Name | Scl | Sv | Rs | Dur | CT | Rng | Re | Description |
---|---|---|---|---|---|---|---|---|
Acid Arrow | C | N | N | 1r+1r/3l | 1a | L | G | Ranged touch attack; 2d4 acid damage for 1 round +1 round/three levels. |
Addiction | En | F- | Y | ! | 1a | T | G | Subject becomes addicted to a drug. |
Aerial Alarm | A | N | N | 2h/l* | 1a | M | G | Wards and area for 2 hours/level |
Aganazzar's Scorcher | Ev | R½ | Y | ! | 1a | C | G | Deal 1d8/2 levels (max 5d8) fire damage to a line. |
Aiming at the Target | A | N | N | C:20m;x | 1ia | P | G | Grants a +10 circumstance bonus to Concentration checks for a spell you are concentrating on already. |
Greater Alarm (F) | A | N | N | 4h/l* | 1a | C | 12h | As the Alarm spell, and it works on creatures on neighboring planes. |
Alter Self | T | N | N | 10m/l* | 1a | P | 4h | Assume form of a similar creature. |
Animalistic Power | T | W- | Y | 1m/l | 1a | T | 5m | |
Arcane Lock (M) | A | N | N | P | 1a | T | 1h | Magically locks a portal or chest. |
Ashstar | C- | F- | N | 1r/l | 1a | M | G | Hovering construct dehydrates a wounded creature. |
Augment Familiar | T | F- | Y | C+1r/l | 1a | C | G | Your familiar becomes more powerful. |
Balancing Lorecall | D | N | N | 1m/l* | 1a | P | G | You gain a +4 bonus on Balance checks and can balance on impossible surfaces if you have 5 or more ranks in Balance. |
Baleful Transposition | C | W- | Y | ! | 1a | M | G | Two subjects switch places. |
Balor Nimbus | T | N | N | 1r/l | 1a | P | G | Your flaming body deals 6d6 fire damage to foes in grapple. |
Battering Ram | Ev | N | Y | ! | 1a | C | G | |
Bear's Endurance | T | W- | Y | 1m/l | 1a | T | 5m | Subject gains +4 to Con for 1 min./level. |
Belker Claws | T | N | Y | 1r/3l:4r | 1a | T | G | One touch/level deals 2d12 damage. |
Bigby's Striking Fist | Ev | R~ | Y | ! | 1a | M | G | Hand deals 1d6 nonlethal damage/2 levels (max 5d6) and knocks subject back. |
Black Lightning | Ev- | R½ | Y | ! | 1a | C | G | Ray that deals 1d6/2 levels (Max 10d6) damage, half electricity and half evil/profane energy. |
Bladesong | T | W- | Y | 1r/l | 1a | T | G | Causes weapon to have an extra touch attack to daze opponent. |
Bladeweave | I | N | * | 1r/l* | 1sw | P | G | Swift. Your melee attack dazes your opponent. |
Blast of Force | Ev | F~ | Y | ! | 1a | M | G | Ray deals 1d6 force damage/2 caster levels (max 5d6) and may knock down opponent. |
Blinding Color Surge | I | W- | Y | 1r/l | 1a | M | G | Blind subject for 1 round, gain invisibility even if target unaffected. |
Blindness/Deafness | N | F- | Y | P* | 1a | M | G | Makes subject blind or deaf. |
Blur | I | W- | Y | 1m/l* | 1a | T | 5m | Attacks have 20% miss chance. True seeing counteracts, see invisibility doesn't. |
Body Of The Sun | T | R½ | Y | 1r/l | 1a | 5f | G | Your body emanates flame, dealing 1d4/2 levels (max 5d4) fire damage. |
Bone Chill | N | F- | N | 1r/l | 1a | C | G | Corporeal undead are held by a thick layer of frost. |
Bonefiddle (F) | N | F- | Y | C:1r/l | 1a | C | G | Target takes 3d6 sonic damage/round and -20 penalty on Move Silently checks. |
Bristle | T | N | N | 1m/l* | 1a | T | 5m | Armor spikes attack with wearer. |
Brumal Stiffening | T | R- | Y | 1r/l | 1a | C | G | Brittle weapon's hardness reduced by 5. |
Bull's Strength | T | W- | Y | 1m/l | 1a | T | 5m | Subject gains +4 to Str for 1 min./level. |
Burning Sword | Ev | N | N | 1m/l* | 1a | T | 5m | Weapon gains flaming burst special ability. |
Cat's Grace | T | W- | Y | 1m/l | 1a | T | 5m | Subject gains +4 to Dex for 1 min./level. |
Catapult | T | N | N | ! | 1a | T | G | Range attack to throw object 30', no ability bonus to attack roll, 1d6 +CL/3 (max +5) damage. |
Lesser Celerity | T | N | N | ! | 1ia | P | G | Take a move action immediately, but be dazed for a round. |
Chain of Eyes | D | W- | Y | 1h/l | 1a | T | 6h | You send magical sensor to infiltrate an area. |
Choke | C | R½ | Y | 1r/l | 1a | C | G | Target takes 1d4 points of force damage each round from strangling hands. |
City Lights | Ev | F~ | Y | ! | 1a | 60f | G | Absorb nearby light to release as blinding flare. |
Claws of Darkness | I | F~ | Y;* | 1r/l | 1a | P | G | Your hands make reach melee touch attacks that deal 1d8 cold damage and slow* down opponents. |
Cloak Pool | I | W- | N | 1h/l* | 1a | C | 6h | Hide a color pool on the Astral Plane from view. |
Clothier's Closet | C | N | N | 1h/l*;x | 10m | C | G | Conjure several sets of clothing. |
Cloud of Bewilderment | Ev | F- | N | 1r/l | 1a | 10f | G | Generates a nauseating 10-ft. cone. |
Cloud of Knives | C | N | N | 1r/l | 1a | P | G | Release one knife/round for 1d6 damage +1/3 levels (max +5). Ranged attack to hit with an attack bonus of your caster level + your key ability modifier. |
Combust | Ev | R~ | Y | !;x | 1a | T | G | Target takes 1d8/level (max 10d8) fire damage. |
Command Undead | N | W- | Y | 1d/l | 1a | C | 1h | Undead creature obeys your commands. |
Lesser Construct Essence | T | W- | Y | 1m/l | 1a | T | G | Grants a living construct qualities of the construct type. |
Continual Flame (M) | Ev | N | N | P | 1a | T | G | Makes a permanent, heatless torch. |
Create Magic Tattoo (M) | C | N | Y | 1d | 10m | T | G | Subject receives a magic tattoo with various effects. |
Curse of Impending Blades | N | N | Y | 1m/l | 1a | M | 5m | Subject takes -2 penalty to AC. |
Daggerspell Stance (F) | A | N | N | 1r/l* | 1sw | P | G | Swift. You gain +2 insight bonus on attack and damage if you make a full attack, SR 5 + caster level if you fight defensively, and DR 5/magic if you use the total defense action. |
Dance of Ruin | N- | R½ | Y | ! | 1r | C | G | Nondemons take 2d20 points of damage. |
Dark Way | I | N | Y | 1r/l | 1a | C | G | Creates temporary unbreakable bridge supporting up to 200 lbs./level. |
Vile Darkbolt | Ev- | F~ | Y | ! | 1a | C | G | Deals 1d8 damage/2 levels (max 5d8), half is cold damage, and stuns 1 round. |
Darkness | Ev | N | N | 10m/l* | 1a | T | 4h | 20-ft. radius of supernatural shadow. |
Darkvision | T | N | Y | 1h/l | 1a | T | 6h | See 60 ft. in total darkness. |
Daze Monster | En | W- | Y | 1r | 1a | M | G | Living creature of 6 HD or less loses next action. |
Death Armor (F) | N | N | N | 1r/l | 1a | P | G | Black aura deals 1d4 +1/two levels damage to creatures attacking you. |
Decastave | C | N | Y | 1r/l* | 1a | 0f | G | Thundering quarterstaff deals 1d6 force damage with touch attack. |
Deflect | A | N | N | 1r# | 1ia | P | G | Gain 1/2 CL shield bonus until end of your next turn. |
Delusions of Grandeur | I | W- | Y | 10m/l | 1a | M | 1h | Subject becomes overconfident and careless. |
Desiccate | N | F~ | Y | ! | 1a | C | G | Deals 1d6/2 levels dessication damage and dehydrates living creature. |
Desiccating Bubble | N | R- | Y | 1r/l | 1a | M | G | Directable globe of supernaturally dry air which causes evaporative damage to those it engulfs. |
Detect Aberration | D | N | N | C:1m/l* | 1a | 60f | G | Reveals aberrations within 60 ft. |
Detect Thoughts | D | W- | N | C:1m/l* | 1a | 60f | G | Round 1: Presence of thoughts from Int 1+. 2: Number of minds and Int scores; Int>=26 and 10 exceeding yours stuns you for 1 round. 3: Surface thoughts of any mind. |
Dimension Hop | C | W- | Y | ! | 1a | T | G | Teleport subject 5'/2 CL, to empty square within line of sight. |
Dimension Leap | C | N | N | ! | 1a | 10f/l | G | Teleport 10 ft./level. |
Discern Shapechanger (M) | D | N | N | 1r/l | 1r | P | G | See creatures as they really are or know they can shapechange. |
Discolor Pool | I | Wd | N | 1h/l* | 1a | C | 6h | Change the color of a color pool on the Astral Plane. |
Disguise Undead | I | N | N | 1d | 1a | T | 1h | Change appearance of one corporeal undead. |
Dispelling Touch | A | N | N | ! | 1a | T | G | Dispel one magical effect on touched subject. |
Dissonant Chant | A | N | Y | 1r/l | 1a | C | G | Distracting chant which makes Concentration checks in the area more difficult. |
Distracting Ray | A | N | N | ! | 1a | C | G | Distracts target spellcaster as counterspell. |
Eagle's Splendor | T | W- | Y | 1m/l | 1a | T | 5m | Subject gains +4 to Cha for 1 min./level. |
Earth Lock (M) | A | N | N | P | 1a | C | G | Constricts tunnel, preventing access. |
Earthbind | T | F- | Y | 1m/l* | 1a | C | 30m | |
Earthen Grasp | T | N | Y | 2r/l | 1a | C | G | Dense hand grapples creatures and pins them. |
Ectoplasmic Feedback | A | N | * | 1m/l* | 1a | P | 5m | Incorporeal* attackers take 1d6 + 1/caster level (max +10) force damage. |
Electric Loop | Ev | R½ | Y | ! | 1a | C | G | Deals 1d6/two levels (max 5d6) electricity damage + stuns a single creature. |
Emerald Planes | Ev | N | N | 1m/l | 1a | M | 5m | Creates up to five 5-foot squares that hold 100 lb./level. |
Energize Potion (M) | T | R½ | Y | ! | 1a | C | G | Transforms potion into a grenade that deals 1d6/spell level (max 3d6) acid, cold, fire, electricity, or sonic damage in a 10-ft.-radius burst. |
Lesser Energy Surge | T | W- | Y | 1r | 1sw | C | G | Weapon deals extra 1d6 acid, cold, electricity, fire, or sonic damage (your choice). |
Enhance Magical Flow (M) | U | N | N | 10m/l | 1a | P | G | Gain a +1 enhancement bonus to spell DCs. |
Enlarge Weapon | T | W- | Y | 1r/l | 1a | T | G | Weapon grows 1 size category without penalty to wield. |
Entice Gift | En | W- | Y | 1r | 1a | C | G | Subject gives caster what its holding. |
Ethereal Chamber | Ev | R- | Y | 1m/l | 1a | C | 5m | Crystalline force chamber is incapable of planar travel away from the Ethereal Plane and normal movement. |
Expose The Dead | D | N | N | 1m/l* | 1a | P | G | Gain insight bonuses to locate undead or when investigating a corpse. |
Extend Tentacles | T | N | N | 1r/l | 1a | P | G | +5 ft. to reach of tentacle attack; also lengthens medusa's snakes. |
False Life | N | N | N | 1h/l#;x | 1a | P | 30m | Gain 1d10 temporary hp +1/level (max +10). |
Fatal Flame | Ev | N | Y | 1m/l | 1a | C | G | Failing a Will save upon death, target's body deals fire damage (lesser of 2X target HD or your CL, max 20 points) to adjacent creatures (Reflex 1/2). |
Fearsome Grapple | T | N | N | 1r/l | 1a | P | G | You gain 2 additional arms that only improve your grapple checks. |
Filter | A | W- | Y | 10m/l | 1a | T | 1h | Makes subject resistant to inhaled toxins. |
Fins to Feet | T | F- | Y | 1h/l | 1a | T | 6h | Transforms tails and fins into legs and feet. |
Fireburst | Ev | R½ | Y | ! | 1a | 10f | G | Adjacent subjects take 1d8/level (max 5d8) fire damage. |
Flame Dagger | Ev | N | Y | 1m/l* | 1a | 0f | G | As flame blade, but 1d4 +1/level. |
Flaming Sphere | Ev | R- | Y | 1r/l | 1a | M | G | Creates rolling ball of 2d6 fire damage, lasts 1 round/level. |
Swift Fly | T | N | N | 1r | 1sw | P | G | This spell functions like fly except for 1 round (swift). |
Fog Cloud | C | N | N | 10m/l | 1a | M | G | Obscure sight and darkvision beyond 5'. 20% miss chance within 5', 50% miss chance further. 11+ mph wind disperses fog in 4 rounds, 21+ mph in 1 round. |
Force Hammer | Ev | F~ | Y | ! | 1a | C | G | Ray of force deals 1d4/level (max 10d4) points of nonlethal damage; Fortitude save or dazed for one round. |
Force Ladder (F) | Ev | N | N | 1m/l | 1a | C | 5m | Creates a movable ladder of force. |
Fox's Cunning | T | W- | Y | 1m/l | 1a | T | 5m | Subject gains +4 to Int for 1 min./level. |
Frost Breath | Ev | R½ | Y | ! | 1a | 30f | G | Icy breath deals 1d4 cold damage/2 levels (max 5d4). |
Frost Weapon | T | W- | N | 1r/l | 1a | T | G | Weapon gains frost special ability, +1d6 cold damage. |
Furnace Within | Ev | R½ | Y | ! | 1a | 10f | G | Flame bursts from your body, deals 1d8/2 level (max 5d8) fire damage in 10-ft. radius. |
Fuse Arms | T | F- | Y | 10m/l | 1a | T | 1h | Multiple arms/tentacles become one pair of stronger limbs. |
Gaze Screen | A | W- | Y | 10m/l | 1a | T | G | Subject has a 50% chance to avoid gaze attacks. |
Geyser | Ev | R~ | Y | ! | 1a | C | G | Creates a line of water that deals 1d6 nonlethal damage +1d6/two levels (max +8d6). |
Ghost Touch Armor | T | W- | Y | 1m/l | 1a | T | 5m | Armor works normally against incorporeal attacks. |
Ghoul Glyph (M) | N | F~ | Y | P# | 1m | T | G | Glyph wards area, paralyzes victims. |
Ghoul Touch | N | F- | Y | 1d6+2r | 1a | T | G | Paralyze one subject, which exudes stench that sickens (Fort neg) all except you witin 10'. |
Glitterdust | C | W- | N | 1r/l | 1a | M | G | Blinds creatures, outlines invisible creatures, imposes -40 penalty to Hide checks. |
Gnome Blight | C | F- | Y | 1r/l* | 1a | M | G | Cloud of itchy debilitating pollen sickens living creatures. |
Graz'zt's Long Grasp | T- | N | N | 10m/l | 1a | P | 1h | Your hand flies from you to make grapple artacks. |
Gust of Wind | Ev | F- | Y | 1r | 1a | 60f | G | Blows away or knocks down smaller creatures. |
Heat Leech | N | F- | Y | 1r/l | 1a | C | G | Subject takes 1d8 points of cold damage/round. |
Heroics | T | N | Y | 10m/l | 1a | T | 1h | Fighter gains one fighter bonus feat. |
Hideous Laughter | En | W- | Y | 1r/l | 1a | C | G | Subject loses actions for 1 round/level. |
Hurl | T | N | N | 1m/l | 1a | T | G | Thrown weapon returns to thrower. |
Hypnotic Pattern | I | W- | Y | C+2r | 1a | M | G | Fascinates (2d4 + level) HD of creatures. |
Ice Darts | C | N | N | ! | 1a | C | G | Icicle missiles deal 2d4 damage, half of which is cold damage. |
Ice Knife | C | F~|R½ | Y | ! | 1a | L | G | Ranged attack, 1d8 points of cold damage + 2 points Dex damage. |
Icebolt | Ev | N | Y | ! | 1a | M | G | Ranged attack with icicle for 2d6 piercing damage +1d6 +1/level (max +10) cold damage. Deals only cold damage if a touch attack would hit. |
Indifference | En | W- | Y | 1h/l* | 1r | T | 6h | Makes subject resistant to fear, compulsion, and morale effects. |
Infernal Wound | T- | N | N | 1r/l | 1a | T | G | Weapon inflicts persistent, bleeding wounds. |
Inky Cloud | C | N | N | 10m/l | 1a | 30f | 1h | Obscures sight underwater beyond 5 ft. |
Insidious Insight | D | W- | Y | 1d/l | 1r | C | G | Gain +10 insight bonus on Bluff, Diplomacy, Intimidate, and Sense Motive against affected creature. |
Invisibility | I | W- | Y | 1m/l* | 1a | P|T | 5m | Subject is invisible for 1 min./level or until it attacks. |
Ironthunder Horn | T | R- | Y | ! | 1a | 30f | G | Intense vibrations trip those in area. |
Jaws of the Moray | T | W- | Y | 1m/l | 1a | T | 5m | Subject gains a bite attack. |
Knock | T | N | N | !;x | 1a | M | 5m | Opens locked or magically sealed door. |
Kuo-Toa Skin | T | W- | Y | 1h/l | 1a | T | 6h | Subject gains +8 on Escape Artist checks and cannot be snared by webs. |
Leomund's Tiny Igloo | Ev | N | N | 2h/l* | 1a | 5f | 6h | Creates igloo that lasts for 2 hours/level. |
Levitate | T | N | N | 1m/l* | 1a | P|close | 5m | Subject moves up and down at your direction. |
Life Bolt | N | N | Y | ! | 1a | M | G | 1 ray/2 levels (max 5) draws 1 hp from you to deal 2d4 positive energy damage to undead. |
Light of Mercuria | Ev+ | N | Y | 10m/l*# | 1a | M | 1h | You radiate golden light, which you can expend as 2 bolts that deal 2d6 damage, 4d6 against undead and evil outsiders. |
Lively Step | T | W- | Y | <=12h | 1a | 30f | 4h | You and allies gain +10 increase to speed and can hustle for an extra hour per day per level. |
Local Tremor | Ev | R- | N | 1m/l#;x | 1a | 30f | 5m | Light tremor shakes in a 30-ft. line. |
Locate Node (F) | D | N | N | 1m/l | 1a | 1m/l | 5m | Finds closest earth node in 1 mile/level radius. |
Locate Object | D | N | N | 1m/l | 1a | L | 30m | Senses direction toward object (specific or type). |
Lucky Streak | T | W- | Y | 1m/l* | 1a | C | G | Target gains +2 luck bonus on rerolls made with luck feats. |
Magic Mouth (M) | I | W- | Y | P# | 1a | C | 24h | Speaks once when triggered. |
Legion's Magic Weapon | T | W- | Y | 1r/l | 1a | C | G | Allies' weapons gain +1 enhancement bonus. |
Malevolent Miasma | C | F- | N | ! | 1a | C | G | Cloud of fog deals 1d4 nonlethal damage/level (max 5d4). |
Mark of Air | Ev | W- | Y | 1h/l# | 1r | T | 6h | Subject gains +2 to Dex. The mark can be discharged to create sheild of air that provides +5 deflection bonus for 10 rounds. |
Mark of Earth | Ev | W- | Y | 1h/l# | 1r | T | 6h | Subject gains +2 to Str. They can perform a ranged touch attack that deals 5d6 damage that ends the spell. |
Mark of Fire | Ev | W- | Y | 1h/l# | 1r | T | 6h | Subject gains +2 to Dex. Can also use a Ray attack for 3d3 fire damage, dismissing the spell. |
Mark of Frost | Ev | W- | Y | 1h/l# | 1r | T | 6h | Subject gains +1 natural armor bonus to AC. Can also create a spear that deals 1d8 piercing + 2d6 cold damage, dismissing the spell. |
Mark of Water | Ev | W- | Y | 1h/l# | 1r | T | 6h | Subject gains +2 to Con. Can also create a stream of water that deals 5d6 damage to a target, dismissing the spell. |
Marked Man (F) | D | N | N | 1d/l | 1m | P | 24h | Helps track a subject. |
Marked Object | D | N | N | 1d/l | 1m | P | G | You gain bonus to track a specific being. |
Masochism | En- | N | N | 1r/l | 1a | P | G | For every 10 hp damage you take, you gain +1 on attacks, saves, and checks. |
Mechanus Mind | En! | F- | Y | 1m/l | 1a | T | 30m | Reformat subject's mind to be coldly calculating. |
Mindburn | En | W- | Y | 1r/3l;x | 1a | C | G | Target loses a spell or infusion each round. |
Mindless Rage | En | W- | Y | 1r/l | 1a | M | G | Incite a rage in an opponent that drives them to attacking you by melee only. |
Minor Image | I | Wd | N | C+2r | 1a | L | 12h | As silent image, plus some sound. |
Mirror Image | I | N | N | 1m/l* | 1a | P | 30m | Creates decoy duplicates of you (1d4 +1 per three levels, max 8). |
Mirror Move | T | N | N | 1m/l | 1a | P | 5m | Use general feat that you have seen used recently. |
Misdirection | I | N|W- | N | 1h/l | 1a | C | 6h | Misleads divinations for one creature or object. |
Misrepresent Alignment | I | W- | Y | 1h/l* | 1a | C | G | Projects a false alignment for an object or creature. |
Molten Strike | Ev | R- | N | ! | 1a | L | G | 5-ft.-radius burst deals 2d6 fire damage, ignites nearby targets. |
Mountain Stance | T | W- | N | 1m/l | 1a | T | 5m | Subject can root itself against involuntary movement. |
Necrotic Cyst (F) | N- | F- | Y | ! | 1a | T | G | Encyst undead sac of tissue in subject, causing extra 1d6 damage when subject is harmed by undead natural weapons. |
Necrotic Scrying (F) | N- | N | N | 1m/l* | 1a | U | 4h | Hear or see encysted subject at a distance. |
Node Lock | A | N | N | P | 1a | C | 1h | Deters others from using an earth node's powers. |
Numbing Sphere | Ev | R- | Y | 1r/l | 1a | M | G | Creates rolling ball of intense cold that deals 1d6 cold damage plus 1d4 Dex damage, lasts 1 round/level. |
Obscure Object | A | W- | Y | 8h* | 1a | T | 24h | Masks object against scrying. |
Obscuring Snow | C | N | N | 1h/l | 1a | 30f | 6h | Obscures sight in a 30-ft. radius around the caster. |
Owl's Wisdom | T | W- | Y | 1m/l | 1a | T | 5m | Subject gains +4 to Wis for 1 min./level. |
Phade's Fearsome Aspect | I | W- | Y | 1m/l | 1a | T | 5m | The target gains a +5 bonus on Intimidate checks and can demoralize as a swift action. |
Phantasmal Assailants | I | Wd&F½ | Y | ! | 1a | C | G | Phantasm deals 4 Wis damage and 4 Dex damage. |
Phantom Foe (F) | I | W- | N | 1r/l | 1a | T | G | Phantasm flanks subject. |
Phantom Trap (M) | I | N | N | P* | 1a | T | 24h | Makes item seem trapped. |
Portal Alarm | A | N | N | 2h/l* | 1a | C | 12h | Attach an alarm to a portal that my be audible or mental. |
Portal Well | T | N | N | 1r/l* | 1a | T | G | When you step into a portal affected by this spell, you can wait for a short time within an extradimensional space between the portal's entrance and exit. |
Power Word Sicken | En | N | Y | x | 1a | C | G | Sickens one creature with 100 hp or less. |
Pressure Sphere | Ev | F½ | Y | ! | 1a | M | G | Water pressure deals 4d6 damage to submerged targets. |
Price of Loyalty | En | W- | Y | 1h/l | 1a | T | G | Identical to charm person except subject does not know a spell was cast. |
Protection from Arrows | A | W- | Y | 1h/l# | 1a | T | 6h | Subject immune to most ranged attacks. |
Proud Arrogance | En | W- | Y | 1m/l | 1a | M | 5m | Targets gain +4 bonus on saves against charm, compulsion, and fear. |
Pyrotechnics | T | W-|F- | M;* | 1d4+1r;x | 1a | L | G | Turns fire into blinding light or choking smoke. |
Rainbow Beam (M) | Ev | N | Y | ! | 1a | C | G | Ray does a random type of damage. |
Ray of Depletion | N | F- | Y | ! | 1a | C | G | Deplete some of a psion's power points. |
Ray of Dizziness | En | W- | Y | 1r/l | 1a | C | G | Dizzying ray staggers enemy. |
Ray of Ice | Ev | N | Y | ! | 1a | C | G | Ray deals 1d6 points +1d6/two levels cold damage. |
Ray of Resurgence | Ev | F- | Y | ! | 1a | C | G | Yellow light restores 1 point/level (max 5 points) of Strength damage, negates penalties to Strength (up to 1d6+1/level, max +5) and either converts exhaustion to fatigue or removes fatigue. |
Ray of Sickness | N | F- | Y | 1r/l | 1a | C | G | Target becomes temporarily nauseated. |
Ray of Stupidity | En | W- | Y | 1m/l | 1a | C | 30m | Ray reduces Int by 1d6 points +1 point/two levels. |
Razorfanqs | T | N | N | 1r/l | 1a | P | G | Your bite or claw attack threatens a critical-hit on a 19 or 20. |
Razorscales | T | N | N | 1r/l* | 1a | P | P | You deal lethal instead of nonlethal damage when grappling*. You must be a Scaled One. |
Rebuke | En | W- | Y | 1r/l | 1a | C | G | |
Reflective Disguise | I | N | N | 10m/l | 1a | P | 1h | Viewers see you as their own species and gender. |
Repair Moderate Damage | T | N | N | ! | 1a | T | G | "Cures" 2d8+1/level (max +10) points of damage to a construct. |
Resist Energy | A | F- | Y | 10m/l | 1a | T | 1h | Ignores 10 (or more) points of damage/attack from specified energy type. |
Returning Weapon | T | N | N | 1r/l* | 1sw | T | G | Swift. Weapon gains the returning property. |
Rope Trick | T | N | N | 1h/l* | 1a | T | 6h | As many as eight creatures hide in extradimensional space. |
Sadism | En- | N | N | 1r/l | 1a | P | G | For every 10 hp damage you deal, you gain +1 on attacks, saves, and checks. |
Saltray | Ev | F~ | Y | ! | 1a | C | G | Ranged touch attack deals 1d6/2 levels (max 5d6) slashing damage. If cast near an ocean, a second ray is cast. |
Sap Strength | En- | F- | Y | ! | 1a | T | G | Subject becomes exhausted. |
Scale Weakening | T | N | Y | 10m/l* | 1a | C | 1h | Subject's natural armor weakens. |
Scare | N | W~ | Y | 1r/l|1r;x | 1a | M | G | Panics creatures of less than 6 HD. |
Scent | T | W- | Y | 1h/l | 1a | T | 6h | Grants the scent ability for 1 hour/level. |
Scimitar of Sand | Ev | F~ | Y | 1m/l* | 1a | 0f | 5m | Sand sword deals 1d6 damage +1/2 levels and renders target dehydrated. |
Scintillating Scales | A | N | N | 1r/l | 1a | P | G | You gain an AC deflection bonus equal to your Constitution modifier. |
Scorch | Ev | R½ | Y | ! | 1a | 30f | G | Jet of flame deals 1d8/2 levels (max 5d8). |
Scorching Ray | Ev | N | Y | ! | 1a | C | G | Ranged touch attack deals 4d6 fire damage, +1 ray/four levels (max 3). |
Scourge of Force | Ev | N | Y | ! | 1a | C | G | Tendrils of force lash foes for 1d8 + 1/2 levels damage each. |
See Invisibility | D | N | N | 10m/l* | 1a | P | 4h | Reveals invisible creatures or objects. |
Seeking Ray | Ev | N | Y | ! | 1a | M | G | 4d6 electricity damage despite concealment/cover, gain +4 to attack subject with rays. |
Sense Weakness | D | W- | Y | 1d | 1a | T | G | Automatically confirm one critical hit. |
Sentinel's Watch | D | W- | Y | 1h/l | 1a | T | G | +5 competence bonus on checks and saves against Bluff, disguise, enchantment, and illusions. |
Shadow Mask | I | N | N | 10m/l* | 1a | P | 1h | Shadows hide your face and protect against darkness, light, and gazes. |
Shadow Radiance | I | Wd | Y | 1r/l | 1a | M | G | Area filled with intense light that grows brighter. |
Shadow Spray | I | F- | Y | 1r/l | 1a | M | G | Shadows daze targets and deal 2 points of Str damage. |
Shatter | Ev | W-|F½ | Y | ! | 1a | C | G | Sonic vibration damages objects or crystalline creatures. |
Shock Treatment | Ev | F~ | Y | ! | 1a | C | G | A jolt of electricity damages and potentially stuns an opponent. |
Shriveling | N- | R½ | Y | ! | 1a | C | G | Subject takes 1d4 damage per level. |
Shroud of Undeath | N | N | N | 10m/l* | 1a | P | 1h | Negative energy shroud makes undead perceive you as undead. |
Silver Dragonmail | C | N | N | 1h/l*;x | 1a | P | G | You create a shining silver +1 mithral breastplate around your body. |
Sink | T | F- | Y | 1m/l* | 1a | M | 30m | Subject loses buoyancy. |
Slapping Hand | Ev | N | Y | ! | 1a | M | G | Hand makes creature provoke attacks of opportunity. |
Greater Slide | T | W- | Y | ! | 1a | M | G | Move subject 20 feet. |
Slipping the Ranks | T | N | N | 1r/l | 1a | P | G | Every 5 ft. set becomes a 10 ft. teleport. |
Slow Consumption | N- | F- | Y | 1d | 10m | T | G | Caster absorbs health and sustenance from helpless subject. |
Snake's Swiftness | T | W- | Y | ! | 1a | C | G | Subject immediately makes one attack. |
Snowball Swarm | Ev | R½ | Y | ! | 1a | M | G | Deals 1d6 cold/2 levels to a 10-ft. radius. |
Sonic Weapon | T | N | N | 1m/l* | 1a | T | 5m | Weapon touched deals +1d6 sonic damage with each hit. |
Spawn Screen | N | W- | Y | 1h/l | 1a | T | 6h | You resist being transformed into an undead spawn if slain. |
Speak To Allies | T | N | N | 10m/l | 1a | M | 1h | Subjects can converse at distance without moving lips. |
Speaking Stones | T | N | N | 1d# | 1a | T | G | Pass a 25-word message between two magically linked stones. |
Spectral Hand | N | N | N | 1m/l* | 1a | M | 30m | Creates disembodied glowing hand to deliver touch attacks. |
Spider Climb | T | W- | Y | 10m/l | 1a | T | 1h | Grants ability to walk on walls and ceilings. |
Splinterbolt | Ev | N | Y | ! | 1a | C | G | Ranged Attack that deals 4d6 piercing damage per bolt (3-6:1, 7-10: 2, 11+: 3). Threatens 18-20, x3. +4 damage, cold iron in forest. |
Spymaster's Coin | D | N | N | 1d | 1a | T | G | Hide a scrying sensor in a coin or other Tiny object for later activation. |
Static Veil | A | N | N | 1h/l | 10m | 0f | 6h | Scry DC increases by +1/level for targets within the area. |
Stay the Hand | En | W- | Y | ! | 1ia | M | G | Change subject creature's attitude to helpful for 1 round. |
Steal Size | T | F- | Y | 1m/l* | 1a | C | 5m | Humanoid creature doubles in size as targeted humanoid halves in size. |
Stolen Breath | N | F- | Y | ! | 1a | M | G | Subject loses its breath and is considered sickened for 1 minute or until spending a full-round action to recover breath. |
Stone Bones | T | W- | Y | 10m/l | 1a | T | 1h | Corporeal undead gains +3 natural armor bonus. |
Stonemantle | T | W- | N | 10m/l | 1a | C | 1h | Object gets hardness set to 8 and 15 hit points per inch unless it already has a better hardness. |
Stormrunner's Ward | A | N | N | 1h/l* | 1r | T | 6h | Add +4 (+1/4 levels) to ship's checks to weather storms. |
Stretch Weapon | T | W- | Y | 1r# | 1sw | 0f | G | Melee weapon gains 5 ft. of reach for one attack. |
Suffer The Flesh | T | N | N | 1r | 1sw | P | G | For each 2 points of Constitution damage you deal to yourself, your caster level increases by 1 (maximum increase of your caster level or +5, whichever is lower). |
Summon Monster II | C | N | N | 1r/l* | 1r | C | G | Calls extraplanar creature to fight for you. |
Summon Swarm | C | N | N | C+2r | 1r | C | G | Summons swarm of bats, rats, or spiders. |
Summon Undead II | C- | N | N | 1r/l | 1r | C | G | Summons undead to fight for you. |
Sun Bolt | Ev | R~ | Y | 1r | 1a | M | P | Ray deals 2d6 damage, double damage against undead and creatures harmed by sunlight, triple damage against creatures damaged by sunlight. Reflex save or blind 1 round. |
Suppress Dragonmark | A | W- | N | 1d | 1m | C | G | If you succeed with a ranged* or melee touch attack and the creature fails its Will save, it loses any spell-like abilities granted by its dragonmark for the duration of the spell. |
Sure Strike | D | N | N | 1r# | 1sw | P | G | Gain +1 bonus/3 levels on next attack. |
Surefooted Stride (M) | T | N | N | 1h/l | 1a | P | G | Treat mountainous terrain as plains. |
Swim | T | N | Y | 10m/l* | 1r | M | 1h | Subject gains a swim speed equal to their land speed. |
Moderate Temporary Soul Binding | C | W- | N | 10m/l# | 2r | T | 1h | As Temporary Soul Binding, except the duration is longer. |
Tern's Persistence | T | W- | Y | 1d | 1a | T | 24h | Subject can travel overland 50% longer without fatigue. |
Theskyn's Hearty Heave | Ev | N | Y | ! | 1a | 10f | G | Blast of force pushes away creatures surrounding you as though via a bull rush maneuver by a foe of Large size with a Strength score equal to 20 + your caster level (max 25). |
Thief Ward | A | N | N | 1m/l | 1a | P | 5m | All Hide and Move Silently checks suffer a -10 penalty. |
Toothed Tentacle | Ev | N | N | C:1r/l* | 1a | P | G | Shadowy tentacle ending in three mouths (each AC 15, hp 10 + your caster level) projects from your hand. The mouths can strike foes within 10 feet of each other independently, dealing 2d6 points of damage each. |
Touch of Idiocy | En | N | Y | 10m/l | 1a | T | G | Subject takes 1d6 points of Int, Wis, and Cha damage. |
Tune of the Dancing Weapon | T | W- | Y | 4r | 1a | T | G | Sword animates and fights for you. |
Turbidity | A | N | N | 1m/l | 1a | 20f | 30m | Water surrounding you becomes cloudy, granting concealment. |
Undaunted Fixture | T | N | N | P | 1a | T | 12h | Two objects cannot be separated except by a DC 30 strength check. Objects may break first. |
Undeniable Gravity | T | W- | Y | 1m/l | 1a | L | 30m | Flying creature loses flying ability. |
Understand Object | D | N | N | ! | 1m | T | G | Determine the non-magical functions of an object or technological item. |
Undertow | T | F- | Y | ! | 1a | M | G | Cause water to splash out of containers or Stun creatures in large bodies of water for 1 round. |
Unfettered Grasp | En | N | Y | ! | 1a | C | G | Grappling creature immediately gains free attempt to escape. |
Unheavened | A- | W- | Y | 10m/l | 1a | T | 1h | Subject gains +4 save bonus again powers of good outsiders. |
Unseen Crafter | C | N | N | 1d/l* | 1a | C | G | Invisible force obeys your command and can use the Craft skill. |
Urchin's Spines | T | W- | Y | 1m/l | 1a | T | 30m | Target grows spines that damage opponents. |
Veil of Shadow | Ev | N | N | 1m/l | 1a | P | 30m | Darkness grants you concealment. |
Vertigo | A | Wdisbelief | N | 1d | 1a | 0f | G | Target checks DC 10 Balance to move. If fail by 5 or more, falls prone and takes -2 to attacks and saves. |
Visage of the Dead | N | N | N | 10m/l | 1a | P | G | Look like you are dead, gain some resistance bonuses and do not have to breath. |
Vision of Fear | D | W- | Y | !|24h;x | 1r | 60f | 24h | You gain knowledge of the target's greatest or most recent fear. |
Wall of Gloom | I | W- | Y | C+1r/l | 1a | M | G | A shadowy wall deters passage. |
Web | C | R- | N | 10m/l* | 1a | M | 5m | Fills 20-ft.-radius spread with sticky spiderwebs. |
Whelming Blast | En | W- | Y | ! | 1a | 30f | G | 15-foot cone deals 1d6 nonlethal damage /2 levels (max 5d6). |
Whirling Blade (F) | T | N | N | ! | 1a | 60f | G | Make an attack on a line of foes with your slashing weapon. |
Whispercast | T | N | N | 1r | 1sw | P | G | Swift: You can cast a 5th level or lower spell and ignore any Somatic or cheap Material components. |
Whispering Wind | T | N | N | <=1h/l# | 1a | 1m/l | 30m | Sends a short message 1 mile/level. |
Wings of Air | T | N | N | 1m/l | 1a | T | 5m | Target's flight maneuverability improves by one step. |
Wracking Touch | N | F½ | Y | ! | 1a | T | G | Deal 1d6 damage +1/level; you also deal sneak attack damage if you have any. |
Wraithstrike | T | N | N | 1r | 1sw | P | G | Swift. Your melee attacks strike as touch attacks for 1 round. |
Yoke of Mercy | En+ | W- | N | 1r/l | 1a | C | G | Target deals nonlethal damage. |
Zone of Glacial Cold | C | F½ | N | 1r/l | 1a | M | G | Deals 1d6 cold damage to all creatures in area. |