Name | Alchemist's fire (flask) |
---|---|
Sorted Name | Alchemist's fire (flask) |
Family | Goods and Services |
Category | Item |
Subcategory | Special Substances and Items |
Item Slot | Held |
Price | 20 gp |
Price as Gold Pieces | 20 |
Creation Cost | 20 gp |
Weight | 1 lb. |
Hardness | 1 |
Hitpoints | 1 |
Aura | No aura (nonmagical) |
Version | SRD |
Sources | System Reference Document on page 128 |
Ranged touch attack, 10 foot range increments. Deals 1d6 (+1d6 in following round) fire damage to target. Deals 1 fire damage to all creatures within 5 feet. |
Description: You can throw a flask of alchemist's fire as a splash weapon. Treat this attack as a ranged touch attack with a range increment of 10 feet. A direct hit deals 1d6 points of fire damage. Every creature within 5 feet of the point where the flask hits takes 1 point of fire damage from the splash. On the round following a direct hit, the target takes an additional 1d6 points of damage. If desired, the target can use a full-round action to attempt to extinguish the flames before taking this additional damage. Extinguishing the flames requires a DC 15 Reflex save. Rolling on the ground provides the target a +2 bonus on the save. Leaping into a lake or magically extinguishing the flames automatically smothers the fire. |
Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.
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