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Ench |
- Daze: Humanoid creature of 4 HD or less loses next action.
- Force BlowF: This spell description has been self-censored.
- Lullaby: Makes subject drowsy; 5 on Spot and Listen checks, 2 on Will saves against sleep.
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Evoc | |
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Illu | |
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Tran |
- Easy Math: Allows instant counting and distance calculation.
- Fine-Tuning: Makes an instrument masterwork; +2 on Perform checks.
- Mage Hand: 5-pound telekinesis.
- Mending: Makes minor repairs on an object.
- Message: Whispered conversation at distance.
- Minor Disguise: Makes slight changes to your appearance.
- Open/Close: Opens or closes small or light things.
- Silvered Weapon: Transforms a single weapon or projectile into a silvered weapon or silvered projectile
- Songbird: Perform and gain +1 on your next Cha check.
- Stick: Glues an object weighing 5 pounds or less to a larger object.
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Univ | |
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Abjur | |
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Conj | |
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Div | |
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Ench |
- Beastland Ferocity: Subject fights without penalty while disabled or dying.
- Charm Person: Makes one person your friend.
- Distract: Distracts targets with the zest for life.
- Focusing Chant: Improves concentration; +1 on attack rolls or selected checks.
- Guilt: A non-good creature is forced to think about some evil deed it performed, denying it any actions except to defend itself.
- Herald's Call: Shout slows those within 20 ft.
- Hideous Laughter: Subject loses actions for 1 round/level.
- Hypnotism: Fascinates 2d4 HD of creatures.
- Incite: Subject can't ready actions or delay.
- Inhibit: Subject delays until next round.
- Insidious Rhythm: Implants melody in subject's mind; -4 penalty on Concentration checks, requires Concentration check for spellcasting.
- Inspirational Boost: Swift. The bonuses granted by your inspire courage ability increase by 1
- Lesser Confusion: One creature is confused for 1 round.
- Ray of Hope: Subject gains +2 bonus on attacks, saves, and checks.
- Shock and Awe: Reduces a surprised creature's initiative roll.
- Sleep: Puts 4 HD of creatures into magical slumber.
- Sorrow: Subject takes -3 penalty on attacks, saves, and checks.
- Stay the Hand: Change subject creature's attitude to helpful for 1 round.
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Evoc | |
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Illu | |
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Necr |
- Cause Fear: One creature of 5 HD or less flees for 1d4 rounds.
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Tran |
- Accelerated Movement: Swift. Balance, Climb, Hide, Move Silently, and Tumble at normal speed with no penalty on skill check.
- Amplify: Lowers Listen DC by 20.
- Animate Rope: Makes a rope move at your command.
- Armor Lock: Target's armor becomes restrictive, slowing movement to 10 ft.
- CheatF: Caster rerolls when determining the success of a game of chance.
- Crabwalk: Subject gains +2 to AC and Attacks when charging.
- Distort Speech: Target's speech becomes unintelligible, hampers spellcasting.
- Erase: Mundane or magical writing vanishes.
- Expeditious Retreat: Your speed* increases by 30 ft.
- Feather Fall: Objects or creatures fall slowly.
- Ghost Pipes: Causes an instrument to float above the ground and play itself.
- Improvisation: Applies +2 points/level of luck bonuses to selected checks or attacks.
- Ironthunder Horn: Intense vibrations trip those in area.
- Ivory Flesh: Flesh turns white, granting +5 circumstance bonus on Hide checks in snow and ice.
- Lucky Streak: Target gains +2 luck bonus on rerolls made with luck feats.
- Mage Burr: Double arcane spell failure chance for target's armor.
- Mimicry: Perfectly mimic familiar sounds, voices, or accents.
- No Light: Prevents normal light from illuminating.
- Quickswim: Your swim speed increases by 10 ft.
- Remove Scent: Hides touched creature's scent.
- Sticky Fingers: Gain +10 bonus to Sleight of Hand checks.
- Swift Expeditious Retreat: Your speed increases by 30 ft. for 1 round (swift).
- Undersong: Make Perform checks in place of Concentration checks.
- Unravel: Unravels targets cloths, entangleing them.
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Abjur | |
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Conj | |
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Div | |
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Ench |
- Addiction: Subject becomes addicted to a drug.
- Animal Messenger: Sends a Tiny animal to a specific place.
- Animal Trance: Fascinates 2d6 HD of animals.
- Battle Hymn: Allies can reroll one Will save/round.
- Calm Emotions: Calms creatures, negating emotion effects.
- Daze Monster: Living creature of 6 HD or less loses next action.
- Disquietude: Target avoids physical contact with others.
- Elation: Allies gain +2 to Strength and Dexterity, +5 ft. of speed.
- Enthrall: Captivates all within 100 ft. + 10 ft./level.
- Entice Gift: Subject gives caster what its holding.
- Faerinaal's Hymn: Up to one creature/level cannot take attacks of opportunity.
- Harmonic Chorus: Give another caster +2 caster levels and +2 on save DCs as long as you concentrate.
- Heroism: Gives +2 on attack rolls, saves, skill checks.
- Hold Person: Paralyzes one humanoid for 1 round/level.
- Jig of the Waves: Force creatures to dance a jig which causes penalties and forces random movement.
- Mesmerizing Glare: Your gaze fascinates creatures.
- Mindless Rage: Incite a rage in an opponent that drives them to attacking you by melee only.
- Miser's Envy: Subject jealously covets nearby object.
- Nightmare Lullaby: Target is confused as long as you concentrate +2 rounds.
- Proud Arrogance: Targets gain +4 bonus on saves against charm, compulsion, and fear.
- Rage: Gives +2 to Str and Con, +1 on Will saves, -2 to AC.
- Ray of Dizziness: Dizzying ray staggers enemy.
- Suggestion: Compels subject to follow stated course of action.
- Wave of Grief: Cone imposes -3 penalty on attacks, checks, and saves.
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Evoc |
- Cloud of Bewilderment: Generates a nauseating 10-ft. cone.
- Crescendo: Grants increasing bonus on attack rolls.
- Darkness: 20-ft. radius of supernatural shadow.
- Fortissimo: Doubles volume of sound; +2 on save DCs and +1d6 damage for sonic attacks.
- Glossolalia: Cone-shaped shriek distracts smart foes, makes concentrating difficult.
- Heartfire: Passions of targets ignite as real fire upon the target.
- Shatter: Sonic vibration damages objects or crystalline creatures.
- Song of Festering Death: Subject takes 2d6 damage per round while caster concentrates.
- Sonic Whip: Scares animals, normal whip in combat.
- Sonorous Hum: Removes need to concentrate to maintain next spell cast.
- Sound Burst: Deals 1d8 sonic damage to subjects; may stun them.
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Illu | |
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Necr | |
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Tran | |
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Abjur | |
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Conj | |
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Div | |
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Ench |
- Charm Monster: Makes monster believe it is your ally.
- Confusion: For 1 round/level, subject will attack caster 10%, act normally 10%, babble 30%, flee 20%, attack nearest creature 30%.
- Crisis of Confidence: Target loses commander rating, aura; can't add Cha to rally checks.
- Crushing Despair: Subjects take -2 on attack rolls, damage rolls, saves, and checks.
- Deep Slumber: Puts 10 HD of creatures to sleep.
- Dirge of Discord: Unnatural dirge that causes -4 to attack and concentration checks, and -4 enhancement penalty to Dexterity.
- Good Hope: Subjects gain +2 on attack rolls, damage rolls, saves, and checks.
- Greater Sleep: As sleep, except that you roll 4d6 to see how many HD are affected: no creature with more than 10 HD is affected.
- Haunting Tune: 1 target/level becomes shaken.
- Hesitate: Force subject to lose actions.
- Lesser Geas: Commands subject of 7 HD or less.
- Love's Lament: Creatures in 60-ft. cone take 1d6 Wisdom damage and are nauseated for 1d4 rounds.
- Puppeteer: Target mimics your actions
- Siren's Call: Compel one creature/2 levels to submerse itself.
- Sting Ray: Ray staggers enemies and disrupts spellcasters.
- Suppress Breath Weapon: Subject can't use its breath weapon.
- Tormenting Thirst: Subject is overwhelmed by thirst.
- Verraketh's Shadow Crown: Your bardic music effects tap the Shadow Weave, granting +4 competence bonus to Perform.
- Warcry: Creatures within 30-foot cone cower for 1d4 rounds.
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Evoc | |
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Illu | |
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Necr | |
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Tran |
- Allegro: You and your allies gain +30 ft. speed for 1 minute/level.
- Blink: You randomly vanish and reappear for 1 round/level.
- Blunt Weapon: Halves base damage of slashing or piercing weapons.
- Dolorous Blow: Weapon's threat range is doubled and threats are automatically confirmed.
- Gaseous Form: Subject becomes insubstantial and can fly slowly.
- Glibness: You gain +30 bonus on Bluff checks, and your lies can escape magical discernment.
- Halt: Subject's feet become stuck to the ground.
- Haste: One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves.
- Sculpt Sound: Creates new sounds or changes existing ones.
- Secret Page: Changes one page to hide its real content.
- Slow: One subject/level takes only one action/round, -2 to AC and attack rolls.
- Weapon of Impact: As keen edge, but aids blunt weapons.
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Abjur | |
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Conj | |
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Div |
- Detect Scrying: Alerts you of magical eavesdropping.
- Flowsight: You can scry creatures in contact with a body of water.
- Lay of the Land: You gain an overview of the geography around you.
- Legend LoreMF: Lets you learn tales about a person, place, or thing.
- Locate Creature: Indicates direction to familiar creature.
- Portal View: Turns target portal transparent.
- Speak with Plants: You can talk to normal plants and plant creatures.
- Unluck: All actions involving random elements are rolled twice and the worse roll is used.
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Ench | |
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Evoc |
- Cacophonic Shield: Immobile shield blocks sound, deflects missiles, deals 1d6+1/level and deafens intruders.
- Fire Dance: Perform (dance) DC 15 + 2/round, gain fire immunity, cast off light. End dance with ray of heat or personal healing 1d6/level. Failure results in fatigue and no ray of heat or healing.
- FugueF: The target is hindered or harmed in a manner dictated by your Perform skill.
- Resonating Bolt: 60 ft. line deals 1d4/level (max 10d4) sonic damage.
- Shout: Deafens all within cone and deals 5d6 sonic damage.
- Sirine's GraceM: Grants +4 to Cha and Dex. Adds Cha Modifier deflection bonus to AC. +8 to Perform checks. 1d4 Int touch attack.
- Stone Shatter: Shatter a stone object or creature.
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Illu | |
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Tran | |
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Abjur | |
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Conj | |
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Div | |
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Ench | |
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Evoc |
- Boreal Wind: Gust of cold wind deals 1d4 cold damage/level and knocks creatures back.
- Cacophonic Burst: A burst of low noise which deals sonic damage.
- Wail of Doom: Deal 1d4 damage/level in 30-ft. cone, plus targets panicked or shaken.
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Illu | |
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Necr |
- Soul Shackles: Imprison soul of dead creature in talisman from which you can question it.
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Tran | |
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Abjur | |
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Conj | |
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Div |
- Analyze DweomerF: Reveals magical aspects of subject.
- Find the Path: Shows most direct way to a location.
- Glimpse Of The Prophecy: Gain +1 insight bonus to AC and on saves; gain insight bonus equal to 1/2 caster level on one save, or enter prophetic favor as immediate action.
- Greater Scrying: As scrying, but faster and longer.
- HindsightM: Divination that allows you to see the history of a location.
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Ench | |
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Evoc |
- Dirge: Enemies suffer 2 points of Str and Dex damage per round.
- Fanfare: Stuns and deafens targets; deals 4d6 damage to creatures and 2d6 damage to objects.
- Greater Shout: Devastating yell deals 10d6 sonic damage; stuns creatures, damages objects.
- Heaven's TrumpetF: Blast of music paralyzes foes.
- Protégé: Grants another creature bardic abilities.
- Sympathetic Vibration: Deals 2d10 damage/round to freestanding structure.
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Illu | |
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Necr |
- Eyebite: Target becomes panicked, sickened, and comatose.
- Wave of Pain: Stuns all within cone for 1 round/2 levels.
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Tran | |
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