Index of Spells by Level - Rgr 4

Name Scl Sv Rs Dur CT Rng Re Description
Animal Growth T F- Y 1m/l 1a M G

One animal/two levels doubles in size.

Aspect of the Earth Hunter T N N 10m/l* 1a P G

Change into bulette and gain some of its abilities.

Aspect of The Werebeast T N N 1r/l 1r P G

Gain bonuses from hybrid animal form.

Lesser Aura of Cold T N Y 1r/l* 1a 5f G

Intense cold deals 1d6 damage to creatures within 5 ft.

Blinding Beauty T+ F- Y 1r/l 1a P G

Permanently blind any who look at you.

Bloodfreeze Arrow (M) T F~ Y ! 1sw T G

Masterwork arrow or bolt deals extra 2d6 cold damage and paralyzes target.

Commune with Nature D N N ! 10m P 6h

Learn about terrain for 1 mile/level.

Conjure Ice Beast IV C N N 1r/l* 1r C G

Conjures ice creature to fight for you.

Cure Serious Wounds C Y;* ! 1a T G

Cures 3d8 damage +1/level (max +15).

Superior Darkvision T W- Y 1h/l 1a T 6h

Subject can see in the dark to any range.

Deeper Darkvision T W- Y 1h/l 1a T 6h

Subject can see 90 ft. in magical darkness.

Doublestrike Arrow (M) T N N 1r 1sw T G

One arrow or bolt strikes two targets within 30 feet of each other.

Foebane Ev W- Y 1r/l 1a T G

Enhances a weapon against a favored enemy, giving it +5 magic enhancement and +2d6 bonus damage.

Freedom of Movement A W- Y 10m/l 1a P|T 1h

Move normally despite impediments. Automatic success on grapples and Escape Artist checks vs grapple or pin. Normal movement underwater.

Frostfell Slide C N N 1h/l#;x 1a P 6h

Move instantly from one area of frostfell to another.

Implacable Pursuer D W- Y 1h/l* 1m L 6h

You know where prey is, as long as it's moving.

Land Womb A W- Y 10m/l* 1a T 1h

You and one creature/level hide within the earth.

Superior Magic Fang T N N 1r/l 1a P G

Your natural weapons gain +1 enhancement bonus per four levels.

Nondetection (M) A W- Y 1h/l 1a T 6h

Hides subject from divination, scrying.

Planar Tolerance A N Y 1h/l 1a 20f 6h

Provides long-term protection against overtly damaging planar traits.

Shadow Arrow (M) N N Y ! 1sw T G

Masterwork arrow or bolt deals 1d6 points of Strength damage.

Slipsand T N N P 1a C G

Creates a volume of slipsand.

Snakebite T N N 1r/l* 1a P G

Your arm turns into a poisonous snake you can use to attack.

Spear of Valarian T N N 1r/l* 1a T G

Transforms normal weapon into +1 silvered spear (+3 against magical beasts, which take +2d6 points of damage).

Stars of Arvandor Ev+ N Y 1m/l* 1a C G

Tiny starbursts each deal 1d8 damage (half nonlethal), or 1d8 letal damage to evil creatures.

Summon Desert Ally IV C N N 1r/l* 1r C G

Calls dustform creature to fight.

Summon Nature's Ally IV C N N 1r/l* 1r C G

Calls creature to fight.

Mass Surefooted Stride (M) T N N 1h/l 1a C G

Treat mountainous terrain as plains.

Swamp Stride C N N 1h/l#;x 1a P G

As tree stride, but with bodies of water.

Daily Temporary Soul Binding C W- N 4h/l# 1m T 24h

As Temporary Soul Binding, except 4 hours/level.

Tree Stride C N N 1h/l#;x 1a P 24h

Step from one tree to another far away.

Venomfire T F- Y 1h/l 1a T P

Creature's venom deals an additional 1d6 acid damage/level.

Wild Runner T N N 10m/l 1a P 1h

Change into centaur, gain some abilities