Union Sentinel

NameUnion Sentinel
Class Type

prestige, epic

Alignment

lawful good, lawful neutral, lawful evil

Req Base Attack Bonus

+21

Req Skill

Diplomacy 8 ranks, Knowledge (local) 8 ranks

Req Feat

Alertness, Improved Disarm

Req Epic Feat

Armor Skin

Req Special

Must reside in a demiplane-city

Weapon Armor Proficiency

Union Sentinels are proficient with all simple and martial weapons, all armor, and all shields.

VersionSRD
SourcesSystem Reference Document

Union Sentinel

Hit Die: d10.

Requirements

To qualify to become a Union Sentinel, a character must fulfill all the following criteria.

Alignment: Any lawful.

Base Attack Bonus: +21.

Skills: Diplomacy 8 ranks, Knowledge (local) 8 ranks.

Feats: Alertness, Improved Disarm.

Epic Feats: Armor Skin.

Special: Must reside in a demiplane-city.

Class Skills

The Union Sentinel's class skills (and the key ability for each skill) are Diplomacy (Cha), Gather Information (Cha), Intimidate (Cha), Knowledge (local) (Int), Listen (Wis), Profession (Wis), Search (Int), Sense Motive (Wis), and Spot (Wis).

Skill Points at Each Level: 2 + Int modifier.

Table: The Union Sentinel

Level
Special
1st
sending 1/day, shield of law 1/day
2nd
Freedom 1/day, knock 1/day
3rd
Dimensional anchor 1/day
4th
Portal guardian 1/day, shield of law 2/day
5th
forcecage 1/day
6th
Dimensional anchor 2/day, knock 2/day
7th
imprisonment 1/day, shield of law 3/day
8th
Freedom 2/day, sending 2/day
9th
Dimensional anchor 3/day
10th
knock 3/day, forcecage 2/day, portal guardian 2/day, shield of law 4/day

Class Features

The following are class features of the Union Sentinel prestige class.

Weapon and Armor Proficiency: Union Sentinels are proficient with all simple and martial weapons, all armor, and all shields.

sending (Sp): At 1st level, the Union Sentinel gains the use of the sending spell as a spell-like ability once per day, plus one additional time per day every seven levels thereafter. This ability functions as the spell cast by a 15th-level caster.

shield of law (Sp): At 1st level, the Union Sentinel gains the use of the shield of law spell as a spell-like ability once per day, plus one additional time per day every three levels thereafter. This ability functions as the spell cast by a 15th-level caster.

Freedom (Sp): At 2nd level, the Union Sentinel gains the use of the Freedom spell as a spell-like ability once per day, plus one additional time per day every six levels thereafter. This ability functions as the spell cast by an 18th-level caster.

knock (Sp): At 2nd level, the Union Sentinel gains the use of the knock spell as a spell-like ability once per day, plus one additional time per day every four levels thereafter. This ability functions as the spell cast by a 15th-level caster.

Dimensional anchor (Sp): At 3rd level, the Union Sentinel gains the use of the Dimensional anchor spell as a spell-like ability once per day, plus one additional time per day every three levels thereafter. This ability functions as the spell cast by a 15th-level caster.

Portal Guardian (Su): A 4th-level Union Sentinel can become a portal guardian once per day, plus one additional time per day every six levels thereafter. The Union Sentinel must position him or herself within 5 feet of a portal or gate, and while he or she remains, the portal cannot be activated from either side by any means. The Union Sentinel can defend him or herself and use any of his or her other abilities normally, as long as he or she remains adjacent to the blocked portal. This ability only functions against portals and the gate spell, not against creatures with other spell-like or supernatural interplanar traveling abilities.

forcecage (Sp): At 5th level, the Union Sentinel gains the use of the forcecage spell as a spell-like ability once per day, plus one additional time per day every five levels thereafter. This ability functions as the spell cast by a 20th-level caster.

imprisonment (Sp): At 7th level, the Union Sentinel gains the use of the imprisonment spell as a spell-like ability once per week, plus one additional time per week every five levels thereafter. This ability functions as the spell cast by a 20th-level caster.

Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

The Open content displayed above has been reproduced with permission from the copyright holder.

Levels
LevelBase Attack BonusFort SaveRef SaveWill SaveSpecial
    sending 1/day, shield of law 1/day 
    Freedom 1/day, knock 1/day 
    Dimensional anchor 1/day 
    Portal guardian 1/day, shield of law 2/day 
    forcecage 1/day 
    Dimensional anchor 2/day, knock 2/day 
    imprisonment 1/day, shield of law 3/day 
    Freedom 2/day, sending 2/day 
    Dimensional anchor 3/day 
10     forcecage 2/day, knock 3/day, portal guardian 2/day, shield of law 4/day 
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