Name | Scl | Sv | Rs | Dur | CT | Rng | Re | Description |
---|---|---|---|---|---|---|---|---|
Animate Plants | T | N | N | 1r/l|1h/l;x | 1a | C | G | One or more trees animate and fight for you. |
Animate Siege Weapon | T | N | N | 1r/l | 1r | C | G | Siege weapon attacks your foes |
Greater Aura of Cold | T | N | Y | 1r/l* | 1a | 10f | G | Intense cold deals 2d6 damage to creatures within 10 ft. |
Aura of Vitality | T | W- | Y | 1r/l | 1a | C | G | Targets receive a +4 morale bonus to Strength, Dexterity, and Constitution scores. |
Bastion of Good | A+ | N | N | 1r/l | 1a | 20f | G | Create a simultaneous globe of invulnerability, lesser and magic circle against evil against evil creatures. |
Greater Bestow Curse | N | W- | Y | P | 1a | T | G | As bestow curse, but more severe penalties. |
Blasphemy | Ev- | N|W- | Y | ! | 1a | 40f | G | |
Blood to Water | N | F½ | Y | ! | 1a | C | G | 2d6 Constitution damage to subjects. |
Brain Spider | D | W- | Y | 1m/l | 1r | L | 1h | Listen to thoughts of up to eight other creatures. |
Brilliant Blade | T | W- | Y | 1m/l | 1a | C | 30m | Weapon or group of projectiles gain the brilliant energy quality. |
Call Kolyarut (XP) | C! | N | N | ! | 10m | C | G | A kolyarut aids you in punishing an oath-breaker. |
Calm Earth (M) | A | N | N | 1h/l | 1r | L | G | Protects an area from earthquakes and lava. Also slows earth subtype creatures. |
Chain Lightning | Ev | R½ | Y | ! | 1a | L | G | 1d6/level (max 20d6) electricity damage; 1 secondary bolt/level each deals half damage. |
Changestaff (F) | T | N | N | 1h/l* | 1r | T | 6h | Your staff becomes a treant on command. |
Changestones (F) | T | N | N | 1h/l* | 1r | T | G | Prepared stones become liths. |
Cloud-walkers | T | R- | Y | 10m/l* | 1a | T | 1h | Targets can walk on clouds, flying at high altitudes. |
Conjure Ice Beast VII | C | N | N | 1r/l* | 1r | C | G | Conjures ice creature to fight for you. |
Greater Consumptive Field | N- | W- | Y | 1r/l | 1a | 30f | G | Draw life from all creatures in 30-ft. radius with 9 or fewer hit points that fail save. |
Control Undead | N | W- | Y | 1m/l | 1a | C | 30m | Undead don't attack you while under your command. |
Control Weather | T | N | N | 4d12h;x | 10m | 2m | G | Changes weather in local area. |
Create Crossroads and Backroad (XP) | C | N | N | ! | 1d | T | G | Links two locations by magical path. |
Creeping Doom | C | N | N | 1m/l | 1r | C / 100f | G | Swarms of centipedes attack at your command. |
Mass Cure Serious Wounds | C | W½|W½ | Y;* | ! | 1a | C | G | Cures 3d8 damage +1/level for many creatures. |
Death Dragon | N- | N | N | 1r/l* | 1r | P | G | You gain +4 natural armor, +4 deflection, and natural attacks. |
Destruction (F) | N | F~ | Y | ! | 1a | C | G | Kills subject and destroys remains. |
Dictum | Ev! | N|W- | Y | ! | 1a | 40f | G | Kills, paralyzes, slows, or deafens nonlawful subjects. |
Disintegrate | T | F~ | Y | ! | 1a | M | G | Makes one creature or object vanish. |
Energy Ebb | N- | F- | Y | 1r/l | 1a | C | G | Give subject one negative level/round for 1 round/level. |
Ethereal Jaunt | T | N | N | 1r/l* | 1a | P | 30m | You become ethereal for 1 round/level. |
Evil Glare | N- | W- | Y | 1r/l;x | 1a | 30f | G | Paralyze creature with your glare. |
Fey Ring (XP) | C | N | N | x | 10m | C | G | Call a Fey creature that may or may not help you. |
Fiendish Clarity | D- | N | N | 10m/l | 1a | P | 1h | You see in even magical darkness, see invisible up to 60 feet, and can detect good. |
Mass Flesh to Salt | T | F~ | Y | ! | 1a | M | G | Turns several creatures into statues of salt. |
Flesh to Stone | T | F- | Y | ! | 1a | M | G | Turns subject creature into statue. |
Fortunate Fate | C | N | Y | 10m/l# | 1m | T | 1h | |
Heaven's Trumpet (F) | Ev+ | F- | Y | ! | 1a | 120f | G | Blast of music paralyzes foes. |
Holy Star | A | N | N | 3r* | 1a | 0f | G | Glowing light turns spell, gives a cover bonus to AC, or shoots beams of fire. |
Holy Transformation | T+ | N | N | 1r/l* | 1a | P | G | You change into hound archon, gain abilities. |
Holy Word | Ev+ | N|W- | Y | ! | 1a | 40f | G | Kills, paralyzes, blinds, or deafens nongood subjects. |
Greater Humanoid Essence | T | W- | Y | 1r/l | 1a | T | G | Gives a construct the humanoid type. |
Imprison Soul (M) (F) | N- | W- | N | ! | 1a | M | G | Traps soul in a small object, and victim takes 1d4 Con damage per day. |
Infernal Transformation | T- | N | N | 1r/l* | 1a | P | G | You change into bone devil, gain abilities. |
Mass Inflict Serious Wounds | N | W½ | Y | ! | 1a | C | G | Deals 3d8 damage +1/level (max +35) to many creatures. |
Mass Invisibility | I | W- | Y | 1m/l* | 1a | L | 30m | As invisibility, but affects all in range. |
Leech Undeath | N | W½ | Y | !;x | 1a | C | G | Harm undead to gain temporary hit points. |
Mark of the Unfaithful (F) | Ev | N | Y | P | 1r | U | 12h | Mark someone as an enemy of your faith. |
Master Earth | T | N | N | ! | 1a | P | 4h | Travel through the earth to any location. |
Minor Servitor (XP) | T | N | Y | P* | 1d | T | G | Animated object does your bidding. |
Mislead | I | N|Wd | N | 1r/l*&C+3r;x | 1a | C | G | Turns you invisible and creates illusory double. |
Nar Fiendbond (XP) | T | W- | Y | ! | 1h | T | G | Subject gains half-fiend template. |
Necrotic Tumor (F) | N- | F~ | N | 1d/l|P | 1a | M | 24h | Permanently control encysted subject. |
Owl's Insight | T | F- | Y | 1h | 1a | T | 1h | Subject gains +1/2 levels enhancement bonus to Wis for 1 hour. |
Planar Bubble | A | W- | N;* | 10m/l | 1a | T | 1h | Create bubble around target creature that emulates target's native planar environment. |
Greater Plane Shift | C | W- | Y | ! | 1a | T | G | Plane shift accurately to your desired destination. |
Poison Vines | C | F- | Y | 10m/l | 1a | M | 1h | Vines that entangle and are poisonous. |
Programmed Image (M) | I | Wd | N | P#, then 1r/l | 1a | L | 12h | As major image, plus triggered by event. |
Greater Psychic Turmoil | A | W~ | Y | 1r/l | 1a | C | G | As psychic turmoil, but you gain power points as temporary hit points. |
Radiant Assault (F) | Ev | W~ | Y | ! | 1a | L | G | Light burst deals nonlethal damage and dazes creatures. |
Rain of Roses | Ev+ | F~ | Y | 1r/l* | 1a | L | G | Roses fall from the sky; evil creatures take 1d4 Wis damage per round and are sickened. |
Raise Ice Forest | C | N | N | P | 1r | L | G | Conjures trees of ice. |
Ravage | N- | F- | Y | ! | 1a | M | G | A pillar of black, unholy power deals 1d6 vile damage/2 levels (max 10d6). |
Refuge (M) | C | N | N | P# | 1a | T | G | Alters item to transport its possessor to you. |
Regenerate | C | F- | Y | ! | 3r | T | G | Subjects severed limbs grow back, cures 4d8 damage +1/level (max +35). |
Renewal Pact (XP) | C | W- | Y | P# | 10m | T | G | Creature is automatically healed if adverse condition affects it. |
Repel Metal or Stone | A | N | N | 1r/l* | 1a | 60f | G | Pushes away metal and stone. |
Repulsion (F) | A | W- | Y | 1r/l* | 1a | 10f/l | G | Creatures can't approach you. |
Greater Restoration (XP) | C | W- | Y | ! | 10m | T | G | As restoration, plus restores all levels and ability scores. |
Resurrection (M) | C | N | Y | ! | 10m | T | G | Fully restore dead subject. |
Return to Nature | T | F~ | Y | ! | 1a | C | G | Reduces Intelligence and magical abilities of target. |
Righteous Glare | N+ | N | N | 1r/l | 1a | P | G | Your gaze attack kills evil creatures with less than 5 HD, causes fear in others. |
Righteous Smite | Ev+ | W~ | Y | ! | 1a | M | G | Deals 1d6 damage/level (1d8 damage/level to evil outsiders) in 20-ft. radius and blinds evil foes for 1d4 rounds. |
Righteous Wrath of the Faithful | En | N | Y | 1r/l | 1a | 30f | G | Your allies get bonuses, especially if they worship your deity. |
Scry Location | D | N | N | 1m/l | 1h | txt | G | Spy on a location at any distance on your current plane with full visual acuity including magical effects, upon succeeding a DC (20 + knowledge modifiers) caster level check (1d20 + caster level). See table for knowledge modifiers. |
Greater Scrying | D | W- | Y | 1h/l | 1a | txt | 6h | As scrying, but faster and longer. |
Shadow Trap | C | R½ | Y | 1h/l* | 10m | T | G | Bind a greater shadow to an object as its guardian. |
Shield of the Archons | A+ | N | N | 1r/l | 1a | P | G | Protective shield dissipates targeted magical attacks and grants +4 bonus on saving throws against magical areas and effects. |
Shifting Paths | I | Wd | Y | 1d | 10m | M | G | Illusion hides path, creates false new path. |
Slime Wave | C | R- | N | 1r/l | 1a | C | G | Creates 15-ft. spread of green slime. |
Mass Spell Resistance | A | W- | Y | 1r/l;x | 1a | C | G | As spell resistance, but multiple targets. |
Spell Turning | A | N | N | 10m/l# | 1a | P | 4h | Reflect 1d4+6 spell levels back at caster. |
Statue | T | W- | Y | 1h/l* | 1r | T | 6h | Subject can become a statue at will. |
Storm Tower | A | N | Y | 1r/l* | 1r | L | G | Tower of swirling clouds absorbs electricity, gives concealment, and prevents movement. |
Submersion Treatment | Ev | R- | Y | 1r/l | 1a | M | G | A column of water paralyzes and potentially drowns one target. |
Summon Aspect Of Bahamut | C | N | N | C (<=of 1r/l)+1r | 1r | C | G | Summons an aspect of Bahamut. |
Summon Desert Ally VII | C | N | N | 1r/l* | 1r | C | G | Calls dustform creature to fight. |
Summon Monster VII | C | N | N | 1r/l* | 1r | C | G | Calls extraplanar creature to fight for you. |
Summon Nature's Ally VII | C | N | N | 1r/l* | 1r | C | G | Calls creature to fight. |
Sunbeam | Ev | R-&R½ | Y | 1r/l# | 1a | 60f | G | Beam blinds and deals 4d6 damage. |
Swamp Lung | C | F- | N | ! | 1a | M | G | Water in lungs makes subject helpless for 1d6 rounds and causes filth fever (DMG 292). |
Symbol of Stunning (M) | En | W- | Y | x | 10m | 0f | G | Triggered rune stuns nearby creatures. |
Symbol of Weakness (M) | N | F- | Y | x | 10m | 0f | G | Triggered rune weakens nearby creatures. |
Symphonic Nightmare (F) | En | W- | Y | 1d/l* | 1a | T | G | Haunting music disrupts target's sleep for 1 day/level. |
Teleport Object | C | W- | Y | ! | 1a | P&T | 4h | As teleport, but affects a touched object. |
Monthly Temporary Soul Binding (M) | C | W- | N | 2d/l# | 2m | T | G | As Temporary Soul Binding, except 2 days/level. |
Tomb of Light (M) | T+ | F~ | Y | C | 1r | T | G | Entraps and harms evil extraplanar creatures. |
Transmute Metal to Wood | T | N | Y;* | ! | 1a | L | 6h | Metal within 40 ft. becomes wood. |
Undead Mask | N- | W- | Y | 10m/l | 1a | T | 1h | Subject's type changes to undead. |
Undeath after Death (M) | N- | N | N | P# | 10m | T | G | -2 to Constitution, in exchange gaining the crypt spawn template at death. |
Waterspout | C | R- | N | 1r/l | 1r | L | G | Creates waterspout that moves, damages creatures, sucks creatures upward. |
Whiteout | C | N | N | 1h/l | 1a | L | 6h | Snow and wind obscure sight; creatures affected may become lost. |
Withering Palm | N | F- | Y | ! | 1a | T | G | Touch attack deals 1/2 levels (max 10) Str and Con damage. A crit drains instead. |
Word of Balance | Ev | N|W- | Y | ! | 1a | 30f | G | Kills, paralyzes, weakens, or nauseates nonneutral creatures. |
Word of Chaos | Ev? | N|W- | Y | ! | 1a | 40f | G | Kills, confuses, stuns, or deafens nonchaotic subjects. |
Wretched Blight | Ev- | F~ | Y | ! | 1a | M | G | Deals 1d8 damage/level in 20-ft. radius and stuns foes for 1d4 rounds. |