Abjur | |
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Conj | |
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Div | |
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Ench |
- Addiction: Subject becomes addicted to a drug.
- Animal Messenger: Sends a Tiny animal to a specific place.
- Animal Trance: Fascinates 2d6 HD of animals.
- Battle Hymn: Allies can reroll one Will save/round.
- Calm Emotions: Calms creatures, negating emotion effects.
- Daze Monster: Living creature of 6 HD or less loses next action.
- Disquietude: Target avoids physical contact with others.
- Elation: Allies gain +2 to Strength and Dexterity, +5 ft. of speed.
- Enthrall: Captivates all within 100 ft. + 10 ft./level.
- Entice Gift: Subject gives caster what its holding.
- Faerinaal's Hymn: Up to one creature/level cannot take attacks of opportunity.
- Harmonic Chorus: Give another caster +2 caster levels and +2 on save DCs as long as you concentrate.
- Heroism: Gives +2 on attack rolls, saves, skill checks.
- Hold Person: Paralyzes one humanoid for 1 round/level.
- Jig of the Waves: Force creatures to dance a jig which causes penalties and forces random movement.
- Mesmerizing Glare: Your gaze fascinates creatures.
- Mindless Rage: Incite a rage in an opponent that drives them to attacking you by melee only.
- Miser's Envy: Subject jealously covets nearby object.
- Nightmare Lullaby: Target is confused as long as you concentrate +2 rounds.
- Proud Arrogance: Targets gain +4 bonus on saves against charm, compulsion, and fear.
- Rage: Gives +2 to Str and Con, +1 on Will saves, -2 to AC.
- Ray of Dizziness: Dizzying ray staggers enemy.
- Suggestion: Compels subject to follow stated course of action.
- Wave of Grief: Cone imposes -3 penalty on attacks, checks, and saves.
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Evoc |
- Cloud of Bewilderment: Generates a nauseating 10-ft. cone.
- Crescendo: Grants increasing bonus on attack rolls.
- Darkness: 20-ft. radius of supernatural shadow.
- Fortissimo: Doubles volume of sound; +2 on save DCs and +1d6 damage for sonic attacks.
- Glossolalia: Cone-shaped shriek distracts smart foes, makes concentrating difficult.
- Heartfire: Passions of targets ignite as real fire upon the target.
- Shatter: Sonic vibration damages objects or crystalline creatures.
- Song of Festering Death: Subject takes 2d6 damage per round while caster concentrates.
- Sonic Whip: Scares animals, normal whip in combat.
- Sonorous Hum: Removes need to concentrate to maintain next spell cast.
- Sound Burst: Deals 1d8 sonic damage to subjects; may stun them.
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Illu | |
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Necr | |
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Tran | |
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