Name | Scl | Sv | Rs | Dur | CT | Rng | Re | Description |
---|---|---|---|---|---|---|---|---|
Acorn of Far Travel | T | N | N | 1d/l# | 1m | T | G | Makes an acorn feel like a forest to the user and a spell. |
Addiction | En | F- | Y | ! | 1a | T | G | Subject becomes addicted to a drug. |
Aerial Alarm | A | N | N | 2h/l* | 1a | M | G | Wards and area for 2 hours/level |
Aid | En | N | Y | 1m/l | 1a | T | 5m | +1 on attack rolls and saves against fear, 1d8 temporary hp +1/level (max +10). |
Alicorn Lance | Ev | N | Y | 1r/l | 1a | C | G | Gain a unicorn's horn that can be a ranged touch attack to strike a foe once as a free action for 3d6 force damage. |
Align Fang | T | W- | Y | 1m/l | 1a | T | 5m | Natural weapon becomes good, evil, lawful, or chaotic. |
Align Weapon | T | W- | Y | 1m/l | 1a | T | 5m | Weapon becomes good, evil, lawful, or chaotic. |
Angelskin | A+ | W- | Y | 1r/l | 1a | T | G | The subject gains damage reduction 5/evil. |
Animal Trance | En | W- | Y | C | 1a | C | G | Fascinates 2d6 HD of animals. |
Animalistic Power | T | W- | Y | 1m/l | 1a | T | 5m | |
Augury (M) (F) | D | N | N | ! | 1m | P | 6h | Learns whether an action will be good or bad. |
Aura Against Flame | A | N | N | 1r/l | 1a | P | G | Ignores 10 fire damage/attack and extinguish fires. |
Aura of Glory | T | N | N | 1m/l | 1a | P | 5m | Bonus on Charisma-based skill checks, cure allies, and bolster them against fear. |
Avoid Planar Effects | A | N | Y | 1m/l | 1ia | 20f | 30m | Provides temporary protection against overtly damaging planar traits. |
Balancing Lorecall | D | N | N | 1m/l* | 1a | P | G | You gain a +4 bonus on Balance checks and can balance on impossible surfaces if you have 5 or more ranks in Balance. |
Balor Nimbus | T | N | N | 1r/l | 1a | P | G | Your flaming body deals 6d6 fire damage to foes in grapple. |
Barkskin | T | N | Y | 10m/l | 1a | T | 1h | Grants +2 (or higher) enhancement to natural armor. |
Bear's Endurance | T | W- | Y | 1m/l | 1a | T | 5m | Subject gains +4 to Con for 1 min./level. |
Beastmask | I | Wdisbelief | Y | 5m+1m/l | 1a | T | 30m | Animals and beasts think subject is one of them. |
Binding Winds | Ev | R- | Y | C | 1a | M | G | Sound cannot penetrate to or from target and -2 on ranged attacks. |
Bite of the Wererat | T | N | N | 1r/l | 1a | P | G | You become enhanced such as that of a dire rat. |
Blinding Spittle | T | N | Y | ! | 1a | C | G | Ranged touch attack makes subject blind. |
Blood Frenzy | T | W- | Y | x | 1a | T | G | Grants extra use of rage. |
Blood Snow | N | F- | Y | 1r/l | 1a | M | G | Area of fallen snow drains 1d2 points of Con/round and causes nausea. |
Body Blades | T | N | N | 1m/l | 1a | P | 5m | Sprout spikes, deal 1d6 piercing damage (crit x2) to grapplers, or use as light melee weapon. +4 Escape Artist from net, rope, grapple, or entanglement. |
Body Of The Sun | T | R½ | Y | 1r/l | 1a | 5f | G | Your body emanates flame, dealing 1d4/2 levels (max 5d4) fire damage. |
Bone Talisman | N | N | N | 10m/l# | 1m | T | 1h | Turns a bone into a turning attempt, or as an undead bane weapon (Club, Dagger, or Spear). |
Boneblast | N- | F½|F- | Y | ! | 1a | T | G | Subject takes 1d3 Con damage as 1 bone breaks. |
Brambles | T | N | N | 1r/l | 1a | T | G | Wooden weapon grows spikes that deals +1/level (max +10) piercing + bludgeoning damage. |
Briar Web | T | R- | N | 1m/l | 1a | M | 30m | Area slows creatures and thorns deal 1 point of piercing damage/5 ft. moved. |
Brilliant Energy Arrow (M) | T | N | Y | ! | 1sw | T | G | Masterwork arrow or bolt radiates light and ignores armor. |
Brumal Stiffening | T | R- | Y | 1r/l | 1a | C | G | Brittle weapon's hardness reduced by 5. |
Bull's Strength | T | W- | Y | 1m/l | 1a | T | 5m | Subject gains +4 to Str for 1 min./level. |
Burrow | T | W- | Y | 1m/l* | 1a | T | 5m | Grow claws and gain burrow speed of 30 ft. |
Call Mount | C+ | N | N | 1h/l* | 1r | 10f | G | Call your special mount, even if you have already called it today. |
Calm Emotions | En | W- | Y | C:1r/l* | 1a | M | G | Calms creatures, negating emotion effects. |
Mass Camouflage | T | W- | Y | 10m/l | 1a | M | G | As camouflage, but affects all in range. |
Cat's Grace | T | W- | Y | 1m/l | 1a | T | 5m | Subject gains +4 to Dex for 1 min./level. |
Chill Metal | T | W- | Y | 7r | 1a | C | G | Chilled metal deals cold damage to those who touch it. |
Chill Touch | N | F~|W- | Y | ! | 1a | T | G | One touch/level deals 1d6 negative energy damage and maybe 1 Str damage. |
Close Wounds | C | W½ | Y | ! | 1ia | C | G | Cure 1d4 +1/level (max +5) damage, even on another's turn (immediate). |
Cloud of Knives | C | N | N | 1r/l | 1a | P | G | Release one knife/round for 1d6 damage +1/3 levels (max +5). Ranged attack to hit with an attack bonus of your caster level + your key ability modifier. |
Cloud Wings | T | F- | Y | 1h/l | 1a | T | 6h | Increase the subject's fly speed by 30 feet. |
Color Spray | I | W- | Y | !;x | 1a | 15f | G | Stuns creatures 5+ HD 1 rd, also blinds 3-4 HD another 1d4 rounds, also knocks unconscious 2 HD living creatures another 2d4 rounds. |
Conjure Ice Beast II | C | N | N | 1r/l* | 1r | C | G | Conjures ice creature to fight for you. |
Conjure Ice Object | C | N | N | 1m/l | 1a | P | 5m | Conjures an object made of ice. |
Consecrate (M) | Ev+ | N | N | 2h/l | 1a | C | 30m | Fills area with positive energy, making undead weaker. |
Countermoon | A | W-D | Y | 12h | 1a | C | 12h | Stop a lycanthrope from changing form, even after death, for 12 hours. |
Creeping Cold (F) | T | F½ | Y | 3r | 1a | C | G | Creature takes 1d6 cumulative cold damage that increases with each round (2d6, 3d6). |
Cure Moderate Wounds | C | W½ | Y;* | ! | 1a | T | G | Cures 2d8 damage +1/level (max +10). |
Curse of Ill Fortune | N | W- | Y | 1m/l | 1a | M | 30m | Subject suffers -3 penalty on attacks, saves, and checks. |
Curse of Impending Blades | N | N | Y | 1m/l | 1a | M | 5m | Subject takes -2 penalty to AC. |
Daggerspell Stance (F) | A | N | N | 1r/l* | 1sw | P | G | Swift. You gain +2 insight bonus on attack and damage if you make a full attack, SR 5 + caster level if you fight defensively, and DR 5/magic if you use the total defense action. |
Dance of Ruin | N- | R½ | Y | ! | 1r | C | G | Nondemons take 2d20 points of damage. |
Dark Way | I | N | Y | 1r/l | 1a | C | G | Creates temporary unbreakable bridge supporting up to 200 lbs./level. |
Vile Darkbolt | Ev- | F~ | Y | ! | 1a | C | G | Deals 1d8 damage/2 levels (max 5d8), half is cold damage, and stuns 1 round. |
Darkness | Ev | N | N | 10m/l* | 1a | T | 4h | 20-ft. radius of supernatural shadow. |
Death Knell | N- | W- | Y | !|10m/HD;x | 1a | T | G | Kills dying creature; you gain 1d8 temporary hp, +2 to Str, and +1 level. |
Deific Vengeance | C | W½ | Y | ! | 1a | C | G | God's punishment deals 1d6 damage/two caster levels (max 5d6). (1d6/level max 10d6 vs undead.) |
Delay Poison | C | F- | Y | 1h/l | 1a | T | 6h | Stops poison from harming subject for 1 hour/ level. |
Demoncall | D- | N | N | ! | 1a | P | 4h | You gain +10 on one Knowledge (the planes), Knowledge (arcana)or Knowledge (religion) check. |
Demonhide | A- | W- | Y | 1r/l | 1a | T | G | The subject gains damage reduction 5/cold iron or good. |
Desecrate (M) | Ev- | N | Y | 2h/l | 1a | C | 30m | Fills area with negative energy, making undead stronger. |
Desiccate | N | F~ | Y | ! | 1a | C | G | Deals 1d6/2 levels dessication damage and dehydrates living creature. |
Detect Aberration | D | N | N | C:1m/l* | 1a | 60f | G | Reveals aberrations within 60 ft. |
Detect Thoughts | D | W- | N | C:1m/l* | 1a | 60f | G | Round 1: Presence of thoughts from Int 1+. 2: Number of minds and Int scores; Int>=26 and 10 exceeding yours stuns you for 1 round. 3: Surface thoughts of any mind. |
Divine Flame | A | F½ | Y | 1r/l | 1a | 15f | G | Wards area against cold creatures. |
Divine Insight | D | N | N | 1h/l#* | 1a | P | G | You gain insight bonus of 5 + caster level on one single skill check. |
Divine Interdiction | A | W-|N | M;* | 1r/l | 1a | C | G | Prevents other divine characters from turning or rebuking. |
Divine Protection | En | W- | Y | 1m/l | 1a | M | 30m | Allies gain a +1 morale bonus to their Armor Class and on saving throws. |
Divine Zephyr | A | F½ | Y | 1r/l | 1a | 15f | G | Wards area against fire creatures. |
Eagle's Splendor | T | W- | Y | 1m/l | 1a | T | 5m | Subject gains +4 to Cha for 1 min./level. |
Earthbind | T | F- | Y | 1m/l* | 1a | C | 30m | |
Earthen Grace (M) | A | W- | Y | 1m/l | 1a | T | 5m | Stone and rock damage sources deal nonlethal damage instead of lethal damage. |
Earthfast | T | F- | Y | ! | 1a | C | G | Double hardness and hit points of stone structure or rock formation. |
Ease Pain | C | W- | Y | ! | 1a | T | G | Removes lingering effects of pain. |
Easy Climb | T | N | Y | 10m/l* | 1a | M | 1h | Changes vertical surface Climb DC to 10. |
Elation | En | W- | Y | 1r/l | 1a | 80f | G | Allies gain +2 to Strength and Dexterity, +5 ft. of speed. |
Lesser Energized Shield | A | N | N | 1r/l | 1a | T | G | Shield provides user resistance 5, shield bash deals +1d6 damage. |
Enhance Magical Flow (M) | U | N | N | 10m/l | 1a | P | G | Gain a +1 enhancement bonus to spell DCs. |
Enthrall | En | W- | Y | 1h|< | 1r | M | G | Captivates all within 100 ft. + 10 ft./level. |
Estanna's Stew (F) | C | W½ | Y | !;x | 1r | 0f | G | Conjures stew that heals 1d6+1 per serving. |
Evergreen | T | N | N | !&1h/l;x | 1a | M | G | Magical heat warms plant life, healing 1d8 damage +1/level (max. +10) and granting immunity to cold. |
Exacting Shot | T | N | N | 1m/l | 1sw | T | 5m | Enhances ranged weapons critical on threat and negates concealment miss chances. |
Expose The Dead | D | N | N | 1m/l* | 1a | P | G | Gain insight bonuses to locate undead or when investigating a corpse. |
Extend Tentacles | T | N | N | 1r/l | 1a | P | G | +5 ft. to reach of tentacle attack; also lengthens medusa's snakes. |
Eyes of the Zombie | D- | N | Y | 1h/l* | 30m | P | 6h | You see through a zombie's eyes. |
Filter | A | W- | Y | 10m/l | 1a | T | 1h | Makes subject resistant to inhaled toxins. |
Find Traps | D | N | N | 1m/l | 1a | P | 30m | Notice traps as a rogue does. |
Fins to Feet | T | F- | Y | 1h/l | 1a | T | 6h | Transforms tails and fins into legs and feet. |
Fire Trap (M) | A | R½ | Y | P#* | 10m | T | 24h | Opened object deals 1d4 +1/level (max +20) fire damage. |
Flame Blade | Ev | N | Y | 1m/l* | 1a | 0f | G | Touch attack deals 1d8 +1/two levels (max +10) fire damage. |
Flaming Sphere | Ev | R- | Y | 1r/l | 1a | M | G | Creates rolling ball of 2d6 fire damage, lasts 1 round/level. |
Flash-Freeze | T | N | N | ! | 1a | C | G | Earth, stone, and water become frozen. |
Fog Cloud | C | N | N | 10m/l | 1a | M | G | Obscure sight and darkvision beyond 5'. 20% miss chance within 5', 50% miss chance further. 11+ mph wind disperses fog in 4 rounds, 21+ mph in 1 round. |
Freedom of Breath | A | W- | Y | 10m/l | 1a | T | 1h | Protects against suffocation and dangerous vapors. |
Frost Breath | Ev | R½ | Y | ! | 1a | 30f | G | Icy breath deals 1d4 cold damage/2 levels (max 5d4). |
Frost Weapon | T | W- | N | 1r/l | 1a | T | G | Weapon gains frost special ability, +1d6 cold damage. |
Lesser Frostburn | N | F½ | Y | ! | 1a | T | G | Touch deals 1d12 frostburn damage +1/level (max +5). |
Fuse Arms | T | F- | Y | 10m/l | 1a | T | 1h | Multiple arms/tentacles become one pair of stronger limbs. |
Gaze Screen | A | W- | Y | 10m/l | 1a | T | G | Subject has a 50% chance to avoid gaze attacks. |
Gentle Repose (M) | N | W- | Y | 1d/l | 1a | T | G | Preserves one corpse. |
Ghost Touch Armor | T | W- | Y | 1m/l | 1a | T | 5m | Armor works normally against incorporeal attacks. |
Glitterdust | C | W- | N | 1r/l | 1a | M | G | Blinds creatures, outlines invisible creatures, imposes -40 penalty to Hide checks. |
Glorious Raiment | A+ | W- | Y | 1m/l | 1a | T | 5m | Wearer gains +1 sacred bonus to AC per five caster levels and damage reduction 5/evil. |
Guidance of the Avatar | D | N | Y | 1m# | 1a | T | G | Provides +20 bonus to a skill check. |
Gust of Wind | Ev | F- | Y | 1r | 1a | 60f | G | Blows away or knocks down smaller creatures. |
Halo of Sand | A | N | N | 10m/l | 1a | P | 1h | Swirling sand grants +1 deflection bonus/3 levels. |
Hand of Divinity | Ev | N | N | 1m/l | 1a | T | 30m | Gives +2 sacred or profane bonus on saving throws to worshiper of your patron. |
Swift Haste | T | N | N | 1d4r | 1sw | P | G | You are hasted for 1d4 rounds (swift). |
Healing Lorecall | D | N | N | 10m/l | 1a | P | 1h | If you have 5 or more ranks in Heal, you can remove harmful conditions with conjuration (healing) spells. |
Healing Sting | N | N | Y | ! | 1a | T | G | Touch deals 1d12 +1 point/level (max 1d12 + 10) damage which caster gains as HP. |
Heartfire | Ev | F~ | Y | 1r/l | 1a | C | G | Passions of targets ignite as real fire upon the target. |
Heat Metal | T | W- | Y | 7r | 1a | C | G | Make metal so hot it deals fire damage to those who touch it. |
Hold Animal | En | W- | Y | 1r/l*;x | 1a | M | G | Paralyzes one animal for 1 round/level. |
Hold Person | En | W- | Y | 1r/l*;x | 1a | M | G | Paralyzes one humanoid for 1 round/level. |
Holy Mount | T | N | Y | 1r/l | 1a | T | G | Special mount gains celestial template. |
Hydrate | C | W½ | Y;* | ! | 1a | T | G | Heals dessication damage. Heals 2d8 + 1/level (max +10) damage. |
Infernal Wound | T- | N | N | 1r/l | 1a | T | G | Weapon inflicts persistent, bleeding wounds. |
Inflict Moderate Wounds | N | W½ | Y | ! | 1a | T | G | Touch attack, 2d8 damage +1/level (max +10). |
Inky Cloud | C | N | N | 10m/l | 1a | 30f | 1h | Obscures sight underwater beyond 5 ft. |
Insignia of Alarm (F) | A | N | Y | ! | 1a | L | G | Alert bearers of special insignia. |
Invisibility | I | W- | Y | 1m/l* | 1a | P|T | 5m | Subject is invisible for 1 min./level or until it attacks. |
Iron Silence | T | W- | Y | 1h/l* | 1a | T | 6h | Armor touched has no armor check penalty on Hide and Move Silently checks for 1 hour/level. |
Jagged Tooth | T | W- | Y | 10m/l | 1a | C | 1h | Doubles the critical threat range of natural weapons. |
Jaws of the Moray | T | W- | Y | 1m/l | 1a | T | 5m | Subject gains a bite attack. |
Kelpstrand | C | N | N | 1m/l | 1a | C | 5m | Ranged touch attack to special grapple with kelp. |
Knife Spray | Ev | R½ | Y | ! | 1a | C | G | Cone of droplets, 1d6 and +1/level damage (max +5). |
Lastai's Caress | En+ | N | Y | 1r/l | 1a | T | G | Intense feelings of good leave evil subject cowering, frightened, nauseated, or shaken. |
Lava Missile | C | R½ | N | ! | 1a | M | P | 1d4 fire damage; 1 missile/2 levels (max 5). Reflex save or catch fire. |
Leap Into Animal | T | W- | Y | 1m/l* | 1a | 10f | G | Merge with animal and control its actions. |
Levitate | T | N | N | 1m/l* | 1a | P|close | 5m | Subject moves up and down at your direction. |
Light of Mercuria | Ev+ | N | Y | 10m/l*# | 1a | M | 1h | You radiate golden light, which you can expend as 2 bolts that deal 2d6 damage, 4d6 against undead and evil outsiders. |
Listening Lorecall | D | N | N | 10m/l | 1a | P | 1h | Gain +4 on Listen checks, plus blindsense or blindsight if you have 5 or more ranks in Listen. |
Living Undeath | N | F- | Y | 1m/l | 1a | T | 30m | Subject becomes immune to critical hits and sneak attacks. |
Local Tremor | Ev | R- | N | 1m/l#;x | 1a | 30f | 5m | Light tremor shakes in a 30-ft. line. |
Locate Touchstone | D | N | N | ! | 1a | txt | 6h | Find nearest planar touchstone on the plane you currently inhabit. |
Loyal Vassal | A! | W- | Y | 10m/l | 1a | T | 1h | Ally gains +3 against mind-affecting effects and cannot be compelled to harm you. |
Legion's Magic Weapon | T | W- | Y | 1r/l | 1a | C | G | Allies' weapons gain +1 enhancement bonus. |
Make Whole | T | W- | Y | ! | 1a | C | 6h | Repairs an object. |
Manifestation Of The Deity | I | W- | N | 1d | 1sw | P | G | Create illusion of your deity, rendering enemies shaken for 1 round. |
Mark of the Outcast | N | W- | Y | P | 1a | C | 6h | Subject takes -5 penalty on bluff and Diplomacy checks and a -2 penalty to AC. |
Master Air | T | N | N | 1r/l | 1a | P | G | You sprout insubstantial wings and can fly. |
Minor Image | I | Wd | N | C+2r | 1a | L | 12h | As silent image, plus some sound. |
Mirror Image | I | N | N | 1m/l* | 1a | P | 30m | Creates decoy duplicates of you (1d4 +1 per three levels, max 8). |
Moonbeam | Ev | N|W- | N | 1m/l* | 1a | 30f | 30m | Creates a cone of moonlight that causes lycanthropes to assume animal form, penetrates darkness spells of equal or lower level. |
Mountain Stance | T | W- | N | 1m/l | 1a | T | 5m | Subject can root itself against involuntary movement. |
Nature's Favor | Ev | W- | Y | 1m | 1sw | T | G | Target animal gains +1/3 caster levels (max +5) luck bonus on attack and damage rolls. |
Necrotic Cyst (F) | N- | F- | Y | ! | 1a | T | G | Encyst undead sac of tissue in subject, causing extra 1d6 damage when subject is harmed by undead natural weapons. |
Necrotic Scrying (F) | N- | N | N | 1m/l* | 1a | U | 4h | Hear or see encysted subject at a distance. |
Numbing Sphere | Ev | R- | Y | 1r/l | 1a | M | G | Creates rolling ball of intense cold that deals 1d6 cold damage plus 1d4 Dex damage, lasts 1 round/level. |
Obscuring Snow | C | N | N | 1h/l | 1a | 30f | 6h | Obscures sight in a 30-ft. radius around the caster. |
One Mind | D | N | N | 1h/l | 1a | P | G | As lesser one mind, but also gain +2 to attack while mounted. |
One with the Land | T | N | N | 1h/l | 1a | P | 4h | Link with nature gives a +2 bonus on nature-related skill checks. |
Owl's Wisdom | T | W- | Y | 1m/l | 1a | T | 5m | Subject gains +4 to Wis for 1 min./level. |
Peaceful Serenity of Io | A | W- | Y | 10m | 1a | C | 1h | Grant subject +4 bonus on Concentration checks and against compulsions and fear effects. |
Phade's Fearsome Aspect | I | W- | Y | 1m/l | 1a | T | 5m | The target gains a +5 bonus on Intimidate checks and can demoralize as a swift action. |
Portal Well | T | N | N | 1r/l* | 1a | T | G | When you step into a portal affected by this spell, you can wait for a short time within an extradimensional space between the portal's entrance and exit. |
Pressure Sphere | Ev | F½ | Y | ! | 1a | M | G | Water pressure deals 4d6 damage to submerged targets. |
Quick March | T | W- | Y | 1r | 1a | M | G | Allies' speed increases by 30 ft. for 1 round |
Razorscales | T | N | N | 1r/l* | 1a | P | P | You deal lethal instead of nonlethal damage when grappling*. You must be a Scaled One. |
Reachwalker's Wariness | T | N | N | 10m/l | 1a | 30f | G | Automatically locate aberrations within 30 ft. |
Reduce Animal | T | N | N | 1h/l* | 1a | T | 6h | Shrinks one willing animal. |
Remove Addiction | C | F- | Y | ! | 1a | T | G | Cures target of drug addictions. |
Remove Paralysis | C | W- | Y | ! | 1a | C | G | Frees one or more creatures from paralysis or slow effect. |
Resist Energy | A | F- | Y | 10m/l | 1a | T | 1h | Ignores 10 (or more) points of damage/attack from specified energy type. |
Resounding Voice | T | W- | N | 1m/l* | 1a | T | G | Target's voice carries 100-ft./level. |
Lesser Restoration | C | W- | Y | ! | 3r | T | G | Dispels magical ability penalty or repairs 1d4 ability damage. |
Rigor Mortis | N | F- | Y | 1d6+2r | 1a | T | G | Suspends all vital functions; target appears dead. |
Saltray | Ev | F~ | Y | ! | 1a | C | G | Ranged touch attack deals 1d6/2 levels (max 5d6) slashing damage. If cast near an ocean, a second ray is cast. |
Sap Strength | En- | F- | Y | ! | 1a | T | G | Subject becomes exhausted. |
Scent | T | W- | Y | 1h/l | 1a | T | 6h | Grants the scent ability for 1 hour/level. |
Scimitar of Sand | Ev | F~ | Y | 1m/l* | 1a | 0f | 5m | Sand sword deals 1d6 damage +1/2 levels and renders target dehydrated. |
Scorching Ray | Ev | N | Y | ! | 1a | C | G | Ranged touch attack deals 4d6 fire damage, +1 ray/four levels (max 3). |
See Invisibility | D | N | N | 10m/l* | 1a | P | 4h | Reveals invisible creatures or objects. |
Sense Weakness | D | W- | Y | 1d | 1a | T | G | Automatically confirm one critical hit. |
Share Husk | D | W- | Y | C | 1a | T | 4h | See and hear through the senses of a touched animal. |
Shared Healing | C | W½ | Y | 1m/l | 1a | T | G | Subject creature can cure up to twice your caster level of its own hit points. |
Shatter | Ev | W-|F½ | Y | ! | 1a | C | G | Sonic vibration damages objects or crystalline creatures. |
Shield Other (F) | A | W- | Y | 1h/l* | 1a | C | 24h | You take half of subjects damage. |
Shroud of Undeath | N | N | N | 10m/l* | 1a | P | 1h | Negative energy shroud makes undead perceive you as undead. |
Silence | I | W-;|N | Y;*|N | 1m/l* | 1a | L | 30m | Negates sound in 15-ft. radius. |
Smoke Stairs | T | N | N | 1m/l | 1a | P | G | Smoke from a 5' square fire becomes stairs. Every 5' upward costs 10' horizontal movement. Smoke can be dissipated by wind, causing a fall. |
Mass Snake's Swiftness | T | W- | Y | ! | 1a | M | G | Allies each immediately make one attack. |
Snare | T | N | N | #|# | 3r | T | 12h | Creates a magic booby trap. |
Snow Walk | T | W- | Y | 10m/l | 1a | T | 1h | Increase your speed and walk effortlessly on top of snow without leaving tracks or scent. |
Soften Earth and Stone | T | N | N | ! | 1a | C | 6h | Turns stone to clay or dirt to sand or mud. |
Sound Burst | Ev | F~ | Y | ! | 1a | C | G | Deals 1d8 sonic damage to subjects; may stun them. |
Spawn Screen | N | W- | Y | 1h/l | 1a | T | 6h | You resist being transformed into an undead spawn if slain. |
Speak with Plants | D | N | N | 1m/l | 1a | P | 30m | You can talk to normal plants and plant creatures. |
Spectral Stag | C | N | Y | 1r/l | 1a | 0f | G | Phantom stag can bull rush and be a mount. |
Lesser Spell Immunity | A | W- | Y | 10m/l | 1a | T | G | As spell immunity, but only 1st and 2nd-level spells. |
Spell Shield | A | W- | Y | 1m/l | 1a | T | 5m | Target gains +3 resistance on saving throws against spells and spell-like abilities. |
Spellslayer Arrow (M) | T | N | Y | ! | 1sw | T | G | Masterwork arrow or bolt deals extra damage to a creature with ongoing spells cast upon it. |
Spider Climb | T | W- | Y | 10m/l | 1a | T | 1h | Grants ability to walk on walls and ceilings. |
Spider Leqs | T | N | N | 1m/l | 1a | P | 30m | You grow long spider legs that have a speed of 30 ft. and move on vertical surfaces. |
Spike Growth | T | R~ | Y | 1h/l* | 1a | M | 6h | Creatures in area take 1d4 damage, may be slowed. |
Spiritual Weapon | Ev | N | Y | 1r/l* | 1a | M | G | Magic weapon attacks on its own. |
Splinterbolt | Ev | N | Y | ! | 1a | C | G | Ranged Attack that deals 4d6 piercing damage per bolt (3-6:1, 7-10: 2, 11+: 3). Threatens 18-20, x3. +4 damage, cold iron in forest. |
Spores of the Vrock (M) | C- | F- | Y | ! | 1r | 5f | G | All within 5 ft. take 1d8 damage and 1d2 damage each round thereafter for 10 rounds. |
Stabilize | C | W- | Y | ! | 1sw | 50f | G | Cures 1 point of damage to all creatures in area. |
Static Veil | A | N | N | 1h/l | 10m | 0f | 6h | Scry DC increases by +1/level for targets within the area. |
Status | D | W- | Y | 1h/l | 1a | T | 24h | Monitors condition, position of allies. |
Stay the Hand | En | W- | Y | ! | 1ia | M | G | Change subject creature's attitude to helpful for 1 round. |
Steed of the Seas | T | N | Y | 2h/l* | 1a | T | 6h | Make your special mount amphibious. |
Stone Bones | T | W- | Y | 10m/l | 1a | T | 1h | Corporeal undead gains +3 natural armor bonus. |
Stone Fist | T | N | N | 1r/l* | 1a | P | G | Your fists become rocky bludgeoning weapons. |
Stonemantle | T | W- | N | 10m/l | 1a | C | 1h | Object gets hardness set to 8 and 15 hit points per inch unless it already has a better hardness. |
Strength of Stone | T | N | N | 1m/l | 1a | P | 5m | Bull's strength that ends if you lose contact with the ground. |
Summon Desert Ally II | C | N | N | 1r/l* | 1r | C | G | Calls dustform creature to fight. |
Summon Dire Hawk | C | N | N | 1m/l* | 1r | C | 5m | Summons dire hawk to serve you. |
Summon Elysian Thrush | C+ | N | N | 8h | 10m | C | 6h | Summon an Elysian thrush, which accelerates natural healing. |
Summon Monster II | C | N | N | 1r/l* | 1r | C | G | Calls extraplanar creature to fight for you. |
Summon Nature's Ally II | C | N | N | 1r/l* | 1r | C | G | Calls creature to fight. |
Summon Swarm | C | N | N | C+2r | 1r | C | G | Summons swarm of bats, rats, or spiders. |
Summon Undead II | C- | N | N | 1r/l | 1r | C | G | Summons undead to fight for you. |
Sun Bolt | Ev | R~ | Y | 1r | 1a | M | P | Ray deals 2d6 damage, double damage against undead and creatures harmed by sunlight, triple damage against creatures damaged by sunlight. Reflex save or blind 1 round. |
Surefooted Stride (M) | T | N | N | 1h/l | 1a | P | G | Treat mountainous terrain as plains. |
Swim | T | N | Y | 10m/l* | 1r | M | 1h | Subject gains a swim speed equal to their land speed. |
Moderate Temporary Soul Binding | C | W- | N | 10m/l# | 2r | T | 1h | As Temporary Soul Binding, except the duration is longer. |
Thaw | T | N | N | ! | 1a | C | G | Transforms one 10-ft. cube/level of everfrost, slush, snow, and ice. |
Thin Air | N | F- | N | 1m/l | 1a | M | 5m | Creatures suffer from altitude sickness. |
Tiger's Tooth | T | N | N | 1r | 1sw | P | G | One natural weapon of subject gets +1/four levels on attack and damage rolls (max +5) for 1 round (swift). |
Tojanida Sight | D | N | N | 10m/l* | 1a | P | 1h | Gain all-around vision. |
Train Animal | En | W- | Y | 1h/l | 10m | T | 1h | Affected animal gains additional tricks equal to 1/2 caster level for 1 hour/level. |
Tree Shape | T | N | N | 1h/l* | 1a | P | 24h | You look exactly like a tree for 1 hour/level. |
Trip Vine | T | R- | N | 1h/l | 1a | M | G | Plants trip creatures entering area. |
Tyche's Touch | A | W- | Y | 1d# | 1a | T | G | Confers a decreasing sacred bonus or penalty on the subject's next four saving throws, starting at +4 or -4. |
Undetectable Alignment | A | W- | Y | 1d | 1a | C | 24h | Conceals alignment for 24 hours. |
Unseen Crafter | C | N | N | 1d/l* | 1a | C | G | Invisible force obeys your command and can use the Craft skill. |
Veil of Shadow | Ev | N | N | 1m/l | 1a | P | 30m | Darkness grants you concealment. |
Warp Wood | T | W- | Y | ! | 1a | C | 5m | Bends wood (shaft, handle, door, plank). |
Wave of Grief | En | W- | Y | 1r/l | 1a | C | G | Cone imposes -3 penalty on attacks, checks, and saves. |
Web | C | R- | N | 10m/l* | 1a | M | 5m | Fills 20-ft.-radius spread with sticky spiderwebs. |
Whip of Thorns | T | N | N | 1r/l# | 1a | P | G | Create a thorny whip that can damage or entangle opponents. |
Wild Instincts | D | N | N | 1m/l | 1sw | P | G | You gain +10 bonus on Listen and Spot checks and retain Dex bonus to AC when flat-footed*. |
Winter's Embrace | Ev | F- | Y | 1r/l | 1a | C | G | |
Wolfskin | T | N | N | 1m/l* | 1a | P | 5m | You take the shape of a normal wolf as if you had the wild shape ability of a 5th-level druid. |
Wood Shape | T | W- | Y | ! | 1a | T | 6h | Rearranges wooden objects to suit you. |
Woodland Veil | I | W- | Y | 10m/l* | 1a | C | 1h | Blend unobtrusively into natural surroundings, along with your friends. |
Wracking Touch | N | F½ | Y | ! | 1a | T | G | Deal 1d6 damage +1/level; you also deal sneak attack damage if you have any. |
Yoke of Mercy | En+ | W- | N | 1r/l | 1a | C | G | Target deals nonlethal damage. |
Zeal | A | N | N | 1r/l | 1sw | P | G | You move through foes to attack the enemy you want. |
Zone of Glacial Cold | C | F½ | N | 1r/l | 1a | M | G | Deals 1d6 cold damage to all creatures in area. |
Zone of Natural Purity (M) | Ev | N | N | 2h/l | 1a | C | G | Aberrations in area become weaker, fey and plants become stronger. |
Zone of Truth | En | W- | Y | 1m/l | 1a | C | 30m | Subjects within range cannot lie. |