Name | ||
---|---|---|
Save - Res | Level | Comps |
Dur | Range | Recharge |
Description | ||
Acid Arrow | ||
None - No | Duskblade 2, Slime 2, Sor/Wiz 2, Wmg 2 | V, S, M, F |
1 round + 1 round/3 levels | Long | General |
Ranged touch attack; 2d4 damage for 1 round +1 round/three levels. |
||
Addiction | ||
Arc 2, Asn 1, Brd 2, Clr 2, Sor/Wiz 2 | ||
General | ||
Subject becomes addicted to a drug. |
||
Aerial Alarm | ||
Arc 2, Rgr 2, Sor/Wiz 2 | ||
General | ||
Wards and area for 2 hours/level |
||
Aganazzar's Scorcher | ||
Sor/Wiz 2 | ||
General | ||
Deal 1d8/2 levels (max 5d8) fire damage to a line. |
||
Aiming at the Target | ||
Sor/Wiz 2, Wuj 2 | ||
General | ||
Grants a +10 circumstance bonus to Concentration checks for a spell you are concentrating on already. |
||
Greater Alarm (F) | ||
Brd 2, Sor/Wiz 2 | ||
12 hours | ||
As the Alarm spell, and it works on creatures on neighboring planes. |
||
Alter Self | ||
- | Asn 2, Brd 2, HB 2, Slayer of Domiel 2, Sor/Wiz 2, Transformation 2, Vassal of Bahamut 2, Wuj 2 | V, S |
10 min./level (D) | Personal | 4 hours |
Assume form of a similar creature. |
||
Animalistic Power | ||
Arc 2, Clr 2, Drd 2, Duskblade 2, Rgr 2, Sor/Wiz 2 | ||
5 minutes | ||
Arcane Lock (M) | ||
None - No | Sor/Wiz 2, Wuj 2 | V, S, M |
Permanent | Touch | 1 hour |
Magically locks a portal or chest. |
||
Ashstar | ||
Sor/Wiz 2 | ||
General | ||
Hovering construct dehydrates a wounded creature. |
||
Augment Familiar | ||
HB 1, Sor/Wiz 2 | ||
General | ||
Your familiar becomes more powerful. |
||
Balancing Lorecall | ||
Arc 2, Drd 2, Rgr 2, Sor/Wiz 2 | ||
General | ||
You gain a +4 bonus on Balance checks and can balance on impossible surfaces if you have 5 or more ranks in Balance. |
||
Baleful Transposition | ||
Sor/Wiz 2 | ||
General | ||
Two subjects switch places. |
||
Balor Nimbus | ||
Arc 2, Clr 2, Sor/Wiz 2 | ||
General | ||
Your flaming body damages foes in grapple. |
||
Battering Ram | ||
Sor/Wiz 2 | ||
General | ||
Bear's Endurance | ||
Will negates (harmless) - Yes | Adp 2, APeace 2, Arc 2, Artificer 2, Clr 2, Drd 2, Duskblade 2, Dwarf 2, Endurance 2, KotC 2, Retribution 2, Rgr 2, Shu 2, Sor/Wiz 2, Suffering 2, Vassal of Bahamut 2, Wuj 2 | V, S, DF |
1 min./level | Touch | 5 minutes |
Subject gains +4 to Con for 1 min./level. |
||
Belker Claws | ||
Sor/Wiz 2 | ||
General | ||
One touch/level deals 2d12 damage. |
||
Bigby's Striking Fist | ||
Duskblade 2, Sor/Wiz 2 | ||
General | ||
Hand deals 1d6 nonlethal damage/2 levels (max 5d6) and knocks subject back. |
||
Black Lightning | ||
Reflex half - Yes | Sor/Wiz 2 | V, S, M |
Instant | Close | General |
Ray that deals 1d6/2 levels (Max 10d6) damage, half of which is Electrical energy and the other half is Negative energy. |
||
Bladesong | ||
Brd 2, Sor/Wiz 2 | ||
General | ||
Causes weapon to have an extra touch attack to daze opponent. |
||
Bladeweave | ||
Brd 2, Sor/Wiz 2 | ||
General | ||
Swift. Your melee attack dazes your opponent. |
||
Blast of Force | ||
Force 3, Sor/Wiz 2 | ||
General | ||
Ray deals 1d6 damage/2 caster levels (max 5d6). |
||
Blinding Color Surge | ||
Beguiler 2, Sor/Wiz 2 | ||
General | ||
Blind subject for 1 round, gain invisibility. |
||
Blindness/Deafness | ||
Fortitude negates - Yes | Arc 3, Brd 2, Clr 3, Corruption 2, Darkness 2, EmBarachiel 2, HB 2, Sor/Wiz 2 | V |
Permanent (D) | Medium | General |
Makes subject blind or deaf. |
||
Blur | ||
Will negates (harmless) - Yes (harmless) | Beguiler 2, Brd 2, Celerity 3, EmBarachiel 2, Sor/Wiz 2, Wuj 2 | V |
1 min./level (D) | Touch | 5 minutes |
Attacks miss subject 20% of the time. |
||
Body Of The Sun | ||
Arc 2, Drd 2, Sor/Wiz 2 | ||
General | ||
Your body emanates fire, dealing 1d4/2 levels (Max 5d4) damage. |
||
Bone Chill | ||
Sor/Wiz 2 | ||
General | ||
Corporeal undead are held by a thick layer of frost. |
||
Bonefiddle (F) | ||
Brd 2, Sor/Wiz 2 | ||
General | ||
Target takes 3d6 sonic damage/round and -20 penalty on Move Silently checks. |
||
Bristle | ||
Sor/Wiz 2 | ||
5 minutes | ||
Armor spikes attack with wearer. |
||
Brumal Stiffening | ||
Arc 2, Clr 2, Drd 2, Sor/Wiz 2 | ||
General | ||
Brittle weapon's hardness reduced by 5. |
||
Bull's Strength | ||
Will negates (harmless) - Yes (harmless) | Adp 2, Arc 2, Artificer 2, Bestial 2, Blk 2, ChamGwyn 2, Clr 2, Drd 2, Duskblade 2, HB 2, HotD 2, KotC 2, Pal 2, Shu 2, Sin-W 2, Sor/Wiz 2, Strength 2, Vassal of Bahamut 2, Wuj 2 | V, S, M/DF |
1 min./level | Touch | 5 minutes |
Subject gains +4 to Str for 1 min./level. |
||
Burning Sword | ||
Sor/Wiz 2 | ||
5 minutes | ||
Weapon gains flaming burst special ability. |
||
Cat's Grace | ||
Will negates (harmless) - Yes | Adp 2, Arc 2, Artificer 2, Asn 2, Brd 2, Celerity 2, Drd 2, Duskblade 2, Elf 2, EmBarachiel 2, Halfling 2, Hoard 2, Rgr 2, Shu 2, Sor/Wiz 2, Wuj 2 | V, S, M |
1 min./level | Touch | 5 minutes |
Subject gains +4 to Dex for 1 min./level. |
||
Catapult | ||
Brd 2, Sor/Wiz 2 | ||
General | ||
Magically propel an object from your hand. |
||
Lesser Celerity | ||
Brd 2, Sor/Wiz 2 | ||
General | ||
Take a move action immediately, but be dazed for a round. |
||
Chain of Eyes | ||
Arc 3, Clr 3, Drd 4, Sor/Wiz 2 | ||
6 hours | ||
You send magical sensor to infiltrate an area. |
||
Choke | ||
Sor/Wiz 2 | ||
General | ||
Target takes 1d4 points of damage each round from strangling hands. |
||
City Lights | ||
City 2, Sor/Wiz 2 | ||
General | ||
Absorb nearby light to release as blinding flare. |
||
Claws of Darkness | ||
Sor/Wiz 2 | ||
General | ||
Your hands become reach melee touch attacks that deal 1d8 cold damage plus slow. |
||
Cloak Pool | ||
Brd 2, Sor/Wiz 2 | ||
6 hours | ||
Hide a color pool on the Astral Plane from view. |
||
Clothier's Closet | ||
Brd 2, Sor/Wiz 2 | ||
General | ||
Conjure several sets of clothing. |
||
Cloud of Bewilderment | ||
Brd 2, Sor/Wiz 2 | ||
General | ||
Generates a nauseating 10-ft. cone. |
||
Cloud of Knives | ||
Arc 2, Clr 2, Sor/Wiz 2 | ||
General | ||
Release one knife/round, 1d6 damage +1/3 levels (max +5). |
||
Combust | ||
Sor/Wiz 2 | ||
General | ||
Target takes 1d8/level (max 10d8) fire damage. |
||
Command Undead | ||
Will negates; see text - Yes | Necro 2, Sor/Wiz 2 | V, S, M |
1 day/level | Close | 1 hour |
Undead creature obeys your commands. |
||
Lesser Construct Essence | ||
Artificer 2, Sor/Wiz 2, Warforged 2 | ||
General | ||
Grants a living construct qualities of the construct type. |
||
Continual Flame (M) | ||
None - No | Adp 3, Arc 3, Clr 3, HotD 2, Sor/Wiz 2, Wmg 2 | V, S, M |
Permanent | Touch | General |
Makes a permanent, heatless torch. |
||
Create Magic Tattoo (M) | ||
Sor/Wiz 2 | ||
General | ||
Subject receives a magic tattoo with various effects. |
||
Curse of Impending Blades | ||
Arc 2, Brd 2, Rgr 2, Sor/Wiz 2 | ||
5 minutes | ||
Subject takes -2 penalty to AC. |
||
Daggerspell Stance (F) | ||
Arc 2, Drd 2, Sor/Wiz 2 | ||
General | ||
Swift. You gain +2 insight bonus on attack and damage if you make a full attack, SR 5 + caster level if you fight defensively, and DR 5/magic if you use the total defense action. |
||
Dance of Ruin | ||
Arc 2, Brd 2, Clr 2, Dem 2, Sor/Wiz 2 | ||
General | ||
Nondemons take 2d20 points of damage. |
||
Dark Way | ||
Arc 2, Brd 2, Clr 2, Sor/Wiz 2 | ||
General | ||
Creates temporary unbreakable bridge supporting up to 200 lbs./level. |
||
Vile Darkbolt | ||
Arc 2, Clr 2, Sor/Wiz 2, VDarkness 2 | ||
General | ||
Deals 1d8 damage/2 levels and stuns 1 round. |
||
Darkness | ||
None - No | Adp 2, Arc 2, Asn 2, Blg 2, Blk 2, Brd 2, Cavern 2, Clr 2, HB 2, Shadow 2, Slayer of Domiel 2, Sor/Wiz 2 | V, M/DF |
10 min./level (D) | Touch | 4 hours |
20-ft. radius of supernatural shadow. |
||
Darkvision | ||
None - Yes (harmless) | Arc 3, BVal 3, Duskblade 2, HotD 2, Rgr 3, Sor/Wiz 2, VDarkness 1 | V, S, M |
1 hour/level | Touch | 6 hours |
See 60 ft. in total darkness. |
||
Daze Monster | ||
Will negates - Yes | Beguiler 2, Brd 2, Sor/Wiz 2 | V, S, M |
1 round | Medium | General |
Living creature of 6 HD or less loses next action. |
||
Death Armor (F) | ||
Sor/Wiz 2 | ||
General | ||
Black aura damages creatures attacking you. |
||
Decastave | ||
Sor/Wiz 2 | ||
General | ||
Thundering quarterstaff of force deals 1d6 damage with touch attack. |
||
Deflect | ||
Duskblade 2, Sor/Wiz 2 | ||
General | ||
Gain bonus to AC for one attack. |
||
Delusions of Grandeur | ||
Brd 2, Sor/Wiz 2 | ||
1 hour | ||
Subject becomes overconfident and careless. |
||
Desiccate | ||
Arc 2, Clr 2, Drd 2, Sor/Wiz 2, Thirst 2 | ||
General | ||
Deals 1d6/2 levels dessication damage and dehydrates living creature. |
||
Desiccating Bubble | ||
Sor/Wiz 2 | ||
General | ||
Directable globe of supernaturally dry air which causes evaporative damage to those it engulfs. |
||
Detect Aberration | ||
Arc 2, Clr 2, Drd 2, Sor/Wiz 2 | ||
General | ||
Reveals aberrations within 60 ft. |
||
Detect Thoughts | ||
Will negates; see text - No | Arc 2, Beguiler 2, Brd 2, EmBarachiel 2, Inquisition 3, Knowledge 2, Mental 2, MH 2, Mind 2, Shu 2, Sor/Wiz 2, Truth 1, Wuj 2 | V, S, F/DF |
Concentration, up to 1 min./level (D) | 60 ft. | General |
Allows listening to surface thoughts. |
||
Dimension Hop | ||
Duskblade 2, Sor/Wiz 2 | ||
General | ||
Teleport subject short distance. |
||
Dimension Leap | ||
Brd 2, Sor/Wiz 2 | ||
General | ||
Teleport 10 ft./level. |
||
Discern Shapechanger (M) | ||
Sor/Wiz 2, Wuj 2 | ||
General | ||
See creatures as they really are or know they can shapechange. |
||
Discolor Pool | ||
Brd 2, Sor/Wiz 2 | ||
6 hours | ||
Change the color of a color pool on the Astral Plane. |
||
Disguise Undead | ||
Sor/Wiz 2 | ||
1 hour | ||
Change appearance of one corporeal undead. |
||
Dispelling Touch | ||
Duskblade 3, Sor/Wiz 2 | ||
General | ||
Dispel one magical effect on touched subject. |
||
Dissonant Chant | ||
Brd 2, Sor/Wiz 2 | ||
General | ||
Distracting chant which makes Concentration checks in the area more difficult. |
||
Distracting Ray | ||
Brd 2, Sor/Wiz 2 | ||
General | ||
Distracts target spellcaster as counterspell. |
||
Eagle's Splendor | ||
Will negates (harmless) - Yes | APeace 2, Arc 2, Artificer 2, Blk 2, Brd 2, BVal 2, ChamGwyn 2, Clr 2, EmBarachiel 2, HB 2, Pal 2, Sin-P 2, Sor/Wiz 2, Trade 3 | V, S, M/DF |
1 min./level | Touch | 5 minutes |
Subject gains +4 to Cha for 1 min./level. |
||
Earth Lock (M) | ||
Sor/Wiz 2 | ||
General | ||
Constricts tunnel, preventing access. |
||
Earthbind | ||
Arc 2, Drd 2, Sor/Wiz 2 | ||
30 minutes | ||
Earthen Grasp | ||
Sor/Wiz 2 | ||
General | ||
Dense hand grapples creatures and pins them. |
||
Ectoplasmic Feedback | ||
Sor/Wiz 2 | ||
5 minutes | ||
Incorporeal* attackers take 1d6 damage. |
||
Electric Loop | ||
Sor/Wiz 2 | ||
General | ||
Deals 1d6/two levels electricity damage plus stunning to a single creature. |
||
Emerald Planes | ||
Sor/Wiz 2 | ||
5 minutes | ||
Creates up to five 5-foot squares that hold 100 lb./level. |
||
Energize Potion (M) | ||
Arc 3, Clr 3, Drd 3, Sor/Wiz 2, Wrath 2 | ||
General | ||
Transforms potion into a grenade that deals energy damage in a 10-ft.-radius burst. |
||
Lesser Energy Surge | ||
Sor/Wiz 2 | ||
General | ||
One attack deals an extra 1d6 energy damage. |
||
Enhance Magical Flow (M) | ||
Arc 2, Clr 2, Sor/Wiz 2 | ||
General | ||
Gain a +1 enhancement bonus to spell DCs. |
||
Enlarge Weapon | ||
Sor/Wiz 2 | ||
General | ||
Your weapon grows one size category. |
||
Entice Gift | ||
Brd 2, Greed 2, Sor/Wiz 2 | ||
General | ||
Subject gives caster what its holding. |
||
Ethereal Chamber | ||
Sor/Wiz 2 | ||
5 minutes | ||
Crystalline force chamber is incapable of planar travel away from the Ethereal Plane and normal movement. |
||
Expose The Dead | ||
Arc 2, Clr 2, Pal 2, Sor/Wiz 2 | ||
General | ||
Gain insight bonuses to locate undead or when investigating a corpse. |
||
Extend Tentacles | ||
Arc 2, Clr 2, Sor/Wiz 2 | ||
General | ||
+5 ft. to reach of tentacle attack; also lengthens medusa's snakes. |
||
False Life | ||
- | Asn 3, HB 2, Sor/Wiz 2 | V, S, M |
1 hour/level or until discharged; see text | Personal | 30 minutes |
Gain 1d10 temporary hp +1/level (max +10). |
||
Fatal Flame | ||
Sor/Wiz 2 | ||
General | ||
Target's body bursts into flame upon its death. |
||
Fearsome Grapple | ||
Sor/Wiz 2 | ||
General | ||
You gain 2 additional arms that only improve your grapple checks. |
||
Filter | ||
Arc 2, Clr 2, Drd 2, Sor/Wiz 2 | ||
1 hour | ||
Makes subject resistant to inhaled toxins. |
||
Fins to Feet | ||
Arc 2, Drd 2, Seafolk 2, Sor/Wiz 2 | ||
6 hours | ||
Transforms tails and fins into legs and feet. |
||
Fireburst | ||
Sor/Wiz 2, Wmg 2 | ||
General | ||
Adjacent subjects take 1d8/level fire damage. |
||
Flame Dagger | ||
Hth 2, Sor/Wiz 2 | ||
General | ||
As flame blade, but 1d4 +1/level. |
||
Flaming Sphere | ||
Reflex negates - Yes | Arc 2, Blg 2, Drd 2, Shu 2, Sor/Wiz 2, Wmg 2 | V, S, M/DF |
1 round/level | Medium | General |
Creates rolling ball of fire, 2d6 damage, lasts 1 round/level. |
||
Swift Fly | ||
Arc 3, Brd 2, Drd 3, Duskblade 2, Sor/Wiz 2 | ||
General | ||
This spell functions like fly except for 1 round (swift). |
||
Fog Cloud | ||
None - No | Arc 2, Beguiler 2, Drd 2, Shu 2, Sor/Wiz 2, Water 2, Wuj 2 | V, S |
10 min./level | Medium | General |
Fog obscures vision. |
||
Force Hammer | ||
Sor/Wiz 2 | ||
General | ||
Ray of force deals 1d4/level points of nonlethal damage |
||
Force Ladder (F) | ||
Sor/Wiz 2 | ||
5 minutes | ||
Creates a movable ladder of force. |
||
Fox's Cunning | ||
Will negates (harmless) - Yes | Artificer 2, Asn 2, Brd 2, EmBarachiel 2, Sor/Wiz 2 | V, S, M/DF |
1 min./level | Touch | 5 minutes |
Subject gains +4 to Int for 1 min./level. |
||
Frost Breath | ||
Arc 2, Clr 2, Drd 2, Sor/Wiz 2 | ||
General | ||
Icy breath deals 1d4 damage/2 levels. |
||
Frost Weapon | ||
Arc 2, Clr 2, Drd 2, Sor/Wiz 2 | ||
General | ||
Weapon gains frost special ability, +1d6 cold damage. |
||
Furnace Within | ||
Arc 3, Clr 3, Sor/Wiz 2 | ||
General | ||
Flame bursts from your body, deals 1d8/2 level (max 5d8) fire damage in 10-ft. radius. |
||
Fuse Arms | ||
Arc 2, Clr 2, Sor/Wiz 2 | ||
1 hour | ||
Multiple arms/tentacles become one pair of stronger limbs. |
||
Gaze Screen | ||
Arc 2, Clr 2, Drd 2, Sor/Wiz 2 | ||
General | ||
Subject has a 50% chance to avoid gaze attacks. |
||
Geyser | ||
Arc 3, Drd 3, Sor/Wiz 2 | ||
General | ||
Creates a line of water that deals 1d6 nonlethal damage +1d6/2 additional levels. |
||
Ghost Touch Armor | ||
Arc 2, Clr 2, Sor/Wiz 2 | ||
5 minutes | ||
Armor works normally against incorporeal attacks. |
||
Ghoul Glyph (M) | ||
Hunger 2, Sor/Wiz 2 | ||
General | ||
Glyph wards area, paralyzes victims. |
||
Ghoul Touch | ||
Fortitude negates - Yes | Duskblade 2, Sor/Wiz 2 | V, S, M |
1d6+2 rounds | Touch | General |
Paralyzes one subject, which exudes stench. |
||
Glitterdust | ||
Will negates (blinding only) - No | Arc 2, Beguiler 2, Brd 2, EmBarachiel 2, HB 2, Shu 2, Sor/Wiz 2 | V, S, M |
1 round/level | Medium | General |
Blinds creatures, outlines invisible creatures. |
||
Gnome Blight | ||
Sor/Wiz 2 | ||
General | ||
Cloud of itchy debilitating pollen sickens living creatures. |
||
Graz'zt's Long Grasp | ||
Sor/Wiz 2 | ||
1 hour | ||
Your hand flies from you to make grapple artacks. |
||
Gust of Wind | ||
Fortitude negates - Yes | Arc 2, Drd 2, Shu 3, Sor/Wiz 2, Storm 2, Weather 2, Wmg 3 | V, S |
1 round | 60 ft. | General |
Blows away or knocks down smaller creatures. |
||
Heat Leech | ||
Sor/Wiz 2 | ||
General | ||
Subject takes 1d8 points of cold damage/round. |
||
Heroics | ||
Sor/Wiz 2 | ||
1 hour | ||
Fighter gains one fighter bonus feat. |
||
Hideous Laughter | ||
Will negates - Yes | Brd 1, HB 1, Passion 2, Sor/Wiz 2 | V, S, M |
1 round/level | Close | General |
Subject loses actions for 1 round/level. |
||
Hurl | ||
Sor/Wiz 2 | ||
General | ||
Thrown weapon returns to thrower. |
||
Hypnotic Pattern | ||
Will negates - Yes | Beguiler 2, Brd 2, EmBarachiel 2, Sor/Wiz 2, Wuj 2 | V, S, M, text |
Concentration + 2 rounds | Medium | General |
Fascinates (2d4 + level) HD of creatures. |
||
Ice Darts | ||
Brd 2, Sor/Wiz 2 | ||
General | ||
Icicle missiles deal 2d4 damage, half of which is cold. |
||
Ice Knife | ||
Asn 2, Sor/Wiz 2, Wmg 2, Wuj 2 | ||
General | ||
Ranged attack, 1d8 points of cold damage and 2 cold Dexterity damage. |
||
Icebolt | ||
Sor/Wiz 2 | ||
General | ||
Ranged attack against a target with a piercing ice sicle for 2d6 piercing damage +1d6 + 1/level (max +10) cold damage. If a touch attack would hit, deal only the cold damage. |
||
Indifference | ||
Sor/Wiz 2 | ||
6 hours | ||
Makes subject resistant to fear, compulsion, and morale effects. |
||
Infernal Wound | ||
Arc 2, Clr 2, Sor/Wiz 2 | ||
General | ||
Weapon inflicts persistent, bleeding wounds. |
||
Inky Cloud | ||
Arc 2, Clr 2, Sor/Wiz 2 | ||
1 hour | ||
Obscures sight underwater beyond 5 ft. |
||
Insidious Insight | ||
Brd 2, Sor/Wiz 2 | ||
General | ||
Gain insight bonus on Bluff, Diplomacy, Intimidate, and Sense Motive against affected creature. |
||
Invisibility | ||
Will negates (harmless) or Will negates (harmless, object) - Yes (harmless) or Yes (harmless, object) | Adp 2, Arc 2, Asn 2, Beguiler 2, Brd 2, Duskblade 2, HB 2, Hoard 2, Shu 3, Sin-L 2, Slayer of Domiel 3, Sor/Wiz 2, Trickery 2, Wuj 2 | V, S, M/DF |
1 min./level (D) | Personal or touch | 5 minutes |
Subject is invisible for 1 min./level or until it attacks. |
||
Ironthunder Horn | ||
Brd 1, Sor/Wiz 2 | ||
General | ||
Intense vibrations trip those in area. |
||
Jaws of the Moray | ||
Arc 2, Drd 2, Sor/Wiz 2 | ||
5 minutes | ||
Subject gains a bite attack. |
||
Knock | ||
None - No | Beguiler 2, Greed 3, Hoard 2, Sor/Wiz 2, Wuj 2 | V |
Instant; see text | Medium | 5 minutes |
Opens locked or magically sealed door. |
||
Kuo-Toa Skin | ||
Arc 1, Drd 1, Rgr 1, Sor/Wiz 2 | ||
6 hours | ||
Subject gains +8 on Escape Artist checks and cannot be snared by webs. |
||
Leomund's Tiny Igloo | ||
Sor/Wiz 2 | ||
6 hours | ||
Creates igloo that lasts for 2 hours/level. |
||
Levitate | ||
None - No | Arc 2, Shu 2, Sor/Wiz 2 | V, S, F |
1 min./level (D) | Personal or close | 5 minutes |
Subject moves up and down at your direction. |
||
Life Bolt | ||
Sor/Wiz 2 | ||
General | ||
1 ray/2 levels draws 1 hp from you to deal 2d4 damage to undead. |
||
Light of Mercuria | ||
Arc 2, Clr 2, Sor/Wiz 2 | ||
1 hour | ||
You radiate golden light, which you can expend as 2 bolts that deal 2d6 damage, 4d6 against undead and evil outsiders. |
||
Lively Step | ||
Brd 2, Sor/Wiz 2 | ||
4 hours | ||
You and allies gain +10 increase to speed and can hustle for an extra hour per day per level. |
||
Local Tremor | ||
Arc 2, Clr 2, Drd 2, Sor/Wiz 2 | ||
5 minutes | ||
Light tremor shakes in a 30-ft. line. |
||
Locate Node (F) | ||
Arc 3, Clr 3, Drd 1, Sor/Wiz 2 | ||
5 minutes | ||
Finds closest earth node in 1 mile/level radius. |
||
Locate Object | ||
None - No | Arc 3, Brd 2, Clr 3, Hoard 2, Meditation 3, Shu 2, Sin-A 3, Sor/Wiz 2, Travel 2, Wuj 2 | V, S, F/DF |
1 min./level | Long | 30 minutes |
Senses direction toward object (specific or type). |
||
Lucky Streak | ||
Brd 1, Sor/Wiz 2 | ||
General | ||
Target gains +2 luck bonus on rerolls made with luck feats. |
||
Magic Mouth (M) | ||
Will negates (object) - Yes (object) | Brd 1, EmBarachiel 1, Sor/Wiz 2 | V, S, M |
Permanent until discharged | Close | 24 hours |
Speaks once when triggered. |
||
Legion's Magic Weapon | ||
Arc 2, Clr 2, Pal 2, Sor/Wiz 2 | ||
General | ||
Allies' weapons gain +1 enhancement bonus. |
||
Malevolent Miasma | ||
Sor/Wiz 2 | ||
General | ||
Cloud of fog deals 1d4 nonlethal damage/level. |
||
Mark of Air | ||
Sor/Wiz 2 | ||
6 hours | ||
Subject gains +2 to Dex. The mark can be discharged to create sheild of air that provides +5 deflection bonus for 10 rounds. |
||
Mark of Earth | ||
Sor/Wiz 2 | ||
6 hours | ||
Subject gains +2 to Str. They can perform a ranged touch attack that deals 5d6 damage that ends the spell. |
||
Mark of Fire | ||
Sor/Wiz 2 | ||
6 hours | ||
Subject gains +2 to Dex. Can also use a Ray attack for 3d3 fire damage, dismissing the spell. |
||
Mark of Frost | ||
Sor/Wiz 2 | ||
6 hours | ||
Subject gains +1 natural armor bonus to AC. Can also create a spear that deals 1d8 piercing + 2d6 cold damage, dismissing the spell. |
||
Mark of Water | ||
Sor/Wiz 2 | ||
6 hours | ||
Subject gains +2 to Con. Can also create a stream of water that deals 5d6 damage to a target, dismissing the spell. |
||
Marked Man (F) | ||
Arc 1, Asn 2, Rgr 1, Sor/Wiz 2 | ||
24 hours | ||
Helps track a subject. |
||
Marked Object | ||
Arc 1, Asn 2, Rgr 1, Sor/Wiz 2 | ||
General | ||
You gain bonus to track a specific being. |
||
Masochism | ||
Arc 3, Asn 3, Blk 3, Clr 3, Sor/Wiz 2 | ||
General | ||
For every 10 hp damage you take, you gain +1 on attacks, saves, and checks. |
||
Mechanus Mind | ||
Sor/Wiz 2 | ||
30 minutes | ||
Reformat subject's mind to be coldly calculating. |
||
Mindburn | ||
Sor/Wiz 2 | ||
General | ||
Target loses a spell or infusion each round. |
||
Mindless Rage | ||
Brd 2, Sor/Wiz 2 | ||
General | ||
Incite a rage in an opponent that drives them to attacking you by melee only. |
||
Minor Image | ||
Will disbelief (if interacted with) - No | Arc 2, Beguiler 2, Brd 2, Creation 2, Gnome 3, Illusion 2, Shu 2, Sor/Wiz 2, Wuj 2 | V, S, F |
Concentration + 2 rounds | Long | 12 hours |
As silent image, plus some sound. |
||
Mirror Image | ||
- | Adp 2, Arc 2, Beguiler 2, Brd 2, HB 2, Sor/Wiz 2 | V, S |
1 min./level (D) | Personal; see text | 30 minutes |
Creates decoy duplicates of you (1d4 +1 per three levels, max 8). |
||
Mirror Move | ||
Brd 2, Sor/Wiz 2 | ||
5 minutes | ||
Use general feat that you have seen used recently. |
||
Misdirection | ||
None or Will negates; see text - No | Asn 2, Beguiler 2, Brd 2, Slayer of Domiel 3, Sor/Wiz 2, Wuj 2 | V, S |
1 hour/level | Close | 6 hours |
Misleads divinations for one creature or object. |
||
Misrepresent Alignment | ||
Arc 3, Brd 2, Clr 3, Sor/Wiz 2 | ||
General | ||
Projects a false alignment for an object or creature. |
||
Molten Strike | ||
Sor/Wiz 2 | ||
General | ||
5-ft.-radius burst deals 2d6 fire damage, ignites nearby targets. |
||
Mountain Stance | ||
Arc 2, Drd 2, Sor/Wiz 2 | ||
5 minutes | ||
Subject can root itself against involuntary movement. |
||
Necrotic Cyst (F) | ||
Arc 2, Clr 2, Sor/Wiz 2 | ||
General | ||
Encyst undead sac of tissue in subject. |
||
Necrotic Scrying (F) | ||
Arc 2, Clr 2, Sor/Wiz 2 | ||
4 hours | ||
Hear or see encysted subject at a distance. |
||
Node Lock | ||
Sor/Wiz 2 | ||
1 hour | ||
Deters others from using an earth node's powers. |
||
Numbing Sphere | ||
Arc 2, Drd 2, Sor/Wiz 2 | ||
General | ||
Creates rolling ball of intense cold that deals 1d6 cold damage plus 1d4 Dex damage, lasts 1 round/level. |
||
Obscure Object | ||
Will negates (object) - Yes (object) | Arc 3, Brd 1, Clr 3, Sor/Wiz 2, Wealth 2 | V, S, M/DF |
8 hours (D) | Touch | 24 hours |
Masks object against scrying. |
||
Obscuring Snow | ||
Arc 2, Clr 2, Drd 2, Sor/Wiz 2 | ||
6 hours | ||
Obscures sight in a 30-ft. radius around the caster. |
||
Owl's Wisdom | ||
Will negates (harmless) - Yes | APeace 2, Arc 2, Artificer 2, BVal 2, ChamGwyn 2, Clr 2, Drd 2, Meditation 2, Pal 2, Rgr 2, Sor/Wiz 2 | V, S, M/DF |
1 min./level | Touch | 5 minutes |
Subject gains +4 to Wis for 1 min./level. |
||
Phade's Fearsome Aspect | ||
Arc 2, Brd 2, Clr 2, Sor/Wiz 2 | ||
5 minutes | ||
The target gains a +5 bonus on Intimidate checks and can demoralize as a swift action. |
||
Phantasmal Assailants | ||
HB 2, Sor/Wiz 2 | ||
General | ||
Phantasm deals 4 Wis damage and 4 Dex damage. |
||
Phantom Foe (F) | ||
Asn 2, Sor/Wiz 2 | ||
General | ||
Phantasm flanks subject. |
||
Phantom Trap (M) | ||
None - No | Sor/Wiz 2 | V, S, M |
Permanent (D) | Touch | 24 hours |
Makes item seem trapped. |
||
Portal Alarm | ||
Brd 2, Sor/Wiz 2 | ||
12 hours | ||
Attach an alarm to a portal that my be audible or mental. |
||
Portal Well | ||
Arc 2, Brd 2, Clr 2, Drd 2, Sor/Wiz 2 | ||
General | ||
When you step into a portal affected by this spell, you can wait for a short time within an extradimensional space between the portal's entrance and exit. |
||
Power Word Sicken | ||
Sor/Wiz 2 | ||
General | ||
Sickens one creature with 100 hp or less. |
||
Pressure Sphere | ||
Arc 2, Blackwater 2, Drd 2, Sor/Wiz 2 | ||
General | ||
Water pressure deals 4d6 damage to submerged targets. |
||
Price of Loyalty | ||
Sor/Wiz 2 | ||
General | ||
Identical to charm person except subject does not know a spell was cast. |
||
Protection from Arrows | ||
Will negates (harmless) - Yes (harmless) | HB 2, Sor/Wiz 2, Wuj 2 | V, S, F |
1 hour/level or until discharged | Touch | 6 hours |
Subject immune to most ranged attacks. |
||
Proud Arrogance | ||
Brd 2, Sor/Wiz 2 | ||
5 minutes | ||
Targets gain +4 bonus on saves against charm, compulsion, and fear. |
||
Pyrotechnics | ||
Will negates or Fortitude negates; see text - Yes or No; see text | Brd 2, HB 2, Sor/Wiz 2, Wmg 2, Wuj 2 | V, S, M |
1d4+1 rounds, or 1d4+1 rounds after creatures leave the smoke cloud; see text | Long | General |
Turns fire into blinding light or choking smoke. |
||
Rainbow Beam (M) | ||
Sor/Wiz 2 | ||
General | ||
Ray does a random type of damage. |
||
Ray of Depletion | ||
Brd 3, Sor/Wiz 2 | ||
General | ||
Deplete some of a psion's power points. |
||
Ray of Dizziness | ||
Brd 2, Sor/Wiz 2 | ||
General | ||
Dizzying ray staggers enemy. |
||
Ray of Ice | ||
Sor/Wiz 2 | ||
General | ||
Ray deals 1d6 points +1d6/two levels cold damage. |
||
Ray of Resurgence | ||
Arc 1, Clr 1, Sor/Wiz 2 | ||
General | ||
Yellow light restores 1 point/level (max 5 points) of Strength damage, negates penalties to Strength (up to 1d6+1/level, max +5) and either converts exhaustion to fatigue or removes fatigue. |
||
Ray of Sickness | ||
Sor/Wiz 2 | ||
General | ||
Target becomes temporarily nauseated. |
||
Ray of Stupidity | ||
Sor/Wiz 2 | ||
30 minutes | ||
Ray reduces Int by 1d6 points +1 point/two levels. |
||
Razorfanqs | ||
Sor/Wiz 2 | ||
General | ||
Your bite or claw attack threatens a critical-hit on a 19 or 20. |
||
Razorscales | ||
Arc 2, Clr 2, Drd 2, Rgr 2, Sor/Wiz 2 | ||
Prohibited | ||
You deal lethal instead of nonlethal damage when grappling*. |
||
Rebuke | ||
Sor/Wiz 2 | ||
General | ||
Reflective Disguise | ||
Brd 2, PUG 2, Sor/Wiz 2 | ||
1 hour | ||
Viewers see you as their own species and gender. |
||
Repair Moderate Damage | ||
Artificer 2, Sor/Wiz 2 | ||
General | ||
"Cures" 2d8+1/level (max +10) points of damage to a construct. |
||
Resist Energy | ||
Fortitude negates (harmless) - Yes (harmless) | Adp 2, APeace 2, Arc 2, Blg 2, ChamGwyn 2, Clr 2, Dragon 2, Drd 2, Duskblade 1, Fire 3, HB 2, Hoard 2, KotC 2, Pal 2, Rgr 1, Shu 2, Sor/Wiz 2, Vassal of Bahamut 2, Wuj 2 | V, S, DF |
10 min./level | Touch | 1 hour |
Ignores 10 (or more) points of damage/attack from specified energy type. |
||
Returning Weapon | ||
Asn 2, Sor/Wiz 2 | ||
General | ||
Swift. Weapon gains the returning property. |
||
Rope Trick | ||
None - No | Sor/Wiz 2, Wuj 2 | V, S, M |
1 hour/level (D) | Touch | 6 hours |
As many as eight creatures hide in extradimensional space. |
||
Sadism | ||
Arc 3, Asn 3, Blk 3, Clr 3, Pain 2, Sor/Wiz 2 | ||
General | ||
For every 10 hp damage you deal, you gain +1 on attacks, saves, and checks. |
||
Saltray | ||
Arc 2, Drd 2, Sor/Wiz 2 | ||
General | ||
Ranged touch attack deals 1d6/2 levels (max 5d6) slashing damage. If cast near an ocean, a second ray is cast. |
||
Sap Strength | ||
Arc 2, Clr 2, Sor/Wiz 2 | ||
General | ||
Subject becomes exhausted. |
||
Scale Weakening | ||
Sor/Wiz 2 | ||
1 hour | ||
Subject's natural armor weakens. |
||
Scare | ||
Will partial - Yes | Brd 2, Hatred 2, Sor/Wiz 2 | V, S, M |
1 round/level or 1 round; see text for cause fear | Medium | General |
Panics creatures of less than 6 HD. |
||
Scent | ||
Arc 2, Drd 2, Rgr 2, Sor/Wiz 2 | ||
6 hours | ||
Grants the scent ability for 1 hour/level. |
||
Scimitar of Sand | ||
Arc 2, Drd 2, Sor/Wiz 2 | ||
5 minutes | ||
Sand sword deals 1d6 damage +1/2 levels and renders target dehydrated. |
||
Scintillating Scales | ||
Sor/Wiz 2 | ||
General | ||
You gain an AC deflection bonus equal to your Constitution modifier. |
||
Scorch | ||
Sor/Wiz 2 | ||
General | ||
Jet of flame deals 1d8/2 levels (max 5d8). |
||
Scorching Ray | ||
None - Yes | Adp 2, Arc 2, Duskblade 2, Sor/Wiz 2, Wmg 2 | V, S |
Instant | Close | General |
Ranged touch attack deals 4d6 fire damage, +1 ray/four levels (max 3). |
||
Scourge of Force | ||
Sor/Wiz 2 | ||
General | ||
Tendrils of force lash foes for 1d8 + 1/2 levels damage each. |
||
See Invisibility | ||
- | Adp 2, Arc 2, Beguiler 2, Brd 3, Duskblade 2, EmBarachiel 3, HB 2, MH 2, Sor/Wiz 2, Truth 3, Wuj 2 | V, S, M |
10 min./level (D) | Personal | 4 hours |
Reveals invisible creatures or objects. |
||
Seeking Ray | ||
Duskblade 2, Sor/Wiz 2 | ||
General | ||
Ray deals 4d6 electricity damage, ignores concealment and cover; you gain +4 on attacks with rays against the subject. |
||
Sense Weakness | ||
Arc 2, Clr 2, Sor/Wiz 2 | ||
General | ||
Automatically confirm one critical hit. |
||
Sentinel's Watch | ||
Sor/Wiz 2 | ||
General | ||
Wards the subject against deception, allowing him to pierce falsehoods of all forms. |
||
Shadow Mask | ||
Hrp 2, Sor/Wiz 2 | ||
1 hour | ||
Shadows hide your face and protect against darkness, light, and gazes. |
||
Shadow Radiance | ||
Sor/Wiz 2 | ||
General | ||
Area filled with intense light that grows brighter. |
||
Shadow Spray | ||
Sor/Wiz 2 | ||
General | ||
Shadows daze targets and deal 2 points of Str damage. |
||
Shatter | ||
Will negates (object); Will negates (object) or Fortitude half; see text - Yes (object) | Arc 2, Blk 2, Brd 2, Chaos 2, Clr 2, Destruction 2, Sor/Wiz 2, Wmg 2 | V, S, M/DF |
Instant | Close | General |
Sonic vibration damages objects or crystalline creatures. |
||
Shock Treatment | ||
Sor/Wiz 2 | ||
General | ||
A jolt of electricity damages and potentially stuns an opponent. |
||
Shriveling | ||
Arc 3, Clr 3, Sor/Wiz 2 | ||
General | ||
Subject takes 1d4 damage per level. |
||
Shroud of Undeath | ||
Arc 2, Clr 2, Sor/Wiz 2 | ||
1 hour | ||
Negative energy shroud makes undead perceive you as undead. |
||
Silver Dragonmail | ||
Sor/Wiz 2 | ||
General | ||
You create a shining silver +1 mithral breastplate around your body. |
||
Sink | ||
Sor/Wiz 2 | ||
30 minutes | ||
Subject loses buoyancy. |
||
Slapping Hand | ||
Sor/Wiz 2 | ||
General | ||
Hand makes creature provoke attacks of opportunity. |
||
Greater Slide | ||
Sor/Wiz 2 | ||
General | ||
Move subject 20 feet. |
||
Slipping the Ranks | ||
Brd 2, Sor/Wiz 2 | ||
General | ||
Every 5 ft. set becomes a 10 ft. teleport. |
||
Slow Consumption | ||
Arc 1, Clr 1, Sor/Wiz 2 | ||
General | ||
Caster absorbs health and sustenance from helpless subject. |
||
Snake's Swiftness | ||
Arc 1, Drd 1, Sor/Wiz 2 | ||
General | ||
Subject immediately makes one attack. |
||
Snowball Swarm | ||
Sor/Wiz 2 | ||
General | ||
Deals 1d6 cold/2 levels to a 10-ft. radius. |
||
Sonic Weapon | ||
Brd 2, Sor/Wiz 2 | ||
5 minutes | ||
Weapon touched deals +1d6 sonic damage with each hit. |
||
Spawn Screen | ||
Arc 2, Clr 2, Sor/Wiz 2 | ||
6 hours | ||
You resist being transformed into an undead spawn if slain. |
||
Speak To Allies | ||
Brd 2, Sor/Wiz 2 | ||
1 hour | ||
Subjects can converse at distance without moving lips. |
||
Speaking Stones | ||
Sor/Wiz 2 | ||
General | ||
Pass a 25-word message between two magically linked stones. |
||
Spectral Hand | ||
None - No | Sor/Wiz 2 | V, S |
1 min./level (D) | Medium | 30 minutes |
Creates disembodied glowing hand to deliver touch attacks. |
||
Spider Climb | ||
Will negates (harmless) - Yes (harmless) | Arc 2, Asn 2, Beguiler 2, Drd 2, Duskblade 2, HB 2, Hoard 2, Slayer of Domiel 1, Sor/Wiz 2, Spider 1, Wuj 2 | V, S, M |
10 min./level | Touch | 1 hour |
Grants ability to walk on walls and ceilings. |
||
Splinterbolt | ||
Arc 2, Drd 2, Sor/Wiz 2 | ||
General | ||
Ranged Attack that deals 4d6 piercing damage per bolt (3-6:1, 7-10: 2, 11+: 3). Threatens 18-20, x3. +4 damage, cold iron in forest. |
||
Spymaster's Coin | ||
Brd 2, Sor/Wiz 2 | ||
General | ||
Hide a scrying sensor in a coin or other Tiny object for later activation. |
||
Static Veil | ||
Arc 2, Clr 2, Sor/Wiz 2 | ||
6 hours | ||
Scry DC increases by +1/level for targets within the area. |
||
Stay the Hand | ||
Arc 2, Beguiler 2, Brd 1, Clr 2, Sor/Wiz 2 | ||
General | ||
Change subject creature's attitude to helpful for 1 round. |
||
Steal Size | ||
Sor/Wiz 2 | ||
5 minutes | ||
Humanoid creature doubles in size as targeted humanoid halves in size. |
||
Stolen Breath | ||
Sor/Wiz 2 | ||
General | ||
Subject has wind knocked out of it. |
||
Stone Bones | ||
Arc 2, Clr 2, Sor/Wiz 2 | ||
1 hour | ||
Corporeal undead gains +3 natural armor bonus. |
||
Stonemantle | ||
Arc 2, Clr 2, Drd 1, Sor/Wiz 2 | ||
1 hour | ||
Object gets hardness set to 8 and 15 hit points per inch unless it already has a better hardness. |
||
Stormrunner's Ward | ||
Sor/Wiz 2 | ||
6 hours | ||
Add +4 (+1/4 levels) to ship's checks to weather storms. |
||
Stretch Weapon | ||
Brd 2, Clr 2, Duskblade 2, Sor/Wiz 2 | ||
General | ||
Melee weapon gains 5 ft. of reach for one attack. |
||
Suffer The Flesh | ||
Sor/Wiz 2 | ||
General | ||
Take Constitution damage to make your spellcasting more potent. |
||
Summon Monster II | ||
None - No | Arc 2, Blk 2, Brd 2, Clr 2, Dem 2, KotC 2, Sor/Wiz 2, Summoner 2, Wuj 2 | V, S, F/DF |
1 round/level (D) | Close | General |
Calls extraplanar creature to fight for you. |
||
Summon Swarm | ||
None - No | Arc 2, Brd 2, Drd 2, HB 2, Pestilence 2, Sor/Wiz 2, Spider 2 | V, S, M/DF |
Concentration + 2 rounds | Close | General |
Summons swarm of bats, rats, or spiders. |
||
Summon Undead II | ||
Arc 2, Blk 2, Clr 2, Sor/Wiz 2 | ||
General | ||
Summons undead to fight for you. |
||
Sun Bolt | ||
Arc 2, Clr 2, Sor/Wiz 2 | ||
Prohibited | ||
Ray deals 2d6 damage, more against undead, and might blind target. |
||
Suppress Dragonmark | ||
Artificer 2, Sor/Wiz 2 | ||
General | ||
Suppress the spell-like abilities of target's dragonmark. |
||
Sure Strike | ||
Duskblade 2, Sor/Wiz 2 | ||
General | ||
Gain +1 bonus/3 levels on next attack. |
||
Surefooted Stride (M) | ||
Arc 2, Brd 2, Rgr 2, Sor/Wiz 2 | ||
General | ||
Treat mountainous terrain as plains. |
||
Swim | ||
Arc 2, Drd 2, Sor/Wiz 2, Wuj 2 | ||
1 hour | ||
Subject gains a swim speed equal to their land speed. |
||
Moderate Temporary Soul Binding | ||
Will negates (harmless, object) - No | Arc 2, Blk 2, Brd 2, Clr 2, Drd 2, Pal 2, Rgr 2, Sor/Wiz 2 | V, S, F/DF |
10 min./level or until discharged | Touch | 1 hour |
As Temporary Soul Binding, except the duration is longer. |
||
Tern's Persistence | ||
Arc 1, Drd 2, Rgr 1, Sor/Wiz 2 | ||
24 hours | ||
Subject can travel overland 50% longer without fatigue. |
||
Theskyn's Hearty Heave | ||
Sor/Wiz 2 | ||
General | ||
Blast of force pushes away creatures surrounding you as though via a bull rush maneuver by a foe of Large size with a Strength score equal to 20 + your caster level (max 25). |
||
Thief Ward | ||
Sor/Wiz 2 | ||
5 minutes | ||
All Hide and Move Silently checks suffer a -10 penalty. |
||
Toothed Tentacle | ||
Sor/Wiz 2 | ||
General | ||
Shadowy tentacle ending in three mouths (each AC 15, hp 10 + your caster level) projects from your hand. The mouths can strike foes within 10 feet of each other independently, dealing 2d6 points of damage each. |
||
Touch of Idiocy | ||
None - Yes | Beguiler 2, Duskblade 2, HB 2, Sin-E 3, Sor/Wiz 2 | V, S |
10 min./level | Touch | General |
Subject takes 1d6 points of Int, Wis, and Cha damage. |
||
Tune of the Dancing Weapon | ||
Brd 2, Sor/Wiz 2 | ||
General | ||
Sword animates and fights for you. |
||
Turbidity | ||
Sor/Wiz 2 | ||
30 minutes | ||
Water surrounding you becomes cloudy, granting concealment. |
||
Undaunted Fixture | ||
Sor/Wiz 2 | ||
12 hours | ||
Two objects cannot be separated except by a DC 30 strength check. Objects may break first. |
||
Undeniable Gravity | ||
Brd 2, Sor/Wiz 2 | ||
30 minutes | ||
Flying creature loses flying ability. |
||
Understand Object | ||
Brd 1, Sor/Wiz 2 | ||
General | ||
Determine the non-magical functions of an object or technological item. |
||
Undertow | ||
Arc 1, Drd 1, Sor/Wiz 2 | ||
General | ||
Cause water to splash out of containers or Stun creatures in large bodies of water for 1 round. |
||
Unfettered Grasp | ||
Sor/Wiz 2 | ||
General | ||
Grappling creature immediately gains free attempt to escape. |
||
Unheavened | ||
Sor/Wiz 2 | ||
1 hour | ||
Subject gains +4 save bonus again powers of good outsiders. |
||
Unseen Crafter | ||
Arc 2, Artificer 2, Brd 2, Clr 2, Sor/Wiz 2 | ||
General | ||
Invisible force obeys your command and can use the Craft skill. |
||
Urchin's Spines | ||
Arc 1, Drd 2, Rgr 1, Sor/Wiz 2 | ||
30 minutes | ||
Target grows spines that damage opponents. |
||
Veil of Shadow | ||
Arc 2, Asn 2, Blk 2, Clr 2, Sor/Wiz 2 | ||
30 minutes | ||
Darkness grants you concealment. |
||
Vertigo | ||
Beguiler 2, Brd 2, Sor/Wiz 2 | ||
General | ||
Subject creature must succeed on a DC 10 Balance check to move each round. |
||
Visage of the Dead | ||
Sor/Wiz 2 | ||
General | ||
Look like you are dead, gain some bonuses |
||
Vision of Fear | ||
Arc 3, Brd 3, Clr 3, Sor/Wiz 2 | ||
24 hours | ||
You gain knowledge of the target's greatest or most recent fear. |
||
Wall of Gloom | ||
Sor/Wiz 2, Wuj 2 | ||
General | ||
A shadowy wall deters passage. |
||
Web | ||
Reflex negates; see text - No | Adp 2, Arc 2, MH 2, Sor/Wiz 2 | V, S, M |
10 min./level (D) | Medium | 5 minutes |
Fills 20-ft.-radius spread with sticky spiderwebs. |
||
Whelming Blast | ||
Beguiler 2, Sor/Wiz 2 | ||
General | ||
15-foot cone deals 1d6 nonlethal damage /2 levels (max 5d6). |
||
Whirling Blade (F) | ||
Brd 2, HB 2, Sor/Wiz 2, Wmg 2 | ||
General | ||
Make an attack on a line of foes with your slashing weapon. |
||
Whispercast | ||
Sor/Wiz 2 | ||
General | ||
Swift: You can cast a 5th level or lower spell and ignore any Somatic or cheap Material components. |
||
Whispering Wind | ||
None - No | Brd 2, EmBarachiel 2, Sor/Wiz 2, Wuj 2 | V, S |
No more than 1 hour/level or until discharged (destination is reached) | 1 mile/level | 30 minutes |
Sends a short message 1 mile/level. |
||
Wings of Air | ||
Sor/Wiz 2 | ||
5 minutes | ||
Target's flight maneuverability improves by one step. |
||
Wracking Touch | ||
Arc 2, Drd 2, Sor/Wiz 2 | ||
General | ||
Deal 1d6 damage +1/level; you also deal sneak attack damage if you have any. |
||
Wraithstrike | ||
Asn 3, Sor/Wiz 2 | ||
General | ||
Swift. Your melee attacks strike as touch attacks for 1 round. |
||
Yoke of Mercy | ||
APeace 2, Arc 2, Sor/Wiz 2 | ||
General | ||
Target deals nonlethal damage. |
||
Zone of Glacial Cold | ||
Arc 2, Drd 2, Rgr 2, Sor/Wiz 2 | ||
General | ||
Deals 1d6 cold damage to all creatures in area. |