Index of Spells by Level - Rgr 4

Name
Save - Res Level Comps
Dur Range Recharge
Description
Animal Growth
Fortitude negates - Yes Arc 4, Drd 5, Rgr 4, Scalykind 5, Sor/Wiz 5, Wuj 5 V, S
1 min./level Medium General

One animal/two levels doubles in size.

Aspect of the Earth Hunter
  Arc 4, Drd 6, Rgr 4  
    General

Change into bulette and gain some of its abilities.

Aspect of The Werebeast
  Arc 4, Drd 4, Rgr 4  
    General

Gain bonuses from hybrid animal form.

Lesser Aura of Cold
  Arc 3, Clr 3, Drd 3, Pal 4, Rgr 4  
    General

Intense cold deals 1d6 damage to creatures within 5 ft.

Blinding Beauty
  Arc 4, Brd 4, BVal 4, Drd 4, Fey 4, Rgr 4  
    General

Permanently blind any who look at you.

Bloodfreeze Arrow (M)
  Arc 4, Asn 4, Rgr 4  
    General

Masterwork arrow or bolt deals extra 2d6 cold damage and paralyzes target.

Commune with Nature
- Animal 5, Arc 4, BVal 4, Drd 5, Elf 5, Rgr 4, Seafolk 5, Shu 5 V, S
Instant Personal 6 hours

Learn about terrain for 1 mile/level.

Conjure Ice Beast IV
  Arc 4, Clr 4, Drd 4, Rgr 4  
    General

Conjures ice creature to fight for you.

Cure Serious Wounds
Will half (harmless); see text - Yes (harmless); see text Adp 3, APeace 3, Arc 3, Blk 3, Brd 3, BVal 3, ChamGwyn 4, Clr 3, Drd 4, EmBarachiel 3, Healing 3, Hlr 3, HotD 3, Pal 4, Rgr 4, Shu 3 V, S
Instant Touch General

Cures 3d8 damage +1/level (max +15).

Superior Darkvision
  Arc 4, Rgr 4, Sor/Wiz 4  
    6 hours

Subject can see in the dark to any range.

Deeper Darkvision
  Arc 4, PUG 4, Rgr 4, Sor/Wiz 3  
    6 hours

Subject can see 90 ft. in magical darkness.

Doublestrike Arrow (M)
  Arc 4, Rgr 4  
    General

One arrow or bolt strikes two targets within 30 feet of each other.

Foebane
  Arc 4, Rgr 4  
    General

Enhances a weapon against a favored enemy, giving it +5 magic enhancement and +2d6 bonus damage.

Freedom of Movement
Will negates (harmless) - Yes (harmless) APeace 4, Arc 4, Asn 4, Beguiler 4, Blk 4, Brd 4, BVal 4, ChamGwyn 4, Clr 4, Drd 4, Halfling 4, Hlr 4, Hoard 4, HotD 4, Liberation 4, Luck 4, Ocean 4, Rgr 4, Slayer of Domiel 4, Time 4 V, S, M, DF
10 min./level Personal or touch 1 hour

Subject moves normally despite impediments.

Frostfell Slide
  Arc 4, Drd 4, Rgr 4  
    6 hours

Move instantly from one area of frostfell to another.

Implacable Pursuer
  Arc 4, Asn 4, Blk 4, Rgr 4  
    6 hours

You know where prey is, as long as it's moving.

Land Womb
  Arc 4, Drd 4, Hth 4, Rgr 4  
    1 hour

You and one creature/level hide within the earth.

Superior Magic Fang
  Arc 4, Drd 4, Rgr 4  
    General

Your natural weapons gain +1 enhancement bonus per four levels.

Nondetection (M)
Will negates (harmless, object) - Yes (harmless, object) Arc 4, Asn 3, Beguiler 3, BVal 4, HB 3, MH 3, Rgr 4, Slayer of Domiel 3, Sor/Wiz 3, Trickery 3 V, S, M
1 hour/level Touch 6 hours

Hides subject from divination, scrying.

Planar Tolerance
  Arc 4, Clr 4, Drd 4, Rgr 4, Sor/Wiz 5  
    6 hours

Provides long-term protection against overtly damaging planar traits.

Shadow Arrow (M)
  Arc 4, Asn 4, Rgr 4  
    General

Masterwork arrow or bolt deals 1d6 points of Strength damage.

Slipsand
  Arc 4, Drd 4, Rgr 4  
    General

Creates a volume of slipsand.

Snakebite
  Arc 3, Drd 3, Rgr 4  
    General

Your arm turns into a poisonous snake you can use to attack.

Spear of Valarian
  Arc 4, BVal 4, Drd 5, Rgr 4  
    General

Transforms normal weapon into +1 silvered spear (+3 against magical beasts, which take +2d6 points of damage).

Stars of Arvandor
  Arc 4, Clr 4, Drd 4, Rgr 4, Sor/Wiz 3  
    General

Tiny starbursts each deal 1d8 damage (half nonlethal), or 1d8 letal damage to evil creatures.

Summon Desert Ally IV
  Arc 4, Drd 4, Rgr 4  
    General

Calls dustform creature to fight.

Summon Nature's Ally IV
None - No Animal 4, Arc 4, BVal 4, Drd 4, Rgr 4 V, S, DF
1 round/level (D) Close General

Calls creature to fight.

Mass Surefooted Stride (M)
  Arc 4, Brd 5, Rgr 4, Sor/Wiz 5  
    General

Treat mountainous terrain as plains.

Swamp Stride
  Arc 4, Drd 5, Rgr 4  
    General

As tree stride, but with bodies of water.

Daily Temporary Soul Binding
Will negates (harmless, object) - No Arc 4, Blk 4, Brd 4, Clr 4, Drd 4, Pal 4, Rgr 4, Sor/Wiz 4 V, S, M
4 hours/level or until discharged Touch 24 hours

As Temporary Soul Binding, except 4 hours/level.

Tree Stride
- Arc 4, Celerity 5, Drd 5, Elf 4, Fey 5, Rgr 4 V, S, DF
1 hour/level or until expended; see text Personal 24 hours

Step from one tree to another far away.

Venomfire
  Arc 3, Clr 3, Drd 3, Rgr 4  
    Prohibited

Creature's venom deals an additional 1d6 acid damage/level.

Wild Runner
  Arc 4, Drd 4, Rgr 4  
    1 hour

Change into centaur, gain some abilities