Index of Spells by Level - Arc 1

Name
Save - Res Level Comps
Dur Range Recharge
Description
Accelerated Movement
  Arc 1, Brd 1, Rgr 1, Sor/Wiz 1  
    General

Swift. Balance, Climb, Hide, Move Silently, and Tumble at normal speed with no penalty on skill check.

Alarm
None - No Arc 1, Brd 1, HB 1, Rgr 1, Sor/Wiz 1, Wealth 1 V, S, F/DF
2 hours/level (D) Close 4 hours

Wards an area for 2 hours/level.

Anarchic Water (M)
  Arc 1, Clr 1  
    General

Makes chaotic-aligned anarchic water.

Angry Ache
  Arc 1, Asn 1, Clr 1, Pain 1  
    General

Subject takes -2/4 levels (max -10) penalty on attack rolls.

Animal Messenger
None; see text - Yes Arc 1, Brd 2, Drd 2, EmBarachiel 2, Rgr 1 V, S, M
1 day/level Close 6 hours

Sends a Tiny animal to a specific place.

Animate Fire
  Arc 1, Drd 1, Wuj 1  
    General

Turn campfire into Small fire elemental.

Animate Water
  Arc 1, Drd 1, Wuj 1  
    General

Turn quantity of water into Small water elemental.

Animate Wood
  Arc 1, Drd 1, Wuj 1  
    General

This spell imbues a Small or smaller wooden object with mobility and a semblance of life.

Aquatic Escape
  Arc 1, Drd 1  
    General

Take the form of a fish.

Arrow Mind
  Arc 1, Rgr 1, Sor/Wiz 1  
    General

Immediate. You threaten nearby squares with your bow and fire without provoking attacks of opportunity.

Aspect of the Wolf
  Arc 1, Drd 1, Rgr 1  
    1 hour

You change into a wolf and gain some of its abilities.

Axiomatic Water (M)
  Arc 1, Clr 1, Pal 1  
    General

Makes lawful-aligned axiomatic water.

Babau Slime
  Arc 1, Drd 1, Sor/Wiz 1  
    5 minutes

Secrete a body-covering acid that damages foes' weapons.

Bane
Will negates - Yes Arc 1, Blg 1, Clr 1, Dem 1, Suffering 1 V, S, DF
1 min./level 50 ft. General

Enemies take -1 on attack rolls and saves against fear.

Beast Claws
  Arc 1, Drd 1  
    6 hours

Your hands become slashing natural weapons.

Beastland Ferocity
  Arc 1, Brd 1, Drd 1  
    30 minutes

Subject fights without penalty while disabled or dying.

Beget Bogun (XP)
  Arc 1, Drd 1  
    General

You create a Tiny nature servant.

Blade of Blood
  Arc 1, Asn 1, Blk 1, Clr 1, Duskblade 1, Sor/Wiz 1  
    General

Weapon deals +1d6, or +3d6 if you take 5 points of damage.

Blades of Fire
  Arc 1, Rgr 1, Sor/Wiz 1, Wmg 2  
    General

Your melee weapons deal +1d8 fire damage for 1 round (swift).

Blaze of Light
  Arc 1, Drd 2, Pal 1  
    General

60ft. cone of light dazzles creatures.

Bless
None - Yes (harmless) Adp 1, APeace 1, Arc 1, ChamGwyn 1, Clr 1, Community 1, Exalted Arcanist 1, Family 1, Pal 1, Shu 1, Vassal of Bahamut 1 V, S, DF
1 min./level 50 ft. 30 minutes

Allies gain +1 on attack rolls and saves against fear.

Bless Water (M)
Will negates (object) - Yes (object) APeace 1, Arc 1, Clr 1, Hlr 1, KotC 1, Pal 1 V, S, M
Instant Touch General

Makes holy water.

Bless Weapon
None - No Arc 1, ChamGwyn 1, Glory 2, KotC 1, Pal 1, Slayer of Domiel 1, Vassal of Bahamut 1 V, S
1 min./level Touch 5 minutes

Weapon strikes true against evil foes.

Swift Bless Weapon
  Arc 1, Pal 1  
    General

Weapon strikes true against evil foes for 1 round (swift).

Blessed Aim
  Arc 1, Blk 1, Clr 1, Pal 1  
    General

+2 bonus for allies' ranged attacks.

Blockade
  Arc 1, Drd 1, Rgr 1, Sor/Wiz 1  
    General

Fill 5-ft. square with enormous block of wood.

Blood Wind
  Arc 1, Clr 1, Sor/Wiz 1  
    General

Subject uses natural weapons as thrown weapons.

Bloodhound
  Arc 1, Rgr 1  
    General

You gain an immediate retry if you fail a Survival check while tracking.

Branch to Branch
  Arc 1, Drd 1, Rgr 1  
    6 hours

You gain +10 competence bonus on Climb checks in trees and can brachiate through forest.

Breath of the Jungle
  Arc 1, Drd 1  
    General

Mist increases DC of saves vs. poison & disease

Buoyant Lifting
  Arc 1, Drd 1  
    1 hour

Underwater creatures rise to surface.

Burial Blessing (M) (XP)
  Arc 1, Clr 1  
    General

Prevents a corpse from rising as undead.

Burning Hands
Reflex half - Yes Adp 1, Arc 1, Blg 1, Duskblade 1, Fire 1, Shu 1, Sor/Wiz 1, Wmg 1 V, S
Instant 15 ft. General

1d4/level fire damage (max 5d4).

Calm Animals
Will negates; see text - Yes Animal 1, Arc 1, BVal 1, Drd 1, Rgr 1 V, S
1 min./level Close General

Calms (2d4 + level) HD of animals.

Camouflage
  Arc 1, Drd 1, Hrp 1, Rgr 1, Wuj 1  
    1 hour

Grants +10 bonus on Hide checks.

Cause Fear
Will partial - Yes Adp 1, Arc 1, Blackwater 1, Blk 1, Brd 1, Clr 1, Death 1, DrgBlw 1, Duskblade 1, HB 1, MH 1, Orc 1, Passion 1, Shu 1, Sor/Wiz 1 V, S
1d4 rounds or 1 round; see text Close General

One creature of 5 HD or less flees for 1d4 rounds.

Charm Animal
Will negates - Yes Arc 1, BVal 1, Drd 1, Rgr 1 V, S
1 hour/level Close 1 hour

Makes one animal your friend.

Claws of the Bear
  Arc 1, Drd 1, Rgr 1  
    General

Your hands become weapons dealing 1d8 damage.

Clear Mind
  Arc 1, Pal 1  
    1 hour

+4 on saves against mind-affecting spells and abilities.

Climb Walls
  Arc 1, Drd 1, Rgr 1  
    30 minutes

The subject gets a +10, +20@5th, or +30@9th enhancement bonus on Climb checks.

Cloak of Shade
  Arc 1, Clr 1, Drd 1  
    6 hours

Touched creature gains protection from heat and sun.

Cloudburst
  Arc 1, Drd 1  
    1 hour

Rain obscures vision, extinguishes fires, and hampers missiles.

Cold Fire
  Arc 1, Clr 1, Drd 1  
    General

Fire becomes blue and white, emits cold.

Command
Will negates - Yes Adp 1, APeace 1, Arc 1, Clr 1, Domination 1, Pact 1, Tyranny 1 V
1 round Close General

One subject obeys selected command for 1 round.

Comprehend Languages
- Adp 1, APeace 1, Arc 1, Beguiler 1, Brd 1, Clr 1, Commerce 1, EmBarachiel 1, Herald 1, Meditation 1, Mind 1, Sor/Wiz 1, Wuj 1 V, S, M/DF
10 min./level Personal 4 hours

You understand all spoken and written languages.

Conjure Ice Beast I
  Arc 1, Clr 1, Drd 1, Rgr 1  
    General

Conjures ice creature to fight for you.

Conviction
  Arc 1, Clr 1  
    1 hour

Subject gains +2 or higher save bonus.

Corrupt Weapon
None - No Arc 1, Blk 1 V, S
1 min./level Touch 5 minutes

Weapon strikes true against good foes.

Crabwalk
  Arc 1, Brd 1, Drd 1, Rgr 1  
    5 minutes

Subject gains +2 to AC and Attacks when charging.

Crunchy Snow
  Arc 1, Drd 1, Rgr 1  
    General

-20 penalty on Move Silently checks in area.

Cure Light Wounds
Will half (harmless); see text - Yes (harmless); see text Adp 1, APeace 1, Arc 1, Blk 1, Brd 1, BVal 1, ChamGwyn 1, Clr 1, Drd 1, EmBarachiel 1, Healing 1, Hlr 1, HotD 1, Pal 1, Rgr 2, Shu 1 V, S
Instant Touch General

Cures 1d8 damage +1/level (max +5).

Curse Water (M)
Will negates (object) - Yes (object) Arc 1, Blg 1, Clr 1 V, S, M
Instant Touch General

Makes unholy water.

Deafening Clang
  Arc 1, Pal 1  
    General

Swift, Weapon deafens with a successful touch attack.

Death Grimace
  Arc 1, Asn 1, Blk 1, Sor/Wiz 1  
    1 hour

Caster leaves magical "calling card" on a corpse.

Deathwatch
None - No Arc 1, Clr 1, Hlr 0, Planning 1, Slayer of Domiel 1 V, S
10 min./level 30 ft. 4 hours

Reveals how near death subjects within 30 ft. are.

Decomposition
  Arc 1, Blg 1, Drd 2  
    General

Wounds deal 3 extra point of damage each round.

Deep Breath
  Arc 1, Drd 1, Rgr 1, Sor/Wiz 1  
    General

Your lungs fill with fresh air for the duration of the spell.

Delay Disease
  Arc 1, Clr 1, Drd 1  
    24 hours

Postpones effects of a disease.

Demonflesh
  Arc 1, Blk 1, Dem 1, Demonic 1  
    30 minutes

Caster gains +1 natural armor/5 caster levels.

Detect Animals or Plants
None - No Arc 1, Drd 1, Rgr 1 V, S
Concentration, up to 10 min./level (D) Long General

Detects kinds of animals or plants.

Detect Attitude
  Arc 1, Brd 1, Clr 1, Pal 1  
    General

Reveals target's attitude.

Detect Chaos
None - No Adp 1, Arc 1, Clr 1, Inquisition 1, KotC 1, Wuj 1 V, S, DF
Concentration, up to 10 min./level (D) 60 ft. General

Reveals creatures, spells, or objects of selected alignment.

Detect Dragonmark
  Arc 1, Clr 1, Sor/Wiz 1  
    General

Detect and identify dragonmarks within 60 ft.

Detect Evil
None - No Adp 1, APeace 1, Arc 1, Clr 1, KotC 1, Wuj 1 V, S, DF
Concentration, up to 10 min./level (D) 60 ft. General

Reveals creatures, spells, or objects of selected alignment.

Detect Favored Enemy
  Arc 1, Rgr 1  
    General

You know if favored enemies are within 60 ft.

Detect Fire
  Arc 1, Clr 1  
    General

Detect fire within 60 ft.

Detect Good
None - No Adp 1, Arc 1, Clr 1, MH 1, Wuj 1 V, S, DF
Concentration, up to 10 min./level (D) 60 ft. General

Reveals creatures, spells, or objects of selected alignment.

Detect Guilt
  Arc 1, Clr 1, Pal 1  
    30 minutes

Reveals how much guilt target feels.

Detect Law
None - No Adp 1, Arc 1, Clr 1, Wuj 1 V, S, DF
Concentration, up to 10 min./level (D) 60 ft. General

Reveals creatures, spells, or objects of selected alignment.

Detect Snares and Pits
None - No Arc 1, BVal 1, Drd 1, Rgr 1, Shu 1 V, S
Concentration, up to 10 min./level (D) 60 ft. General

Reveals natural or primitive traps.

Detect Undead
None - No APeace 1, Arc 1, Blg 1, ChamGwyn 1, Clr 1, Deathless 1, Pal 1, Sor/Wiz 1, Undeath 1 V, S, M/DF
Concentration, up to 1 min./level (D) 60 ft. General

Reveals undead within 60 ft.

Detect Violence
  Arc 1, Clr 1, Pal 1, Rgr 1  
    30 minutes

Reveals violence done in area within recent past.

Disguise Self
- Arc 1, Asn 1, Beguiler 1, Brd 1, HB 1, Shu 1, Sin-E 1, Slayer of Domiel 1, Sor/Wiz 1, Trickery 1, Wuj 1 V, S
10 min./level (D) Personal 4 hours

Changes your appearance.

Dispel Ward
  Arc 1, Clr 1, Sor/Wiz 1  
    General

As dispel magic, but affects only wards.

Distort Weapon
  Arc 1, Blk 1  
    30 minutes

All threats of a critical hit against good foes are automatically confirmed.

Divine Favor
- Arc 1, ChamGwyn 1, Clr 1, KotC 1, Mysticism 1, Nobility 1, Pal 1, Slayer of Domiel 1, Vassal of Bahamut 1 V, S, DF
1 min. Personal 5 minutes

You gain +1 per three levels on attack and damage rolls.

Divine Sacrifice
  Arc 1, Blk 1, ChamGwyn 1, Pal 1  
    General

You sacrifice hit points to deal extra damage.

Doom
Will negates - Yes Arc 1, Blg 1, Blk 1, Clr 1, Corruption 1, Decay 1, Dem 1, Hatred 1, KotC 1, Pestilence 1, Wrath 1 V, S, DF
1 min./level Medium General

One subject takes -2 on attack rolls, damage rolls, saves, and checks.

Drug Resistance
  Arc 1, Clr 1, Sor/Wiz 1  
    6 hours

Subject is immune to addiction.

Ease of Breath
  Arc 1, Clr 1, Drd 1, Rgr 1  
    General

+20 inherent bonus on Fortitude saves to resist altitude sickness.

Easy Trail
  Arc 1, Drd 2, Hrp 2, Rgr 1  
    6 hours

Makes a trail easier to pass.

Ebon Eyes
  Arc 1, Asn 1, Clr 1, Sor/Wiz 1  
    1 hour

Subject can see through magical darkness.

Elf Disguise
  Arc 1, Brd 1, Clr 1, Sor/Wiz 1  
    4 hours

As disguise self, except no body changes and only to an Elf type.

Embrace the Wild
  Arc 1, Drd 2, Rgr 1  
    1 hour

You gain an animal's senses for 10 min./level.

Endure Elements
Will negates (harmless) - Yes (harmless) Adp 1, APeace 1, Arc 1, Blg 1, ChamGwyn 1, Clr 1, Drd 1, Endurance 1, KotC 1, Ocean 1, Pal 1, Rgr 1, Shu 1, Sor/Wiz 1, Sun 1, Vassal of Bahamut 1, Wuj 1 V, S
1 day Touch 6 hours

Exist comfortably in hot or cold environments.

Enrage Animal
  Arc 1, Drd 1, Rgr 1  
    General

Animal rages like barbarian, not fatigued.

Enrage Animals
  Arc 1, Drd 1, Rgr 1  
    30 minutes

Render normal animals hostile, and vicious.

Entangle
Reflex partial; see text - No Arc 1, BVal 1, Drd 1, Plant 1, Rgr 1, Watery Death 1 V, S, DF
1 min./level (D) Long General

Plants entangle everyone in 40-ft.-radius.

Entropic Shield
- APeace 1, Arc 1, Clr 1, HB 1, Luck 1, Storm 1 V, S
1 min./level (D) Personal 30 minutes

Ranged attacks against you have 20% miss chance.

Expeditious Retreat
- Arc 1, Beguiler 1, Brd 1, Celerity 1, Duskblade 1, HB 1, Hoard 1, Shu 1, Sor/Wiz 1 V, S
1 min./level (D) Personal 30 minutes

Your speed* increases by 30 ft.

Extend Shifting
  Arc 1, Drd 1, Rgr 1, Sor/Wiz 1  
    General

Extend duration of shifting ability by 4 rounds.

Extract Drug (F)
  Arc 1, Brd 1, Clr 1, Drd 1, Sor/Wiz 1  
    General

Creates drug from inanimate object.

Eyes of the Avoral
  APeace 1, Arc 1, BVal 1, Clr 1, Drd 1, Rgr 1, Sor/Wiz 1  
    1 hour

Subject gians +8 racial bonus on Spot checks.

Faerie Fire
None - Yes Arc 1, Drd 1, Fey 1, Moon 1, Shu 1 V, S, DF
1 min./level (D) Long General

Outlines subjects with light, canceling blur, concealment, and the like.

Faith Healing
  Arc 1, Blk 1, Clr 1, Pal 1  
    General

Cures 8 +1/level damage (max +5) to worshiper of your patron.

Feather Fall
Will negates (harmless) or Will negates (object) - Yes (object) Arc 1, Asn 1, Brd 1, Shu 1, Sor/Wiz 1 V
Until landing or 1 round/level Close General

Objects or creatures fall slowly.

Find Temple
  Arc 1, Pal 1  
    6 hours

You know direction of your deity's nearest temple.

Float of Livre d'Aquatha
  Arc 1, Clr 1, Sor/Wiz 1  
    1 hour

Makes a willing creature or object buoyant.

Fortify Cold Creatures
  Arc 1, Clr 1  
    General

Cold subtype creatures gain +1 sacred bonus on attacks and saves against fire effects.

Foundation of Stone
  Arc 1, Clr 1, Drd 1  
    General

+4 bonus to resist being bull rushed or tripped

Frostbite
  Arc 1, Drd 1  
    General

Fort save or take 1d6 nonlethal cold damage and be fatigued.

Glimpse of Fear
  Arc 1, Brd 1, Clr 1, Sor/Wiz 1  
    General

A flash of horror causes the target to become shaken.

Golden Barding
  Arc 1, Blk 1, Pal 1  
    6 hours

Your mount gets force armor.

Goodberry
None - Yes Arc 1, Drd 1, Feast 1, Hlr 1, Sin-G 1 V, S, DF
1 day/level Touch 6 hours

2d4 berries each cure 1 hp (max 8 hp/24 hours).

Grave Strike
  Arc 1, Clr 1, Pal 1  
    General

Swift. You can sneak attack undead for 1 round.

Guided Shot
  Arc 1, Rgr 1, Sor/Wiz 1  
    General

Swift. You ignore distance penalties with your ranged attacks for 1 round.

Guiding Light
  Arc 1, Brd 1, Clr 1, Sor/Wiz 1  
    5 minutes

+2 on ranged attacks against creatures in illuminated area.

Guilt
  Arc 1, Brd 1, Clr 1, Sor/Wiz 1  
    General

A non-good creature is forced to think about some evil deed it performed, denying it any actions except to defend itself.

Handfire
  Arc 1, Clr 1, Drd 1, Hrp 1, Hth 1, Rgr 1  
    General

Your hand glows and can make a touch attack dealing 1d4 +1/level, 1d6 +1/level vs undead.

Hawkeye
  Arc 1, Drd 1, Rgr 1  
    1 hour

You gain +5 on spot checks and fire ranged weapons better.

Healer's Vision
  Arc 1, Asn 1, Clr 1  
    General

Gain +5 bonus on Heal checks, and +2 attack and damage on sneak attacks.

Healthful Rest
  Arc 1, Brd 1, Clr 1, Drd 1  
    General

Subjects heal at twice the normal rate.

Heartache
  Arc 1, Clr 1, MH 1  
    General

Subject helpless for 1 round.

Hemorrhage
  Arc 1, Clr 1  
    General

Inflict wound that bleeds 1d3 damage per round.

Hide from Animals
Will negates (harmless) - Yes Arc 1, Blg 1, Drd 1, Rgr 1 S, DF
10 min./level (D) Touch 4 hours

Animals cant perceive one subject/level.

Hide from Undead
Will negates (harmless); see text - Yes APeace 1, Arc 1, Clr 1, HotD 1, Life 1, Repose 1 V, S, DF
10 min./level (D) Touch 4 hours

Undead can't perceive one subject/level.

Holy Spurs
  Arc 1, Pal 1  
    General

Special mount's speed increases by 40 ft. for 1 round (swift).

Horrible Taste
  Arc 1, Drd 1, Rgr 1, Sor/Wiz 1  
    1 hour

Attackers that bite you must make a Fort save or be Nauseated for 1 full round.

Hunter's Mercy
  Arc 1, Rgr 1  
    General

Your next attack with a bow automatically is a critical hit if you hit.

Hypnotism
Will negates - Yes Arc 1, Beguiler 1, Brd 1, EmBarachiel 1, Shu 1, Sin-P 1, Sor/Wiz 1, Wuj 1 V, S
2d4 rounds (D) Close General

Fascinates 2d4 HD of creatures.

Ice Gauntlet
  Arc 1, Clr 1  
    General

A spiked gauntlet of ice forms around your fist.

Ice Skate
  Arc 1, Drd 1, Rgr 1  
    1 hour

While on ice, your speed increases by 60 feet.

Ice Slick
  Arc 1, Clr 1  
    General

Creates a 20-ft. square of slippery ice.

Impede Sun's Brilliance
  Arc 1, Drd 1, Rgr 1, Summer 1  
    1 hour

Diminishes the heat and light of the sun in an area.

Incite
  Arc 1, Brd 1, Clr 1, Sor/Wiz 1  
    5 minutes

Subject can't ready actions or delay.

Inflict Light Wounds
Will half - Yes Arc 1, Blg 1, Blk 1, Clr 1, Destruction 1 V, S
Instant Touch General

Touch deals 1d8 damage +1/level (max +5).

Inhibit
  Arc 1, Brd 1, Clr 1, Sor/Wiz 1  
    General

Subject delays until next round.

Instant Search
  Arc 1, Asn 1, Rgr 1, Sor/Wiz 1  
    General

Swift. Make Search check at +2 as free action.

Ironguts
  Arc 1, Brd 1, Clr 1, Sor/Wiz 1  
    1 hour

Target gains +5 bonus on saving throws against poison*.

Ivory Flesh
  Arc 1, Brd 1, Drd 1, Rgr 1  
    6 hours

Flesh turns white, granting +5 circumstance bonus on Hide checks in snow and ice.

Jump
Will negates (harmless) - Yes Arc 1, Asn 1, Drd 1, Duskblade 1, Rgr 1, Sor/Wiz 1, Wuj 1 V, S, M
1 min./level (D) Touch 5 minutes

Subject gets bonus on Jump checks.

Know Greatest Enemy
  Arc 1, Blk 1, Pal 1  
    General

Determines relative power level of creatures within the area.

Know Protections
  Arc 1, Brd 1, Clr 1, Sor/Wiz 1  
    General

Determines target's defenses.

Kuo-Toa Skin
  Arc 1, Drd 1, Rgr 1, Sor/Wiz 2  
    6 hours

Subject gains +8 on Escape Artist checks and cannot be snared by webs.

Lantern Light
  Arc 1, Clr 1, Pal 1, Sor/Wiz 1, Vassal of Bahamut 1  
    General

Ranged touch attack deals 1d6 points of damage.

Lay of the Land
  Arc 1, Brd 4, Drd 4, Rgr 1  
    General

You gain an overview of the geography around you.

Light of Lunia
  Arc 1, Clr 1, Sor/Wiz 1  
    1 hour

You radiate silvery light, which you can expend as 2 bolts that deal 1d8 damage.

Lightfoot
  Arc 1, Asn 1, Rgr 1  
    General

Your move does not provoke attacks of opportunity for 1 round (swift)

Lionheart
  Arc 1, Pal 1  
    General

The subject gains immunity to fear effects.

Living Prints
  Arc 1, Hrp 1, Rgr 1  
    General

You perceive tracks as if they had just been made.

Locate City
  Arc 1, Brd 1, Rgr 1, Sor/Wiz 1  
    1 hour

Find nearest city.

Locate Water
  Arc 1, Clr 1, Drd 1, Rgr 1, Sor/Wiz 1  
    General

Reveals location, size, and quality of water sources.

Longstrider
- Arc 1, BVal 1, Drd 1, Rgr 1, Travel 1 V, S, M
1 hour/level (D) Personal 24 hours

Increases your speed.

Low-Light Vision
  Arc 1, Asn 1, Drd 1, Hrp 1, Hth 1, Rgr 1, Sor/Wiz 1  
    6 hours

Subject sees twice as far under current light.

Magic Fang
Will negates (harmless) - Yes (harmless) Arc 1, Bestial 1, Dragon 1, Drd 1, Rgr 1, Scalykind 1 V, S, DF
1 min./level Touch 5 minutes

One natural weapon of subject creature gets +1 on attack and damage rolls.

Magic Stone
Will negates (harmless, object) - Yes (harmless, object) Arc 1, Artificer 1, Clr 1, Drd 1, Earth 1, Halfling 1, HotD 1, Shu 1 V, S, DF
30 minutes or until discharged Touch 5 minutes

Three stones gain +1 on attack, deal 1d6 +1 damage.

Magic Weapon
Will negates (harmless, object) - Yes (harmless, object) Arc 1, Artificer 1, Blk 1, ChamGwyn 1, Clr 1, Duskblade 1, Dwarf 1, HB 1, HotD 1, KotC 1, Metal 1, Pal 1, Shu 1, Sor/Wiz 1, War 1, Wuj 1 V, S, DF
1 min./level Touch 5 minutes

Weapon gains +1 bonus.

Marked Man (F)
  Arc 1, Asn 2, Rgr 1, Sor/Wiz 2  
    24 hours

Helps track a subject.

Marked Object
  Arc 1, Asn 2, Rgr 1, Sor/Wiz 2  
    General

You gain bonus to track a specific being.

Moment of Clarity
  Arc 1, Pal 1  
    General

Target immediately makes a new saving throw to resist a mind-affecting spell or effect.

Moon Lust
  Arc 1, Clr 1  
    General

Subject obsesses about moon, is fascinated or dazzled.

Necrotic Awareness (F)
  Arc 1, Clr 1, Sor/Wiz 1  
    General

Sense encysted subjects.

Nightshield
  Arc 1, Clr 1, Sor/Wiz 1  
    30 minutes

You gain +1/3 caster levels resistance bonus (max +3) and a magic missile shield for 5 points/level. Spell ends when all damage is absorbed.

Nimbus of Light
  Arc 1, Clr 1, Purification 1  
    General

Sunlight illuminates you until released as an attack for 1d8+1/level damage.

Obscuring Mist
None - No Adp 1, Air 1, APeace 1, Arc 1, Asn 1, Beguiler 1, Clr 1, Darkness 1, Drd 1, Duskblade 1, Shadow 1, Shu 1, Slayer of Domiel 1, Sor/Wiz 1, Water 1, Weather 1, Wuj 1 V, S
1 min./level 20 ft. General

Fog surrounds you.

Omen of Peril (F)
  Arc 1, Clr 1, Destiny 1, Drd 1, Liberation 1  
    6 hours

You know how dangerous the future will be.

Lesser One Mind
  Arc 1, Pal 1  
    General

You gain +4 on Spot and Listen checks while mounted

Pass without Trace
Will negates (harmless) - Yes (harmless) Arc 1, Asn 2, BVal 1, Drd 1, Rgr 1, Shu 1, Slayer of Domiel 2 V, S, DF
1 hour/level (D) Touch 6 hours

One subject/level leaves no tracks.

Portal Beacon
  Arc 1, Clr 1, Sor/Wiz 1  
    6 hours

Six creatures know distance and direction to a magic portal.

Produce Flame
None - Yes Arc 1, Blg 2, Drd 1, Fire 2, Orc 2, Shu 2 V, S
1 min./level (D) 0 ft. General

1d6 damage +1/level, touch or thrown.

Protection from Chaos
Will negates (harmless) - No; see text Adp 1, Arc 1, Clr 1, EmBarachiel 1, HB 1, Law 1, Pal 1, Sor/Wiz 1, Wuj 1 V, S, M/DF
1 min./level (D) Touch 5 minutes

+2 to AC and saves, counter mind control, hedge out elementals and outsiders.

Protection from Evil
Will negates (harmless) - No; see text Adp 1, APeace 1, Arc 1, ChamGwyn 1, Clr 1, Dem 1, EmBarachiel 1, Exorcism 1, Good 1, HB 1, Hlr 1, KotC 1, Pal 1, Sor/Wiz 1, Vassal of Bahamut 1, Wuj 1 V, S, M/DF
1 min./level (D) Touch 5 minutes

+2 to AC and saves, counter mind control, hedge out elementals and outsiders.

Protection from Good
Will negates (harmless) - No; see text Adp 1, Arc 1, Clr 1, Dem 1, Evil 1, HB 1, MH 1, Sor/Wiz 1, Wuj 1 V, S, M/DF
1 min./level (D) Touch 5 minutes

+2 to AC and saves, counter mind control, hedge out elementals and outsiders.

Protection from Law
Will negates (harmless) - No; see text Adp 1, Arc 1, Chaos 1, Clr 1, HB 1, Sor/Wiz 1, Wuj 1 V, S, M/DF
1 min./level (D) Touch 5 minutes

+2 to AC and saves, counter mind control, hedge out elementals and outsiders.

Quickswim
  Arc 1, Brd 1, Drd 1, Rgr 1, Seafolk 1, Sor/Wiz 1  
    6 hours

Your swim speed increases by 10 ft.

Raging Flame
  Arc 1, Drd 1, Sor/Wiz 1  
    General

Accelerates burning fires, they last half as long, and burn twice as hot.

Rapid Burrowing
  Arc 1, Drd 1, Rgr 1  
    1 hour

+20 ft. to subject’s burrow speed*.

Raptor's Sight
  Arc 1, Drd 1, Rgr 1, Sky 1  
    6 hours

Gain +5 on Spot checks; range increment penalty halved.

Ray of Enfeeblement
None - Yes Arc 1, Blg 1, Decay 2, Duskblade 1, Necro 1, Sin-E 2, Sor/Wiz 1 V, S
1 min./level Close General

Ray deals 1d6 +1 per two levels Str penalty.

Ray of Hope
  APeace 1, Arc 1, Brd 1, Clr 1, EmBarachiel 1  
    General

Subject gains +2 bonus on attacks, saves, and checks.

Ray of Resurgence
  Arc 1, Clr 1, Sor/Wiz 2  
    General

Yellow light restores 1 point/level (max 5 points) of Strength damage, negates penalties to Strength (up to 1d6+1/level, max +5) and either converts exhaustion to fatigue or removes fatigue.

Remove Fear
Will negates (harmless) - Yes (harmless) APeace 1, Arc 1, Brd 1, ChamGwyn 1, Clr 1, Competition 1, Courage 1, Hlr 1, HotD 1, KotC 1, Pleasure 1, Shu 1 V, S
10 min.; see text Close General

Suppresses fear or gives +4 on saves against fear for one subject + one per four levels.

Remove Scent
  Arc 1, Brd 1, Drd 1, Rgr 1, Sor/Wiz 1  
    General

Hides touched creature's scent.

Resist Planar Alignment
  Arc 1, Clr 1, Drd 1, Pal 1, Rgr 1, Sor/Wiz 1  
    1 hour

Subject can resist penalties for being of an opposed alignment on an aligned Outer Plane.

Resurgence
  Arc 1, Blk 1, Clr 1, Pal 1  
    General

You grant subject a second chance at a saving throw.

Rhino's Rush
  Arc 1, Clr 1, Drd 1, Pal 1, Rgr 1, Sin-W 1, Wrath 1  
    General

Deal double damage when charging for one round.

Ride of The Valenar
  Arc 1, Drd 1, Rgr 1  
    General

Gain +5 bonus on Ride for 10 min./level.

Rosemantle
  Arc 1, Clr 1  
    General

Adds +1/level (max +10) sacred bonus against pain, nausea, and fear affects. Also delays poison.

Sacrificial Skill
  Arc 1, Asn 2, Clr 1, Sor/Wiz 1  
    30 minutes

Caster gains +5 bonus on Knowledge (religion) checks made during sacrifice.

Sanctuary
Will negates - No APeace 1, Arc 1, Clr 1, EmBarachiel 1, Hlr 1, Protection 1, Shu 1 V, S, DF
1 round/level Touch 5 minutes

Opponents cant attack you, and you can't attack.

Sandblast
  Arc 1, Drd 1  
    General

You fire hot sand that deals 1d6 nonlethal damage, stuns enemies.

Scholar's Touch
  Arc 1, Brd 1, Clr 1, Sor/Wiz 1  
    1 hour

Read books in seconds.

Second Wind
  Arc 1, Pal 1  
    6 hours

Target gains the equivalent of the Endurance feat for 1 hour/level.

Segojan's Armor
  Arc 1, Clr 1, Drd 1, Rgr 1  
    6 hours

You fabricate a suit of armor from natural materials that is suitable for a creature of Medium or smaller size.

Sense Heretic
  Arc 1, Pal 1  
    General

Glow reveals when evil creature is near.

Shield of Faith
Will negates (harmless) - Yes (harmless) APeace 1, Arc 1, Artificer 1, Clr 1, Retribution 1, Shu 1, Vassal of Bahamut 1 V, S, M
1 min./level Touch 30 minutes

Aura grants +2 or higher deflection bonus.

Shifter Prowess
  Arc 1, Drd 1, Rgr 1, Sor/Wiz 1  
    General

Shifter racial bonuses to skills increase by +8.

Shillelagh
Will negates (object) - Yes (object) Arc 1, Drd 1 V, S, DF
1 min./level Touch 30 minutes

Cudgel or quarterstaff becomes +1 weapon (1d10 damage) for 1 min./level.

Lesser Shivering Touch
  Arc 1, Clr 1, Sor/Wiz 1  
    General

Touch deals 1d6 Dex damage.

Shocking Grasp
None - Yes Arc 1, Duskblade 1, Shu 1, Sor/Wiz 1, Wmg 1 V, S
Instant Touch General

Touch delivers 1d6/level electricity damage (max 5d6).

Sign
  Arc 1, Clr 1  
    5 minutes

Your initiative check result improves, and you know enemies' initiative check results.

Silent Image
Will disbelief (if interacted with) - No Arc 1, Beguiler 1, Brd 1, Gnome 1, Illusion 1, Shu 1, Sor/Wiz 1, Wuj 1 V, S, F
Concentration Long General

Creates minor illusion of your design.

Silverbeard
  Arc 1, Pal 1  
    5 minutes

You grow a hard silver beard that gives +2 bonus to armor.

Silvered Claws
  Arc 1, Drd 1, Rgr 1  
    30 minutes

One creature's natural attacks are treated as silvered weapons.

Alternate Silvered Weapon
  Arc 1, Pal 1, Rgr 2  
    General

Transforms one weapon into a silvered weapon.

Sleep
Will negates - Yes Adp 1, Arc 1, Asn 1, Beguiler 1, Brd 1, Dream 1, EmBarachiel 1, HB 1, MH 1, Shu 1, Sor/Wiz 1, Wmg 1, Wuj 1 V, S, M
1 min./level Medium General

Puts 4 HD of creatures into magical slumber.

Slow Burn
  Arc 1, Drd 1, Sor/Wiz 1  
    General

Dims and slows natural fire burn rates, doubling fire life and halving damage.

Slow Consumption
  Arc 1, Clr 1, Sor/Wiz 2  
    General

Caster absorbs health and sustenance from helpless subject.

Smell of Fear
  Arc 1, Rgr 1  
    5 minutes

Target's aroma triples the chance of wandering encounters.

Snake's Swiftness
  Arc 1, Drd 1, Sor/Wiz 2  
    General

Subject immediately makes one attack.

Sniper's Shot
  Arc 1, Asn 1, Rgr 1, Sor/Wiz 1  
    General

Swift. No range limit on next ranged sneak attack.

Snowdrift
  Arc 1, Drd 1, Sor/Wiz 1  
    General

Forms existing snow into another shape.

Snowshoes
  Arc 1, Clr 1, Drd 1, Rgr 1  
    General

Subject walks easily on ice and snow.

Snowsight
  Arc 1, Drd 1, Rgr 1, Winter 1  
    6 hours

Normal vision in winter weather conditions.

Sorrow
  Arc 1, Brd 1, Clr 1  
    General

Subject takes -3 penalty on attacks, saves, and checks.

Speak with Animals
- Arc 1, Brd 3, BVal 1, Drd 1, Hlr 1, Rgr 1, Shu 1 V, S
1 min./level Personal 30 minutes

You can communicate with animals.

Speed Swim
  Arc 1, Drd 1, Rgr 1, Sor/Wiz 1  
    5 minutes

Target gains swim speed 30.

Spell Flower
  Arc 1, Clr 1, Sor/Wiz 1  
    General

Hold the charge on one touch* spell per forelimb.

Spider Hand
  Arc 1, Clr 1, Drd 1  
    General

Your hand becomes a Small monstrous spider.

Spore Field
  Arc 1, Drd 1, Rgr 2  
    General

Mushrooms grow from ground, slowing movement and sickening living creatures.

Stalactite Trap
  Arc 1, Clr 1, Drd 1  
    6 hours

A stalactite gains the ability to hurl itself at a foe.

Stalking Brand
  Arc 1, Rgr 1  
    24 hours

Target marked with symbol you can see despite disguises.

Sticky Saddle
  Arc 1, Pal 1  
    General

You become stuck to special mount, gain +10 Ride checks.

Strategic Charge
  Arc 1, Blk 1, Pal 1  
    General

You gain the benefits of the Mobility feat.

Stupor
  Arc 1, Asn 1, Clr 1, Sor/Wiz 1  
    12 hours

One helpless subject is put in a state that allows him to be moved but take no other actions.

Summon Desert Ally I
  Arc 1, Drd 1, Rgr 1  
    General

Calls dustform creature to fight.

Summon Monster I
None - No Arc 1, Blk 1, Brd 1, Clr 1, Dem 1, KotC 1, Portal 1, Sor/Wiz 1, Summoner 1, Wuj 1 V, S, F/DF
1 round/level (D) Close General

Calls extraplanar creature to fight for you.

Summon Nature's Ally I
None - No Arc 1, BVal 1, Drd 1, Rgr 1 V, S, DF
1 round/level (D) Close General

Calls creature to fight.

Summon Undead I
  Arc 1, Blk 1, Clr 1, Sor/Wiz 1  
    General

Summons undead to fight for you.

Sunstroke
  Arc 1, Drd 1, Sor/Wiz 1, Summer 2  
    General

Target takes 2d6 nonlethal damage and is fatigued.

Surefoot
  Arc 1, Rgr 1  
    1 hour

You gain a +10 competence bonus on Balance checks.

Suspend Disease
  Arc 1, Clr 1, Drd 1, Sor/Wiz 1  
    24 hours

Keeps disease from harming creature for 24 hours.

Temporary Soul Binding
Will negates (harmless, object) - No Arc 1, Blk 1, Brd 1, Clr 1, Drd 1, Pal 1, Rgr 1, Sor/Wiz 1 V, S
1 min./level or until discharged Touch General

An item is temporarily soul bound to the subject.

Tern's Persistence
  Arc 1, Drd 2, Rgr 1, Sor/Wiz 2  
    24 hours

Subject can travel overland 50% longer without fatigue.

Thunderhead
  Arc 1, Drd 1, Sor/Wiz 1  
    General

Small lightning bolts deal 1d6 electricity damage/round.

Tongue of Baalzebul
  Arc 1, Clr 1  
    General

You gain +2 bonus on Bluff, Diplomacy, and Gather Information checks.

Touch Of Jorasco
  Arc 1, Clr 1  
    General

Touch heals up to 2 hp/level divided among multiple targets.

Towering Oak
  Arc 1, Rgr 1  
    5 minutes

You gain a competence bonus of +10 on your Intimidate checks.

Traveler's Mount
  Arc 1, Blk 1, Drd 1, Pal 1, Rgr 1  
    6 hours

Creature moves faster but can't attack.

Undertow
  Arc 1, Drd 1, Sor/Wiz 2  
    General

Cause water to splash out of containers or Stun creatures in large bodies of water for 1 round.

Unity Wine
  Arc 1, Clr 1  
    General

Drinking a glass of wine inspires +1 morale bonus on skill checks.

Urchin's Spines
  Arc 1, Drd 2, Rgr 1, Sor/Wiz 2  
    30 minutes

Target grows spines that damage opponents.

Lesser Vigor
  Arc 1, Clr 1, Drd 1, SaveLife 1  
    General

Creature heals 1 hp/round (max 15 rounds).

Vine Strike
  Arc 1, Drd 1, Rgr 1  
    General

Swift. You can sneak attack plant creatures for 1 round.

Vision of Glory
  Arc 1, Clr 1, Pal 1  
    General

Subject gains morale bonus equal to your Cha modifier to one saving throw.

Vision of Heaven
  APeace 1, Arc 1, Celestial 1, Clr 1, Exalted Arcanist 1, Joy 1, Slayer of Domiel 1  
    General

Evil creature is dazed for 1 round.

Wall of Smoke
  Arc 1, Drd 1, Sor/Wiz 1  
    General

Simple wall of smoke to block vision. Breathing causes nausea for 1 round (Fort save).

Warning Shout
  Arc 1, Pal 1  
    General

All living creatures within half a mile hear your shout.

Waste Strider
  Arc 1, Drd 1, Rgr 1, Sand 1  
    6 hours

Move through the wasteland without penalties.

Webfoot
  Arc 1, Drd 1, Rgr 1  
    1 hour

Target gains +4 on Swim and is less hindered by bog terrain.

Wieldskill
  Arc 1, Clr 1  
    General

Target gains +10 to one skill, or can use it untrained, or gains a weapon or armor proficiency.

Winged Watcher
  Arc 1, Drd 1  
    General

Take the form of a bird.

Wings of The Sea
  Arc 1, Clr 1, Drd 1, Rgr 1, Sor/Wiz 1  
    5 minutes

+30 ft. to subject’s swim** speed*.

Winter Chill
  Arc 1, Drd 1  
    General

Creature takes 1d6 cold damage and is fatigued.

Wood Wose
  Arc 1, Drd 1  
    1 hour

Nature spirit does simple tasks for you.

Woodwisp Arrow (M)
  Arc 1, Asn 1, Drd 1, Rgr 1  
    General

Enables a masterwork arrow or bolt to pass through wood.