Name | Scl | Sv | Rs | Dur | CT | Rng | Re | Description |
---|---|---|---|---|---|---|---|---|
Ability Rip | T | F- | Y | 1h/l | 1h | T | 6h | Rips a supernatural ability from one creature and transfer it to another. |
Amber Sarcophagus (M) | Ev | N | Y | 1d/l | 1a | C | G | Trap target in stasis sphere w/ hardness 5 and 10 hp/caster level. |
Animate Breath | T | N | N | 1r/l | 1a | P | G | Your breath weapon becomes an elemental. |
Antimagic Aura | A | W- | Y | 1r/l | 1a | T | G | Antimagic field that affects one creature. |
Antimagic Ray (M) | A | W- | Y | 1r/l | 1a | C | G | Target loses all magical powers. |
Greater Arcane Sight | D | N | N | 1m/l* | 1a | P | 30m | As arcane sight, but also reveals magic effects on creatures and objects. |
Arrow of Bone (M) | N | F~ | Y | 1h/l# | 10m | T | G | Creates a killer missile or thrown weapon, or deals 3d6 +1 (max +20) cold damage on successful save. |
Avasculate | N- | F~ | Y | ! | 1a | C | G | Reduce foe to half hp and stun foe for 1 round by purging blood vessels. |
Awaken Undead (XP) | N- | N | Y | ! | 1a | C | G | Grant sentience to otherwise mindless undead. |
Banishment | A | W- | Y | ! | 1a | C | G | Banishes 2 HD/level of extraplanar creatures. |
Barghest's Feast (M) | N- | W- | Y | ! | 1r | T | G | Destroy target corpse, potentially preventing its return to life. |
Bite of the Werebear | T | N | N | 1r/l | 1a | P | G | You become enhanced such as that of a brown bear. |
Body of War | T | N | N | 1r/l* | 1a | P | G | You change into warforged titan, gain some abilities. |
Brilliant Aura | T | W- | Y | 1r/l | 1a | C | G | Allies' weapons become brilliant energy, ignoring armor. |
Call Kolyarut (XP) | C! | N | N | ! | 10m | C | G | A kolyarut aids you in punishing an oath-breaker. |
Changestones (F) | T | N | N | 1h/l* | 1r | T | G | Prepared stones become liths. |
Control Undead | N | W- | Y | 1m/l | 1a | C | 30m | Undead don't attack you while under your command. |
Control Weather | T | N | N | 4d12h;x | 10m | 2m | G | Changes weather in local area. |
Crown of Despair | En | W- | Y | 1r/l | 1a | P | G | All creatures that see you must save or be paralyzed. |
Delayed Blast Fireball | Ev | R½ | Y | 5r|<;x | 1a | L | G | 1d6/level fire damage; you can postpone blast for 5 rounds. |
Greater Dispelling Screen | A | N | N | 1m/l* | 1a | C | 30m | As dispelling screen, except that the maximum caster level bonus on the dispel check is +20. |
Dragon Ally (XP) | C | N | N | ! | 10m | C | G | As dragon ally, lesser, but up to 18 HD. |
Eladrin Form | T+ | N | N | 1r/l* | 1a | P | G | You become an incorporeal globe. |
Elemental Body | T | N | N | 1h/l | 1a | P | 6h | You take on the qualities of a type of elemental. |
Emerald Flame Fist | Ev | N | Y | 1r/l;x | 1a | T | G | You can transfer a burning aura to a subject dealing 3d6 +1/level (max +20) fire damage per round. |
Energy Ebb | N- | F- | Y | 1r/l | 1a | C | G | Give subject one negative level/round for 1 round/level. |
Energy Immunity | A | N | Y | 1d | 1a | T | 24h | Subject is immune to damage from one kind of energy (acid, cold, electricity, fire, sonic). |
Energy Transformation Field (M) (XP) | T | N | Y | P | 4r | C | G | Area absorbs magic energy to power a predetermined spell. |
Ethereal Jaunt | T | N | N | 1r/l* | 1a | P | 30m | You become ethereal for 1 round/level. |
Evil Glare | N- | W- | Y | 1r/l;x | 1a | 30f | G | Paralyze creature with your glare. |
Exaction | En | N | N | ! | 1m | C | G | Make a sacrifice to gain bonuses when trying to compel service from a creature in a planar binding. |
Expeditious Excavation (M) (F) | T | N|R- | N | 1h/l*;x | 1m | C | G | Clear pathway of loose stone, sand, gravel, or other lightweight rubble into a tunnel. |
Eye of the Beholder | T- | N | N | 1r/l | 1a | P | G | Your eye gains random beholder ray. |
Fey Ring (XP) | C | N | N | x | 10m | C | G | Call a Fey creature that may or may not help you. |
Fiendish Clarity | D- | N | N | 10m/l | 1a | P | 1h | You see in even magical darkness, see invisible up to 60 feet, and can detect good. |
Finger of Death | N | F~ | Y | ! | 1a | C | G | Kills one subject. |
Mass Flesh to Salt | T | F~ | Y | ! | 1a | M | G | Turns several creatures into statues of salt. |
Forcecage (M) | Ev | N | N | 2h/l* | 1a | C | G | Cube or cage of force imprisons all inside. |
Ghost Trap | A | N | N | 1m/l* | 1a | P | 6h | Incorporeal creatures turn corporeal. |
Greater Glacial Ward (M) | A | N | N | 1r/l* | 1a | 10f | G | Area around you provides SR 25 against fi re spells and effects. |
Grasping Hand | Ev | N | Y | 1r/l* | 1a | M | G | |
Hide from Dragons | A | W- | Y | 10m/l* | 1a | T | G | Dragons can't perceive one subject/two levels. |
Hiss of Sleep | En | W- | N | 1r/l | 1r | C | G | You induce comatose slumber in targets. |
Mass Hold Person | En | W- | Y | 1r/l*;x | 1a | M | G | As hold person, but all within 30 ft. |
Ice Castle (F) | C | N | N | 1d | 10m | M | G | Creates castle of snow and ice with an array of magical effects. |
Ice Claw | Ev | N | Y | 1r/l* | 1a | M | G | Claw of ice grapples with a grapple modifier of your caster level + your Int or Cha modifier + 7 for the claw's Strength (24). When grappling it deals 1d8 cold damage per round. |
Ice Claw Prison | Ev | N | Y | 1r/l* | 1a | M | G | Ice claw grapples and deals normal and cold damage. |
Insanity | En | W- | Y | ! | 1a | M | G | Subject suffers continuous confusion. |
Instant Summons (M) | C | N | N | P# | 1a | txt | G | Prepared object appears in your hand. |
Mass Invisibility | I | W- | Y | 1m/l* | 1a | L | 30m | As invisibility, but affects all in range. |
Ironguard (F) | A | W- | Y | 1r/l | 1a | T | G | Subject becomes immune to both magical and mundane metal. |
Kiss of the Vampire (M) | N- | N | N | 1r/l | 1a | P | G | You gain vampire-like supernatural abilities, but are vulnerable to attacks that harm undead. |
Limited Wish (XP) | U | N | Y | x | 1a | txt | G | Alters reality within spell limits. |
Mage's Magnificent Mansion (F) | C | N | N | 2h/l* | 1a | C | 6h | Door leads to extradimensional mansion. |
Mage's Sword (F) | Ev | N | Y | 1r/l* | 1a | C | G | Floating magic blade strikes opponents. |
Nar Fiendbond (XP) | T | W- | Y | ! | 1h | T | G | Subject gains half-fiend template. |
Necrotic Tumor (F) | N- | F~ | N | 1d/l|P | 1a | M | 24h | Permanently control encysted subject. |
Nybor's Joyful Voyage | C | W~ | Y | ! | 1a | T | 4h | This spell functions like teleport, except that it teleports another creature (willing or unwilling) rather than yourself, and the target location is random. |
Mass Phantom Steed | C | N | N | 1h/l* | 15m | C | 6h | Magic horses appear for 1 hour/level. |
Phase Door | C | N | N | 1u/2l | 1a | 0f | 12h | Creates an invisible passage through wood or stone. |
Planar Bubble | A | W- | N;* | 10m/l | 1a | T | 1h | Create bubble around target creature that emulates target's native planar environment. |
Plane Shift | C | W- | Y | ! | 1a | T | G | As many as eight subjects travel to another plane. |
Power Word Blind | En | N | Y | x | 1a | C | G | Blinds creature with 200 hp or less. |
Prismatic Spray | Ev | N | Y | ! | 1a | 60f | G | Rays hit subjects with variety of effects. |
Project Image (M) | I | Wd | N | 1r/l* | 1a | M | G | Illusory double can talk and cast spells. |
Greater Psychic Turmoil | A | W~ | Y | 1r/l | 1a | C | G | As psychic turmoil, but you gain power points as temporary hit points. |
Radiant Assault (F) | Ev | W~ | Y | ! | 1a | L | G | Light burst deals nonlethal damage and dazes creatures. |
Reality Maelstrom | Ev | N | Y | 1r/l | 1a | M | G | You tear a temporary hole in reality itself that sucks all loose material and living creatures into it. |
Final Rebuke | En | W~ | Y | 1r/l | 1a | C | G | As rebuke except the target must save or die. |
Reverse Gravity | T | N | N | 1r/l* | 1a | M | G | Objects and creatures fall upward. |
Righteous Glare | N+ | N | N | 1r/l | 1a | P | G | Your gaze attack kills evil creatures with less than 5 HD, causes fear in others. |
Ruby Ray of Reversal (M) | A | N | N | ! | 1a | M | G | Ray negates magical or mundane hazards. |
Scalding Touch | Ev | F~ | Y | ! | 1a | T | G | Touch deals 13d6 fire damage and dazes victim; usable a number of times equal to level. |
Greater Scrying | D | W- | Y | 1h/l | 1a | txt | 6h | As scrying, but faster and longer. |
Sequester | A | N|W- | M | 1d/l* | 1a | T | 24h | Subject is invisible to sight and scrying; renders creature comatose. |
Greater Shadow Conjuration | I | Wd; | Y;* | x | 1a | txt | G | As shadow conjuration, but up to 6th level and 60% real. |
Shadow Trap | C | R½ | Y | 1h/l* | 10m | T | G | Bind a greater shadow to an object as its guardian. |
Simulacrum (M) (XP) | I | N | N | ! | 12h | 0f | G | Creates partially real double of a creature. |
Spell Matrix (F) | T | N | N | 10m/l* | 1a | P | 1h | Stores up to two spells of 3rd level or lower to be released later. |
Greater Spell Snare | A | N | N | 10m/l | 1m | T | G | Dragonshard absorbs a spell or spelllike ability of up to 6th level. |
Spell Turning | A | N | N | 10m/l# | 1a | P | 4h | Reflect 1d4+6 spell levels back at caster. |
Statue | T | W- | Y | 1h/l* | 1r | T | 6h | Subject can become a statue at will. |
Greater Stone Shape | T | N | N | ! | 1a | T | 6h | Sculps 10 cu. ft. + 10 cu. ft./level of stone into any shape. |
Greater Stunning Breath | T | N | N | ! | 1a | P | G | Your breath weapon also stuns creatures for 2d4 rounds. |
Submerge Ship | Ev | N | N | 1h/l | 10m | T | G | You control ship mentally while it travels underwater. |
Submersion Treatment | Ev | R- | Y | 1r/l | 1a | M | G | A column of water paralyzes and potentially drowns one target. |
Summon Aspect Of Bahamut | C | N | N | C (<=of 1r/l)+1r | 1r | C | G | Summons an aspect of Bahamut. |
Summon Monster VII | C | N | N | 1r/l* | 1r | C | G | Calls extraplanar creature to fight for you. |
Sword of Darkness (M) | N- | N | Y | 1r/l* | 1a | M | G | As sword of deception, except you cause a black blade of pure negative energy to appear and attack opponents at a distance, as directed by you. |
Symbol of Stunning (M) | En | W- | Y | x | 10m | 0f | G | Triggered rune stuns nearby creatures. |
Symbol of Weakness (M) | N | F- | Y | x | 10m | 0f | G | Triggered rune weakens nearby creatures. |
Symphonic Nightmare (F) | En | W- | Y | 1d/l* | 1a | T | G | Haunting music disrupts target's sleep for 1 day/level. |
Synostodweomer | T | N | Y | 1r | 1r | P | G | Channel a spell into positive energy to cure 1d6/spell level. |
Teleport Object | C | W- | Y | ! | 1a | P&T | 4h | As teleport, but affects a touched object. |
Greater Teleport | C | N&W- | M | ! | 1a | P&T | 4h | As teleport, but no range limit and no off-target arrival. |
Mass Teleport | C | N|W- | M | ! | 1r | 0f | 4h | As teleport, but more weight and you don't have to go. |
Monthly Temporary Soul Binding (M) | C | W- | N | 2d/l# | 2m | T | G | As Temporary Soul Binding, except 2 days/level. |
Tomb of Light (M) | T+ | F~ | Y | C | 1r | T | G | Entraps and harms evil extraplanar creatures. |
Torment | Ev- | N | N | 1d | 3r | P | G | Similar to dolor but causes greater pain. |
Vipergout | C | N | Y | 1r/l | 1a | C | G | You spit forth celestial or fiendish vipers that attack your foes. |
Vision (M) (XP) | D | N | N | x | 1a | P | 6h | As legend lore, but quicker and strenuous. |
Vitrify | T | N | N | P | 1a | M | G | Melts sand into glass. |
Volcanic Storm (M) | C | N | N | 3r | 1a | L | G | Wind, Rocks, and lava sweep an area. |
Wall of Eyes | C- | W- | N | ! | 1a | M | 12h | Creates barrier that you can see through and that paralyzes and consumes those that touch it. |
Waves of Exhaustion | N | N | Y | ! | 1a | 60f | G | Several targets become exhausted. |
Whirl of Fangs | Ev | R½ | Y | 1m/l* | 1a | C | P | Passing through wall deals 12d4 damage. |
Whirlwind of Teeth | Ev- | R½ | Y | 1r/l | 1a | M | G | Creates moving 5-ft./level cylinder that deals 1d8 damage/2 levels each round. |