Index of Spells by Level - Sor/Wiz 5

Name Scl Sv Rs Dur CT Rng Re Description
Acid Rain (M) C N N 1r&1r/l;x 1a L G

20-ft.-radius cylinder deals 7d6 acid damage

Acid Sheath C N N 1r/l* 1a P G

Sheath of acid damages those who attack you (2/caster level, max 30), lets you make touch attacks.

Airy Water T N N 10m/l* 1a 0f 1h

Turn normal water into a breathable substance; negate underwater movement and melee attack penalties.

Animal Growth T F- Y 1m/l 1a M G

One animal/two levels doubles in size.

Animate Dead Familiar (XP) N- N N ! 1r T G

Revives your dead familiar as an undead familiar.

Animate Legion (M) N- N N 1r/l 1a C G

Creates skeletons or zombies.

Anticold Sphere A N Y 10m/l* 1a 10f 1h

Mobile energy field provides immunity to cold.

Antifire Sphere A W- N;* 10m/l 1a T 1h

Creatures within sphere gain immunity to fire damage.

Arc of Lightning C N ! 1a C G

Line of lightning between 2 creatures deals 1d6/level (max 15d6) electricity damage to all in the line.

Archon's Focus En N N 1r/l* 1a P G

Your mind goes into overdrive and you can cast an additional spell of lower level per round, provided any material components are in hand before casting.

Baleful Polymorph T F-W~ Y P 1a C G

Transforms subject into harmless animal.

Ball Lightning Ev R- Y 1r/l 1a M G

Energy ball deals 1d6/level (max 15d6) electricity damage.

Bite of the Wereboar T N N 1r/l 1a P G

You become enhanced such as that of a boar.

Blackwater Tentacle C- F~ N 1r/l* 1a C G

Create blackwater tentacle that attacks your foe.

Blight N Y ! 1a T G

Withers one plant or deals 1d6/level (max 15d6) damage to plant creature.

Greater Blink T N N 1r/l* 1a P G

As blink, but you control the timing.

Boreal Wind Ev F- Y 1r+1r/2l 1a L G

Gust of cold wind deals 1d4/level damage (max 15d4) and knocks creatures back.

Break Enchantment A N N ! 1m C 1h

Frees subjects from enchantments, alterations, curses, and petrification.

Breath Weapon Substitution T N N 1r 1sw P G

Substitute acid, cold, electricity, or fire damage in place of your normal breath weapon damage.

Burning Blood T N N 1h/l 1a P 6h

Your blood deals breath weapon energy damage (1 x caster level) to nearby creatures when you are struck.

Cacophonic Burst Ev Y ! 1a L G

A burst of low noise deals 1d6/level (max 15d6) sonic damage within 20 ft.

Cacophonic Shield Ev F~ Y 1m/l* 1a 10f 5m

Immobile shield blocks sound, deflects missiles, deals 1d6+1/level and deafens intruders.

Call Dretch Horde C- N N ! 1m C 12h

Summons 2d4 dretches.

Call Lemure Horde C- N N ! 1m C 12h

Summons 2d4 lemures.

Call Nightmare C- N N ! 1m M 12h

Summons a nightmare.

Call Zelekhut (XP) C! N N ! 10m C G

A zelekhut aids you in hunting a fugitive.

Mass Charm Person En W- Y 1h/l 1a C 6h

As charm person, but all within 30 feet.

Choking Sands N F- Y !;x 1a T G

Touched creature begins to suffocate on sand.

Cloudkill C F~ N 1m/l 1a M G

Kills 3 HD or less; 4-6 HD save or die, 6+ HD take Con damage.

Cone of Cold Ev Y ! 1a 60f G

1d6/level (max 15d6) cold damage in a cone.

Construct Essence T W- Y 1m/l 1a T G

As lesser construct essence, but grants more qualities of the construct type.

Contact Other Plane D N N C 10m P 6h

Lets you ask question of extraplanar entity.

Contingent Energy Resistance A N N 1h/l* 1m P 6h

Energy damage triggers a resist energy spell.

Cross of Lightning Ev Y ! 1a M G

As lightning bolt, except four lightning bolts that lauch 90 degrees apart from each other.

Cyclonic Blast Ev Y ! 1a 120f G

Horizontal cyclone deals 1d6/level (max 15d6) damage and initiates a bull rush.

Death Throes N N N 1h/l# 1a P 6h

Your body explodes when you die.

Dimension Door, Greater C N&W- M 1r/2l 1a T G

Creates short-range, multiple-use dimension door.

Dismissal A W- Y ! 1a C G

Forces a creature to return to native plane.

Dispel Water A N * ! 1a M G

Cancels water spells and effects or dismisses water creatures.

Dispelling Breath A N N 1r 1sw P G

Your breath weapon acts as a targeted dispel magic to all creatures in its area.

Dolor Ev- N N 1d 3r P G

Cause a creature trapped in a planar binding pain, compelling it to agree to some service.

Dominate Person En W- Y 1d/l 1r C 1h

Controls humanoid telepathically.

Draconic Might T F- Y 1m/l* 1a T 30m

Gain +5 to Str, Con, Cha; +4 natural armor; immunity to magic sleep and paralysis effects.

Draconic Polymorph T N N 1m/l* 1a P 30m

As polymorph, except average Str + 8 and average Con + 2 and Max 20 HD.

Lesser Dragon Ally (XP) C N N ! 10m C G

Exchange services with a 15 HD dragon.

Dragonsight (F) T N N 1h/l* 1a P 6h

Gain low-light vision*, darkvision*, and blindsense*.

Dream I N Y x 1m U G

Sends message to anyone sleeping.

Duelward A N N 1r/l#* 1a P G

You can counterspell as an immediate action with a +4 bonus to Spellcraft.

Earth Reaver T N Y ! 1a M G

Eruption deals 4d6 impact damage and 3d6 fire damage to all in area.

Elemental Shroud N N N ! 1a M G

Grant undead creatures armor and turn bonuses and deal elemental damage upon being struck by a foe or striking a foe.

Emerald Burst (M) Ev+ F- Y ! 1a C G

20-ft.-radius burst dazes neutral creatures for 1 round, stuns evil creatures for 1d4 rounds.

Energy Buffer A N N 1d# 1a T 30m

Absorbs 1d6/level points of damage (maximum 15d6) from one kind of energy (acid, cold, electricity, fire, sonic).

Greater Enlarge Person T F- Y 1h/l* 1r C 6h

Humanoid creature doubles in size.

Ethereal Breath T N N 1r 1sw P G

Your breath weapon manifests on the Ethereal Plane.

Etherealness, Swift T W- Y 1r 1sw C G

Subject becomes ethereal, takes 1d6 damage per 5' shunted movement if rematerialized in occupied space.

Evacuation Rune C N N 1d 1a T G

Create invisible rune that you can teleport to as swift action.

Fabricate (M) T N N ! txt C 4h

Transforms raw materials into finished items.

False Vision (M) I N N 1h/l* 1a T 24h

Fools scrying with an illusion.

Feeblemind En W- Y ! 1a M G

Subjects Int and Cha drop to 1.

Fiendform T- N N 1m/l 1a P 30m

As Alter Self, except you can gain the form and powers of an evil outsider.

Mass Fire Shield Ev N Y 1r/l* 1a M G

Creatures attacking allies take 1d6 +1/level (max +15) cold damage if shield protects allies from fire, fire damage if it protects allies from cold.

Firebrand (M) Ev Y ! 1a M G

One 5-ft. burst/level deals 1d6 fire/level plus burning for 1 round.

Greater Fireburst Ev Y ! 1a 15f G

Subjects within 15 ft. take 1d10/level (max 15d10) fire damage.

Flaywind Burst Ev N N ! 1r 60f G

Cone blows away and knocks down smaller creatures and deals 1d6 damage/level (max 10d6).

Flesh to Ice T F- Y ! 1a M G

Turns subject into statue of ice.

Flesh to Salt T F~ Y ! 1a M G

Turns creature into a statue of salt.

Flowsight D W- Y 1r/l* 1m T 4h

You can scry creatures in contact with a body of water.

Mass Fly T W- Y 1m/l 1a C 30m

As fly, except this spell confers the power of flight upon all targeted creatures.

Friend to Foe I W- Y 1r/l*;x 1a M G

Enemies failing save turn on each other. Spell ends for an attacker that deals damage to its ally.

Gelid Blood N F~ Y 1r/l 1a C G

Subject takes –4 penalty on attacks, AC, and Str- and Dex-related checks, 50% failure of spells with somatic components.

Ghost Storm N F~ Y 1r/l 1r M G

Save and become Frightened or fail and gain a temporary negative level, per round. Levels return at the rate of 1 per minute. More nastiness.

Glimpse of Eternity En W~ Y 1r/3l;x 1a C G

Target takes 1d6 nonlethal damage/level (max 15d6) and is confused.

Graymantle N F- Y 1r/l 1a M G

Target is prevented from regaining hit points by any means.

Gutsnake T N N 1r/l* 1a P G

15-ft tentacle grows from your stomach and attacks your enemies.

Haunt Shift N W- Y ! 1a M G

Turn corporeal and incorporeal undead into haunting presences.

Hidden Lodge C N N 1d 10m C 12h

Creates a camouflaged Secure Shelter.

Hold Monster En W- Y 1r/l*;x 1a M G

As hold person, but any creature.

Ice Shape T N N ! 1a T G

Sculpts ice into any shape.

Ice to Flesh T F- Y ! 1a M G

Restores frozen creature.

Illusory Feast I W- Y 1r/l 1a L G

Subjects become dazed by illusory food.

Imprison Possessor A W- Y P* 1a C G

Subject that can possess creatures is trapped in current body.

Indomitability A N Y 1m/l#* 1a T G

Subject can't be reduced below 1 hp.

Insidious Suggestion En W- Y x 1a C G

Suggestion repeats over and over in creature's mind.

Interposing Hand Ev N Y 1r/l* 1a M G

Hand provides cover against one opponent.

Involuntary Shapeshifting T F- Y 1r/2l* 1a C G

If able to do so, target creature must change shape each round. Each time it changes shape, it takes 1/level (max 15) points of damage.

Lesser Ironguard A W- Y 1r/l 1a T G

Subject becomes immune to nonmagical metal.

Leech Ghost Skill (M) N W- Y 1d/l 10m 0f G

Another creature can use a ghost's skill ranks instead of their own and the ghost is supressed.

Leomund's Billet C N N 2h/l 1a C G

Creates sturdy barracks.

Lobotomize T W- Y 1m/l 1a T 30m

You cause a target to forget how to use specific feats, skills, or spells.

Lucent Lance T N Y;* ! 1a C G

Ray uses ambient light to deal varied amounts of damage and dazzle target.

Mage's Faithful Hound C N N 1d 1a C 6h

Phantom dog can guard, attack.

Mage's Private Sanctum A N N 1d* 10m C 24h

Prevents anyone from viewing or scrying* an area for 24 hours.

Magic Jar (F) N W- Y 1h/l# 1a M G

Enables possession of another creature.

Greater Legion's Magic Weapon T W- Y 1m/l 1a C G

Allies' weapons gain +2 or greater enhancement bonus.

Mailed Might of The Magelords C W- Y 1m/l 1a T G

Field of force around subject grants +8 armor bonus, immunity to 2nd level or lower force spells, and DR 5/magic.

Major Creation C N N x 10m C G

As minor creation, plus stone and metal.

Miasma of Entropy N W-|F½ Y ! 1a 30f G

Rot all natural materials in 30-ft. cone-shaped burst.

Mind Fog En W- Y 30m&2d6r;x 1a M 6h

Subjects in fog get -10 to Wis and Will checks.

Minor Servitor (XP) T N Y P* 1d T G

Animated object does your bidding.

Mirage Arcana I Wd N C+1h/l* 1a L G

As hallucinatory terrain, plus structures.

Moonbow Ev N Y ! or<=4r;x 1a M G

Creates 1d4 motes of light that attack enemies.

Necrotic Burst (F) N- F~ N ! 1a M G

Encysted subject killed, cyst begins to roam.

Necrotic Skull Bomb N F- Y ! 1sw C G

Exploding skull releases negative energy; targets each gain 1d4 negative levels.

Nezram's Sapphire Screen of Shielding A N N 1r/l* 1a P G

Moving shield of force grants +4 bonus to AC against ranged attacks and DR 10/magic against all other attacks.

Night's Caress N- F~ Y ! 1a T G

Touched foe take 1d6/level (max 15d6) damage plus 1d6+2 Con damage. Undead flee in panic 1d4 rounds.

Nightmare I- W- Y ! 10m U G

Sends vision dealing 1d10 damage, fatigue.

Nightstalker's Transformation (M) T N N 1r/l* 1a P G

Gain +4 Dex, +3 luck bonus to AC, +5 luck bonus on Ref saves, +3d6 sneak attack, and evasion.

Opalescent Glare N+ W~ Y ! 1a 60f G

Kill evil creatures with a look, or make them very afraid.

Orb of Dancing Death N N Y 1r/3l;x 1a C G

Orb you control bestows 1 negative level to targets. Each round, it requires a move action to direct the attack and a ranged touch attack to hit.

Overland Flight T W- Y 1h/l 1a P 6h

You fly at a speed of 40 ft. and can hustle over long distances.

Passwall T N N 1h/l* 1a T 6h

Creates passage through wood or stone wall.

Permanency (XP) U N N P;x 2r txt G

Makes certain spells permanent.

Persistent Image I Wd N 1m/l* 1a L 30m

As major image, but no concentration required.

Lesser Planar Binding C W- M;* ! 10m C 24h

Traps extraplanar creature of 6 HD or less until it performs a task.

Planar Tolerance A N Y 1h/l 1a 20f 6h

Provides long-term protection against overtly damaging planar traits.

Power Word Disable En N Y ! 1a C G

Reduces living creature with 50 hp or less to 0 hp.

Precipitate Breach (M) C N Y x 10m 0f G

You can force planar boundaries to rip, creating a planar breach.

Prismatic Ray Ev N Y ! 1a M G

Blind target with 6 HD or less and deal random effect.

Prying Eyes D N N 1h/l;x* 1m 1m G

1d4 +1/level floating eyes scout for you.

Psychic Turmoil A W~ Y 1r/l 1a C G

Invisible field leeches psionic power points away.

Raise Hummock (M) T N N ! 10m M G

Raise swamp land into dry stable land.

Ray of Entropy N Y 1m/l 1a C 30m

Ray reduces Str, Dex, Con by -4.

Reciprocal Gyre A W½&F- N ! 1a M G

Deal 1d6 damage to target for each on-going spell on the target (max 25d6).

Greater Reduce Person T F- Y 10m/l* 1r C 1h

Humanoid creature halves in size.

Refusal A W- Y 1h/l 1a M 6h

Create a ward that blocks spell users from entering an area.

Resonating Resistance T N N 1m/l 1a P 5m

Foes must check spell resistance twice against you.

Sakkratar's Triple Strike T F- Y 1r 1a C G

Grants each subject two extra attacks with a held melee weapon at its highest base attack bonus; grants the keen and flaming burst abilities to melee weapons held by subjects.

Scry Trap A N * 1h/l 1a T G

Scry attempts against target deal 1d6/level damage and blind scrying creature.

Secret Chest (F) C N N 60d# 10m txt G

Hides expensive chest on Ethereal Plane; you retrieve it at will.

Seeming I W-|Wd M;* 12h* 1a C 24h

Changes appearance of one person per two levels.

Sending Ev N N 1r;x 10m txt G

Delivers short message anywhere, instantly.

Servant Horde C N N 1h/l 1a C 6h

This spell creates a number of unseen servants, up to a maximum of 2d6 +1 servant per level (maximum +15).

Shadow Evocation I Wd Y x 1a txt G

Mimics evocation of lower than 5th level, but only 20% real.

Shadow Form I N N 1m/l* 1a P 5m

Gain +4 on Hide, Move Silently, and Escape Artist checks, and concealment; you can move through obstacles if you have ranks in Escape Artist.

Shadow Guardians I Wd N 1h/l 1a M 6h

Create group of shadowy warriors.

Shadow Hand I N Y 1r/l* 1a C G

Medium-sized hand attacks, blocks opponents, or carries items.

Shadowfade I W- Y 1m/l 1a P&T 5m

Travel to the Plane of Shadow, must return using the portal generated or else find another way back.

Shape Metal T F- Y ! 1a T G

As stone shape, but affects metal.

Shard Storm Ev Y 1r/l 1a M G

Creates a storm of shards.

Shrieking Blast Ev F~ Y ! 1a M G

40-ft.-radius burst deafens and deals 8d6 sonic damage.

Shroud of Flame Ev R- Y 1r/l 1a C G

Target bursts into flames, taking 2d6 fire damage per round and shooting gouts of flame that deal 1d4 fire damage to creatures with 10 feet.

Sleep Mote En W~ Y 1r/l;x 1a M G

Dust devil of magic sand puts foes to sleep.

Sonic Rumble (F) Ev Y C:1r/l 1a C G

Cone of sound deals 1/two levels sonic damage or moves objects.

Sonic Shield Ev N N 1r/l 1a P G

+4 deflection AC. Attackers get 1d8 sonic damage, and must Fort save to avoid knocked 5 ft back or take another 1d8 sonic damage.

Soul Shackles N- N Y ! 1a C G

Imprison soul of dead creature in talisman from which you can question it.

Lesser Spell Matrix (F) T N N 10m/l* 1a P 1h

Magical matrix stores a 3rd level or lower spell to be cast later as a quickened spell.

Spell Theft A N N ! 1a C G

Make dispel check (d20 + CL, max +15) vs DC 11 + spell's CL to steal any spell capable of being dispelled.

Spiritwall N N N 1m/l* 1a M 30m

Creates a wall of wailing spirits that inspires fear; 1d10 points of damage and energy drain on contact.

Stone Sphere Ev R- Y 1r/l 1a M 5m

5-ft.-diameter stone sphere rolls over your enemies.

Stop Heart N F- Y ! 1a T G

Touched living humanoid drops to -8 hitpoints.

Storm Touch Ev F~ Y ! 1a T G

Touch deals 9d6 electricity damage and stuns victim for 1 round; usable a number of times equal to level.

Summon Monster V C N N 1r/l* 1r C G

Calls extraplanar creature to fight for you.

Summon Undead V C- N N 1r/l 1r C G

Summons undead to fight for you.

Mass Surefooted Stride (M) T N N 1h/l 1a C G

Treat mountainous terrain as plains.

Sword of Deception Ev N Y 1r/l* 1a M G

A blade of pale green force to appear and strikes the opponent you designate.

Symbol of Pain (M) N- F- Y x 10m 0f G

Triggered rune wracks nearby creatures with pain.

Symbol of Sleep (M) En W- Y x 10m 0f G

Triggered rune puts nearby creatures into catatonic slumber.

Symbol Of Spell Loss A W- N x 10m 0f G

Like symbol of death but removes casters' highest spell or spell-slot each round. Will save each round while within 60 feet.

Telekinesis T W-|N Y;* C (<=1r/l)|!;x 1a L G

Moves object, attacks creature, or hurls object or creature.

Telepathic Bond D N N 10m/l* 1a C 4h

Link lets allies communicate.

Telepathy Block A N N 1r/l* 1a C G

Blocks all telepathic communication within 80-ft. radius.

Teleport C N&W- M ! 1a P&T 4h

Instantly transports you as far as 100 miles/level.

Teleport Block (M) A N N 1h/l 1r 0f G

Teleportation spells fail when the destination or the origin is within the area.

Teleport Redirect Ev N Y 1h/l 1a C 6h

Any teleportation subtype spell with an origin within the area directs the subjects to a destination of your choice.

Semiweekly Temporary Soul Binding (M) C W- N 8h/l# 2m T G

As Temporary Soul Binding, except 8 hours/level.

Thalassemia N Y ! 1a T G

Turns blood to seawater, dealing 1d6/level damage.

Touch of Adamantine T W- Y 1m/l 1a T 30m

Weapon gains the properties of an adamantime weapon.

Toxic Weapon C F- N 1h# 1a T 1h

Poison weapon for next successful melee attack, deal 1d10 Con dmg, +1d10 Con dmg 1 min later (2 saves).

Trait Removal T F- Y 1h/l 1h T P

Temporarily remove one extraordinary or supernatural ability from the target creature.

Transformation of the Deeps T N Y 1h/l* 1a T 6h

Grant water breathing, darkvision, and pressure immunity to one creature/3 levels.

Transfusion N N N !&10m/l;x 1m T 1h

You damage one of a target's ability scores to increase your own.

Transmute Mud to Rock T N N P 1a M 6h

Transforms two 10-ft. cubes per level.

Transmute Rock to Mud T N N P;x 1a M 6h

Transforms two 10-ft. cubes per level.

Transmute Sand to Glass T N N P 1a M G

Transforms two 10-ft. cubes per level.

Transmute Sand to Stone T N N P 1a M G

Transforms two 10-ft. cubes per level.

Transmute Stone to Sand T N N P 1a M G

Transforms two 10-ft. cubes per level.

Unearthly Heat T F- Y 1r/l 1a T G

Target is subjected to unearthly heat for 1 round/level.

Unfettered Heroism T N N 1r/l 1ia P G

Spend more than one action point per round plus gain one free action point per round.

Vanishing Weapon A N N 1m/l 1a T 30m

Weapons' touch dispels summoned or quasi-real creatures.

Viscid Glob C R- Y 1h/l 1a M 6h

Ranged touch attack hurls 5-ft.-diameter glob of glue at target.

Vitriolic Sphere C R~ N !;x 1a L G

Potent acid deals 6d6 acid damage plus possible damage in following 2 rounds.

Vulnerability T W- Y 1r/l 1a T G

Reduces an opponent's damage reduction.

Wall of Dispel Magic A N N 1m/l 1a C 5m

Creatures passing through a transparent wall becomes subject of targeted dispel magic.

Wall of Force Ev N N 1r/l* 1a C G

Wall is immune to damage.

Wall Of Limbs Ev R- Y 1r/l* 1r M G

Whirling limbs deal 5d6 damage and grab creatures passing through.

Wall of Magma C N Y 1m/l 1a M 5m

Deals 2d6 fire damage out to 10 ft. and 1d6 out to 20 ft. Passing through wall deals 5d6 damage +1/level.

Wall of Ooze C F~ N C+1r/l 1a M G

Creates barrier that has 50 hp/4 levels that paralyzes and deals 2d6 damage to all that touch it.

Wall of Stone C N N ! 1a M 12h

Creates a stone wall that can be shaped.

Watchware A N N P 1r T G

You know when target object is touched.

Waves of Fatigue N N Y ! 1a 30f G

Several targets become fatigued.

Wrack N- F- Y 1r/l+3d10m, x 1a C G

Renders creature helpless with pain.

Xorn Movement T W- Y 1r/l;x 1a T G

Touched creature swims through earth like a xorn.

Zone of Respite A N N 1m/l 2r 20f 1h

Prevents teleportation and similar effects from functioning in the area