Index of Spells by Level - Wmg 1

Name Scl Sv Rs Dur CT Rng Re Description
Accuracy T W- Y 10m/l 1a T 1h

Doubles ranged weapon's range increments.

Burning Hands Ev Y ! 1a 15f G

1d4/level fire damage (max 5d4).

Chill Touch N F~|W- Y ! 1a T G

One touch/level deals 1d6 negative energy damage and maybe 1 Str damage.

Fist of Stone T N N 1m 1a P G

Your fist gains +6 enhancement bonus to strength for attacks, grapples, breaking, or crushing things. You gain a slam attack.

Hail of Stone (M) C N Y ! 1r M G

Stones deal 1d4 points of damage/level to creatures in the area (max 5d4).

Magic Missile Ev N Y ! 1a M G

1d4+1 force damage; +1 missile per two levels above 1st (max 5).

Lesser Orb of Acid C N N ! 1a C G

Ranged touch, 1d8 or more acid damage.

Lesser Orb of Cold C N N ! 1a C G

Ranged touch, 1d8 or more cold damage.

Lesser Orb of Electricity C N N ! 1a C G

Ranged touch, 1d8 or more electricity damage.

Lesser Orb of Fire C N N ! 1a C G

Ranged touch, 1d8 or more fire damage.

Lesser Orb of Sound C N N ! 1a C G

Ranged touch, 1d6 or more sonic damage.

Shocking Grasp Ev N Y ! 1a T G

Touch delivers 1d6/level electricity damage (max 5d6).

Sleep En W- Y 1m/l 1r M G

Puts 4 HD of creatures into magical slumber.

True Strike D N N x 1a P 5m

+20 on your next attack roll made before the end of the next round.