Name | ||
---|---|---|
Save - Res | Level | Comps |
Dur | Range | Recharge |
Description | ||
Bone Talisman | ||
Arc 2, Drd 2 | ||
1 hour | ||
Turns a bone into a turning attempt, or as an undead bane weapon (Club, Dagger, or Spear). |
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Checkmate's Light | ||
Arc 3, Clr 3, Pal 2 | ||
General | ||
Grants a weapon +1 enhancement bonus, +1 moral bonus to all within its light*, and is axiomatic. |
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Climb Walls | ||
Arc 1, Drd 1, Rgr 1 | ||
30 minutes | ||
The subject gets a +10, +20@5th, or +30@9th enhancement bonus on Climb checks. |
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Disarm | ||
Sor/Wiz 1 | ||
General | ||
Disarm a foe or push an object with an unseen force. |
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Elf Disguise | ||
Arc 1, Brd 1, Clr 1, Sor/Wiz 1 | ||
4 hours | ||
As disguise self, except no body changes and only to an Elf type. |
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Frost Fingers | ||
Sor/Wiz 1 | ||
General | ||
Area attack deals 1d4/level (max 5d4) cold damage. Liquids in containers freeze. |
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Frostbite | ||
Arc 1, Drd 1 | ||
General | ||
Fort save or take 1d6 nonlethal cold damage and be fatigued. |
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Ghost Knight | ||
Arc 4, Clr 4 | ||
6 hours | ||
A visible force that does not harm, but distracts. |
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Horrible Taste | ||
Arc 1, Drd 1, Rgr 1, Sor/Wiz 1 | ||
1 hour | ||
Attackers that bite you must make a Fort save or be Nauseated for 1 full round. |
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Incarnation of Evil | ||
Arc 5, Clr 5 | ||
30 minutes | ||
As polymorph except only into crocodile, jackal, medium scorpion, or Medium viper. |
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Kaupaer's Quickblast | ||
Sor/Wiz 1 | ||
General | ||
Quickened spell deals 1 fire, cold or electricity damage/level to target. |
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Kaupaer's Reflexive Strike | ||
Sor/Wiz 1 | ||
1 hour | ||
Subject gains one extra attack of opportunity to use during the duration of the spell, usable even while flat-footed. |
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Life's Grace | ||
Arc 5, Clr 5 | ||
30 minutes | ||
Grants immunity to death effects, energy drain, and negative energy effects. Also grants ghost touch to armor. |
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Mind Poison | ||
Sor/Wiz 3 | ||
General | ||
Touch attack poison that deals 1d6 temporary Wisdom damage and again one minute later. |
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Nightshield | ||
Arc 1, Clr 1, Sor/Wiz 1 | ||
30 minutes | ||
You gain +1/3 caster levels resistance bonus (max +3) and a magic missile shield for 5 points/level. Spell ends when all damage is absorbed. |
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Nybor's Joyful Voyage | ||
Sor/Wiz 7 | ||
4 hours | ||
This spell functions like teleport, except that it teleports another creature (willing or unwilling) rather than yourself, and the target location is random. |
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Nybor's Psychic Imprint (F) | ||
Sor/Wiz 6 | ||
General | ||
Imprint a mind into a gem that can be used as the personality of an intelligent item. |
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Segojan's Armor | ||
Arc 1, Clr 1, Drd 1, Rgr 1 | ||
6 hours | ||
You fabricate a suit of armor from natural materials that is suitable for a creature of Medium or smaller size. |
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Soul Charge (F) | ||
Arc 3, Clr 3, Sor/Wiz 3 | ||
12 hours | ||
Target gains one negetive level, and you can use a crystal to power a wand or staff instead of a charge. |
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Stalactite Trap | ||
Arc 1, Clr 1, Drd 1 | ||
6 hours | ||
A stalactite gains the ability to hurl itself at a foe. |
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Telepathic Aura | ||
Arc 5, Clr 5, Pal 4 | ||
1 hour | ||
You can telepathically communicate to allies within the range. This is a one-way communication. |
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Lesser Tree Healing | ||
Arc 4, Clr 4, Drd 3 | ||
6 hours | ||
Meld with a tree and heal 5 hp/hour. |
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Trembling Horn Marker | ||
Sor/Wiz 1 | ||
1 hour | ||
Marks target with an invisible horn, which sounds when near a Watchman's horn. |
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Wolfskin | ||
Arc 2, Drd 2, Rgr 3 | ||
5 minutes | ||
You take the shape of a normal wolf as if you had the wild shape ability of a 5th-level druid. |