Name |
Prerequisites |
Benefit |
Sources |
Blindsight, 5-Ft. Radius |
Base attack bonus +4, Blind-Fight, Wisdom 19. |
Using senses such as acute hearing and sensitivity to vibrations, you detect the location of opponents who are no more than 5 feet away from you. Invisibility and darkness are irrelevant, though you cannot discern incorporeal beings. (Except for the decreased range, this feat is identical to the blindsight special ability.)
| on page 5, |
Circle Kick |
Base attack bonus +3, Improved Unarmed Strike, Dex 15+. |
| on page 5 |
Close-Quarters Fighting |
Base attack bonus +3. |
| on page 97, on page 5 |
Death Blow |
Improved Initiative, base attack bonus +2. |
| on page 106, on page 6 |
Diehard |
Endurance. |
When reduced to between -1 and -9 hit points, you automatically become stable. You don't have to roll d% to see if you lose 1 hit point each round.
When reduced to negative hit points, you may choose to act as if you were disabled, rather than dying. You must make this decision as soon as you are reduced to negative hit points (even if it isn't your turn). If you do not choose to act as if you were disabled, you immediately fall unconscious.
When using this feat, you can take either a single move or standard action each turn, but not both, and you cannot take a full round action. You can take a move action without further injuring yourself, but if you perform any standard action (or any other action deemed as strenuous, including some free actions, such as casting a quickened spell) you take 1 point of damage after completing the act. If you reach -10 hit points, you immediately die.
| on page 9, on page 93 |
Dirty Fighting |
Base attack bonus +2. |
| on page 6 |
Dual Strike |
Improved Two-Weapon Fighting, Two-Weapon Fighting. |
| on page 108, on page 6 |
Dual Strike (Coop) |
Base attack bonus +3, Combat Reflexes. |
| on page 6 |
Eagle Claw Attack |
Wis 13, Improved Sunder, Improved Unarmed Strike. |
| on page 97, on page 6 |
Expert Tactician |
Dex 13, Combat Reflexes, base attack bonus +2. |
| on page 109, on page 6 |
Extra Stunning |
Stunning Fist, base attack bonus +2. |
| on page 98, on page 6 |
Eyes in the Back of Your Head |
Base attack bonus +3, Wis 19. |
Attackers do not gain the usual +2 attack bonus when flanking you. This feat grants no effect whenever you are attacked without benefit of your Dexterity modifier to AC, such as when you are flat-footed or when you are the target of a rogue's sneak attack.
| on page 98, on page 6, |
Feign Weakness |
Base attack bonus +2, Improved Unarmed Strike. |
| on page 6 |
Fists of Iron |
Improved Unarmed Strike, Stunning Fist, base attack bonus +2. |
| on page 99, on page 6 |
Hold the Line |
Combat Reflexes, base attack bonus +2. |
You may make an attack of opportunity against a charging opponent who enters an area you threaten. Your attack of opportunity happens immediately before the charge attack is resolved.
| on page 100, on page 7, |
Knock-Down |
Base attack bonus +2, Improved Trip, Str 15. |
Whenever you deal 10 or more points of damage to your opponent in melee, you make a trip attack as a free action against the same target.
| on page 7, |
Lightning Fists |
Monk level 4th+, Dex 15+. |
| on page 7 |
Mantis Leap |
Monk level 7th+, 5 ranks in Jump*. |
| on page 7 |
Monkey Grip |
Base attack bonus +1. |
| on page 103, on page 7 |
Off-Hand Parry |
Base attack bonus +3, Ambidexterity, Dex 13+, Two-Weapon Fighting, proficiency with weapon. |
| on page 7 |
Improved Overrun |
Str 13, Power Attack. |
When you attempt to overrun an opponent, the target may not choose to avoid you. You also gain a +4 bonus on your Strength check to knock down your opponent.
| on page 7, on page 96 |
Pain Touch |
Wis 15, Stunning Fist, base attack bonus +2. |
| on page 103, on page 8 |
Pin Shield |
Two-Weapon Fighting, base attack bonus +4. |
| on page 103, on page 8 |
Power Lunge |
Base attack bonus +3, Power Attack. |
| on page 8 |
Prone Attack |
Dex 15, Lightning Reflexes, base attack bonus +2 |
| on page 103, on page 8 |
Rapid Reload |
Weapon Proficiency (crossbow type chosen). |
The time required for you to reload your chosen type of crossbow is reduced to a free action (for a hand or light crossbow) or a move action (for a heavy crossbow). Reloading a crossbow still provokes an attack of opportunity.
If you have selected this feat for hand crossbow or light crossbow, you may fire that weapon as many times in a full attack action as you could attack if you were using a bow.
| on page 9, on page 99 |
Sharp-Shooting |
Point Blank Shot, Precise Shot, base attack bonus +3. |
Your targets only receive a +2 bonus to Armor class due to cover. This feat has no effect against foes with no cover or total cover.
| on page 105, on page 9, |
Improved Shield Bash |
Shield Proficiency. |
When you perform a shield bash, you may still apply the shield's shield bonus to your AC.
| on page 9, on page 96 |
Snatch Arrows |
Dex 15, Deflect Arrows, Improved Unarmed Strike. |
When using the Deflect Arrows feat you may catch the weapon instead of just deflecting it. Thrown weapons can immediately be thrown back at the original attacker (even though it isn't your turn) or kept for later use.
You must have at least one hand free (holding nothing) to use this feat.
| on page 9, on page 100 |
Improved Sunder |
Str 13, Power Attack. |
When you strike at an object held or carried by an opponent (such as a weapon or shield), you do not provoke an attack of opportunity.
You also gain a +4 bonus on any attack roll made to attack an object held or carried by another character.
| on page 7, on page 96 |
Throw Anything |
Dex 15, proficiency with weapon, base attack bonus +2. |
| on page 105, on page 9 |
Zen Archery |
Wis 13, base attack bonus +1. |
| on page 106, on page 9 |