Name | Holy water (flask) |
---|---|
Sorted Name | Holy water (flask) |
Family | Goods and Services |
Category | Item |
Subcategory | Special Substances and Items |
Item Slot | Held |
Price | 25 gp |
Price as Gold Pieces | 25 |
Creation Cost | 25 gp |
Damage (Medium) | 2d4 |
Critical Hit Threat Range | x2 |
Range Increment | 10 ft. |
Damage Type | Holy |
Weight | 1 lb. |
Aura | No aura (nonmagical) |
Version | SRD |
Sources | System Reference Document |
Description: Holy water damages undead creatures and evil outsiders almost as if it were acid. A flask of holy water can be thrown as a splash weapon. Treat this attack as a ranged touch attack with a range increment of 10 feet. A flask breaks if thrown against the body of a corporeal creature, but to use it against an incorporeal creature, you must open the flask and pour the holy water out onto the target. Thus, you can douse an incorporeal creature with holy water only if you are adjacent to it. Doing so is a ranged touch attack that does not provoke attacks of opportunity. A direct hit by a flask of holy water deals 2d4 points of damage to an undead creature or an evil outsider. Each such creature within 5 feet of the point where the flask hits takes 1 point of damage from the splash. Temples to good deities sell holy water at cost (making no profit). |
Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.
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