Index of Spells by Domain - Hunger

Deities: Dark Six (Pantheon) (NE), Doresain (CE), The Keeper (NE)

Name: Hunger

Granted Power: You gain a bite attack. If you are Small, your bite attack deals 1d4 points of damage; Medium, 1d6; or Large, 1d8. You are proficient with your bite, and considered armed. if you already have a natural bite attack, use the higher of the two damage values. This is considered a secondary natural attack.

Name
School Casting Time Source Book
Save - Res Level Comps
Dur Range Recharge
Effect
Expensive Focus
Expensive Material
XP Cost
Description
Full Description
Ghoul Light
    Libris
  Hunger 1  
    1 hour

Light provides turn resistance.

Ghoul Glyph (M)
    Libris
  Hunger 2, Sor/Wiz 2  
    General

Glyph wards area, paralyzes victims.

Ghoul Gesture
    Libris
  Hunger 3  
    General

Ray paralyzes target.

Enervation
Necromancy [Negative] 1 standard action SRD
None - Yes Decay 4, Duskblade 4, HB 4, Hunger 4, Necro 4, Sor/Wiz 4, Suffering 4 V, S
Instant Close General
Effect: Ray of negative energy

Subject gains 1d4 negative levels.

You point your finger and utter the incantation, releasing a black ray of crackling negative energy that suppresses the life force of any living creature it strikes. You must make a ranged touch attack to hit. If the attack succeeds, the subject gains 1d4 negative levels.

If the subject has at least as many negative levels as HD, it dies. Each negative level gives a creature a -1 penalty on attack rolls, saving throws, skill checks, ability checks, and effective level (for determining the power, duration, DC, and other details of spells or special abilities).

Additionally, a spellcaster loses one spell or spell slot from his or her highest available level. Negative levels stack.

Assuming the subject survives, it regains lost levels after a number of hours equal to your caster level (maximum 15 hours). Usually, negative levels have a chance of permanently draining the victims levels, but the negative levels from enervation don't last long enough to do so.

An undead creature struck by the ray gains 1d4x5 temporary hit points for 1 hour.

Ghoul Gauntlet
    Libris
  Hunger 5, Sor/Wiz 6  
    General

Convert victim to a ghoul under your control.

Eyes of the King
    SPC
  Hunger 6  
    General

Summon fiendish dire bats.

Field of Ghouls
    SPC
  Hunger 7  
    General

Transform dying creatures into ghouls.

Bite of the King
    SPC
  Hunger 8  
    General

Swallow enemies whole.

Energy Drain
Necromancy [Negative] 1 standard action SRD
Fortitude partial; see text - Yes Arc 9, Clr 9, Decay 9, Hunger 9, Necro 9, Sor/Wiz 9, Suffering 9, Thirst 9, Undeath 9 V, S
Instant Close General
Effect: Ray of negative energy

Subject gains 2d4 negative levels.

You point your finger and utter the incantation, releasing a black ray of crackling negative energy that suppresses the life force of any living creature it strikes. You must make a ranged touch attack to hit. If the attack succeeds, the subject gains 2d4 negative levels.

If the subject has at least as many negative levels as HD, it dies. Each negative level gives a creature a 1 penalty on attack rolls, saving throws, skill checks, ability checks, and effective level (for determining the power, duration, DC, and other details of spells or special abilities).

Additionally, a spellcaster loses one spell or spell slot from his or her highest available level. Negative levels stack.

There is no saving throw to avoid gaining the negative levels, but 24 hours after gaining them, the subject must make a Fortitude saving throw (DC = energy drain spells save DC) for each negative level. If the save succeeds, that negative level is removed. If it fails, the negative level also goes away, but one of the subjects character levels is permanently drained.

An undead creature struck by the ray gains 2d4x5 temporary hit points for 1 hour.