Index of Spells by School - Universal

Name
Save - Res Level Comps
Dur Range Recharge
Description
Arcane Mark
None - No HB 1, Sor/Wiz 0, Wuj 0 V, S
Permanent 0 ft. General

Inscribes a personal rune (visible or invisible).

Enhance Familiar
  Sor/Wiz 3  
    6 hours

Your familiar gains a +2 modifier on saves, combat rolls, and AC for 1 hour/level.

Enhance Magical Flow (M)
  Arc 2, Clr 2, Sor/Wiz 2  
    General

Gain a +1 enhancement bonus to spell DCs.

Greater Enhance Magical Flow (M)
  Arc 4, Clr 4, Sor/Wiz 4  
    General

Gain a +2 enhancement bonus to spell DCs.

Familiar Pocket
  Sor/Wiz 1  
    6 hours

Creates an extradimensional hiding place for your familiar.

Fortify Familiar
  Sor/Wiz 3  
    6 hours

Your familiar gains +2 natural armor and a 25% chance to avoid critical hits for 1 hour/level.

Imbue Familiar with Spell Ability
  Sor/Wiz 6  
    6 hours

You transfer spells to your familiar.

Limited Wish (XP)
None; see text - Yes Sin-E 7, Sor/Wiz 7, Spell 7, Wuj 7 V, S, XP
See text See text General

Alters reality within spell limits.

Permanency (XP)
None - No Sor/Wiz 5, Time 5, Wuj 5 V, S, XP
Permanent; see text See text General

Makes certain spells permanent.

Prestidigitation
See text - No Brd 0, HB 1, Sor/Wiz 0, Wuj 0 V, S
1 hour 10 ft. General

Performs minor tricks.

Wish (XP)
See text - Yes Sin-E 9, Sor/Wiz 9, Wuj 9 V, XP
See text See text General

As limited wish, but with fewer limits.