illuminated areas until curse is removed. |
Shadow Phase | T | F- | Y | 1r/l* | 1a | T | G | Subject becomes semi-incorporeal. |
Shadow Well | I | W- | Y | 1r/l | 1a | C | G | Target enters gloomy pocket plane and emerges frightened. |
Sharptooth | T | N | N | 1r/l | 1a | P | G | One of your natural weapons deals damage as if you were one size larger. |
Shout | Ev | F~|R- | Y | ! | 1a | 30f | G | Deafens all within cone and deals 5d6 sonic damage. |
Sinsabur's Baleful Bolt | N | R½ | Y | ! | 1a | M | G | Bolt of dark energy deals 1d3 Str and Con damage +1/four levels. |
Siren's Call | En | W- | Y | 1r/l* | 1a | C | G | Compel one creature/2 levels to submerse itself. |
Slashing Dispel | A/Ev | N | N | ! | 1a | M | G | As dispel magic but creatures take 2 damage/spell level for each spell dispelled. |
Solid Fog | C | N | N | 1m/l | 1a | M | G | Blocks vision and slows movement. |
Spell Enhancer | T | N | N | 1r | 1sw | P | G | Lets you cast another spell in the same round at +2 caster level. |
Spell Snare | A | N | N | 10m/l | 1m | T | G | Dragonshard absorbs a spell or spell-like ability of up to 3rd level. |
Lesser Spell Turning | A | N | N | 1m/l# | 1a | P | 1h | As spell turning, except only 1d4+1 spell levels are affected by the turning. |
Spelltrap (F) | A | N | Y | 1m/l | 1r | T | 5m | An intangible gem absobs spell and detonates if touched dealing 2d6/spell level absorbed in 20-ft.-spread. |
Sphere of Terror | I | Wd&F½ | Y | 1r/l | 1a | M | G | Creates a 30-ft. radius of supernatural shadow filled with deadly shadowy illusions. |
Stone Shape | T | N | N | ! | 1a | T | 6h | Sculpts stone into any shape. |
Stoneskin (M) | A | W- | Y | 10m/l# | 1a | T | G | Ignore 10 points of damage per attack. |
Stunning Breath | T | N | N | ! | 1a | P | G | Your breath weapon also stuns creatures for 1 round. |
Summon Monster IV | C | N | N | 1r/l* | 1r | C | G | Calls extraplanar creature to fight for you. |
Summon Undead IV | C- | N | N | 1r/l | 1r | C | 1h | Summons undead to fight for you. |
Daily Temporary Soul Binding | C | W- | N | 4h/l# | 1m | T | 24h | As Temporary Soul Binding, except 4 hours/level. |
Thunderlance | Ev | N | Y | 1r/l* | 1a | 0f | G | Lance of force deals 1d6 damage, plus can dispel force effects. |
Touchstone Lightning | T | N | Y | ! | 1a | M | G | Use your planar touchstone-granted higher-order abilities to fuel damaging rays. |
Mass Undeniable Gravity | T | W- | Y | 1m/l | 1a | L | 30m | Flying creatures lose flying ability. |
Unluck | D | W- | Y | 1r/l | 1a | C | G | All actions involving random elements are rolled twice and the worse roll is used. |
Mass Unseen Servant | C | N | N | 1h/l | 1a | C | 6h | As unseen servant except creates one servant/level. |
Venom Bolt | Ev | R½F~ | Y | ! | 1a | 100f | P | All in beam take 2d8 acid damage, Reflex save halves damage. Paralyzed for 1d4+1 rounds or slowed for 1 round on successful Fortitude save. |
Voice of the Dragon | T | N | N | 10m/l* | 1a | P | 1h | +10 on Bluff, Diplomacy, and Intimidate checks; can use one suggestion. |
Vortex of Teeth | Ev | N | Y | 1r/l* | 1a | M | G | 3d8 points of damage due to force per round to all creatures in the area. |
Wall of Chaos | A? | W- | Y;* | 10m/l | 1a | C | 4h | As magic circle against law, except as once-sided wall. |
Wall of Coldfire (M) | Ev | N | N | C+1r/l | 1a | M | G | Deals 2d4 of cold damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 frostburn damage +1/level. |
Wall of Deadly Chains | C | R½ | N | 1m/l | 1a | M | 30m | Creates barrier of woven chains that has 20 hp/4 caster levels and deals 3d6 damage to all within 5 ft. |
Wall of Evil | A- | W- | Y;* | 10m/l | 1a | C | 4h | As magic circle against good, except as once-sided wall. |
Wall of Fire | Ev | N | Y | C+1r/l | 1a | M | G | Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage +1/level. |
Wall of Good | A+ | W- | Y;* | 10m/l | 1a | C | 4h | As magic circle against evil, except as once-sided wall. |
Wall of Ice | Ev | R- | Y | 1m/l | 1a | M | G | Ice plane creates wall with 15 hp +1/level, or hemisphere can trap creatures inside. |
Wall of Law | A! | W- | Y;* | 10m/l | 1a | C | 4h | As magic circle against chaos, except as once-sided wall. |
Wall of Salt | C | N | N | ! | 1a | M | G | Wall of salt that can be shaped. |
Wall of Sand | C | N | N | C+1r/l | 1a | M | G | Swirling sand blocks ranged attacks, slows movement through. |
Wall of Sand 2 | C | N | N | 1m/l* | 1a | C | 30m | Wall impedes movement, obscures vision, and blocks some attacks. |
Wall of Water | C | N | N | 1r/l* | 1a | C | G | Wall impedes movement and can drown creatures. |
Watchful Ancestors | C | N | N | 1m/l | 1a | P | G | Spiritual manifestations prevent you from being flanked as if you had the improved uncanny dodge barbarian ability. Grants an insight bonus equal to your caster level on one Reflex save. |
Whelm, Mass | A | W- | Y | 1d | 1a | 0f | G | 1d6 nonlethal damage/level (max 10d6) to 1 creature/level. |
Wingbind | Ev | R- | Y | 1r/l* | 1a | M | G | A net of force entangles the target, preventing it from charging, running, or flying. |
Greater Wings of Air | T | N | N | 1m/l | 1a | T | 5m | Target's flight maneuverability improves by two steps. |
Wither | N | F~ | Y | ! | 1a | M | G | Deals 1d6 dessication damage/level (max 10d6) and causes dehydration. |
Zone of Speed | Ev | N | N | 1m/l | 1a | C | 30m | Nothing moves faster than the speed you choose within the area. |