Name | Improved Overrun |
---|---|
Type | General |
May be taken multiple times | No |
The effects stack | No |
Version | SRD |
Sources | Sword and Fist on page 7, System Reference Document on page 96 |
Prerequisites | Str 13, Power Attack. |
Benefit | When you attempt to overrun an opponent, the target may not choose to avoid you. You also gain a +4 bonus on your Strength check to knock down your opponent. |
Normal | Without this feat, the target of an overrun can choose to avoid you or to block you. |
Special | A fighter may select Improved Overrun as one of his fighter bonus feats. |
Improved Overrun [General]Prerequisites: Str 13, Power Attack. Benefit: When you attempt to overrun an opponent, the target may not choose to avoid you. You also gain a +4 bonus on your Strength check to knock down your opponent. Normal: Without this feat, the target of an overrun can choose to avoid you or to block you. Special: A fighter may select Improved Overrun as one of his fighter bonus feats. |
Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.
The Open content displayed above has been reproduced with permission from the copyright holder.