Index of Spells by Level - Sor/Wiz 2

Name
Save - Res Level Comps
Dur Range Recharge
Description
Acid Arrow
None - No Duskblade 2, Slime 2, Sor/Wiz 2, Wmg 2 V, S, M, F
1 round + 1 round/3 levels Long General

Ranged touch attack; 2d4 damage for 1 round +1 round/three levels.

Addiction
  Arc 2, Asn 1, Brd 2, Clr 2, Sor/Wiz 2  
    General

Subject becomes addicted to a drug.

Aerial Alarm
  Arc 2, Rgr 2, Sor/Wiz 2  
    General

Wards and area for 2 hours/level

Aganazzar's Scorcher
  Sor/Wiz 2  
    General

Deal 1d8/2 levels (max 5d8) fire damage to a line.

Aiming at the Target
  Sor/Wiz 2, Wuj 2  
    General

Grants a +10 circumstance bonus to Concentration checks for a spell you are concentrating on already.

Greater Alarm (F)
  Brd 2, Sor/Wiz 2  
    12 hours

As the Alarm spell, and it works on creatures on neighboring planes.

Alter Self
- Asn 2, Brd 2, HB 2, Slayer of Domiel 2, Sor/Wiz 2, Transformation 2, Vassal of Bahamut 2, Wuj 2 V, S
10 min./level (D) Personal 4 hours

Assume form of a similar creature.

Animalistic Power
  Arc 2, Clr 2, Drd 2, Duskblade 2, Rgr 2, Sor/Wiz 2  
    5 minutes

Subject gains +2 bonus to Str, Dex, and Con.

Arcane Lock (M)
None - No Sor/Wiz 2, Wuj 2 V, S, M
Permanent Touch 1 hour

Magically locks a portal or chest.

Ashstar
  Sor/Wiz 2  
    General

Hovering construct dehydrates a wounded creature.

Augment Familiar
  HB 1, Sor/Wiz 2  
    General

Your familiar becomes more powerful.

Balancing Lorecall
  Arc 2, Drd 2, Rgr 2, Sor/Wiz 2  
    General

You gain a +4 bonus on Balance checks and can balance on impossible surfaces if you have 5 or more ranks in Balance.

Baleful Transposition
  Sor/Wiz 2  
    General

Two subjects switch places.

Balor Nimbus
  Arc 2, Clr 2, Sor/Wiz 2  
    General

Your flaming body damages foes in grapple.

Battering Ram
  Sor/Wiz 2  
    General

Deals 1d6 damage plus bull rush.

Bear's Endurance
Will negates (harmless) - Yes Adp 2, APeace 2, Arc 2, Artificer 2, Clr 2, Drd 2, Duskblade 2, Dwarf 2, Endurance 2, KotC 2, Retribution 2, Rgr 2, Shu 2, Sor/Wiz 2, Suffering 2, Vassal of Bahamut 2, Wuj 2 V, S, DF
1 min./level Touch 5 minutes

Subject gains +4 to Con for 1 min./level.

Belker Claws
  Sor/Wiz 2  
    General

One touch/level deals 2d12 damage.

Bigby's Striking Fist
  Duskblade 2, Sor/Wiz 2  
    General

Hand deals 1d6 nonlethal damage/2 levels (max 5d6) and knocks subject back.

Black Lightning
Reflex half - Yes Sor/Wiz 2 V, S, M
Instant Close General

Ray that deals 1d6/2 levels (Max 10d6) damage, half of which is Electrical energy and the other half is Negative energy.

Bladesong
  Brd 2, Sor/Wiz 2  
    General

Causes weapon to have an extra touch attack to daze opponent.

Bladeweave
  Brd 2, Sor/Wiz 2  
    General

Swift. Your melee attack dazes your opponent.

Blast of Force
  Force 3, Sor/Wiz 2  
    General

Ray deals 1d6 damage/2 caster levels (max 5d6).

Blinding Color Surge
  Beguiler 2, Sor/Wiz 2  
    General

Blind subject for 1 round, gain invisibility.

Blindness/Deafness
Fortitude negates - Yes Arc 3, Brd 2, Clr 3, Corruption 2, Darkness 2, EmBarachiel 2, HB 2, Sor/Wiz 2 V
Permanent (D) Medium General

Makes subject blind or deaf.

Blur
Will negates (harmless) - Yes (harmless) Beguiler 2, Brd 2, Celerity 3, EmBarachiel 2, Sor/Wiz 2, Wuj 2 V
1 min./level (D) Touch 5 minutes

Attacks miss subject 20% of the time.

Body Of The Sun
  Arc 2, Drd 2, Sor/Wiz 2  
    General

Your body emanates fire, dealing 1d4/2 levels (Max 5d4) damage.

Bone Chill
  Sor/Wiz 2  
    General

Corporeal undead are held by a thick layer of frost.

Bonefiddle (F)
  Brd 2, Sor/Wiz 2  
    General

Target takes 3d6 sonic damage/round and -20 penalty on Move Silently checks.

Bristle
  Sor/Wiz 2  
    5 minutes

Armor spikes attack with wearer.

Brumal Stiffening
  Arc 2, Clr 2, Drd 2, Sor/Wiz 2  
    General

Brittle weapon's hardness reduced by 5.

Bull's Strength
Will negates (harmless) - Yes (harmless) Adp 2, Arc 2, Artificer 2, Bestial 2, Blk 2, ChamGwyn 2, Clr 2, Drd 2, Duskblade 2, HB 2, HotD 2, KotC 2, Pal 2, Shu 2, Sin-W 2, Sor/Wiz 2, Strength 2, Vassal of Bahamut 2, Wuj 2 V, S, M/DF
1 min./level Touch 5 minutes

Subject gains +4 to Str for 1 min./level.

Burning Sword
  Sor/Wiz 2  
    5 minutes

Weapon gains flaming burst special ability.

Cat's Grace
Will negates (harmless) - Yes Adp 2, Arc 2, Artificer 2, Asn 2, Brd 2, Celerity 2, Drd 2, Duskblade 2, Elf 2, EmBarachiel 2, Halfling 2, Hoard 2, Rgr 2, Shu 2, Sor/Wiz 2, Wuj 2 V, S, M
1 min./level Touch 5 minutes

Subject gains +4 to Dex for 1 min./level.

Catapult
  Brd 2, Sor/Wiz 2  
    General

Magically propel an object from your hand.

Lesser Celerity
  Brd 2, Sor/Wiz 2  
    General

Take a move action immediately, but be dazed for a round.

Chain of Eyes
  Arc 3, Clr 3, Drd 4, Sor/Wiz 2  
    6 hours

You send magical sensor to infiltrate an area.

Choke
  Sor/Wiz 2  
    General

Target takes 1d4 points of damage each round from strangling hands.

City Lights
  City 2, Sor/Wiz 2  
    General

Absorb nearby light to release as blinding flare.

Claws of Darkness
  Sor/Wiz 2  
    General

Your hands become reach melee touch attacks that deal 1d8 cold damage plus slow.

Cloak Pool
  Brd 2, Sor/Wiz 2  
    6 hours

Hide a color pool on the Astral Plane from view.

Clothier's Closet
  Brd 2, Sor/Wiz 2  
    General

Conjure several sets of clothing.

Cloud of Bewilderment
  Brd 2, Sor/Wiz 2  
    General

Generates a nauseating 10-ft. cone.

Cloud of Knives
  Arc 2, Clr 2, Sor/Wiz 2  
    General

Release one knife/round, 1d6 damage +1/3 levels (max +5).

Combust
  Sor/Wiz 2  
    General

Target takes 1d8/level (max 10d8) fire damage.

Command Undead
Will negates; see text - Yes Necro 2, Sor/Wiz 2 V, S, M
1 day/level Close 1 hour

Undead creature obeys your commands.

Lesser Construct Essence
  Artificer 2, Sor/Wiz 2, Warforged 2  
    General

Grants a living construct qualities of the construct type.

Continual Flame (M)
None - No Adp 3, Arc 3, Clr 3, HotD 2, Sor/Wiz 2, Wmg 2 V, S, M
Permanent Touch General

Makes a permanent, heatless torch.

Create Magic Tattoo (M)
  Sor/Wiz 2  
    General

Subject receives a magic tattoo with various effects.

Curse of Impending Blades
  Arc 2, Brd 2, Rgr 2, Sor/Wiz 2  
    5 minutes

Subject takes -2 penalty to AC.

Daggerspell Stance (F)
  Arc 2, Drd 2, Sor/Wiz 2  
    General

Swift. You gain +2 insight bonus on attack and damage if you make a full attack, SR 5 + caster level if you fight defensively, and DR 5/magic if you use the total defense action.

Dance of Ruin
  Arc 2, Brd 2, Clr 2, Dem 2, Sor/Wiz 2  
    General

Nondemons take 2d20 points of damage.

Dark Way
  Arc 2, Brd 2, Clr 2, Sor/Wiz 2  
    General

Creates temporary unbreakable bridge supporting up to 200 lbs./level.

Vile Darkbolt
  Arc 2, Clr 2, Sor/Wiz 2, VDarkness 2  
    General

Deals 1d8 damage/2 levels and stuns 1 round.

Darkness
None - No Adp 2, Arc 2, Asn 2, Blg 2, Blk 2, Brd 2, Cavern 2, Clr 2, HB 2, Shadow 2, Slayer of Domiel 2, Sor/Wiz 2 V, M/DF
10 min./level (D) Touch 4 hours

20-ft. radius of supernatural shadow.

Darkvision
None - Yes (harmless) Arc 3, BVal 3, Duskblade 2, HotD 2, Rgr 3, Sor/Wiz 2, VDarkness 1 V, S, M
1 hour/level Touch 6 hours

See 60 ft. in total darkness.

Daze Monster
Will negates - Yes Beguiler 2, Brd 2, Sor/Wiz 2 V, S, M
1 round Medium General

Living creature of 6 HD or less loses next action.

Death Armor (F)
  Sor/Wiz 2  
    General

Black aura damages creatures attacking you.

Decastave
  Sor/Wiz 2  
    General

Thundering quarterstaff of force deals 1d6 damage with touch attack.

Deflect
  Duskblade 2, Sor/Wiz 2  
    General

Gain bonus to AC for one attack.

Delusions of Grandeur
  Brd 2, Sor/Wiz 2  
    1 hour

Subject becomes overconfident and careless.

Desiccate
  Arc 2, Clr 2, Drd 2, Sor/Wiz 2, Thirst 2  
    General

Deals 1d6/2 levels dessication damage and dehydrates living creature.

Desiccating Bubble
  Sor/Wiz 2  
    General

Directable globe of supernaturally dry air which causes evaporative damage to those it engulfs.

Detect Aberration
  Arc 2, Clr 2, Drd 2, Sor/Wiz 2  
    General

Reveals aberrations within 60 ft.

Detect Thoughts
Will negates; see text - No Arc 2, Beguiler 2, Brd 2, EmBarachiel 2, Inquisition 3, Knowledge 2, Mental 2, MH 2, Mind 2, Shu 2, Sor/Wiz 2, Truth 1, Wuj 2 V, S, F/DF
Concentration, up to 1 min./level (D) 60 ft. General

Allows listening to surface thoughts.

Dimension Hop
  Duskblade 2, Sor/Wiz 2  
    General

Teleport subject short distance.

Dimension Leap
  Brd 2, Sor/Wiz 2  
    General

Teleport 10 ft./level.

Discern Shapechanger (M)
  Sor/Wiz 2, Wuj 2  
    General

See creatures as they really are or know they can shapechange.

Discolor Pool
  Brd 2, Sor/Wiz 2  
    6 hours

Change the color of a color pool on the Astral Plane.

Disguise Undead
  Sor/Wiz 2  
    1 hour

Change appearance of one corporeal undead.

Dispelling Touch
  Duskblade 3, Sor/Wiz 2  
    General

Dispel one magical effect on touched subject.

Dissonant Chant
  Brd 2, Sor/Wiz 2  
    General

Distracting chant which makes Concentration checks in the area more difficult.

Distracting Ray
  Brd 2, Sor/Wiz 2  
    General

Distracts target spellcaster as counterspell.

Eagle's Splendor
Will negates (harmless) - Yes APeace 2, Arc 2, Artificer 2, Blk 2, Brd 2, BVal 2, ChamGwyn 2, Clr 2, EmBarachiel 2, HB 2, Pal 2, Sin-P 2, Sor/Wiz 2, Trade 3 V, S, M/DF
1 min./level Touch 5 minutes

Subject gains +4 to Cha for 1 min./level.

Earth Lock (M)
  Sor/Wiz 2  
    General

Constricts tunnel, preventing access.

Earthbind
  Arc 2, Drd 2, Sor/Wiz 2  
    30 minutes

Subject creature can't fly*.

Earthen Grasp
  Sor/Wiz 2  
    General

Dense hand grapples creatures and pins them.

Ectoplasmic Feedback
  Sor/Wiz 2  
    5 minutes

Incorporeal* attackers take 1d6 damage.

Electric Loop
  Sor/Wiz 2  
    General

Deals 1d6/two levels electricity damage plus stunning to a single creature.

Emerald Planes
  Sor/Wiz 2  
    5 minutes

Creates up to five 5-foot squares that hold 100 lb./level.

Energize Potion (M)
  Arc 3, Clr 3, Drd 3, Sor/Wiz 2, Wrath 2  
    General

Transforms potion into a grenade that deals energy damage in a 10-ft.-radius burst.

Lesser Energy Surge
  Sor/Wiz 2  
    General

One attack deals an extra 1d6 energy damage.

Enhance Magical Flow (M)
  Arc 2, Clr 2, Sor/Wiz 2  
    General

Gain a +1 enhancement bonus to spell DCs.

Enlarge Weapon
  Sor/Wiz 2  
    General

Your weapon grows one size category.

Entice Gift
  Brd 2, Greed 2, Sor/Wiz 2  
    General

Subject gives caster what its holding.

Ethereal Chamber
  Sor/Wiz 2  
    5 minutes

Crystalline force chamber is incapable of planar travel away from the Ethereal Plane and normal movement.

Expose The Dead
  Arc 2, Clr 2, Pal 2, Sor/Wiz 2  
    General

Gain insight bonuses to locate undead or when investigating a corpse.

Extend Tentacles
  Arc 2, Clr 2, Sor/Wiz 2  
    General

+5 ft. to reach of tentacle attack; also lengthens medusa's snakes.

False Life
- Asn 3, HB 2, Sor/Wiz 2 V, S, M
1 hour/level or until discharged; see text Personal 30 minutes

Gain 1d10 temporary hp +1/level (max +10).

Fatal Flame
  Sor/Wiz 2  
    General

Target's body bursts into flame upon its death.

Fearsome Grapple
  Sor/Wiz 2  
    General

You gain 2 additional arms that only improve your grapple checks.

Filter
  Arc 2, Clr 2, Drd 2, Sor/Wiz 2  
    1 hour

Makes subject resistant to inhaled toxins.

Fins to Feet
  Arc 2, Drd 2, Seafolk 2, Sor/Wiz 2  
    6 hours

Transforms tails and fins into legs and feet.

Fireburst
  Sor/Wiz 2, Wmg 2  
    General

Adjacent subjects take 1d8/level fire damage.

Flame Dagger
  Hth 2, Sor/Wiz 2  
    General

As flame blade, but 1d4 +1/level.

Flaming Sphere
Reflex negates - Yes Arc 2, Blg 2, Drd 2, Shu 2, Sor/Wiz 2, Wmg 2 V, S, M/DF
1 round/level Medium General

Creates rolling ball of fire, 2d6 damage, lasts 1 round/level.

Swift Fly
  Arc 3, Brd 2, Drd 3, Duskblade 2, Sor/Wiz 2  
    General

This spell functions like fly except for 1 round (swift).

Fog Cloud
None - No Arc 2, Beguiler 2, Drd 2, Shu 2, Sor/Wiz 2, Water 2, Wuj 2 V, S
10 min./level Medium General

Fog obscures vision.

Force Hammer
  Sor/Wiz 2  
    General

Ray of force deals 1d4/level points of nonlethal damage

Force Ladder (F)
  Sor/Wiz 2  
    5 minutes

Creates a movable ladder of force.

Fox's Cunning
Will negates (harmless) - Yes Artificer 2, Asn 2, Brd 2, EmBarachiel 2, Sor/Wiz 2 V, S, M/DF
1 min./level Touch 5 minutes

Subject gains +4 to Int for 1 min./level.

Frost Breath
  Arc 2, Clr 2, Drd 2, Sor/Wiz 2  
    General

Icy breath deals 1d4 damage/2 levels.

Frost Weapon
  Arc 2, Clr 2, Drd 2, Sor/Wiz 2  
    General

Weapon gains frost special ability, +1d6 cold damage.

Furnace Within
  Arc 3, Clr 3, Sor/Wiz 2  
    General

Flame bursts from your body, deals 1d8/2 level (max 5d8) fire damage in 10-ft. radius.

Fuse Arms
  Arc 2, Clr 2, Sor/Wiz 2  
    1 hour

Multiple arms/tentacles become one pair of stronger limbs.

Gaze Screen
  Arc 2, Clr 2, Drd 2, Sor/Wiz 2  
    General

Subject has a 50% chance to avoid gaze attacks.

Geyser
  Arc 3, Drd 3, Sor/Wiz 2  
    General

Creates a line of water that deals 1d6 nonlethal damage +1d6/2 additional levels.

Ghost Touch Armor
  Arc 2, Clr 2, Sor/Wiz 2  
    5 minutes

Armor works normally against incorporeal attacks.

Ghoul Glyph (M)
  Hunger 2, Sor/Wiz 2  
    General

Glyph wards area, paralyzes victims.

Ghoul Touch
Fortitude negates - Yes Duskblade 2, Sor/Wiz 2 V, S, M
1d6+2 rounds Touch General

Paralyzes one subject, which exudes stench.

Glitterdust
Will negates (blinding only) - No Arc 2, Beguiler 2, Brd 2, EmBarachiel 2, HB 2, Shu 2, Sor/Wiz 2 V, S, M
1 round/level Medium General

Blinds creatures, outlines invisible creatures.

Gnome Blight
  Sor/Wiz 2  
    General

Cloud of itchy debilitating pollen sickens living creatures.

Graz'zt's Long Grasp
  Sor/Wiz 2  
    1 hour

Your hand flies from you to make grapple artacks.

Gust of Wind
Fortitude negates - Yes Arc 2, Drd 2, Shu 3, Sor/Wiz 2, Storm 2, Weather 2, Wmg 3 V, S
1 round 60 ft. General

Blows away or knocks down smaller creatures.

Heat Leech
  Sor/Wiz 2  
    General

Subject takes 1d8 points of cold damage/round.

Heroics
  Sor/Wiz 2  
    1 hour

Fighter gains one fighter bonus feat.

Hideous Laughter
Will negates - Yes Brd 1, HB 1, Passion 2, Sor/Wiz 2 V, S, M
1 round/level Close General

Subject loses actions for 1 round/level.

Hurl
  Sor/Wiz 2  
    General

Thrown weapon returns to thrower.

Hypnotic Pattern
Will negates - Yes Beguiler 2, Brd 2, EmBarachiel 2, Sor/Wiz 2, Wuj 2 V, S, M, text
Concentration + 2 rounds Medium General

Fascinates (2d4 + level) HD of creatures.

Ice Darts
  Brd 2, Sor/Wiz 2  
    General

Icicle missiles deal 2d4 damage, half of which is cold.

Ice Knife
  Asn 2, Sor/Wiz 2, Wmg 2, Wuj 2  
    General

Ranged attack, 1d8 points of cold damage and 2 cold Dexterity damage.

Icebolt
  Sor/Wiz 2  
    General

Ranged attack against a target with a piercing ice sicle for 2d6 piercing damage +1d6 + 1/level (max +10) cold damage. If a touch attack would hit, deal only the cold damage.

Indifference
  Sor/Wiz 2  
    6 hours

Makes subject resistant to fear, compulsion, and morale effects.

Infernal Wound
  Arc 2, Clr 2, Sor/Wiz 2  
    General

Weapon inflicts persistent, bleeding wounds.

Inky Cloud
  Arc 2, Clr 2, Sor/Wiz 2  
    1 hour

Obscures sight underwater beyond 5 ft.

Insidious Insight
  Brd 2, Sor/Wiz 2  
    General

Gain insight bonus on Bluff, Diplomacy, Intimidate, and Sense Motive against affected creature.

Invisibility
Will negates (harmless) or Will negates (harmless, object) - Yes (harmless) or Yes (harmless, object) Adp 2, Arc 2, Asn 2, Beguiler 2, Brd 2, Duskblade 2, HB 2, Hoard 2, Shu 3, Sin-L 2, Slayer of Domiel 3, Sor/Wiz 2, Trickery 2, Wuj 2 V, S, M/DF
1 min./level (D) Personal or touch 5 minutes

Subject is invisible for 1 min./level or until it attacks.

Ironthunder Horn
  Brd 1, Sor/Wiz 2  
    General

Intense vibrations trip those in area.

Jaws of the Moray
  Arc 2, Drd 2, Sor/Wiz 2  
    5 minutes

Subject gains a bite attack.

Knock
None - No Beguiler 2, Greed 3, Hoard 2, Sor/Wiz 2, Wuj 2 V
Instant; see text Medium 5 minutes

Opens locked or magically sealed door.

Kuo-Toa Skin
  Arc 1, Drd 1, Rgr 1, Sor/Wiz 2  
    6 hours

Subject gains +8 on Escape Artist checks and cannot be snared by webs.

Leomund's Tiny Igloo
  Sor/Wiz 2  
    6 hours

Creates igloo that lasts for 2 hours/level.

Levitate
None - No Arc 2, Shu 2, Sor/Wiz 2 V, S, F
1 min./level (D) Personal or close 5 minutes

Subject moves up and down at your direction.

Life Bolt
  Sor/Wiz 2  
    General

1 ray/2 levels draws 1 hp from you to deal 2d4 damage to undead.

Light of Mercuria
  Arc 2, Clr 2, Sor/Wiz 2  
    1 hour

You radiate golden light, which you can expend as 2 bolts that deal 2d6 damage, 4d6 against undead and evil outsiders.

Lively Step
  Brd 2, Sor/Wiz 2  
    4 hours

You and allies gain +10 increase to speed and can hustle for an extra hour per day per level.

Local Tremor
  Arc 2, Clr 2, Drd 2, Sor/Wiz 2  
    5 minutes

Light tremor shakes in a 30-ft. line.

Locate Node (F)
  Arc 3, Clr 3, Drd 1, Sor/Wiz 2  
    5 minutes

Finds closest earth node in 1 mile/level radius.

Locate Object
None - No Arc 3, Brd 2, Clr 3, Hoard 2, Meditation 3, Shu 2, Sin-A 3, Sor/Wiz 2, Travel 2, Wuj 2 V, S, F/DF
1 min./level Long 30 minutes

Senses direction toward object (specific or type).

Lucky Streak
  Brd 1, Sor/Wiz 2  
    General

Target gains +2 luck bonus on rerolls made with luck feats.

Magic Mouth (M)
Will negates (object) - Yes (object) Brd 1, EmBarachiel 1, Sor/Wiz 2 V, S, M
Permanent until discharged Close 24 hours

Speaks once when triggered.

Legion's Magic Weapon
  Arc 2, Clr 2, Pal 2, Sor/Wiz 2  
    General

Allies' weapons gain +1 enhancement bonus.

Malevolent Miasma
  Sor/Wiz 2  
    General

Cloud of fog deals 1d4 nonlethal damage/level.

Mark of Air
  Sor/Wiz 2  
    6 hours

Subject gains +2 to Dex. The mark can be discharged to create sheild of air that provides +5 deflection bonus for 10 rounds.

Mark of Earth
  Sor/Wiz 2  
    6 hours

Subject gains +2 to Str. They can perform a ranged touch attack that deals 5d6 damage that ends the spell.

Mark of Fire
  Sor/Wiz 2  
    6 hours

Subject gains +2 to Dex. Can also use a Ray attack for 3d3 fire damage, dismissing the spell.

Mark of Frost
  Sor/Wiz 2  
    6 hours

Subject gains +1 natural armor bonus to AC. Can also create a spear that deals 1d8 piercing + 2d6 cold damage, dismissing the spell.

Mark of Water
  Sor/Wiz 2  
    6 hours

Subject gains +2 to Con. Can also create a stream of water that deals 5d6 damage to a target, dismissing the spell.

Marked Man (F)
  Arc 1, Asn 2, Rgr 1, Sor/Wiz 2  
    24 hours

Helps track a subject.

Marked Object
  Arc 1, Asn 2, Rgr 1, Sor/Wiz 2  
    General

You gain bonus to track a specific being.

Masochism
  Arc 3, Asn 3, Blk 3, Clr 3, Sor/Wiz 2  
    General

For every 10 hp damage you take, you gain +1 on attacks, saves, and checks.

Mechanus Mind
  Sor/Wiz 2  
    30 minutes

Reformat subject's mind to be coldly calculating.

Mindburn
  Sor/Wiz 2  
    General

Target loses a spell or infusion each round.

Mindless Rage
  Brd 2, Sor/Wiz 2  
    General

Incite a rage in an opponent that drives them to attacking you by melee only.

Minor Image
Will disbelief (if interacted with) - No Arc 2, Beguiler 2, Brd 2, Creation 2, Gnome 3, Illusion 2, Shu 2, Sor/Wiz 2, Wuj 2 V, S, F
Concentration + 2 rounds Long 12 hours

As silent image, plus some sound.

Mirror Image
- Adp 2, Arc 2, Beguiler 2, Brd 2, HB 2, Sor/Wiz 2 V, S
1 min./level (D) Personal; see text 30 minutes

Creates decoy duplicates of you (1d4 +1 per three levels, max 8).

Mirror Move
  Brd 2, Sor/Wiz 2  
    5 minutes

Use general feat that you have seen used recently.

Misdirection
None or Will negates; see text - No Asn 2, Beguiler 2, Brd 2, Slayer of Domiel 3, Sor/Wiz 2, Wuj 2 V, S
1 hour/level Close 6 hours

Misleads divinations for one creature or object.

Misrepresent Alignment
  Arc 3, Brd 2, Clr 3, Sor/Wiz 2  
    General

Projects a false alignment for an object or creature.

Molten Strike
  Sor/Wiz 2  
    General

5-ft.-radius burst deals 2d6 fire damage, ignites nearby targets.

Mountain Stance
  Arc 2, Drd 2, Sor/Wiz 2  
    5 minutes

Subject can root itself against involuntary movement.

Necrotic Cyst (F)
  Arc 2, Clr 2, Sor/Wiz 2  
    General

Encyst undead sac of tissue in subject.

Necrotic Scrying (F)
  Arc 2, Clr 2, Sor/Wiz 2  
    4 hours

Hear or see encysted subject at a distance.

Node Lock
  Sor/Wiz 2  
    1 hour

Deters others from using an earth node's powers.

Numbing Sphere
  Arc 2, Drd 2, Sor/Wiz 2  
    General

Creates rolling ball of intense cold that deals 1d6 cold damage plus 1d4 Dex damage, lasts 1

round/level.

Obscure Object
Will negates (object) - Yes (object) Arc 3, Brd 1, Clr 3, Sor/Wiz 2, Wealth 2 V, S, M/DF
8 hours (D) Touch 24 hours

Masks object against scrying.

Obscuring Snow
  Arc 2, Clr 2, Drd 2, Sor/Wiz 2  
    6 hours

Obscures sight in a 30-ft. radius around the caster.

Owl's Wisdom
Will negates (harmless) - Yes APeace 2, Arc 2, Artificer 2, BVal 2, ChamGwyn 2, Clr 2, Drd 2, Meditation 2, Pal 2, Rgr 2, Sor/Wiz 2 V, S, M/DF
1 min./level Touch 5 minutes

Subject gains +4 to Wis for 1 min./level.

Phade's Fearsome Aspect
  Arc 2, Brd 2, Clr 2, Sor/Wiz 2  
    5 minutes

The target gains a +5 bonus on Intimidate checks and can demoralize as a swift action.

Phantasmal Assailants
  HB 2, Sor/Wiz 2  
    General

Phantasm deals 4 Wis damage and 4 Dex damage.

Phantom Foe (F)
  Asn 2, Sor/Wiz 2  
    General

Phantasm flanks subject.

Phantom Trap (M)
None - No Sor/Wiz 2 V, S, M
Permanent (D) Touch 24 hours

Makes item seem trapped.

Portal Alarm
  Brd 2, Sor/Wiz 2  
    12 hours

Attach an alarm to a portal that my be audible or mental.

Portal Well
  Arc 2, Brd 2, Clr 2, Drd 2, Sor/Wiz 2  
    General

When you step into a portal affected by this spell, you can wait for a short time within an extradimensional space between the portal's entrance and exit.

Power Word Sicken
  Sor/Wiz 2  
    General

Sickens one creature with 100 hp or less.

Pressure Sphere
  Arc 2, Blackwater 2, Drd 2, Sor/Wiz 2  
    General

Water pressure deals 4d6 damage to submerged targets.

Price of Loyalty
  Sor/Wiz 2  
    General

Identical to charm person except subject does not know a spell was cast.

Protection from Arrows
Will negates (harmless) - Yes (harmless) HB 2, Sor/Wiz 2, Wuj 2 V, S, F
1 hour/level or until discharged Touch 6 hours

Subject immune to most ranged attacks.

Proud Arrogance
  Brd 2, Sor/Wiz 2  
    5 minutes

Targets gain +4 bonus on saves against charm, compulsion, and fear.

Pyrotechnics
Will negates or Fortitude negates; see text - Yes or No; see text Brd 2, HB 2, Sor/Wiz 2, Wmg 2, Wuj 2 V, S, M
1d4+1 rounds, or 1d4+1 rounds after creatures leave the smoke cloud; see text Long General

Turns fire into blinding light or choking smoke.

Rainbow Beam (M)
  Sor/Wiz 2  
    General

Ray does a random type of damage.

Ray of Depletion
  Brd 3, Sor/Wiz 2  
    General

Deplete some of a psion's power points.

Ray of Dizziness
  Brd 2, Sor/Wiz 2  
    General

Dizzying ray staggers enemy.

Ray of Ice
  Sor/Wiz 2  
    General

Ray deals 1d6 points +1d6/two levels cold damage.

Ray of Resurgence
  Arc 1, Clr 1, Sor/Wiz 2  
    General

Yellow light restores 1 point/level (max 5 points) of Strength damage, negates penalties to Strength (up to 1d6+1/level, max +5) and either converts exhaustion to fatigue or removes fatigue.

Ray of Sickness
  Sor/Wiz 2  
    General

Target becomes temporarily nauseated.

Ray of Stupidity
  Sor/Wiz 2  
    30 minutes

Ray reduces Int by 1d6 points +1 point/two levels.

Razorfanqs
  Sor/Wiz 2  
    General

Your bite or claw attack threatens a critical-hit on a 19 or 20.

Razorscales
  Arc 2, Clr 2, Drd 2, Rgr 2, Sor/Wiz 2  
    Prohibited

You deal lethal instead of nonlethal damage when grappling*.

Rebuke
  Sor/Wiz 2  
    General

Target is dazed 1 round, thereafter shaken, and distracted.

Reflective Disguise
  Brd 2, PUG 2, Sor/Wiz 2  
    1 hour

Viewers see you as their own species and gender.

Repair Moderate Damage
  Artificer 2, Sor/Wiz 2  
    General

"Cures" 2d8+1/level (max +10) points of damage to a construct.

Resist Energy
Fortitude negates (harmless) - Yes (harmless) Adp 2, APeace 2, Arc 2, Blg 2, ChamGwyn 2, Clr 2, Dragon 2, Drd 2, Duskblade 1, Fire 3, HB 2, Hoard 2, KotC 2, Pal 2, Rgr 1, Shu 2, Sor/Wiz 2, Vassal of Bahamut 2, Wuj 2 V, S, DF
10 min./level Touch 1 hour

Ignores 10 (or more) points of damage/attack from specified energy type.

Returning Weapon
  Asn 2, Sor/Wiz 2  
    General

Swift. Weapon gains the returning property.

Rope Trick
None - No Sor/Wiz 2, Wuj 2 V, S, M
1 hour/level (D) Touch 6 hours

As many as eight creatures hide in extradimensional space.

Sadism
  Arc 3, Asn 3, Blk 3, Clr 3, Pain 2, Sor/Wiz 2  
    General

For every 10 hp damage you deal, you gain +1 on attacks, saves, and checks.

Saltray
  Arc 2, Drd 2, Sor/Wiz 2  
    General

Ranged touch attack deals 1d6/2 levels (max 5d6) slashing damage. If cast near an ocean, a second ray is cast.

Sap Strength
  Arc 2, Clr 2, Sor/Wiz 2  
    General

Subject becomes exhausted.

Scale Weakening
  Sor/Wiz 2  
    1 hour

Subject's natural armor weakens.

Scare
Will partial - Yes Brd 2, Hatred 2, Sor/Wiz 2 V, S, M
1 round/level or 1 round; see text for cause fear Medium General

Panics creatures of less than 6 HD.

Scent
  Arc 2, Drd 2, Rgr 2, Sor/Wiz 2  
    6 hours

Grants the scent ability for 1 hour/level.

Scimitar of Sand
  Arc 2, Drd 2, Sor/Wiz 2  
    5 minutes

Sand sword deals 1d6 damage +1/2 levels and renders target dehydrated.

Scintillating Scales
  Sor/Wiz 2  
    General

You gain an AC deflection bonus equal to your Constitution modifier.

Scorch
  Sor/Wiz 2  
    General

Jet of flame deals 1d8/2 levels (max 5d8).

Scorching Ray
None - Yes Adp 2, Arc 2, Duskblade 2, Sor/Wiz 2, Wmg 2 V, S
Instant Close General

Ranged touch attack deals 4d6 fire damage, +1 ray/four levels (max 3).

Scourge of Force
  Sor/Wiz 2  
    General

Tendrils of force lash foes for 1d8 + 1/2 levels damage each.

See Invisibility
- Adp 2, Arc 2, Beguiler 2, Brd 3, Duskblade 2, EmBarachiel 3, HB 2, MH 2, Sor/Wiz 2, Truth 3, Wuj 2 V, S, M
10 min./level (D) Personal 4 hours

Reveals invisible creatures or objects.

Seeking Ray
  Duskblade 2, Sor/Wiz 2  
    General

Ray deals 4d6 electricity damage, ignores concealment and cover; you gain +4 on attacks with rays against the subject.

Sense Weakness
  Arc 2, Clr 2, Sor/Wiz 2  
    General

Automatically confirm one critical hit.

Sentinel's Watch
  Sor/Wiz 2  
    General

Wards the subject against deception, allowing him to pierce falsehoods of all forms.

Shadow Mask
  Hrp 2, Sor/Wiz 2  
    1 hour

Shadows hide your face and protect against darkness, light, and gazes.

Shadow Radiance
  Sor/Wiz 2  
    General

Area filled with intense light that grows brighter.

Shadow Spray
  Sor/Wiz 2  
    General

Shadows daze targets and deal 2 points of Str damage.

Shatter
Will negates (object); Will negates (object) or Fortitude half; see text - Yes (object) Arc 2, Blk 2, Brd 2, Chaos 2, Clr 2, Destruction 2, Sor/Wiz 2, Wmg 2 V, S, M/DF
Instant Close General

Sonic vibration damages objects or crystalline creatures.

Shock Treatment
  Sor/Wiz 2  
    General

A jolt of electricity damages and potentially stuns an opponent.

Shriveling
  Arc 3, Clr 3, Sor/Wiz 2  
    General

Subject takes 1d4 damage per level.

Shroud of Undeath
  Arc 2, Clr 2, Sor/Wiz 2  
    1 hour

Negative energy shroud makes undead perceive you as undead.

Silver Dragonmail
  Sor/Wiz 2  
    General

You create a shining silver +1 mithral breastplate around your body.

Sink
  Sor/Wiz 2  
    30 minutes

Subject loses buoyancy.

Slapping Hand
  Sor/Wiz 2  
    General

Hand makes creature provoke attacks of opportunity.

Greater Slide
  Sor/Wiz 2  
    General

Move subject 20 feet.

Slipping the Ranks
  Brd 2, Sor/Wiz 2  
    General

Every 5 ft. set becomes a 10 ft. teleport.

Slow Consumption
  Arc 1, Clr 1, Sor/Wiz 2  
    General

Caster absorbs health and sustenance from helpless subject.

Snake's Swiftness
  Arc 1, Drd 1, Sor/Wiz 2  
    General

Subject immediately makes one attack.

Snowball Swarm
  Sor/Wiz 2  
    General

Deals 1d6 cold/2 levels to a 10-ft. radius.

Sonic Weapon
  Brd 2, Sor/Wiz 2  
    5 minutes

Weapon touched deals +1d6 sonic damage with each hit.

Spawn Screen
  Arc 2, Clr 2, Sor/Wiz 2  
    6 hours

You resist being transformed into an undead spawn if slain.

Speak To Allies
  Brd 2, Sor/Wiz 2  
    1 hour

Subjects can converse at distance without moving lips.

Speaking Stones
  Sor/Wiz 2  
    General

Pass a 25-word message between two magically linked stones.

Spectral Hand
None - No Sor/Wiz 2 V, S
1 min./level (D) Medium 30 minutes

Creates disembodied glowing hand to deliver touch attacks.

Spider Climb
Will negates (harmless) - Yes (harmless) Arc 2, Asn 2, Beguiler 2, Drd 2, Duskblade 2, HB 2, Hoard 2, Slayer of Domiel 1, Sor/Wiz 2, Spider 1, Wuj 2 V, S, M
10 min./level Touch 1 hour

Grants ability to walk on walls and ceilings.

Splinterbolt
  Arc 2, Drd 2, Sor/Wiz 2  
    General

Ranged Attack that deals 4d6 piercing damage per bolt (3-6:1, 7-10: 2, 11+: 3). Threatens 18-20, x3. +4 damage, cold iron in forest.

Spymaster's Coin
  Brd 2, Sor/Wiz 2  
    General

Hide a scrying sensor in a coin or other Tiny object for later activation.

Static Veil
  Arc 2, Clr 2, Sor/Wiz 2  
    6 hours

Scry DC increases by +1/level for targets within the area.

Stay the Hand
  Arc 2, Beguiler 2, Brd 1, Clr 2, Sor/Wiz 2  
    General

Change subject creature's attitude to helpful for 1 round.

Steal Size
  Sor/Wiz 2  
    5 minutes

Humanoid creature doubles in size as targeted humanoid halves in size.

Stolen Breath
  Sor/Wiz 2  
    General

Subject has wind knocked out of it.

Stone Bones
  Arc 2, Clr 2, Sor/Wiz 2  
    1 hour

Corporeal undead gains +3 natural armor bonus.

Stonemantle
  Arc 2, Clr 2, Drd 1, Sor/Wiz 2  
    1 hour

Object gets hardness set to 8 and 15 hit points per inch unless it already has a better hardness.

Stormrunner's Ward
  Sor/Wiz 2  
    6 hours

Add +4 (+1/4 levels) to ship's checks to weather storms.

Stretch Weapon
  Brd 2, Clr 2, Duskblade 2, Sor/Wiz 2  
    General

Melee weapon gains 5 ft. of reach for one attack.

Suffer The Flesh
  Sor/Wiz 2  
    General

Take Constitution damage to make your spellcasting more potent.

Summon Monster II
None - No Arc 2, Blk 2, Brd 2, Clr 2, Dem 2, KotC 2, Sor/Wiz 2, Summoner 2, Wuj 2 V, S, F/DF
1 round/level (D) Close General

Calls extraplanar creature to fight for you.

Summon Swarm
None - No Arc 2, Brd 2, Drd 2, HB 2, Pestilence 2, Sor/Wiz 2, Spider 2 V, S, M/DF
Concentration + 2 rounds Close General

Summons swarm of bats, rats, or spiders.

Summon Undead II
  Arc 2, Blk 2, Clr 2, Sor/Wiz 2  
    General

Summons undead to fight for you.

Sun Bolt
  Arc 2, Clr 2, Sor/Wiz 2  
    Prohibited

Ray deals 2d6 damage, more against undead, and might blind target.

Suppress Dragonmark
  Artificer 2, Sor/Wiz 2  
    General

Suppress the spell-like abilities of target's dragonmark.

Sure Strike
  Duskblade 2, Sor/Wiz 2  
    General

Gain +1 bonus/3 levels on next attack.

Surefooted Stride (M)
  Arc 2, Brd 2, Rgr 2, Sor/Wiz 2  
    General

Treat mountainous terrain as plains.

Swim
  Arc 2, Drd 2, Sor/Wiz 2, Wuj 2  
    1 hour

Subject gains a swim speed equal to their land speed.

Moderate Temporary Soul Binding
Will negates (harmless, object) - No Arc 2, Blk 2, Brd 2, Clr 2, Drd 2, Pal 2, Rgr 2, Sor/Wiz 2 V, S, F/DF
10 min./level or until discharged Touch 1 hour

As Temporary Soul Binding, except the duration is longer.

Tern's Persistence
  Arc 1, Drd 2, Rgr 1, Sor/Wiz 2  
    24 hours

Subject can travel overland 50% longer without fatigue.

Theskyn's Hearty Heave
  Sor/Wiz 2  
    General

Blast of force pushes away creatures surrounding you as though via a bull rush maneuver by a foe of Large size with a Strength score equal to 20 + your caster level (max 25).

Thief Ward
  Sor/Wiz 2  
    5 minutes

All Hide and Move Silently checks suffer a -10 penalty.

Toothed Tentacle
  Sor/Wiz 2  
    General

Shadowy tentacle ending in three mouths (each AC 15, hp 10 + your caster level) projects from your hand. The mouths can strike foes within 10 feet of each other independently, dealing 2d6 points of damage each.

Touch of Idiocy
None - Yes Beguiler 2, Duskblade 2, HB 2, Sin-E 3, Sor/Wiz 2 V, S
10 min./level Touch General

Subject takes 1d6 points of Int, Wis, and Cha damage.

Tune of the Dancing Weapon
  Brd 2, Sor/Wiz 2  
    General

Sword animates and fights for you.

Turbidity
  Sor/Wiz 2  
    30 minutes

Water surrounding you becomes cloudy, granting concealment.

Undaunted Fixture
  Sor/Wiz 2  
    12 hours

Two objects cannot be separated except by a DC 30 strength check. Objects may break first.

Undeniable Gravity
  Brd 2, Sor/Wiz 2  
    30 minutes

Flying creature loses flying ability.

Understand Object
  Brd 1, Sor/Wiz 2  
    General

Determine the non-magical functions of an object or technological item.

Undertow
  Arc 1, Drd 1, Sor/Wiz 2  
    General

Cause water to splash out of containers or Stun creatures in large bodies of water for 1 round.

Unfettered Grasp
  Sor/Wiz 2  
    General

Grappling creature immediately gains free attempt to escape.

Unheavened
  Sor/Wiz 2  
    1 hour

Subject gains +4 save bonus again powers of good outsiders.

Unseen Crafter
  Arc 2, Artificer 2, Brd 2, Clr 2, Sor/Wiz 2  
    General

Invisible force obeys your command and can use the Craft skill.

Urchin's Spines
  Arc 1, Drd 2, Rgr 1, Sor/Wiz 2  
    30 minutes

Target grows spines that damage opponents.

Veil of Shadow
  Arc 2, Asn 2, Blk 2, Clr 2, Sor/Wiz 2  
    30 minutes

Darkness grants you concealment.

Vertigo
  Beguiler 2, Brd 2, Sor/Wiz 2  
    General

Subject creature must succeed on a DC 10 Balance check to move each round.

Visage of the Dead
  Sor/Wiz 2  
    General

Look like you are dead, gain some bonuses

Vision of Fear
  Arc 3, Brd 3, Clr 3, Sor/Wiz 2  
    24 hours

You gain knowledge of the target's greatest or most recent fear.

Wall of Gloom
  Sor/Wiz 2, Wuj 2  
    General

A shadowy wall deters passage.

Web
Reflex negates; see text - No Adp 2, Arc 2, MH 2, Sor/Wiz 2 V, S, M
10 min./level (D) Medium 5 minutes

Fills 20-ft.-radius spread with sticky spiderwebs.

Whelming Blast
  Beguiler 2, Sor/Wiz 2  
    General

15-foot cone deals 1d6 nonlethal damage /2 levels (max 5d6).

Whirling Blade (F)
  Brd 2, HB 2, Sor/Wiz 2, Wmg 2  
    General

Make an attack on a line of foes with your slashing weapon.

Whispercast
  Sor/Wiz 2  
    General

Swift: You can cast a 5th level or lower spell and ignore any Somatic or cheap Material components.

Whispering Wind
None - No Brd 2, EmBarachiel 2, Sor/Wiz 2, Wuj 2 V, S
No more than 1 hour/level or until discharged (destination is reached) 1 mile/level 30 minutes

Sends a short message 1 mile/level.

Wings of Air
  Sor/Wiz 2  
    5 minutes

Target's flight maneuverability improves by one step.

Wracking Touch
  Arc 2, Drd 2, Sor/Wiz 2  
    General

Deal 1d6 damage +1/level; you also deal sneak attack damage if you have any.

Wraithstrike
  Asn 3, Sor/Wiz 2  
    General

Swift. Your melee attacks strike as touch attacks for 1 round.

Yoke of Mercy
  APeace 2, Arc 2, Sor/Wiz 2  
    General

Target deals nonlethal damage.

Zone of Glacial Cold
  Arc 2, Drd 2, Rgr 2, Sor/Wiz 2  
    General

Deals 1d6 cold damage to all creatures in area.