Name | Ranseur |
---|---|
Sorted Name | Ranseur |
Family | Weapons |
Category | Martial Weapons |
Subcategory | Two-Handed Melee Weapons |
Price | 10 gp |
Price as Gold Pieces | 10 |
Creation Cost | 10 gp |
Damage (Small) | 1d6 |
Damage (Medium) | 2d4 |
Critical Hit Threat Range | x3 |
Range Increment | - |
Damage Type | Piercing |
Weight | 12 lb. |
Version | SRD |
Sources | System Reference Document |
Description: A ranseur has reach. You can strike opponents 10 feet away with it, but you can't use it against an adjacent foe. With a ranseur, you get a +2 bonus on opposed attack rolls made to disarm an opponent (including the roll to avoid being disarmed if such an attempt fails). |
Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.
The Open content displayed above has been reproduced with permission from the copyright holder.