Name | Viper Rod |
---|---|
Sorted Name | Viper Rod |
Family | Rod |
Category | Simple Weapons |
Subcategory | One-Handed Melee Weapons |
Item Slot | Held |
Price | 19,000 gp |
Price as Gold Pieces | 19000 |
Creation Cost | 12 gp |
Damage (Small) | 1d6 |
Damage (Medium) | 1d8 |
Critical Hit Threat Range | x2 |
Range Increment | - |
Damage Type | Bludgeoning |
Weight | 5 lb. |
Hardness | 10 |
Hitpoints | 10 |
Aura | Moderate necromancy |
Caster Level | 10 |
Version | SRD |
Sources | System Reference Document |
Construction | Craft Rod, Craft Magic Arms and Armor, poison, creator must be evil |
Description: This rod strikes as a +2 heavy mace. Once per day, upon command, the head of the rod becomes that of an actual serpent for 10 minutes. During this period, any successful strike with the rod deals its usual damage and also poisons the creature hit. The poison deals 1d10 points of Constitution damage immediately (Fortitude DC 14 negates) and another 1d10 points of Constitution damage 1 minute later (Fortitude DC 14 negates). The rod only functions if its possessor is evil. |
Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.
The Open content displayed above has been reproduced with permission from the copyright holder.