Index of Spells by Sources - CC

CC

Name
School Casting Time Source Book
Save - Res Level Comps
Dur Range Recharge
Effect
Expensive Focus
Expensive Material
XP Cost
Description
Full Description
 
Aligned Aura
    CC
  Blk 4, Clr 4, Pal 4  
    General

Grant combat bonuses to like-aligned allies and impose penalties on creatures of opposing alignment.

 
Benediction
    CC
  Clr 2, Pal 2  
    General

Subject gains bonus on saves, can make one reroll.

 
Bewildering Mischance
    CC
  Adp 5, Clr 5, Shu 5  
    General

Target must take the lower of two rolls for each save, attack roll, and skill check.

 
Bewildering Substitution
    CC
  Adp 2, Clr 2, Shu 2  
    General

Seemingly swap one ally with one enemy.

 
Bewildering Visions
    CC
  Adp 2, Clr 2, Shu 2  
    General

Subject is sickened or nauseated.

 
Bleed
    CC
  Blk 4, Clr 5, Drd 5  
    General

Touched creature takes Con damage from piercing or slashing weapons; repeated use imposes a -4 penalty on certain Fort saves.

 
Body Ward
    CC
  Clr 2, Drd 2  
    General

Subject is protected against ability damage to Strength, Dexterity, or Constitution;

 
Bolster Aura
    CC
  Clr 3, Pal 4  
    General

Subject's aura strengthens as if it had 1 HD/ two caster levels more than it actually does.

 
Conduit Of Life
    CC
  Clr 2, Pal 2  
    General

Heal* 2dl0+1/caster level (max. 10) points of damage to yourself while channeling positive energy.

 
Confound
    CC
  Clr 4  
    General

Gain a on attack rolls against subject and impose a penalty on its attack rolls against you

 
Dampen Magic
    CC
  Clr 4  
    General

Decrease enhancement bonus of magic weapons as well as save DC and caster level of magical effects used against subject; subject can invoke a 5-ft.-radius antimagic field.

 
Darts Of Life
    CC
  Clr 5  
    General

Create ten projectiles that you can launch at allies to cure ld8 points of damage each.

 
Deific Bastion
    CC
  Blk 3, Clr 3, Pal 3  
    General

Your shield or armor gains a +1 enhancement bonus plus a special ability that varies by deity.

 
Divine Presence
    CC
  Blk 2, Clr 2, Drd 2, Pal 2  
    General

Gain a bonus on Intimidate checks against those who don't worship your deity.

 
Divine Retribution
    CC
  Clr 5  
    General

Any creature that harms you takes ld6/caster level points of damage and ld4 points of ability damage based on the deity selected.

 
Door Of Decay
    CC
  Clr 5  
    General

Move instantly from one willing or ontrolled

undead to another.

 
Execration
    CC
  Blk 2, Clr 2  
    General

Target takes a -2 penalty on saves and must take the lower of two rolls on one attack.

 
Footsteps Of The Divine
    CC
  Clr 3  
    General

Gain a new movement type and speed* based on the deity chosen.