Name | Flail |
---|---|
Sorted Name | Flail |
Family | Weapons |
Category | Martial Weapons |
Subcategory | One-Handed Melee Weapons |
Item Slot | Held |
Price | 8 gp |
Price as Gold Pieces | 8 |
Creation Cost | 8 gp |
Damage (Small) | 1d6 |
Damage (Medium) | 1d8 |
Critical Hit Threat Range | x2 |
Range Increment | - |
Damage Type | Bludgeoning |
Weight | 5 lb. |
Hardness | 10 |
Hitpoints | 10 |
Aura | No aura (nonmagical) |
Version | SRD |
Sources | System Reference Document |
Description: With a flail, you get a +2 bonus on opposed attack rolls made to disarm an enemy (including the roll to avoid being disarmed if such an attempt fails). You can also use this weapon to make trip attacks. If you are tripped during your own trip attempt, you can drop the flail to avoid being tripped. |
Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.
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