Name | ||
---|---|---|
Save - Res | Level | Comps |
Dur | Range | Recharge |
Description | ||
Atonement (F) (XP) | ||
None - Yes | APeace 5, Arc 5, Clr 5, Drd 5, EmBarachiel 4, Hlr 5, Renewal 5, Shu 5 | V, S, M, F, DF, XP |
Instant | Touch | General |
Removes burden of misdeeds from subject. |
||
Aura of Evasion (M) | ||
Arc 5, Clr 5, Sor/Wiz 6 | ||
General | ||
All within 10 ft. gain evasion against breath weapons. |
||
Battletide | ||
Arc 5, Clr 5 | ||
General | ||
Targets have attack penalties and you gain a partial action each round. |
||
Bear's Heart | ||
Arc 5, Clr 5, Drd 4 | ||
General | ||
One ally/level +4 Strength and +1d4/level hit points. |
||
Bewildering Mischance | ||
Adp 5, Clr 5, Shu 5 | ||
General | ||
Target must take the lower of two rolls for each save, attack roll, and skill check. |
||
Bleed | ||
Blk 4, Clr 5, Drd 5 | ||
General | ||
Touched creature takes Con damage from piercing or slashing weapons; repeated use imposes a -4 penalty on certain Fort saves. |
||
Greater Blindsight | ||
Arc 5, Clr 5, Drd 4 | ||
5 minutes | ||
Grants blindsight* to a range of 60 ft. |
||
Blistering Radiance | ||
Arc 5, Clr 5, Sor/Wiz 4 | ||
General | ||
Dazzles sighted creatures and causes 2d6 fire damage/round. |
||
Boreal Wind | ||
Arc 5, Brd 5, Clr 5, Drd 4, Sor/Wiz 5 | ||
General | ||
Gust of cold wind deals 1d4 cold damage/level and knocks creatures back. |
||
Break Enchantment | ||
See text - No | Adp 5, APeace 5, Arc 5, Beguiler 5, Brd 4, ChamGwyn 4, Clr 5, EmBarachiel 4, HB 4, Hlr 5, Liberation 5, Luck 5, Pal 4, Sor/Wiz 5, Spell 5 | V, S |
Instant | Close | 1 hour |
Frees subjects from enchantments, alterations, curses, and petrification. |
||
Call Zelekhut (XP) | ||
Arc 5, Clr 5, Sor/Wiz 5 | ||
General | ||
A zelekhut aids you in hunting a fugitive. |
||
Chaav's Laugh | ||
Arc 5, Clr 5, Joy 5 | ||
General | ||
Good creatures gain +2 on attacks and saves versus fear and gain 1d8+1/level temporary hit points, while evil creatures save or suffer -2 on attacks and saves versus fear. |
||
Charnel Fire | ||
Arc 5, Clr 5 | ||
General | ||
Consumes one corpse or undead creature. |
||
Choking Sands | ||
Arc 5, Clr 5, Drd 5, Sor/Wiz 5 | ||
General | ||
Touched creature begins to suffocate on sand. |
||
Greater Command | ||
Will negates - Yes | APeace 5, Arc 5, Clr 5, Domination 5, Herald 5, Nobility 5, Passion 5, Tyranny 5 | V |
1 round/level | Close | General |
As command, but affects one subject/level. |
||
Commune (XP) | ||
- | Adp 5, APeace 5, Arc 5, Clr 5, Oracle 5 | V, S, M, DF, XP |
1 round/level | Personal | 6 hours |
Deity answers one yes-or-no question/level. |
||
Commune with Earth | ||
Arc 5, Clr 5, Drd 5 | ||
6 hours | ||
Learn about terrain for 1 mile/level. |
||
Conjure Ice Beast V | ||
Arc 5, Clr 5, Drd 5 | ||
General | ||
Conjures ice creature to fight for you. |
||
Mass Contagion | ||
Arc 5, Clr 5, Drd 5, Sor/Wiz 6 | ||
General | ||
As contagion, but 20-ft. radius. |
||
Convert Wand | ||
Arc 5, Clr 5 | ||
General | ||
Transform wand of a particular spell and caster level into an appropriate cure wand of the same spell and caster level. |
||
Crawling Darkness | ||
Arc 5, Clr 5 | ||
5 minutes | ||
Cloud of tentacles provides concealment, skill bonuses, and several defenses. |
||
Crown of Flame | ||
Arc 5, Clr 5, Exalted Arcanist 5 | ||
30 minutes | ||
Aura burns evil outsiders, undead, and fey for 2d6 points of damage/round. |
||
Mass Cure Light Wounds | ||
Will half (harmless) or Will half; see text - Yes (harmless) or Yes; see text | APeace 5, Arc 5, Brd 5, Clr 5, Drd 6, Healing 5, Hlr 4, Shu 5 | V, S |
Instant | Close | General |
Cures 1d8 damage +1/level for many creatures. |
||
Mass Curse of Ill Fortune | ||
Arc 5, Clr 5 | ||
30 minutes | ||
Enemies take -3 penalty on attack rolls and saves. |
||
Dancing Web | ||
Arc 5, Clr 5, Drd 5, Sor/Wiz 4 | ||
General | ||
1d6 points/level of nonlethal damage and if save fails, evil creatures are entangled (half speed, -2 att, -4 Dex, Concentration DC 15 + level). |
||
Darts Of Life | ||
Clr 5 | ||
General | ||
Create ten projectiles that you can launch at allies to cure ld8 points of damage each. |
||
Dawn Shroud | ||
Arc 5, Clr 5, Drd 5 | ||
General | ||
In addition to acting as a daylight* spell, the light is harmful to oozes and undead. |
||
Death Throes | ||
Arc 5, Clr 5, Sor/Wiz 5 | ||
6 hours | ||
Your body explodes when you die. |
||
Dispel Chaos | ||
See text - See text | Arc 5, Clr 5, Law 5, Pal 4 | V, S, DF |
1 round/level or until discharged, whichever comes first | Touch | General |
+4 bonus against attacks by chaotic creatures. |
||
Dispel Cold | ||
Arc 5, Clr 5 | ||
General | ||
Cancels cold spells and effects. |
||
Dispel Evil | ||
See text - See text | APeace 5, Arc 5, BVal 4, ChamGwyn 4, Clr 5, Exorcism 5, Good 5, KotC 4, Pal 4, Vassal of Bahamut 4 | V, S, DF |
1 round/level or until discharged, whichever comes first | Touch | General |
+4 bonus against attacks by evil creatures. |
||
Dispel Fire | ||
Arc 5, Clr 5 | ||
General | ||
Cancels fire spells and effects. |
||
Dispel Good | ||
See text - See text | Arc 5, Clr 5, Evil 5 | V, S, DF |
1 round/level or until discharged, whichever comes first | Touch | General |
+4 bonus against attacks by good creatures. |
||
Dispel Law | ||
See text - See text | Arc 5, Chaos 5, Clr 5 | V, S, DF |
1 round/level or until discharged, whichever comes first | Touch | General |
+4 bonus against attacks by lawful creatures. |
||
Dispel Water | ||
Arc 5, Brd 4, Clr 5, Drd 4, Sor/Wiz 5, Thirst 4 | ||
General | ||
Cancels water spells and effects or dismisses water creatures. |
||
Disrupting Weapon | ||
Will negates (harmless, object); see text - Yes (harmless, object) | Arc 5, Artificer 5, Clr 5, HotD 4, Life 5 | V, S |
1 round/level | Touch | 5 minutes |
Melee weapon destroys undead. |
||
Divine Agility | ||
Arc 5, Clr 5 | ||
General | ||
Subject gains +10 to Dexterity for 1 round/level. |
||
Divine Retribution | ||
Clr 5 | ||
General | ||
Any creature that harms you takes ld6/caster level points of damage and ld4 points of ability damage based on the deity selected. |
||
Doomtide | ||
Arc 5, Clr 5 | ||
General | ||
Black mist obscures vision, dazes creatures. |
||
Door Of Decay | ||
Clr 5 | ||
General | ||
Move instantly from one willing or ontrolled undead to another. |
||
Dragon Breath | ||
Arc 5, Clr 5, Shu 5, Sor/Wiz 4 | ||
General | ||
You choose a dragon type and mimic its breath weapon. |
||
Earth Hammer | ||
Arc 5, Clr 5, Pal 3 | ||
General | ||
You transform one melee weapon into a bludgeoning adamantine weapon. |
||
Earth Reaver | ||
Arc 5, Clr 5, Sor/Wiz 5 | ||
General | ||
Eruption deals 4d6 impact damage and 3d6 fire damage to all in area. |
||
Energetic Healing | ||
APeace 5, Arc 5, Clr 5, Drd 5 | ||
1 hour | ||
Target is immune to one energy type and gains 10% of the energy damage as healing. |
||
Etherealness, Swift | ||
Arc 5, Beguiler 5, Clr 5, Sor/Wiz 5 | ||
General | ||
Subject momentarily becomes ethereal. |
||
False Sending | ||
Arc 5, Clr 5, Sor/Wiz 6 | ||
General | ||
As sending, except caster imitates someone else. |
||
Fire In The Blood | ||
Arc 5, Clr 5 | ||
Prohibited | ||
Your blood becomes a potent corrosive that burns attackers. |
||
Flame Strike | ||
Reflex half - Yes | Arc 5, Blg 4, Clr 5, Drd 4, Shu 5, Sun 5, War 5, Wmg 5 | V, S, DF |
Instant | Medium | General |
Smite foes with divine fire (1d6/level damage). |
||
Flaywind Burst | ||
Arc 5, Clr 5, Drd 5, Sand 5, Sor/Wiz 5 | ||
General | ||
Cone blows away and knocks down smaller creatures and deals 1d6 damage/level. |
||
Frostbite 2 | ||
Arc 5, Clr 5 | ||
General | ||
Chilled air causes 6d6 cold damage and 2d6 Dex damage. |
||
Ghost Storm | ||
Arc 5, Clr 5, Sor/Wiz 5 | ||
General | ||
Save and become Frightened or fail and gain a temporary negative level, per round. Levels return at the rate of 1 per minute. More nastiness. |
||
Hallow (M) | ||
See text - See text | APeace 5, Arc 5, Clr 5, Deathless 5, Drd 5, Exalted Arcanist 5 | V, S, M, DF |
Instant | Touch | General |
Designates location as holy. |
||
Haunt Shift | ||
Arc 5, Clr 5, Sor/Wiz 5 | ||
General | ||
Turn corporeal and incorporeal undead into haunting presences. |
||
Heartclutch | ||
Arc 5, Clr 5 | ||
General | ||
Subject dies in 1d3 rounds or takes 3d6 damage +1/level. |
||
Hibernal Healing | ||
Arc 5, Clr 5, Drd 4 | ||
General | ||
You absorb ice, slush, and snow, curing 10 points/level of damage (max 150). |
||
Hibernate | ||
Arc 5, Clr 5, Drd 5 | ||
24 hours | ||
Sends subject into state of hibernation for one week/level. |
||
Humanoid Essence | ||
Arc 5, Artificer 4, Clr 5 | ||
General | ||
Imposes upon a construct some of the weakness of the humanoid type. |
||
Incarnation of Evil | ||
Arc 5, Clr 5 | ||
30 minutes | ||
As polymorph except only into crocodile, jackal, medium scorpion, or Medium viper. |
||
Incorporeal Nova | ||
Arc 5, Clr 5, Sor/Wiz 6 | ||
General | ||
Destroy incorporeal undead. |
||
Mass Inflict Light Wounds | ||
Will half - Yes | Arc 5, Clr 5, Destruction 5, Undeath 5 | V, S |
Instant | Close | General |
Deals 1d8 damage +1/level to many creatures. |
||
Insect Plague | ||
None - No | Arc 5, Clr 5, Drd 5, Spider 5 | V, S, DF |
1 min./level | Long | 5 minutes |
Locust swarms attack creatures. |
||
Lava Splash | ||
Arc 5, Clr 5, Drd 4 | ||
Prohibited | ||
Wave of lava deals 1d4/level (max 15d4) fire damage. |
||
Life's Grace | ||
Arc 5, Clr 5 | ||
30 minutes | ||
Grants immunity to death effects, energy drain, and negative energy effects. Also grants ghost touch to armor. |
||
Mark of Justice | ||
None - Yes | APeace 5, Arc 5, Clr 5, Exalted Arcanist 5, Fate 5, Pal 4, Retribution 5 | V, S, DF |
Permanent; see text | Touch | General |
Designates action that will trigger curse on subject. |
||
Monstrous Regeneration | ||
Arc 5, Clr 5, Drd 5 | ||
General | ||
Grants the regeneration ability for 1 round/2 levels. |
||
Morality Undone | ||
Arc 5, Brd 5, Clr 5, Corruption 4, MH 4 | ||
1 hour | ||
Subject becomes evil. |
||
Necrotic Burst (F) | ||
Arc 5, Clr 5, Sor/Wiz 5 | ||
General | ||
Encysted subject killed, cyst begins to roam. |
||
Necrotic Skull Bomb | ||
Arc 5, Clr 5, Sor/Wiz 5 | ||
General | ||
Exploding skull releases negative energy; targets each gain 1d4 negative levels. |
||
Opalescent Glare | ||
Arc 5, Clr 5, Sor/Wiz 5 | ||
General | ||
Kill evil creatures with a look, or make them very afraid. |
||
Orb of Dancing Death | ||
Arc 5, Clr 5, Sor/Wiz 5 | ||
General | ||
Orb you control bestows 1 negative level each round. |
||
Pack of Ghouls | ||
Arc 5, Clr 5 | ||
General | ||
You summon a pack of ghouls. |
||
Parboil | ||
Arc 5, Clr 5, Sor/Wiz 4 | ||
General | ||
Flash-heats air dealing 6d6 fire and 2d4 Intelligence damage to one or more creatures. |
||
Pass through Ice | ||
Arc 5, Clr 5, Drd 5 | ||
General | ||
Subject can pass through ice or snow like water. |
||
Plane Shift | ||
Will negates - Yes | APeace 5, Arc 5, Clr 5, Sor/Wiz 7 | V, S, F |
Instant | Touch | General |
As many as eight subjects travel to another plane. |
||
Psychic Turmoil | ||
Will partial; see text - Yes | Arc 5, Clr 5, Sor/Wiz 5 | V, S, M |
1 round/level | Close | General |
Invisible field leeches psionic power points away. |
||
Raise Dead (M) | ||
None; see text - Yes (harmless) | Adp 5, APeace 5, Arc 5, Clr 5, Hlr 5, SaveLife 5 | V, S, M, DF |
Instant | Touch | General |
Restores life to subject who died as long as one day/level ago. |
||
Resonating Resistance | ||
Arc 5, Clr 5, MH 4, Sor/Wiz 5 | ||
5 minutes | ||
Foes must check spell resistance twice against you. |
||
Revivify (M) | ||
Arc 5, Clr 5, Hlr 5, SaveLife 4 | ||
General | ||
Restore recently dead to life with no level loss. |
||
Righteous Might | ||
- | Arc 5, Clr 5, Competition 5, Hatred 5, Mysticism 5, Shu 5, Sin-W 5, Strength 5, Wrath 5 | V, S, DF |
1 round/level (D) | Personal | 5 minutes |
Your size increases, and you gain combat bonuses. |
||
Sacred Guardian | ||
APeace 5, Arc 5, Clr 5 | ||
24 hours | ||
You know status of subject and can teleport or effect scrying flawlessly. |
||
Scry Trap | ||
Arc 5, Clr 5, Sor/Wiz 5 | ||
General | ||
Scry attempts against target deal 1d6/level damage and blind scrying creature. |
||
Scrying (F) | ||
Will negates - Yes | APeace 5, Arc 5, Brd 3, Clr 5, Drd 4, EmBarachiel 3, HB 4, MH 3, Oracle 4, Shu 5, Sin-L 5, Sor/Wiz 4, Wuj 4 | V, S, F, M/DF |
1 min./level | See text | General |
Spies on subject from a distance. |
||
Slay Living | ||
Fortitude partial - Yes | Arc 5, Clr 5, Death 5, DrgBlw 5, Repose 5 | V, S |
Instant | Touch | General |
Touch attack kills subject. |
||
Soul Scour | ||
Arc 5, Clr 5 | ||
General | ||
Touch deals 2d6 Cha damage and 1d6 Wis damage immediately, 1d6 Cha damage after 1 minute. |
||
Spell Phylactery | ||
Arc 5, Clr 5 | ||
24 hours | ||
Scroll activates upon you if conditions are met. |
||
Spell Resistance | ||
Will negates (harmless) - Yes (harmless) | APeace 5, Arc 5, Clr 5, Magic 5, Meditation 5, Protection 5, Shu 5 | V, S, DF |
1 min./level | Touch | 30 minutes |
Subject gains SR 12 + level. |
||
Spiritual Cavalry | ||
Arc 5, Clr 5 | ||
General | ||
Horsemen of force attack enemies. |
||
Stalwart Pact (XP) | ||
Arc 5, Clr 5, Destiny 5, Pact 5 | ||
General | ||
You gain combat bonuses automatically when reduced to half hit points or lower. |
||
Greater Status (HoB) | ||
Arc 5, Clr 5, Hlr 6 | ||
General | ||
Monitors condition, position of many allies. |
||
Greater Stone Shape | ||
Arc 5, Clr 5, Drd 5, Sor/Wiz 7 | ||
6 hours | ||
Sculps 10 cu. ft. + 10 cu. ft./level of stone into any shape. |
||
Subvert Planar Essence (M) | ||
Arc 5, Clr 5, Sor/Wiz 6 | ||
General | ||
Reduces target's DR and SR. |
||
Summon Blood Elemental | ||
Arc 5, Clr 5 | ||
General | ||
Summon a blood elemental to attack your enemies. |
||
Summon Bralani Eladrin | ||
Arc 5, Clr 5 | ||
General | ||
Summon a bralani eladrin to follow your commands. |
||
Summon Monster V | ||
None - No | Arc 5, Brd 5, Clr 5, Sor/Wiz 5, Summoner 5, Wuj 5 | V, S, F/DF |
1 round/level (D) | Close | General |
Calls extraplanar creature to fight for you. |
||
Summon Undead V | ||
Arc 5, Clr 5, Sor/Wiz 5 | ||
General | ||
Summons undead to fight for you. |
||
Symbol of Pain (M) | ||
Fortitude negates - Yes | Arc 5, Clr 5, Pain 8, Sor/Wiz 5, Suffering 5, Wuj 5 | V, S, M |
See text | 0 ft.; see text | General |
Triggered rune wracks nearby creatures with pain. |
||
Symbol of Sleep (M) | ||
Will negates - Yes | APeace 5, Arc 5, Clr 5, Sin-S 5, Sor/Wiz 5, Wuj 5 | V, S, M |
See text | 0 ft.; see text | General |
Triggered rune puts nearby creatures into catatonic slumber. |
||
Symbol Of Spell Loss | ||
Arc 5, Clr 5, Sor/Wiz 5 | ||
General | ||
Triggered rune absorbs spells yet to be cast. |
||
Telepathic Aura | ||
Arc 5, Clr 5, Pal 4 | ||
1 hour | ||
You can telepathically communicate to allies within the range. This is a one-way communication. |
||
Telepathy Block | ||
Arc 5, Brd 5, Clr 5, Sor/Wiz 5 | ||
General | ||
Blocks all telepathic communication within 80-ft. radius. |
||
Semiweekly Temporary Soul Binding (M) | ||
Will negates (harmless, object) - No | Arc 5, Brd 5, Clr 5, Drd 5, Sor/Wiz 5 | V, S, M |
8 hours/level or until discharged | Touch | General |
As Temporary Soul Binding, except 8 hours/level. |
||
Touch of the Pharaoh | ||
Arc 5, Clr 5 | ||
General | ||
Afflicts a creature with mummy rot. |
||
True Seeing (M) | ||
Will negates (harmless) - Yes (harmless) | Adp 5, APeace 5, Arc 5, Beguiler 6, Clr 5, Commerce 5, Dragon 5, Drd 7, Hlr 5, Inquisition 5, Knowledge 5, Shu 6, Sor/Wiz 6, Trade 6, Truth 5, Wuj 6 | V, S, M |
1 min./level | Touch | General |
Lets you see all things as they really are. |
||
Undying Aura | ||
Arc 5, Clr 5 | ||
General | ||
Subject gains immunity to death effects, energy drain**, and negative energy; can harm one undead or heal one deathless. |
||
Unhallow (M) | ||
See text - See text | Arc 5, Blg 4, Clr 5, Drd 5 | V, S, M |
Instant | Touch | General |
Designates location as unholy. |
||
Greater Vigor | ||
Arc 5, Clr 5, Drd 5 | ||
General | ||
As vigor, lesser, but grants fast healing 4 instead. |
||
Vulnerability | ||
Arc 5, Asn 4, Clr 5, Sor/Wiz 5 | ||
General | ||
Reduces an opponent's damage reduction. |
||
Wall of Dispel Magic | ||
Arc 5, Brd 4, Clr 5, Drd 5, Sor/Wiz 5 | ||
5 minutes | ||
Creatures passing through a transparent wall becomes subject of targeted dispel magic. |
||
Wall of Magma | ||
Arc 5, Clr 5, Drd 6, Sor/Wiz 5 | ||
5 minutes | ||
Deals 2d6 fire damage out to 10 ft. and 1d6 out to 20 ft. Passing through wall deals 5d6 damage +1/level. |
||
Wall of Ooze | ||
Arc 5, Clr 5, Sor/Wiz 5 | ||
General | ||
Creates barrier that has 50 hp/4 levels that paralyzes and deals 2d6 damage to all that touch it. |
||
Wall of Stone | ||
See text - No | Adp 5, APeace 5, Arc 5, Artificer 5, Clr 5, Craft 5, Drd 6, Earth 5, Shu 5, Sor/Wiz 5, Wuj 5 | V, S, M/DF |
Instant | Medium | 12 hours |
Creates a stone wall that can be shaped. |
||
Warding Gems (M) | ||
Arc 5, Clr 5 | ||
General | ||
Creates gems that store healing energy, encircle the target, and release their healing power on command. |
||
Zone of Respite | ||
Arc 5, Clr 5, Sor/Wiz 5 | ||
1 hour | ||
Prevents teleportation and similar effects from functioning in the area |
||
Zone of Revelation | ||
Arc 5, Clr 5 | ||
5 minutes | ||