Mystic Theurge

NameMystic Theurge
Class Type

prestige

Alignment

any

Req Skill

Knowledge (arcana) 6 ranks, Knowledge (religion) 6 ranks

Req Spells

Able to cast 2nd-level divine spells and 2nd-level arcane spells

Weapon Armor Proficiency

Mystic theurges gain no proficiency with any weapon or armor.Spells per Day: When a new mystic theurge level is gained, the character gains new spells per day as if he had also gained a level in any one arcane spellcasting class he belonged to before he added the prestige class and any one divine spellcasting class he belonged to previously. He does not, however, gain any other benefit a character of that class would have gained. This essentially means that he adds the level of mystic theurge to the level of whatever other arcane spellcasting class and divine spellcasting class the character has, then determines spells per day and caster level accordingly. If a character had more than one arcane spellcasting class or more than one divine spellcasting class before he became a mystic theurge, he must decide to which class he adds each level of mystic theurge for the purpose of determining spells per day.

VersionSRD
SourcesSystem Reference Document

Mystic Theurge

Hit Die: d4.

Requirements

To qualify to become a mystic theurge, a character must fulfill all the following criteria.

Skills: Knowledge (arcana) 6 ranks, Knowledge (religion) 6 ranks.

Spells: Able to cast 2nd-level divine spells and 2nd-level arcane spells.

Class Skills

The mystic theurge's class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Decipher Script (Int), Knowledge (arcana) (Int), Knowledge (religion) (Int), Profession (Wis), Sense Motive (Wis), and Spellcraft (Int).

Skill Points at Each Level: 2 + Int modifier.

Table: The Mystic Theurge
Level
Base
Attack
Bonus
Fort
Save
Ref
Save
Will
Save
Spells per Day
1st
+0
+0
+0
+2
+1 level of existing arcane spellcasting class/
+1 level of existing divine spellcasting class
2nd
+1
+0
+0
+3
+1 level of existing arcane spellcasting class/
+1 level of existing divine spellcasting class
3rd
+1
+1
+1
+3
+1 level of existing arcane spellcasting class/
+1 level of existing divine spellcasting class
4th
+2
+1
+1
+4
+1 level of existing arcane spellcasting class/
+1 level of existing divine spellcasting class
5th
+2
+1
+1
+4
+1 level of existing arcane spellcasting class/
+1 level of existing divine spellcasting class
6th
+3
+2
+2
+5
+1 level of existing arcane spellcasting class/
+1 level of existing divine spellcasting class
7th
+3
+2
+2
+5
+1 level of existing arcane spellcasting class/
+1 level of existing divine spellcasting class
8th
+4
+2
+2
+6
+1 level of existing arcane spellcasting class/
+1 level of existing divine spellcasting class
9th
+4
+3
+3
+6
+1 level of existing arcane spellcasting class/
+1 level of existing divine spellcasting class
10th
+5
+3
+3
+7
+1 level of existing arcane spellcasting class/
+1 level of existing divine spellcasting class

Class Features

All of the following are features of the mystic theurge prestige class.

Weapon and Armor Proficiency: Mystic theurges gain no proficiency with any weapon or armor.

Spells per Day: When a new mystic theurge level is gained, the character gains new spells per day as if he had also gained a level in any one arcane spellcasting class he belonged to before he added the prestige class and any one divine spellcasting class he belonged to previously. He does not, however, gain any other benefit a character of that class would have gained. This essentially means that he adds the level of mystic theurge to the level of whatever other arcane spellcasting class and divine spellcasting class the character has, then determines spells per day and caster level accordingly. If a character had more than one arcane spellcasting class or more than one divine spellcasting class before he became a mystic theurge, he must decide to which class he adds each level of mystic theurge for the purpose of determining spells per day.

Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

The Open content displayed above has been reproduced with permission from the copyright holder.

Levels
LevelBase Attack BonusFort SaveRef SaveWill SaveSpecial
+0 +0 +0 +2 
+1 +0 +0 +3 
+1 +1 +1 +3 
+2 +1 +1 +4 
+2 +1 +1 +4 
+3 +2 +2 +5 
+3 +2 +2 +5 
+4 +2 +2 +6 
+4 +3 +3 +6 
10 +5 +3 +3 +7 
11     
12     
13     
14     
15     
16     Bonus feat 
17     
18     
19     
20     
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