Name | Scl | Sv | Rs | Dur | CT | Rng | Re | Description |
---|---|---|---|---|---|---|---|---|
Anger of the Noonday Sun | Ev | R- | Y | ! | 1a | 20f | G | Blinds creatures within 20 ft. |
Animate Snow | T | N | N | 1r/l | 1a | M | G | Turns snow into creatures to fight for you. |
Antilife Shell | A | N | Y | 10m/l* | 1r | 10f | G | 10-ft. field hedges out living creatures. |
Aspect of the Earth Hunter | T | N | N | 10m/l* | 1a | P | G | Change into bulette and gain some of its abilities. |
Awaken Sand (XP) | T | N | N | ! | 1d | T | G | A region of sand forms into a Huge, sentient creature. |
Mass Bear's Endurance | T | W- | Y | 1m/l | 1a | C | 30m | As bear's endurance, affects one subject/ level. |
Bite of the Werebear | T | N | N | 1r/l | 1a | P | G | You become enhanced such as that of a brown bear. |
Blood Sirocco | Ev | F- | Y | 1r/l | 1a | 60f | G | Wind bowls over foes and draws away their blood. |
Mass Bull's Strength | T | W- | Y | 1m/l | 1a | C | 30m | As bull's strength, affects one subject/level. |
Calm Earth (M) | A | N | N | 1h/l | 1r | L | G | Protects an area from earthquakes and lava. Also slows earth subtype creatures. |
Mass Cat's Grace | T | W- | Y | 1m/l | 1a | C | 30m | As cat's grace, affects one subject/level. |
Cometfall | C | R½ | N | ! | 1a | M | G | Comet falls atop foes, damaging them and knocking them prone. |
Conjure Ice Beast VI | C | N | N | 1r/l* | 1r | C | G | Conjures ice creature to fight for you. |
Mass Cure Light Wounds | C | W½|W½ | Y;* | ! | 1a | C | G | Cures 1d8 damage +1/level for many creatures. |
Curse of Spilt Water | T | F- | Y | ! | 1a | C | G | Transforms an enemy into water. |
Death Hail | C | F½ | N | 1r/l | 1r | M | G | Summons a storm of death hail dealing 1d2 points of Str and Con damage. |
Mass Desiccate | N | F~ | Y | ! | 1a | C | G | Desiccates several creatures. |
Dinosaur Stampede | Ev | R½ | Y | 1r/l* | 1a | M | G | Throwing down and shattering a fossil to complete the spell, you call upon potent natural-forces and energies, and manifest them. in the form of a swath of intangible, spectral, stampeding dinosaurs. |
Greater Dispel Magic | A | N | N | ! | 1a | M | G | As dispel magic, but +20 on check. |
Drown | C | F- | Y | ! | 1a | C | G | Target immediately begins to drown. |
Energy Immunity | A | N | Y | 1d | 1a | T | 24h | Subject is immune to damage from one kind of energy (acid, cold, electricity, fire, sonic). |
Entomb (M) | Ev | F- | Y | !&1r/l;x | 1a | M | G | Captures subjects in blocks of ice, suffocating them. |
Enveloping Cocoon (M) | Ev | R- | Y | 1r/l* | 1a | M | G | Entraps target creature and denies save for attached spell. |
Extract Water Elemental | T | F½ | Y | ! | 1a | 5f/l | G | Pulls water from victim, forms water elemental. |
Fey Ring (XP) | C | N | N | x | 10m | C | G | Call a Fey creature that may or may not help you. |
Find the Path | D | N|W- | M | 10m/l | 3r | P|T | 4h | Shows most direct way to a location. |
Fire Seeds | C | N|R½ | N | 10m/l# | 1a | T | 1h | Acorns and berries become grenades and bombs. |
Fires of Purity | Ev | N | Y;* | 1r/l | 1a | T | G | Target bursts into magical flame, becoming a dangerous weapon. |
Freeze | C | R~ | Y | 1r/2l | 1a | M | G | Ray encases target in ice, dealing 2d6 cold each round. |
Gatorswarm | C | N | N | 1r/l* | 1r | M | G | This spell summons 1d3 exceptionally irate and hungry monstrous alligators from the surrounding waters. |
Hide the Path (F) | A | N | N | 1d* | 10m | txt | 24h | Disrupts find the path and other 6th level or lower divination spells. |
Hungry Gizzard | C | R- | Y | 1r/l* | 1a | M | G | Gizzard engulfs victim, grapples and deals 2d8+8 crushing damage and 1d8 acid damage per round. Victim must deal 25 point of damage to cut itself free. |
Ice Rift | Ev | N | N | 1r | 1a | L | G | Intense quake shakes 40-ft. radius spread of ice. |
Ironwood | T | N | N | 1d/l* | 1m/lb. created | 0f | 12h | Magic wood is strong as steel. |
Liveoak | T | N | N | 1d/l* | 10m | T | 12h | Oak becomes treant guardian. |
Mephit Mob | C | N | N | 10m/l* | 1m | M | 1h | Summons 2d6 mephits of a kind you designate. |
Miasma | Ev | F- | Y | 3r/l | 1a | C | G | Gas fills creature's mouth, suffocating it. |
Move Earth | T | N | N | ! | txt | L | 1h | Digs trenches and builds hills. |
Move Snow and Ice | T | N | N | ! | txt | L | G | Digs trenches and builds hills in ice and snow. |
Mudslide | C | R½ | N | ! | 1a | M | G | Landslide buries, mires creatures within a 40-ft. radius. |
Mummify | N | F~ | Y | ! | 1a | T | G | Touched living creature dies and is mummified. |
Mass Owl's Wisdom | T | W- | Y | 1m/l | 1a | C | 30m | As owl's wisdom, affects one subject/level. |
Phantasmal Disorientation | I | W- | Y | 10m/l* | 1a | M | 1h | Fools creature's sense of direction, making movement difficult. |
Pox | N- | F- | Y | ! | 1a | C | G | One creature/level takes 1d4 Con drain. |
Repel Wood | T | N | N | 1m/l* | 1a | 60f | G | Pushes away wooden objects. |
Superior Resistance | A | W- | Y | 1d | 1a | T | G | Subject gains +6 on saving throws. |
Sandstorm | C | F- | N | 10m/l | 1a | 40f/l | 1h | Create a large dangerous duststorm. |
Scalding Mud | T | N | N | P;x | 1a | M | G | Transmute rock or earth into boiling muck. |
Seal Portal (M) | A | N | N | P* | 1a | C | G | Seal an interplanar portal or gate. |
Skyhurling | T | F- | Y | ! | 1a | M | G | Throw a creature up and let them take falling damage. 5-ft./level with yielding obstructions or 10-ft./level with no obstructions. |
Snow Wave | C | F~&R~ | N | ! | 1r | 30f | G | Knocks creatures prone and deals 4d6 crushing damage and 1d6 cold damage. |
Spellstaff | T | W- | Y | P#* | 10m | T | 24h | Stores one spell in wooden quarterstaff. |
Greater Stone Metamorphosis | T | N | N | ! | 1a | T | G | Changes 10 cu. ft. + 10 cu. ft./level of stone into another type of stone. |
Stone Tell | D | N | N | 1m/l | 10m | P | 30m | Talk to natural or worked stone. |
Stonehold | C | N | Y | 1d/l | 1a | M | 24h | Stony arm trap grapples and damages creatures. |
Stormwalk | C | N&W- | M | ! | 1r | T | 6h | Teleport yourself and one creature/2 levels from a storm. |
Summon Desert Ally VI | C | N | N | 1r/l* | 1r | C | G | Calls dustform creature to fight. |
Summon Greater Elemental | C | N | N | C (<=1r/l)+1r | 1r | C | G | Summon a greater elemental to follow your commands. |
Summon Nature's Ally VI | C | N | N | 1r/l* | 1r | C | G | Calls creature to fight. |
Semimonthly Temporary Soul Binding (M) | C | W- | N | 1d/l# | 2m | T | G | As Temporary Soul Binding, except 1 day/level. |
Tidal Surge | Ev | R½ | Y | ! | 1a | M | G | Wave of water deals 1d8/two levels damage and bull rushes. |
Tortoise (AC) Shell | T | N | Y | 10m/l | 1a | T | 1h | Creature gains +6 natural armor, +1/three levels above 11th. |
Touch of Adamantine | T | W- | Y | 1m/l | 1a | T | 30m | Weapon gains the properties of an adamantime weapon. |
Transport via Plants | C | N | N | 1r | 1a | U | 4h | Move instantly from one plant to another of the same kind. |
Vigorous Circle | C | W- | Y | 10r+1r/l (<=40r) | 1a | 20f | G | As vigor, mass lesser, but grants fast healing 3. |
Wall of Magma | C | N | Y | 1m/l | 1a | M | 5m | Deals 2d6 fire damage out to 10 ft. and 1d6 out to 20 ft. Passing through wall deals 5d6 damage +1/level. |
Wall of Stone | C | N | N | ! | 1a | M | 12h | Creates a stone wall that can be shaped. |