Name | Scl | Sv | Rs | Dur | CT | Rng | Re | Description |
---|---|---|---|---|---|---|---|---|
Acid Rain (M) | C | N | N | 1r&1r/l;x | 1a | L | G | 20-ft.-radius cylinder deals 7d6 acid damage |
Acid Sheath | C | N | N | 1r/l* | 1a | P | G | Sheath of acid damages those who attack you (2/caster level, max 30), lets you make touch attacks. |
Airy Water | T | N | N | 10m/l* | 1a | 0f | 1h | Turn normal water into a breathable substance; negate underwater movement and melee attack penalties. |
Animal Growth | T | F- | Y | 1m/l | 1a | M | G | One animal/two levels doubles in size. |
Animate Dead Familiar (XP) | N- | N | N | ! | 1r | T | G | Revives your dead familiar as an undead familiar. |
Animate Legion (M) | N- | N | N | 1r/l | 1a | C | G | Creates skeletons or zombies. |
Anticold Sphere | A | N | Y | 10m/l* | 1a | 10f | 1h | Mobile energy field provides immunity to cold. |
Antifire Sphere | A | W- | N;* | 10m/l | 1a | T | 1h | Creatures within sphere gain immunity to fire damage. |
Arc of Lightning | C | R½ | N | ! | 1a | C | G | Line of lightning between 2 creatures deals 1d6/level (max 15d6) electricity damage to all in the line. |
Archon's Focus | En | N | N | 1r/l* | 1a | P | G | Your mind goes into overdrive and you can cast an additional spell of lower level per round, provided any material components are in hand before casting. |
Baleful Polymorph | T | F-W~ | Y | P | 1a | C | G | Transforms subject into harmless animal. |
Ball Lightning | Ev | R- | Y | 1r/l | 1a | M | G | Energy ball deals 1d6/level (max 15d6) electricity damage. |
Bite of the Wereboar | T | N | N | 1r/l | 1a | P | G | You become enhanced such as that of a boar. |
Blackwater Tentacle | C- | F~ | N | 1r/l* | 1a | C | G | Create blackwater tentacle that attacks your foe. |
Blight | N | F½ | Y | ! | 1a | T | G | Withers one plant or deals 1d6/level (max 15d6) damage to plant creature. |
Greater Blink | T | N | N | 1r/l* | 1a | P | G | As blink, but you control the timing. |
Boreal Wind | Ev | F- | Y | 1r+1r/2l | 1a | L | G | Gust of cold wind deals 1d4/level damage (max 15d4) and knocks creatures back. |
Break Enchantment | A | N | N | ! | 1m | C | 1h | Frees subjects from enchantments, alterations, curses, and petrification. |
Breath Weapon Substitution | T | N | N | 1r | 1sw | P | G | Substitute acid, cold, electricity, or fire damage in place of your normal breath weapon damage. |
Burning Blood | T | N | N | 1h/l | 1a | P | 6h | Your blood deals breath weapon energy damage (1 x caster level) to nearby creatures when you are struck. |
Cacophonic Burst | Ev | R½ | Y | ! | 1a | L | G | A burst of low noise deals 1d6/level (max 15d6) sonic damage within 20 ft. |
Cacophonic Shield | Ev | F~ | Y | 1m/l* | 1a | 10f | 5m | Immobile shield blocks sound, deflects missiles, deals 1d6+1/level and deafens intruders. |
Call Dretch Horde | C- | N | N | ! | 1m | C | 12h | Summons 2d4 dretches. |
Call Lemure Horde | C- | N | N | ! | 1m | C | 12h | Summons 2d4 lemures. |
Call Nightmare | C- | N | N | ! | 1m | M | 12h | Summons a nightmare. |
Call Zelekhut (XP) | C! | N | N | ! | 10m | C | G | A zelekhut aids you in hunting a fugitive. |
Mass Charm Person | En | W- | Y | 1h/l | 1a | C | 6h | As charm person, but all within 30 feet. |
Choking Sands | N | F- | Y | !;x | 1a | T | G | Touched creature begins to suffocate on sand. |
Cloudkill | C | F~ | N | 1m/l | 1a | M | G | Kills 3 HD or less; 4-6 HD save or die, 6+ HD take Con damage. |
Cone of Cold | Ev | R½ | Y | ! | 1a | 60f | G | 1d6/level (max 15d6) cold damage in a cone. |
Construct Essence | T | W- | Y | 1m/l | 1a | T | G | As lesser construct essence, but grants more qualities of the construct type. |
Contact Other Plane | D | N | N | C | 10m | P | 6h | Lets you ask question of extraplanar entity. |
Contingent Energy Resistance | A | N | N | 1h/l* | 1m | P | 6h | Energy damage triggers a resist energy spell. |
Cross of Lightning | Ev | R½ | Y | ! | 1a | M | G | As lightning bolt, except four lightning bolts that lauch 90 degrees apart from each other. |
Cyclonic Blast | Ev | R½ | Y | ! | 1a | 120f | G | Horizontal cyclone deals 1d6/level (max 15d6) damage and initiates a bull rush. |
Death Throes | N | N | N | 1h/l# | 1a | P | 6h | Your body explodes when you die. |
Dimension Door, Greater | C | N&W- | M | 1r/2l | 1a | T | G | Creates short-range, multiple-use dimension door. |
Dismissal | A | W- | Y | ! | 1a | C | G | Forces a creature to return to native plane. |
Dispel Water | A | N | * | ! | 1a | M | G | Cancels water spells and effects or dismisses water creatures. |
Dispelling Breath | A | N | N | 1r | 1sw | P | G | Your breath weapon acts as a targeted dispel magic to all creatures in its area. |
Dolor | Ev- | N | N | 1d | 3r | P | G | Cause a creature trapped in a planar binding pain, compelling it to agree to some service. |
Dominate Person | En | W- | Y | 1d/l | 1r | C | 1h | Controls humanoid telepathically. |
Draconic Might | T | F- | Y | 1m/l* | 1a | T | 30m | Gain +5 to Str, Con, Cha; +4 natural armor; immunity to magic sleep and paralysis effects. |
Draconic Polymorph | T | N | N | 1m/l* | 1a | P | 30m | As polymorph, except average Str + 8 and average Con + 2 and Max 20 HD. |
Lesser Dragon Ally (XP) | C | N | N | ! | 10m | C | G | Exchange services with a 15 HD dragon. |
Dragonsight (F) | T | N | N | 1h/l* | 1a | P | 6h | Gain low-light vision*, darkvision*, and blindsense*. |
Dream | I | N | Y | x | 1m | U | G | Sends message to anyone sleeping. |
Duelward | A | N | N | 1r/l#* | 1a | P | G | You can counterspell as an immediate action with a +4 bonus to Spellcraft. |
Earth Reaver | T | N | Y | ! | 1a | M | G | Eruption deals 4d6 impact damage and 3d6 fire damage to all in area. |
Elemental Shroud | N | N | N | ! | 1a | M | G | Grant undead creatures armor and turn bonuses and deal elemental damage upon being struck by a foe or striking a foe. |
Emerald Burst (M) | Ev+ | F- | Y | ! | 1a | C | G | 20-ft.-radius burst dazes neutral creatures for 1 round, stuns evil creatures for 1d4 rounds. |
Energy Buffer | A | N | N | 1d# | 1a | T | 30m | Absorbs 1d6/level points of damage (maximum 15d6) from one kind of energy (acid, cold, electricity, fire, sonic). |
Greater Enlarge Person | T | F- | Y | 1h/l* | 1r | C | 6h | Humanoid creature doubles in size. |
Ethereal Breath | T | N | N | 1r | 1sw | P | G | Your breath weapon manifests on the Ethereal Plane. |
Etherealness, Swift | T | W- | Y | 1r | 1sw | C | G | Subject becomes ethereal, takes 1d6 damage per 5' shunted movement if rematerialized in occupied space. |
Evacuation Rune | C | N | N | 1d | 1a | T | G | Create invisible rune that you can teleport to as swift action. |
Fabricate (M) | T | N | N | ! | txt | C | 4h | Transforms raw materials into finished items. |
False Vision (M) | I | N | N | 1h/l* | 1a | T | 24h | Fools scrying with an illusion. |
Feeblemind | En | W- | Y | ! | 1a | M | G | Subjects Int and Cha drop to 1. |
Fiendform | T- | N | N | 1m/l | 1a | P | 30m | As Alter Self, except you can gain the form and powers of an evil outsider. |
Mass Fire Shield | Ev | N | Y | 1r/l* | 1a | M | G | Creatures attacking allies take 1d6 +1/level (max +15) cold damage if shield protects allies from fire, fire damage if it protects allies from cold. |
Firebrand (M) | Ev | R½ | Y | ! | 1a | M | G | One 5-ft. burst/level deals 1d6 fire/level plus burning for 1 round. |
Greater Fireburst | Ev | R½ | Y | ! | 1a | 15f | G | Subjects within 15 ft. take 1d10/level (max 15d10) fire damage. |
Flaywind Burst | Ev | N | N | ! | 1r | 60f | G | Cone blows away and knocks down smaller creatures and deals 1d6 damage/level (max 10d6). |
Flesh to Ice | T | F- | Y | ! | 1a | M | G | Turns subject into statue of ice. |
Flesh to Salt | T | F~ | Y | ! | 1a | M | G | Turns creature into a statue of salt. |
Flowsight | D | W- | Y | 1r/l* | 1m | T | 4h | You can scry creatures in contact with a body of water. |
Mass Fly | T | W- | Y | 1m/l | 1a | C | 30m | As fly, except this spell confers the power of flight upon all targeted creatures. |
Friend to Foe | I | W- | Y | 1r/l*;x | 1a | M | G | Enemies failing save turn on each other. Spell ends for an attacker that deals damage to its ally. |
Gelid Blood | N | F~ | Y | 1r/l | 1a | C | G | Subject takes –4 penalty on attacks, AC, and Str- and Dex-related checks, 50% failure of spells with somatic components. |
Ghost Storm | N | F~ | Y | 1r/l | 1r | M | G | Save and become Frightened or fail and gain a temporary negative level, per round. Levels return at the rate of 1 per minute. More nastiness. |
Glimpse of Eternity | En | W~ | Y | 1r/3l;x | 1a | C | G | Target takes 1d6 nonlethal damage/level (max 15d6) and is confused. |
Graymantle | N | F- | Y | 1r/l | 1a | M | G | Target is prevented from regaining hit points by any means. |
Gutsnake | T | N | N | 1r/l* | 1a | P | G | 15-ft tentacle grows from your stomach and attacks your enemies. |
Haunt Shift | N | W- | Y | ! | 1a | M | G | Turn corporeal and incorporeal undead into haunting presences. |
Hidden Lodge | C | N | N | 1d | 10m | C | 12h | Creates a camouflaged Secure Shelter. |
Hold Monster | En | W- | Y | 1r/l*;x | 1a | M | G | As hold person, but any creature. |
Ice Shape | T | N | N | ! | 1a | T | G | Sculpts ice into any shape. |
Ice to Flesh | T | F- | Y | ! | 1a | M | G | Restores frozen creature. |
Illusory Feast | I | W- | Y | 1r/l | 1a | L | G | Subjects become dazed by illusory food. |
Imprison Possessor | A | W- | Y | P* | 1a | C | G | Subject that can possess creatures is trapped in current body. |
Indomitability | A | N | Y | 1m/l#* | 1a | T | G | Subject can't be reduced below 1 hp. |
Insidious Suggestion | En | W- | Y | x | 1a | C | G | Suggestion repeats over and over in creature's mind. |
Interposing Hand | Ev | N | Y | 1r/l* | 1a | M | G | Hand provides cover against one opponent. |
Involuntary Shapeshifting | T | F- | Y | 1r/2l* | 1a | C | G | If able to do so, target creature must change shape each round. Each time it changes shape, it takes 1/level (max 15) points of damage. |
Lesser Ironguard | A | W- | Y | 1r/l | 1a | T | G | Subject becomes immune to nonmagical metal. |
Leech Ghost Skill (M) | N | W- | Y | 1d/l | 10m | 0f | G | Another creature can use a ghost's skill ranks instead of their own and the ghost is supressed. |
Leomund's Billet | C | N | N | 2h/l | 1a | C | G | Creates sturdy barracks. |
Lobotomize | T | W- | Y | 1m/l | 1a | T | 30m | You cause a target to forget how to use specific feats, skills, or spells. |
Lucent Lance | T | N | Y;* | ! | 1a | C | G | Ray uses ambient light to deal varied amounts of damage and dazzle target. |
Mage's Faithful Hound | C | N | N | 1d | 1a | C | 6h | |
Mage's Private Sanctum | A | N | N | 1d* | 10m | C | 24h | Prevents anyone from viewing or scrying* an area for 24 hours. |
Magic Jar (F) | N | W- | Y | 1h/l# | 1a | M | G | Enables possession of another creature. |
Greater Legion's Magic Weapon | T | W- | Y | 1m/l | 1a | C | G | Allies' weapons gain +2 or greater enhancement bonus. |
Mailed Might of The Magelords | C | W- | Y | 1m/l | 1a | T | G | Field of force around subject grants +8 armor bonus, immunity to 2nd level or lower force spells, and DR 5/magic. |
Major Creation | C | N | N | x | 10m | C | G | As minor creation, plus stone and metal. |
Miasma of Entropy | N | W-|F½ | Y | ! | 1a | 30f | G | Rot all natural materials in 30-ft. cone-shaped burst. |
Mind Fog | En | W- | Y | 30m&2d6r;x | 1a | M | 6h | Subjects in fog get -10 to Wis and Will checks. |
Minor Servitor (XP) | T | N | Y | P* | 1d | T | G | Animated object does your bidding. |
Mirage Arcana | I | Wd | N | C+1h/l* | 1a | L | G | As hallucinatory terrain, plus structures. |
Moonbow | Ev | N | Y | ! or<=4r;x | 1a | M | G | Creates 1d4 motes of light that attack enemies. |
Necrotic Burst (F) | N- | F~ | N | ! | 1a | M | G | Encysted subject killed, cyst begins to roam. |
Necrotic Skull Bomb | N | F- | Y | ! | 1sw | C | G | Exploding skull releases negative energy; targets each gain 1d4 negative levels. |
Nezram's Sapphire Screen of Shielding | A | N | N | 1r/l* | 1a | P | G | Moving shield of force grants +4 bonus to AC against ranged attacks and DR 10/magic against all other attacks. |
Night's Caress | N- | F~ | Y | ! | 1a | T | G | Touched foe take 1d6/level (max 15d6) damage plus 1d6+2 Con damage. Undead flee in panic 1d4 rounds. |
Nightmare | I- | W- | Y | ! | 10m | U | G | Sends vision dealing 1d10 damage, fatigue. |
Nightstalker's Transformation (M) | T | N | N | 1r/l* | 1a | P | G | Gain +4 Dex, +3 luck bonus to AC, +5 luck bonus on Ref saves, +3d6 sneak attack, and evasion. |
Opalescent Glare | N+ | W~ | Y | ! | 1a | 60f | G | Kill evil creatures with a look, or make them very afraid. |
Orb of Dancing Death | N | N | Y | 1r/3l;x | 1a | C | G | Orb you control bestows 1 negative level to targets. Each round, it requires a move action to direct the attack and a ranged touch attack to hit. |
Overland Flight | T | W- | Y | 1h/l | 1a | P | 6h | You fly at a speed of 40 ft. and can hustle over long distances. |
Passwall | T | N | N | 1h/l* | 1a | T | 6h | Creates passage through wood or stone wall. |
Permanency (XP) | U | N | N | P;x | 2r | txt | G | Makes certain spells permanent. |
Persistent Image | I | Wd | N | 1m/l* | 1a | L | 30m | As major image, but no concentration required. |
Lesser Planar Binding | C | W- | M;* | ! | 10m | C | 24h | Traps extraplanar creature of 6 HD or less until it performs a task. |
Planar Tolerance | A | N | Y | 1h/l | 1a | 20f | 6h | Provides long-term protection against overtly damaging planar traits. |
Power Word Disable | En | N | Y | ! | 1a | C | G | Reduces living creature with 50 hp or less to 0 hp. |
Precipitate Breach (M) | C | N | Y | x | 10m | 0f | G | You can force planar boundaries to rip, creating a planar breach. |
Prismatic Ray | Ev | N | Y | ! | 1a | M | G | Blind target with 6 HD or less and deal random effect. |
Prying Eyes | D | N | N | 1h/l;x* | 1m | 1m | G | 1d4 +1/level floating eyes scout for you. |
Psychic Turmoil | A | W~ | Y | 1r/l | 1a | C | G | Invisible field leeches psionic power points away. |
Raise Hummock (M) | T | N | N | ! | 10m | M | G | Raise swamp land into dry stable land. |
Ray of Entropy | N | F½ | Y | 1m/l | 1a | C | 30m | Ray reduces Str, Dex, Con by -4. |
Reciprocal Gyre | A | W½&F- | N | ! | 1a | M | G | Deal 1d6 damage to target for each on-going spell on the target (max 25d6). |
Greater Reduce Person | T | F- | Y | 10m/l* | 1r | C | 1h | Humanoid creature halves in size. |
Refusal | A | W- | Y | 1h/l | 1a | M | 6h | Create a ward that blocks spell users from entering an area. |
Resonating Resistance | T | N | N | 1m/l | 1a | P | 5m | Foes must check spell resistance twice against you. |
Sakkratar's Triple Strike | T | F- | Y | 1r | 1a | C | G | Grants each subject two extra attacks with a held melee weapon at its highest base attack bonus; grants the keen and flaming burst abilities to melee weapons held by subjects. |
Scry Trap | A | N | * | 1h/l | 1a | T | G | Scry attempts against target deal 1d6/level damage and blind scrying creature. |
Secret Chest (F) | C | N | N | 60d# | 10m | txt | G | Hides expensive chest on Ethereal Plane; you retrieve it at will. |
Seeming | I | W-|Wd | M;* | 12h* | 1a | C | 24h | Changes appearance of one person per two levels. |
Sending | Ev | N | N | 1r;x | 10m | txt | G | Delivers short message anywhere, instantly. |
Servant Horde | C | N | N | 1h/l | 1a | C | 6h | This spell creates a number of unseen servants, up to a maximum of 2d6 +1 servant per level (maximum +15). |
Shadow Evocation | I | Wd | Y | x | 1a | txt | G | Mimics evocation of lower than 5th level, but only 20% real. |
Shadow Form | I | N | N | 1m/l* | 1a | P | 5m | Gain +4 on Hide, Move Silently, and Escape Artist checks, and concealment; you can move through obstacles if you have ranks in Escape Artist. |
Shadow Guardians | I | Wd | N | 1h/l | 1a | M | 6h | Create group of shadowy warriors. |
Shadow Hand | I | N | Y | 1r/l* | 1a | C | G | Medium-sized hand attacks, blocks opponents, or carries items. |
Shadowfade | I | W- | Y | 1m/l | 1a | P&T | 5m | Travel to the Plane of Shadow, must return using the portal generated or else find another way back. |
Shape Metal | T | F- | Y | ! | 1a | T | G | As stone shape, but affects metal. |
Shard Storm | Ev | R½ | Y | 1r/l | 1a | M | G | Creates a storm of shards. |
Shrieking Blast | Ev | F~ | Y | ! | 1a | M | G | 40-ft.-radius burst deafens and deals 8d6 sonic damage. |
Shroud of Flame | Ev | R- | Y | 1r/l | 1a | C | G | Target bursts into flames, taking 2d6 fire damage per round and shooting gouts of flame that deal 1d4 fire damage to creatures with 10 feet. |
Sleep Mote | En | W~ | Y | 1r/l;x | 1a | M | G | Dust devil of magic sand puts foes to sleep. |
Sonic Rumble (F) | Ev | R½ | Y | C:1r/l | 1a | C | G | Cone of sound deals 1/two levels sonic damage or moves objects. |
Sonic Shield | Ev | N | N | 1r/l | 1a | P | G | +4 deflection AC. Attackers get 1d8 sonic damage, and must Fort save to avoid knocked 5 ft back or take another 1d8 sonic damage. |
Soul Shackles | N- | N | Y | ! | 1a | C | G | Imprison soul of dead creature in talisman from which you can question it. |
Lesser Spell Matrix (F) | T | N | N | 10m/l* | 1a | P | 1h | Magical matrix stores a 3rd level or lower spell to be cast later as a quickened spell. |
Spell Theft | A | N | N | ! | 1a | C | G | Make dispel check (d20 + CL, max +15) vs DC 11 + spell's CL to steal any spell capable of being dispelled. |
Spiritwall | N | N | N | 1m/l* | 1a | M | 30m | Creates a wall of wailing spirits that inspires fear; 1d10 points of damage and energy drain on contact. |
Stone Sphere | Ev | R- | Y | 1r/l | 1a | M | 5m | 5-ft.-diameter stone sphere rolls over your enemies. |
Stop Heart | N | F- | Y | ! | 1a | T | G | Touched living humanoid drops to -8 hitpoints. |
Storm Touch | Ev | F~ | Y | ! | 1a | T | G | Touch deals 9d6 electricity damage and stuns victim for 1 round; usable a number of times equal to level. |
Summon Monster V | C | N | N | 1r/l* | 1r | C | G | Calls extraplanar creature to fight for you. |
Summon Undead V | C- | N | N | 1r/l | 1r | C | G | Summons undead to fight for you. |
Mass Surefooted Stride (M) | T | N | N | 1h/l | 1a | C | G | Treat mountainous terrain as plains. |
Sword of Deception | Ev | N | Y | 1r/l* | 1a | M | G | A blade of pale green force to appear and strikes the opponent you designate. |
Symbol of Pain (M) | N- | F- | Y | x | 10m | 0f | G | Triggered rune wracks nearby creatures with pain. |
Symbol of Sleep (M) | En | W- | Y | x | 10m | 0f | G | Triggered rune puts nearby creatures into catatonic slumber. |
Symbol Of Spell Loss | A | W- | N | x | 10m | 0f | G | Like symbol of death but removes casters' highest spell or spell-slot each round. Will save each round while within 60 feet. |
Telekinesis | T | W-|N | Y;* | C (<=1r/l)|!;x | 1a | L | G | Moves object, attacks creature, or hurls object or creature. |
Telepathic Bond | D | N | N | 10m/l* | 1a | C | 4h | Link lets allies communicate. |
Telepathy Block | A | N | N | 1r/l* | 1a | C | G | Blocks all telepathic communication within 80-ft. radius. |
Teleport | C | N&W- | M | ! | 1a | P&T | 4h | Instantly transports you as far as 100 miles/level. |
Teleport Block (M) | A | N | N | 1h/l | 1r | 0f | G | Teleportation spells fail when the destination or the origin is within the area. |
Teleport Redirect | Ev | N | Y | 1h/l | 1a | C | 6h | Any teleportation subtype spell with an origin within the area directs the subjects to a destination of your choice. |
Semiweekly Temporary Soul Binding (M) | C | W- | N | 8h/l# | 2m | T | G | As Temporary Soul Binding, except 8 hours/level. |
Thalassemia | N | F½ | Y | ! | 1a | T | G | Turns blood to seawater, dealing 1d6/level damage. |
Touch of Adamantine | T | W- | Y | 1m/l | 1a | T | 30m | Weapon gains the properties of an adamantime weapon. |
Toxic Weapon | C | F- | N | 1h# | 1a | T | 1h | Poison weapon for next successful melee attack, deal 1d10 Con dmg, +1d10 Con dmg 1 min later (2 saves). |
Trait Removal | T | F- | Y | 1h/l | 1h | T | P | Temporarily remove one extraordinary or supernatural ability from the target creature. |
Transformation of the Deeps | T | N | Y | 1h/l* | 1a | T | 6h | Grant water breathing, darkvision, and pressure immunity to one creature/3 levels. |
Transfusion | N | N | N | !&10m/l;x | 1m | T | 1h | You damage one of a target's ability scores to increase your own. |
Transmute Mud to Rock | T | N | N | P | 1a | M | 6h | Transforms two 10-ft. cubes per level. |
Transmute Rock to Mud | T | N | N | P;x | 1a | M | 6h | Transforms two 10-ft. cubes per level. |
Transmute Sand to Glass | T | N | N | P | 1a | M | G | Transforms two 10-ft. cubes per level. |
Transmute Sand to Stone | T | N | N | P | 1a | M | G | Transforms two 10-ft. cubes per level. |
Transmute Stone to Sand | T | N | N | P | 1a | M | G | Transforms two 10-ft. cubes per level. |
Unearthly Heat | T | F- | Y | 1r/l | 1a | T | G | Target is subjected to unearthly heat for 1 round/level. |
Unfettered Heroism | T | N | N | 1r/l | 1ia | P | G | Spend more than one action point per round plus gain one free action point per round. |
Vanishing Weapon | A | N | N | 1m/l | 1a | T | 30m | Weapons' touch dispels summoned or quasi-real creatures. |
Viscid Glob | C | R- | Y | 1h/l | 1a | M | 6h | Ranged touch attack hurls 5-ft.-diameter glob of glue at target. |
Vitriolic Sphere | C | R~ | N | !;x | 1a | L | G | Potent acid deals 6d6 acid damage plus possible damage in following 2 rounds. |
Vulnerability | T | W- | Y | 1r/l | 1a | T | G | Reduces an opponent's damage reduction. |
Wall of Dispel Magic | A | N | N | 1m/l | 1a | C | 5m | Creatures passing through a transparent wall becomes subject of targeted dispel magic. |
Wall of Force | Ev | N | N | 1r/l* | 1a | C | G | Wall is immune to damage. |
Wall Of Limbs | Ev | R- | Y | 1r/l* | 1r | M | G | Whirling limbs deal 5d6 damage and grab creatures passing through. |
Wall of Magma | C | N | Y | 1m/l | 1a | M | 5m | Deals 2d6 fire damage out to 10 ft. and 1d6 out to 20 ft. Passing through wall deals 5d6 damage +1/level. |
Wall of Ooze | C | F~ | N | C+1r/l | 1a | M | G | Creates barrier that has 50 hp/4 levels that paralyzes and deals 2d6 damage to all that touch it. |
Wall of Stone | C | N | N | ! | 1a | M | 12h | Creates a stone wall that can be shaped. |
Watchware | A | N | N | P | 1r | T | G | You know when target object is touched. |
Waves of Fatigue | N | N | Y | ! | 1a | 30f | G | Several targets become fatigued. |
Wrack | N- | F- | Y | 1r/l+3d10m, x | 1a | C | G | Renders creature helpless with pain. |
Xorn Movement | T | W- | Y | 1r/l;x | 1a | T | G | Touched creature swims through earth like a xorn. |
Zone of Respite | A | N | N | 1m/l | 2r | 20f | 1h | Prevents teleportation and similar effects from functioning in the area |