Gnome Hooked Hammer

NameGnome Hooked Hammer
Sorted NameHammer, gnome hooked
FamilyWeapons
CategoryExotic Weapons
SubcategoryTwo-Handed Melee Weapons
Item SlotHeld
Price20 gp
Price as Gold Pieces20
Creation Cost20 gp
Damage (Small)1d6/1d4
Damage (Medium)1d8/1d6
Critical Hit Threat Rangex3/x4
Range Increment-
Damage TypeBludgeoning and piercing
Weight6 lb.
Hardness10
Hitpoints10
AuraNo aura (nonmagical)
VersionSRD
SourcesSystem Reference Document
Description:

A gnome hooked hammer is a double weapon. You can fight with it as if fighting with two weapons, but if you do, you incur all the normal attack penalties associated with fighting with two weapons, just as if you were using a one-handed weapon and a light weapon. The hammer's blunt head is a bludgeoning weapon that deals 1d6 points of damage (crit x3). Its hook is a piercing weapon that deals 1d4 points of damage (crit x4). You can use either head as the primary weapon. The other head is the offhand weapon. A creature wielding a gnome hooked hammer in one hand can't use it as a double weapon-only one end of the weapon can be used in any given round. You can use a gnome hooked hammer to make trip attacks. If you are tripped during your own trip attempt, you can drop the gnome hooked hammer to avoid being tripped. Gnomes treat gnome hooked hammers as martial weapons.

Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

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