Name |
Prerequisites |
Benefit |
Advantageous Avoidance |
Character level 3rd, any luck feat.
|
|
Ascetic Stalker |
Ki power, ki strike (magic).
|
|
Better Lucky Than Good |
Character level 6th, any two luck feats.
|
|
Chant of the Long Road |
Bardic music, Perform 6 ranks.
|
|
Chord Of Distraction |
Bardic music, Perform 9 ranks.
|
|
Concussion Attack |
Sneak attack +3d6.
|
|
Cool Head |
Any two mental skill tricks.
|
|
Daredevil Athlete |
|
|
Daring Outlaw |
Grace +1, sneak attack +2d6.
|
|
Daring Warrior |
Weapon Specialization, grace +1.
|
|
Deadly Defense |
|
|
Deafening Strike |
Sneak attack +4d6.
|
|
Disemboweling Strike |
Sneak attack +5d6, Weapon Focus (any slashing weapon).
|
|
Dumb Luck |
Character level 6th, any two luck feats.
|
|
Eldritch Erosion |
Sneak attack +4d6, Knowledge (arcana) 1 rank.
|
|
Enduring Ki |
Ki power.
|
|
Epic Of The Lost King |
Bardic music, Perform 6 ranks.
|
|
Expanded Ki Pool |
Ki power.
|
|
Improved Familiar |
Ability to acquire a new familiar, compatible alignment, sufficiently high level (see below). |
When choosing a familiar, the creatures listed below are also available to the spellcaster. The spellcaster may choose a familiar with an alignment up to one step away on each of the alignment axes (lawful through chaotic, good through evil).
Improved familiars otherwise use the rules for regular familiars, with two exceptions: If the creature's type is something other than animal, its type does not change; and improved familiars do not gain the ability to speak with other creatures of their kind (although many of them already have the ability to communicate).
The list in the table above presents only a few possible improved familiars. Almost any creature of the same general size and power as those on the list makes a suitable familiar. Nor is the master's alignment the only possible categorization. For instance, improved familiars could be assigned by the master's creature type or subtype, as shown below.
|
Fortuitous Strike |
Character level 6th, any luck feat.
|
|
Freerunner |
Any two movement skill tricks.
|
|
Good Karma |
Character level 3rd. |
|
Head Shot |
Sneak attack +6d6, Weapon Focus (any bludgeoning weapon).
|
|
Healer's Luck |
|
|
Impeding Attack |
Sneak attack +4d6.
|
|
Lucky Break |
|
|
Lucky Catch |
|
|
Lucky Fingers |
|
|
Lucky Start |
|
|
Magical Fortune |
Caster level 3rd, any luck feat.
|
|
Make Your Own Luck |
Character level 6th, any luck feat.
|
|
Martial Stalker |
Proficiency with all martial weapons, ki power.
|
|
Master Spellthief |
Ability to cast 2nd-level arcane spells, steal spell.
|
|
Merciful Strike |
Sneak attack +2d6.
|
|
Mind Drain |
Power point reserve, sneak attack +2d6.
|
|
Miser's Fortune |
|
|
Persistent Attacker |
Sneak attack +5d6.
|
|
Poison Expert |
Craft (poisonmaking) 4 ranks, poison use.
|
|
Poison Master |
Poison Expert, Craft (poisonmaking) 8 ranks, poison use.
|
|
Psithief |
Manifester level 1st, steal spell.
|
|
Psychic Luck |
Manifester level 3rd, any luck feat.
|
|
Savvy Rogue |
Rogue level 10th.
|
|
Improved Skirmish |
Skirmish +2d6/+1 AC.
|
|
Sly Fortune |
|
|
Sound Of Silence |
Bardic music, Perform 9 ranks.
|
|
Sure Hand |
Any two manipulation skill tricks.
|
|
Survivor's Luck |
Character level 9th, any luck feat.
|
|
Sweet Talker |
Any two interaction skill tricks.
|
|
Swift Ambusher |
Skirmish +1d6/+1 AC, sneak attack +1d6.
|
|
Swift Hunter |
Favored enemy, skirmish +1d6/+1 AC.
|
|
Tempting Fate |
Character level 6th, any luck feat.
|
|
Third Time's The Charm |
Character level 3rd, any luck feat, access to the Luck domain.
|
|
Throat Punch |
Improved Unarmed Strike, sneak attack +3d6.
|
|
Unbelievable Luck |
Any luck feat.
|
|
Victor's Luck |
|
|
Warning Shout |
Bardic music, Perform 9 ranks, evasion.
|
|