Index of Spells by Class - Rgr

Ranger

Ranger Spells

1st-Level Ranger Spells

Abjur
  • Alarm: Wards an area for 2 hours/level.
  • Dawn: Swift, Awaken sleeping and unconscious creatures.
  • Easy Trail: Makes a trail easier to pass.
  • Endure Elements: Exist comfortably in hot or cold environments.
  • Hide from Animals: Animals cant perceive one subject/level.
  • Impede Sun's Brilliance: Diminishes the heat and light of the sun in an area.
  • Resist Energy: Ignores 10 (or more) points of damage/attack from specified energy type.
  • Resist Planar Alignment: Subject can resist penalties for being of an opposed alignment on an aligned Outer Plane.
  • Segojan's Armor: You fabricate a suit of armor from natural materials that is suitable for a creature of Medium or smaller size.
  • Surefoot: You gain a +10 competence bonus on Balance checks.
Conj
Div
Ench
Evoc
  • Handfire: Your hand glows and can make a touch attack dealing 1d4 +1/level, 1d6 +1/level vs undead.
Illu
  • Towering Oak: You gain a competence bonus of +10 on your Intimidate checks.
Necr
Tran

2nd-Level Ranger Spells

Abjur
Conj
Div
Ench
  • Hold Animal: Paralyzes one animal for 1 round/level.
  • Train Animal: Affected animal gains additional tricks equal to 1/2 caster level for 1 hour/level.
Evoc
  • Invoke the Cerulean Sign: Aberrations become sickened, nauseated, dazed, or stunned.
  • Nature's Favor: Target animal gains +1/3 caster levels (max +5) luck bonus on attack and damage rolls.
  • Wind Wall: Deflects arrows, smaller creatures, and gases.
Illu
  • Woodland Veil: Blend unobtrusively into natural surroundings, along with your friends.
Necr
Tran

3rd-Level Ranger Spells

Abjur
Conj
Div
Ench
  • AnathemaF: Break the divine link between your god and lower-ranked members of your faith.
  • Inspired Aim: Allies within 40 ft. gain +2 insight bonus on ranged attack rolls.
Evoc
Illu
Necr
Tran

4th-Level Ranger Spells

Abjur
Conj
Div
Evoc
  • Foebane: Enhances a weapon against a favored enemy, giving it +5 magic enhancement and +2d6 bonus damage.
  • Stars of Arvandor: Tiny starbursts each deal 1d8 damage (half nonlethal), or 1d8 letal damage to evil creatures.
Necr
  • Shadow ArrowM: Masterwork arrow or bolt deals 1d6 points of Strength damage.
Tran