Eldritch Knight

NameEldritch Knight
Class Type

prestige

Alignment

any

Req Weapon Proficiency

Must be proficient with all martial weapons

Req Spells

Able to cast 3rd-level arcane spells

Weapon Armor Proficiency

Eldritch knights gain no proficiency with any weapon or armor.

VersionSRD
SourcesSystem Reference Document

Eldritch Knight

Hit Die: d6.

Requirements

To qualify to become an eldritch knight, a character must fulfill all the following criteria.

Weapon Proficiency: Must be proficient with all martial weapons.

Spells: Able to cast 3rd-level arcane spells.

Class Skills

The eldritch knight's class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Decipher Script (Int), Jump (Str), Knowledge (arcana) (Int), Knowledge (nobility and royalty) (Int), Ride (Dex), Sense Motive (Wis), Spellcraft (Int), and Swim (Str).

Skill Points at Each Level: 2 + Int modifier.

Table: The Eldritch Knight
Level
Base
Attack
Bonus
Fort
Save
Ref
Save
Will
Save
Special
1st
+1
+2
+0
+0
Bonus feat
2nd
+2
+3
+0
+0
+1 level of existing arcane spellcasting class
3rd
+3
+3
+1
+1
+1 level of existing arcane spellcasting class
4th
+4
+4
+1
+1
+1 level of existing arcane spellcasting class
5th
+5
+4
+1
+1
+1 level of existing arcane spellcasting class
6th
+6
+5
+2
+2
+1 level of existing arcane spellcasting class
7th
+7
+5
+2
+2
+1 level of existing arcane spellcasting class
8th
+8
+6
+2
+2
+1 level of existing arcane spellcasting class
9th
+9
+6
+3
+3
+1 level of existing arcane spellcasting class
10th
+10
+7
+3
+3
+1 level of existing arcane spellcasting class

Class Features

All of the following are features of the eldritch knight prestige class.

Weapon and Armor Proficiency: Eldritch knights gain no proficiency with any weapon or armor.

Bonus Feat: At 1st level, an eldritch knight may choose a bonus feat from the list of feats available to fighters. This is in addition to the feats that a character of any class normally gets from advancing levels. The character must still meet any prerequisites for these bonus feats, including levels of fighter for the Weapon Specialization, Greater Weapon Focus, and Greater Weapon Specialization feats.

Spells per Day: From 2nd level on, when a new eldritch knight level is gained, the character gains new spells per day as if she had also gained a level in whatever arcane spellcasting class she belonged to before she added the prestige class. She does not, however, gain any other benefit a character of that class would have gained. This essentially means that she adds the level of eldritch knight to the level of whatever other arcane spellcasting class the character has, then determines spells per day and caster level accordingly.

If a character had more than one arcane spellcasting class before she became an eldritch knight, she must decide to which class she adds each level of eldritch knight for the purpose of determining spells per day.

Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

The Open content displayed above has been reproduced with permission from the copyright holder.

Levels
LevelBase Attack BonusFort SaveRef SaveWill SaveSpecial
+1 +2 +0 +0 Bonus feat 
+2 +3 +0 +0 
+3 +3 +1 +1 
+4 +4 +1 +1 
+5 +4 +1 +1 
+6 +5 +2 +2 
+7 +5 +2 +2 
+8 +6 +2 +2 
+9 +6 +3 +3 
10 +10 +7 +3 +3 
11     
12     
13     
14     Bonus feat 
15     
16     
17     
18     Bonus feat 
19     
20     
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