Index of Feats by Sources - CW

Complete Warrior

Name Prerequisites Benefit
Anvil of Thunder Str 13, Improved Sunder, Power Attack, Two-Weapon Fighting, Weapon Focus (warhammer or light hammer), Weapon Focus (battleaxe, handaxe, or dwarven waraxe).  
Arcane Strike Ability to cast 3rd-level arcane spells, base attack bonus +4.  
Arterial Strike Sneak attack ability, base attack bonus +4.  
Axiomatic Strike Ki strike (lawful), Stunning Fist.  
Bear Fang Str 15, Power Attack, Two-Weapon Fighting, Weapon Focus (dagger), Weapon Focus (battleaxe, handaxe, or dwarven waraxe).  
Improved Buckler Defense Shield Proficiency.  
Cavalry Charger Mounted Combat, Spirited Charge, Trample, base attack bonus +6.  
Clever Wrestling Small or Medium size, Improved Unarmed Strike.  
Close-Quarters Fighting Base attack bonus +3.  
Combat Brute Improved Sunder, Power Attack, base attack bonus +6.  
Improved Combat Expertise Int 13, Combat Expertise, base attack bonus +6.  
Crescent Moon Improved Disarm, Improved Two-Weapon Fighting, Two-Weapon Fighting, Weapon Focus (dagger), Weapon Focus (bastard sword, longsword, scimitar, or short sword).  
Dash    
Defensive Strike Dex 13, Int 13, Combat Expertise, Dodge.  
Defensive Throw Dex 13, Combat Reflexes, Dodge, Improved Trip, Improved Unarmed Strike.  
Destructive Rage Rage or frenzy ability.  
Divine Cleansing Turn or rebuke undead ability.  
Divine Might Str 13, turn or rebuke undead ability, Power Attack. As a free action, spend one of your turn or rebuke undead attempts to add your Charisma bonus to your weapon damage for 1 full round. 
Divine Resistance Turn or rebuke undead ability, Divine Cleansing.  
Divine Shield Turn or rebuke undead ability, proficiency with a shield.  
Divine Vigor Turn or rebuke undead ability.  
Eagle Claw Attack Wis 13, Improved Sunder, Improved Unarmed Strike.  
Earth's Embrace Str 15, Improved Grapple or improved grab, Improved Unarmed Strike.  
Elusive Target Dodge, Mobility, base attack bonus +6.  
Extend Rage Rage or frenzy ability.  
Extra Rage Rage or frenzy ability.  
Extra Smiting Smite ability, base attack bonus +4.  
Extra Stunning Stunning Fist, base attack bonus +2.  
Eyes in the Back of Your Head Base attack bonus +3, Wis 19. Attackers do not gain the usual +2 attack bonus when flanking you. This feat grants no effect whenever you are attacked without benefit of your Dexterity modifier to AC, such as when you are flat-footed or when you are the target of a rogue's sneak attack. 
Improved Familiar Ability to acquire a new familiar, compatible alignment, sufficiently high level (see below).

When choosing a familiar, the creatures listed below are also available to the spellcaster. The spellcaster may choose a familiar with an alignment up to one step away on each of the alignment axes (lawful through chaotic, good through evil).

Familiar Alignment Arcane Spellcaster Level Base Attack Bonus
Shocker lizard Neutral 5th +0
Stirge Neutral 5th +0
Formian worker Lawful neutral 7th +0
Imp Lawful evil 7th +0
Pseudodragon Neutral good 7th +0
Quasit Chaotic evil 7th +0
Complete Scoundrel:
Monstrous centipede, SmallNeutral 2nd+0
BadgerNeutral 3rd+0
Monstrous scorpion, SmallNeutral 3rd+0
Viper, MediumNeutral 3rd+0
Monstrous spider, SmallNeutral 4th+0
Vargouille (no kiss Su ability)Neutral Evil6th+0
Mephit, anyNeutral 7th+0
Complete Warrior:
KrensharNeutral 3rd+3
WorgNeutral Evil 3rd+3
Blink DogLawful Good 5th+5
Hell HoundLawful Evil 5th+5
HippogriffNeutral 7th+7
HowlerChaotic Evil 7th+7
Winter WolfNeutral Evil 7th+7
Player's Guide to Faerun:
DeathfangNeutral Evil 9th+0
Flying snakeNeutral 3rd+0
spitting crawler lizardNeutral 3rd+0
LynxNeutral 3rd+0
OsquipNeutral Evil 5th+0
TressymNeutral Good 5th+0

Improved familiars otherwise use the rules for regular familiars, with two exceptions: If the creature's type is something other than animal, its type does not change; and improved familiars do not gain the ability to speak with other creatures of their kind (although many of them already have the ability to communicate). The list in the table above presents only a few possible improved familiars. Almost any creature of the same general size and power as those on the list makes a suitable familiar. Nor is the master's alignment the only possible categorization. For instance, improved familiars could be assigned by the master's creature type or subtype, as shown below.

Familiar Type/Subtype Arcane Spellcaster Level
Celestial hawk 1 Good 3rd
Fiendish Tiny viper snake 2 Evil 3rd
Air elemental, Small Air 5th
Earth elemental, Small Earth 5th
Fire elemental, Small Fire 5th
Shocker lizard Electricity 5th
Water elemental, Small Water 5th
Homunculus 3 Undead 7th
Ice mephit Cold 7th
Fire Bat (Monster Manual 2) Fire 15th
1 Or other celestial animal from the standard familiar list.
2 Or other fiendish animal from the standard familiar list.
3 The master must first create the homunculus, substituting ichor or another part of the master's body for blood if necessary.
 
Faster Healing Base Fortitude save bonus +5.  
Improved Favored Enemy Five or more favored enemies. Add +1 to the bonus on Bluff, Listen, Sense Motive, Spot, and Survival checks and damage rolls against all the character's favored enemies. 
Favored Power Attack Favored enemy ability, Power Attack, base attack bonus +4.  
Fists of Iron Improved Unarmed Strike, Stunning Fist, base attack bonus +2.  
Fleet of Foot Dex 15, Run. When running or charging, you can make a single direction change of 90 degrees or less. You can't use this feat while wearing medium or heavy armor, or when carrying a medium or heavy load. If you are charging, you must move in a straight line for 10 feet after the turn to maintain the charge. 
Flick of the Wrist Dex 17, Sleight of Hand 5 ranks, Quick Draw.  
Flying Kick    
Formation Expert Base attack bonus +6.  
Freezing the Lifeblood    
Giantbane Medium or smaller size, Tumble 5 ranks, base attack bonus +6.  
Hammer's Edge Str 15, Improved Bull Rush, Two-Weapon Fighting, Weapon Focus (bastard sword, longsword, or scimitar), Weapon Focus (warhammer or light hammer).  
Hamstring Sneak attack ability, base attack bonus +4.  
High Sword Low Axe Improved Trip, Two-Weapon Fighting, Weapon Focus (bastard sword, longsword, scimitar or short sword), Weapon Focus (battleaxe, handaxe, or dwarven waraxe).  
Hold the Line Combat Reflexes, base attack bonus +2. You may make an attack of opportunity against a charging opponent who enters an area you threaten. Your attack of opportunity happens immediately before the charge attack is resolved. 
Instantaneous Rage Rage or frenzy ability.  
Intimidating Rage    
Karmic Strike Dex 13, Combat Expertise, Dodge.  
Kiai Shout Cha 13, base attack bonus +1.  
Greater Kiai Shout Cha 13, Kiai Shout, base attack bonus +9.  
Lightning Mace Combat Reflexes, Two-Weapon Fighting, Weapon Focus (light mace).  
Monkey Grip Base attack bonus +1.  
Improved Mounted Archery Ride 1 rank, Mounted Archery, Mounted Combat.  
Net and Trident Dex 15, Exotic Weapon Proficiency (net), Two-Weapon Fighting, Weapon Focus (trident).  
Pain Touch Wis 15, Stunning Fist, base attack bonus +2.  
Phalanx Fighting Proficiency with a heavy shield, base attack bonus +1.  
Pin Shield Two-Weapon Fighting, base attack bonus +4.  
Power Critical Weapon focus (chosen weapon), base attack bonus +4 When using the weapon you selected, you gain a +4 bonus on the roll to confirm a threat. 
Prone Attack Dex 15, Lightning Reflexes, base attack bonus +2  
Quick Staff Combat Expertise, Dodge, Two-Weapon Fighting, Weapon Focus (quarterstaff).  
Ranged Disarm Dex 15, Point Blank Shot, Precise Shot, base attack bonus +5.  
Ranged Pin Dex 15, Point Blank Shot, Precise Shot, base attack bonus +5.  
Ranged Sunder Str 13, Point Blank Shot, Precise Shot, base attack bonus +5.  
Improved Rapid Shot Manyshot, Point Blank Shot, Rapid Shot.  
Rapid Stunning Combat Reflexes, Stunning Fist, base attack bonus +6.  
Raptor School Wis 13, Jump 5 ranks, base attack bonus +6.  
Greater Resiliency    
Roundabout Kick Str 15, Improved Unarmed Strike, Power Attack.  
Sacred Vengeance Turn or rebuke undead ability.  
Sharp-Shooting Point Blank Shot, Precise Shot, base attack bonus +3. Your targets only receive a +2 bonus to Armor class due to cover. This feat has no effect against foes with no cover or total cover. 
Shield Charge Improved Shield Bash, base attack bonus +3.  
Shield Slam Improved Shield Bash, Shield Charge, base attack bonus +6.  
Shock Trooper Improved Bull Rush, Power Attack, base attack bonus +6.  
Spinning Halberd Combat Reflexes, Two-Weapon Fighting, Weapon Focus (halberd).  
Sun School Flurry of blows ability, base attack bonus +4.  
Swarmfighting Small size, Dex 13, base attack bonus +1.  
Three Mountains Str 13, Cleave, Improved Bull Rush, Power Attack, Weapon Focus (heavy mace, morningstar, or greatclub).  
Throw Anything Dex 15, proficiency with weapon, base attack bonus +2.  
Improved Toughness Base Fortitude save bonus +2.  
Greater Two-Weapon Defense Dex 19, Improved Two-Weapon Defense, Two-Weapon Defense, Two-Weapon Fighting, base attack bonus +11.  
Improved Two-Weapon Defense Dex 17, Two-Weapon Defense, Two-Weapon Fighting, base attack bonus +6.  
Weakening Touch Wis 17, Improved Unarmed Strike, Stunning Fist, base attack bonus +2.  
Improved Weapon Familiarity Base attack bonus +1.  
Zen Archery Wis 13, base attack bonus +1.