Name | ||
---|---|---|
Save - Res | Level | Comps |
Dur | Range | Recharge |
Description | ||
Absorb Weapon | ||
Asn 2 | ||
6 hours | ||
Hides a weapon inside your arm. |
||
Absorption | ||
Sor/Wiz 9, Wuj 9 | ||
General | ||
You absorb 1d4+6 spell levels directed at you. |
||
Abyssal Army | ||
Arc 9, Clr 9, Sor/Wiz 9 | ||
1 hour | ||
Summons demons to fight for you. |
||
Accelerated Movement | ||
Arc 1, Brd 1, Rgr 1, Sor/Wiz 1 | ||
General | ||
Swift. Balance, Climb, Hide, Move Silently, and Tumble at normal speed with no penalty on skill check. |
||
Acid Breath | ||
Sor/Wiz 3 | ||
General | ||
Cone of acid deals 1d6 damage/level. |
||
Acid Sheath | ||
Sor/Wiz 5 | ||
General | ||
Sheath of acid damages those who attack you, improves acid spell damage. |
||
Acid Storm (M) | ||
Sor/Wiz 6 | ||
General | ||
Deals 1d6/level acid damage in 20-ft radius. |
||
Mass Aid | ||
Arc 3, Clr 3 | ||
5 minutes | ||
Allies gain +1 on attack rolls, +1 against fear, 1d8 temporary hp +1/level (max +15). |
||
Aiming at the Target | ||
Sor/Wiz 2, Wuj 2 | ||
General | ||
Grants a +10 circumstance bonus to Concentration checks for a spell you are concentrating on already. |
||
Air Breathing | ||
Arc 3, Clr 3, Drd 3, Sor/Wiz 3 | ||
4 hours | ||
Subjects can breathe air freely. |
||
Greater Alarm (F) | ||
Brd 2, Sor/Wiz 2 | ||
12 hours | ||
As the Alarm spell, and it works on creatures on neighboring planes. |
||
Align Fang | ||
Arc 2, Drd 2, Rgr 2 | ||
5 minutes | ||
Natural weapon becomes good, evil, lawful, or chaotic. |
||
Mass Align Fang | ||
Arc 3, Drd 3, Rgr 3 | ||
30 minutes | ||
This spell functions like align fang, except that it affects multiple allies at a distance. |
||
Mass Align Weapon | ||
Arc 3, Clr 3 | ||
30 minutes | ||
Allies' weapons become good, evil, lawful, or chaotic. |
||
Allegro | ||
Brd 3 | ||
30 minutes | ||
You and your allies gain +30 ft. speed for 1 minute/level. |
||
Amanuensis | ||
Arc 0, Clr 0, Sor/Wiz 0 | ||
1 hour | ||
Copy nonmagical text. |
||
Amorphous Form | ||
Asn 3, PUG 3, Sor/Wiz 3 | ||
5 minutes | ||
Subject becomes puddle-like and can slip through cracks quickly. |
||
Amplify | ||
Brd 1 | ||
General | ||
Lowers Listen DC by 20. |
||
Analyze Portal | ||
Brd 3, Portal 2, Portal (alt) 2, Sor/Wiz 3 | ||
General | ||
Detects and analyzes portals within 60 ft. |
||
Anarchic Storm (M) | ||
Arc 3, Clr 3 | ||
General | ||
Chaotic-aligned rain falls in 20-ft. radius. |
||
Anarchic Water (M) | ||
Arc 1, Clr 1 | ||
General | ||
Makes chaotic-aligned anarchic water. |
||
Angelskin | ||
Arc 2, Pal 2 | ||
General | ||
The subject gains damage reduction 5/evil. |
||
Anger of the Noonday Sun | ||
Arc 6, Drd 6, Shu 6 | ||
General | ||
Blinds creatures within 20 ft. |
||
Animate Breath | ||
Sor/Wiz 7 | ||
General | ||
Your breath weapon becomes an elemental. |
||
Animate Fire | ||
Arc 1, Drd 1, Wuj 1 | ||
General | ||
Turn campfire into Small fire elemental. |
||
Animate Snow | ||
Arc 6, Drd 6 | ||
General | ||
Turns snow into creatures to fight for you. |
||
Animate Water | ||
Arc 1, Drd 1, Wuj 1 | ||
General | ||
Turn quantity of water into Small water elemental. |
||
Animate Wood | ||
Arc 1, Drd 1, Wuj 1 | ||
General | ||
This spell imbues a Small or smaller wooden object with mobility and a semblance of life. |
||
Anticipate Teleportation (F) | ||
Sor/Wiz 3 | ||
6 hours | ||
Delays teleporting creatures 1 round within range. |
||
Greater Anticipate Teleportation (F) | ||
Sor/Wiz 6 | ||
6 hours | ||
As anticipate teleportation, except for three rounds and types of creatures. |
||
Anticold Sphere | ||
Arc 5, Drd 5, Sor/Wiz 5 | ||
1 hour | ||
Mobile energy field provides immunity to cold. |
||
Antidragon Aura (M) | ||
Arc 3, Clr 3, Sor/Wiz 3 | ||
General | ||
Allies gain bonus to AC and saves against dragons. |
||
Antimagic Ray (M) | ||
Sor/Wiz 7 | ||
General | ||
Target loses all magical powers. |
||
Anyspell | ||
Spell 3 | ||
Prohibited | ||
You can read and prepare up to a 2nd-level arcane spell from a scroll or spellbook in a 3rd-level domain spell slot. |
||
Greater Anyspell | ||
Spell 6 | ||
Prohibited | ||
As anyspell, but you can read and prepare any arcane spell up to 5th level in a 6th-level domain spell slot. |
||
Appraising Touch | ||
Brd 1, Sor/Wiz 1 | ||
30 minutes | ||
Grants a bonus on Appraise skill checks. |
||
Arc of Lightning | ||
Arc 4, Drd 4, Sor/Wiz 5, Wmg 5, Wuj 5 | ||
General | ||
Line of electricity between two creatures (1d6/level damage). |
||
Armor of Darkness | ||
Will negates (harmless) - Yes (harmless) | Darkness 4 | V, S, DF |
10 min./level | Touch | 1 hour |
Shroud grants deflection bonus, darkvision, and other effects. |
||
Arrow Mind | ||
Arc 1, Rgr 1, Sor/Wiz 1 | ||
General | ||
Immediate. You threaten nearby squares with your bow and fire without provoking attacks of opportunity. |
||
Arrow of Bone (M) | ||
Sor/Wiz 7 | ||
General | ||
Creates a killer missile or thrown weapon, or deals 3d6 +1 (max +20) damage on successful save. |
||
Arrow Storm | ||
Arc 3, Rgr 3 | ||
General | ||
Swift. You make one ranged attack against each foe within one range increment. |
||
Aspect of the Earth Hunter | ||
Arc 4, Drd 6, Rgr 4 | ||
General | ||
Change into bulette and gain some of its abilities. |
||
Aspect of the Wolf | ||
Arc 1, Drd 1, Rgr 1 | ||
1 hour | ||
You change into a wolf and gain some of its abilities. |
||
Assay Spell Resistance | ||
Arc 4, Clr 4, HB 4, Sor/Wiz 4 | ||
General | ||
Gain +10 bonus to caster level checks for spell resistance against one creature. |
||
Astral Hospice (M) | ||
Arc 4, Clr 4 | ||
General | ||
While on the Astral Plane, open a portal to a demiplane so natural healing can occur. |
||
Attune Form | ||
Arc 3, Clr 3, Drd 3, Sor/Wiz 4 | ||
General | ||
Grant target creature temporary protection against overtly damaging planar traits. |
||
Augment Familiar | ||
HB 1, Sor/Wiz 2 | ||
General | ||
Your familiar becomes more powerful. |
||
Aura Against Flame | ||
Arc 2, Clr 2, Drd 1 | ||
General | ||
Ignores 10 fire damage/attack and extinguish fires. |
||
Aura of Evasion (M) | ||
Arc 5, Clr 5, Sor/Wiz 6 | ||
General | ||
All within 10 ft. gain evasion against breath weapons. |
||
Aura of Glory | ||
Arc 2, Pal 2 | ||
5 minutes | ||
Bonus on Charisma-based skill checks, cure allies, and bolster them against fear. |
||
Aura of Terror | ||
Sor/Wiz 6 | ||
5 minutes | ||
You gain an aura of fear, or your frightful presence becomes more effective. |
||
Aura of Vitality | ||
Arc 7, Drd 7 | ||
General | ||
Targets receive a +4 morale bonus to Strength, Dexterity, and Constitution scores. |
||
Avascular Mass | ||
Deathbound 8, Sor/Wiz 8 | ||
General | ||
Reduce foe to half hp and stun foe for 1 round by purging blood vessels, which can trap creatures in 20-ft. radius from victim. |
||
Avasculate | ||
Deathbound 7, Sor/Wiz 7 | ||
General | ||
Reduce foe to half hp and stun foe for 1 round by purging blood vessels. |
||
Avoid Planar Effects | ||
Arc 2, Clr 2, Drd 2, Sor/Wiz 3 | ||
30 minutes | ||
Provides temporary protection against overtly damaging planar traits. |
||
Awaken Construct (M) (XP) | ||
Arc 9, Clr 9, Sor/Wiz 9 | ||
General | ||
Awaken Sin | ||
Arc 3, Clr 3, Pal 2 | ||
General | ||
Subject faces its sins, takes 1d6 nonlethal damage/level (10d6 max). |
||
Awaken Undead (XP) | ||
Deathbound 6, Sor/Wiz 7 | ||
General | ||
Grant sentience to otherwise mindless undead. |
||
Mass Awaken (XP) | ||
Arc 8, Drd 8 | ||
General | ||
As awaken, but multiple creatures. |
||
Axiomatic Storm (M) | ||
Arc 3, Clr 3, Pal 3 | ||
General | ||
Lawful-aligned rain falls in 20-ft. radius. |
||
Axiomatic Water (M) | ||
Arc 1, Clr 1, Pal 1 | ||
General | ||
Makes lawful-aligned axiomatic water. |
||
Babau Slime | ||
Arc 1, Drd 1, Sor/Wiz 1 | ||
5 minutes | ||
Secrete a body-covering acid that damages foes' weapons. |
||
Backbiter (F) | ||
HB 1, Sor/Wiz 1, Wuj 1 | ||
General | ||
Cause two handed or reach weapon to strike is wielder. |
||
Backlash | ||
Sor/Wiz 4 | ||
1 hour | ||
Subject takes damage if it uses spells against another creature. |
||
Balancing Lorecall | ||
Arc 2, Drd 2, Rgr 2, Sor/Wiz 2 | ||
General | ||
You gain a +4 bonus on Balance checks and can balance on impossible surfaces if you have 5 or more ranks in Balance. |
||
Baleful Transposition | ||
Sor/Wiz 2 | ||
General | ||
Two subjects switch places. |
||
Ball Lightning | ||
Sor/Wiz 5 | ||
General | ||
Energy ball deals 1d6/level electricity damage. |
||
Balor Nimbus | ||
Arc 2, Clr 2, Sor/Wiz 2 | ||
General | ||
Your flaming body damages foes in grapple. |
||
Bands of Steel | ||
Sor/Wiz 3 | ||
General | ||
Barghest's Feast (M) | ||
Arc 6, Clr 6, Sor/Wiz 7 | ||
General | ||
Destroy target corpse, potentially preventing its return to life. |
||
Battering Ram | ||
Sor/Wiz 2 | ||
General | ||
Battle Hymn | ||
Brd 2, Sor/Wiz 4 | ||
General | ||
Allies can reroll one Will save/round. |
||
Beast Claws | ||
Arc 1, Drd 1 | ||
6 hours | ||
Your hands become slashing natural weapons. |
||
Beastland Ferocity | ||
Arc 1, Brd 1, Drd 1 | ||
30 minutes | ||
Subject fights without penalty while disabled or dying. |
||
Beget Bogun (XP) | ||
Arc 1, Drd 1 | ||
General | ||
You create a Tiny nature servant. |
||
Belker Claws | ||
Sor/Wiz 2 | ||
General | ||
One touch/level deals 2d12 damage. |
||
Benign Transposition | ||
Sor/Wiz 1 | ||
General | ||
Two willing subjects switch places. |
||
Greater Bestow Curse | ||
Arc 7, Clr 7, Dem 4, Destiny 7, Sor/Wiz 8 | ||
General | ||
As bestow curse, but more severe penalties. |
||
Binding Winds | ||
Arc 2, Drd 2, Weather 5 | ||
General | ||
Sound cannot penetrate to or from target and -2 on ranged attacks. |
||
Bite of the King | ||
Hunger 8 | ||
General | ||
Swallow enemies whole. |
||
Bite of the Werebear | ||
Arc 6, Drd 6, Sor/Wiz 7 | ||
General | ||
You become enhanced such as that of a brown bear. |
||
Bite of the Wereboar | ||
Arc 4, Drd 4, Sor/Wiz 5 | ||
General | ||
You become enhanced such as that of a boar. |
||
Bite of the Wererat | ||
Arc 2, Drd 2, Sor/Wiz 3 | ||
General | ||
You become enhanced such as that of a dire rat. |
||
Bite of the Weretiger | ||
Arc 5, Drd 5, Sor/Wiz 6 | ||
General | ||
You become enhanced such as that of a tiger |
||
Bite of the Werewolf | ||
Arc 3, Drd 3, Sor/Wiz 4 | ||
General | ||
You become enhanced such as that of a wolf. |
||
Black Blade of Disaster | ||
Sor/Wiz 9 | ||
General | ||
Floating magic weapon deals damage and may disintegrate targets. |
||
Blackfire | ||
Sor/Wiz 8 | ||
General | ||
Negative energy fire burns at the life force of a living creature dealing 1d4 constitution damage/round. |
||
Blacklight | ||
Will negates or none (object) - Yes or no (object) | Darkness 3, Sor/Wiz 3 | V, S, M |
1 round/level (D) | Close | General |
Creates a 20-ft. radius of supernatural darkness you can see through. |
||
Blade of Pain and Fear | ||
Arc 3, Asn 2, Blk 2, Clr 3, Deathbound 2, Sor/Wiz 3 | ||
General | ||
Creates blade of gnashing teeth. |
||
Blade Storm | ||
Arc 3, Rgr 3 | ||
General | ||
Swift. You make melee attacks against every foe you threaten. |
||
Blade Thirst | ||
Arc 3, Rgr 3 | ||
General | ||
Slashing weapon glows and gains +3 enhancement bonus. |
||
Blades of Fire | ||
Arc 1, Rgr 1, Sor/Wiz 1, Wmg 2 | ||
General | ||
Your melee weapons deal +1d8 fire damage for 1 round (swift). |
||
Bladeweave | ||
Brd 2, Sor/Wiz 2 | ||
General | ||
Swift. Your melee attack dazes your opponent. |
||
Blast of Flame | ||
Sor/Wiz 4, Wmg 4 | ||
General | ||
60-ft. cone of fire (1d6/level damage). |
||
Blast of Force | ||
Force 3, Sor/Wiz 2 | ||
General | ||
Ray deals 1d6 damage/2 caster levels (max 5d6). |
||
Swift Bless Weapon | ||
Arc 1, Pal 1 | ||
General | ||
Weapon strikes true against evil foes for 1 round (swift). |
||
Blessed Aim | ||
Arc 1, Blk 1, Clr 1, Pal 1 | ||
General | ||
+2 bonus for allies' ranged attacks. |
||
Blessing Of Bahamut | ||
Arc 3, Pal 3 | ||
General | ||
You gain damage reduction 10/magic. |
||
Blinding Breath | ||
Wiz 4 | ||
General | ||
Your breath weapon blinds targets. |
||
Blinding Spittle | ||
Arc 2, Drd 2 | ||
General | ||
Ranged touch attack makes subject blind. |
||
Blindsight | ||
Arc 3, Clr 3, Drd 3 | ||
5 minutes | ||
Grants blindsight* to a range of 30 ft. |
||
Greater Blindsight | ||
Arc 5, Clr 5, Drd 4 | ||
5 minutes | ||
Grants blindsight* to a range of 60 ft. |
||
Greater Blink | ||
Brd 5, Celerity 8, Sor/Wiz 5 | ||
General | ||
As blink, but you control the timing. |
||
Blistering Radiance | ||
Arc 5, Clr 5, Sor/Wiz 4 | ||
General | ||
Dazzles sighted creatures and causes 2d6 fire damage/round. |
||
Blood Frenzy | ||
Arc 2, Drd 2 | ||
General | ||
Grants extra use of rage. |
||
Blood Sirocco | ||
Arc 6, Drd 6 | ||
General | ||
Wind bowls over foes and draws away their blood. |
||
Blood to Water | ||
Arc 7, Clr 7 | ||
General | ||
2d6 Constitution damage to subjects. |
||
Blood Wind | ||
Arc 1, Clr 1, Sor/Wiz 1 | ||
General | ||
Subject uses natural weapons as thrown weapons. |
||
Bloodhound | ||
Arc 1, Rgr 1 | ||
General | ||
You gain an immediate retry if you fail a Survival check while tracking. |
||
Bloodstar (M) | ||
Sor/Wiz 4 | ||
General | ||
Hovering construct wounds foe each time foe is damaged. |
||
Bodak's Glare (F) | ||
Arc 8, Clr 8 | ||
General | ||
You slay a creature, which turns into a bodak 24 hours later. |
||
Body Blades | ||
Arc 2, Clr 2 | ||
5 minutes | ||
You attack as if armed, deal bonus damage, harm grapplers. |
||
Body Harmonic (F) | ||
Brd 5 | ||
General | ||
Piercing tone deals 1d10 damage to one ability/round. |
||
Body Of The Sun | ||
Arc 2, Drd 2, Sor/Wiz 2 | ||
General | ||
Your body emanates fire, dealing 1d4/2 levels (Max 5d4) damage. |
||
Body of War | ||
Sor/Wiz 7 | ||
General | ||
You change into warforged titan, gain some abilities. |
||
Bolt of Glory | ||
None - Yes | Arc 6, Clr 6, Exalted Arcanist 6, Glory 6 | V, S, DF |
Instant | Close | General |
Positive energy ray deals extra damage to evil outsiders and undead. |
||
Bolts of Bedevilment | ||
Will negates - Yes | Brd 5, Madness 5 | V, S |
1 round/level | Medium | General |
Bombardment | ||
Arc 8, Drd 8 | ||
General | ||
Falling rocks deal 1d8 damage/level and bury targets. |
||
Bonefiddle (F) | ||
Brd 2, Sor/Wiz 2 | ||
General | ||
Target takes 3d6 sonic damage/round and -20 penalty on Move Silently checks. |
||
Bottle of Smoke (F) | ||
Arc 3, Drd 3, Rgr 3 | ||
6 hours | ||
Uncorking bottle creates fast horse made of smoke. |
||
Brain Spider | ||
Will negates - Yes | Arc 7, Clr 7, Mind 7 | V, S, M, DF |
1 min./level | Long | 1 hour |
Listen to thoughts of up to eight other creatures. |
||
Brambles | ||
Arc 2, Clr 2, Drd 2 | ||
General | ||
Wooden weapon grows spikes that deal +1 damage/caster level (max +10). |
||
Branch to Branch | ||
Arc 1, Drd 1, Rgr 1 | ||
6 hours | ||
You gain +10 competence bonus on Climb checks in trees and can brachiate through forest. |
||
Breath Flare | ||
Sor/Wiz 1 | ||
General | ||
Your breath weapon dazzles targets. |
||
Breath of the Jungle | ||
Arc 1, Drd 1 | ||
General | ||
Mist increases DC of saves vs. poison & disease |
||
Breath Weapon Admixture | ||
Sor/Wiz 9 | ||
General | ||
Your breath weapon also deals a second type of damage. |
||
Breath Weapon Substitution | ||
Sor/Wiz 5 | ||
General | ||
Your breath weapon deals a different kind of damage than normal. |
||
Briar Web | ||
Arc 2, Drd 2, Rgr 2 | ||
30 minutes | ||
Area slows creatures and thorns deal 1 point of damage/5 ft. moved. |
||
Brilliant Aura | ||
Arc 8, Clr 8, Drd 8, Sor/Wiz 7 | ||
General | ||
Allies' weapons become brilliant energy, ignoring armor. |
||
Brilliant Blade | ||
Arc 7, Clr 7, Drd 7, Sor/Wiz 6 | ||
30 minutes | ||
Weapon or group of projectiles gain the brilliant energy quality. |
||
Bristle | ||
Sor/Wiz 2 | ||
5 minutes | ||
Armor spikes attack with wearer. |
||
Buoyant Lifting | ||
Arc 1, Drd 1 | ||
1 hour | ||
Underwater creatures rise to surface. |
||
Foe's Burning Blood | ||
Sor/Wiz 4 | ||
General | ||
Subject creature's blood deals 1d8 acid and 1d8 fire damage per round. |
||
Burning Sword | ||
Sor/Wiz 2 | ||
5 minutes | ||
Weapon gains flaming burst special ability. |
||
Burrow | ||
Arc 2, Drd 2, Hrp 2, PUG 2, Rgr 2 | ||
5 minutes | ||
Grow claws and gain burrow speed of 30 ft. |
||
Mass Burrow | ||
Arc 3, Drd 4, Hrp 4, PUG 4, Rgr 3 | ||
5 minutes | ||
As burrow but affects 1/level subjects. |
||
Buzzing Bee | ||
Sor/Wiz 1 | ||
5 minutes | ||
Bee gives subject -10 penalty on Move Silently and Concentration checks. |
||
Cacophonic Burst | ||
Brd 5, Sor/Wiz 5 | ||
General | ||
A burst of low noise which deals sonic damage. |
||
Cacophonic Shield | ||
Brd 4, Sor/Wiz 5 | ||
5 minutes | ||
Immobile shield blocks sound, deflects missiles, deals 1d6+1/level and deafens intruders. |
||
Call Kolyarut (XP) | ||
Arc 7, Clr 7, Sor/Wiz 7 | ||
General | ||
A kolyarut aids you in punishing an oath-breaker. |
||
Call Marut (XP) | ||
Arc 9, Clr 9, Sor/Wiz 9 | ||
General | ||
A marut aids you in pursuing one seeking to cheat time. |
||
Call Zelekhut (XP) | ||
Arc 5, Clr 5, Sor/Wiz 5 | ||
General | ||
A zelekhut aids you in hunting a fugitive. |
||
Caltrops | ||
Sor/Wiz 0 | ||
General | ||
Creates caltrops in 5-ft.-by-5-ft. square, + 5-ft. square/2 levels beyond 1st (max 5). |
||
Camouflage | ||
Arc 1, Drd 1, Hrp 1, Rgr 1, Wuj 1 | ||
1 hour | ||
Grants +10 bonus on Hide checks. |
||
Mass Camouflage | ||
Arc 2, Drd 2, Rgr 2, Wuj 2 | ||
General | ||
As camouflage, but affects all in range. |
||
Capricious Zephyr | ||
Arc 3, Drd 3, Sor/Wiz 3 | ||
General | ||
Cast in Stone | ||
Arc 9, Drd 9 | ||
General | ||
Petrifying gaze attack. |
||
Castigate | ||
Arc 4, Clr 4, Pal 4, Purification 4 | ||
General | ||
Verbal rebuke damages those whose alignment differs from yours. |
||
Celebration | ||
Brd 4 | ||
General | ||
Intoxicate Subjects. |
||
Chain Missile | ||
Sor/Wiz 3 | ||
General | ||
1d4+1/2 levels damage; 1d4+1 damage to 1 secondary target/2 levels. |
||
Chain of Eyes | ||
Arc 3, Clr 3, Drd 4, Sor/Wiz 2 | ||
6 hours | ||
You send magical sensor to infiltrate an area. |
||
Charge of the Triceratops | ||
Arc 3, Drd 3, Rgr 3 | ||
General | ||
Cheat (F) | ||
Brd 1, Greed 1, Sor/Wiz 1 | ||
30 minutes | ||
Caster rerolls when determining the success of a game of chance. |
||
Checkmate's Light | ||
Arc 3, Clr 3, Pal 2 | ||
General | ||
Grants a weapon +1 enhancement bonus, +1 moral bonus to all within its light*, and is axiomatic. |
||
Chill of the Grave | ||
Deathbound 1 | ||
General | ||
Ray causes cold damage. |
||
Circle Dance | ||
Arc 3, Brd 2, Clr 3, Drd 3, Sor/Wiz 3 | ||
General | ||
Indicates direction to known target. |
||
Clarity of Mind | ||
Balance 3 | ||
6 hours | ||
Grants +4 bonus on saves against charm*, compulsion*, and glamer spells; reduces glamer miss chance by 10%. |
||
Claws of Darkness | ||
Sor/Wiz 2 | ||
General | ||
Your hands become reach melee touch attacks that deal 1d8 cold damage plus slow. |
||
Claws of the Bear | ||
Arc 1, Drd 1, Rgr 1 | ||
General | ||
Your hands become weapons dealing 1d8 damage. |
||
Clear Mind | ||
Arc 1, Pal 1 | ||
1 hour | ||
+4 on saves against mind-affecting spells and abilities. |
||
Climb Walls | ||
Arc 1, Drd 1, Rgr 1 | ||
30 minutes | ||
The subject gets a +10, +20@5th, or +30@9th enhancement bonus on Climb checks. |
||
Cloak of Bravery | ||
Arc 3, Clr 3, Courage 3, Pal 2 | ||
1 hour | ||
You and your allies gain a bonus on saves against fear. |
||
Greater Cloak of Bravery | ||
Courage 9 | ||
6 hours | ||
As cloak of bravery, except very large area. |
||
Cloak of Dark Power | ||
Drow 1 | ||
30 minutes | ||
Protects subject from effects of sunlight, grants +4 resistance bonus on saves against light* or darkness effects. |
||
Cloak of the Sea | ||
Arc 5, Drd 5, Sor/Wiz 6 | ||
6 hours | ||
Gain blur, freedom of movement, and water breathing while in water. |
||
Cloak Pool | ||
Brd 2, Sor/Wiz 2 | ||
6 hours | ||
Hide a color pool on the Astral Plane from view. |
||
Close Wounds | ||
Arc 2, Clr 2, Hlr 2 | ||
General | ||
Cure 1d4 +1/level (max +5) damage, even on another's turn (immediate). |
||
Cloud of Bewilderment | ||
Brd 2, Sor/Wiz 2 | ||
General | ||
Generates a nauseating 10-ft. cone. |
||
Cloud Wings | ||
Arc 2, Drd 2 | ||
6 hours | ||
Increase the subject's fly speed by 30 feet. |
||
Cloud-walkers | ||
Arc 7, Drd 7, Weather 6 | ||
1 hour | ||
Targets can walk on clouds, flying at high altitudes. |
||
Cloudburst | ||
Arc 1, Drd 1 | ||
1 hour | ||
Rain obscures vision, extinguishes fires, and hampers missiles. |
||
Clutch of Orcus | ||
Arc 3, Clr 3 | ||
General | ||
Deals 1d3 damage/round and paralyzes foe with concentration. |
||
Cocoon of Life (XP) | ||
Arc 8, Drd 8 | ||
General | ||
Preserves a corpse and reincarnates with no loss of level. |
||
Cold Fire | ||
Arc 1, Clr 1, Drd 1 | ||
General | ||
Cold Snap | ||
Arc 6, Clr 6, Drd 5 | ||
General | ||
You lower temperature in area. |
||
Combust | ||
Sor/Wiz 2 | ||
General | ||
Target takes 1d8/level (max 10d8) fire damage. |
||
Cometfall | ||
Arc 6, Clr 6, Drd 6 | ||
General | ||
Comet falls atop foes, damaging them and knocking them prone. |
||
Cone of Dimness | ||
Sor/Wiz 3 | ||
General | ||
Cone temporarily convinces creatures that they are blind. |
||
Consumptive Field | ||
Arc 4, Clr 4 | ||
General | ||
Draw life from all creatures in 30-ft. radius with -1 or fewer hit points that fail save. |
||
Greater Consumptive Field | ||
Arc 7, Clr 7 | ||
General | ||
Draw life from all creatures in 30-ft. radius with 9 or fewer hit points that fail save. |
||
Mass Contagion | ||
Arc 5, Clr 5, Drd 5, Sor/Wiz 6 | ||
General | ||
As contagion, but 20-ft. radius. |
||
Contagious Fog | ||
Sor/Wiz 3, Watery Death 7 | ||
General | ||
20-ft.-radius cloud of fog inflicts disease. |
||
Contagious Touch | ||
Arc 3, Blg 3, Drd 4 | ||
General | ||
You infect one creature per round with chosen disease. |
||
Contingent Energy Resistance | ||
Arc 4, Clr 4, Drd 4, Sor/Wiz 5 | ||
6 hours | ||
Energy damage triggers a resist energy spell. |
||
Conviction | ||
Arc 1, Clr 1 | ||
1 hour | ||
Subject gains +2 or higher save bonus. |
||
Mass Conviction | ||
Arc 3, Clr 3 | ||
1 hour | ||
Allies gain +2 or higher save bonus. |
||
Corona of Cold | ||
Arc 3, Clr 3, Drd 3 | ||
General | ||
Aura of cold protects you, damages others. |
||
Corporeal Instability | ||
Sor/Wiz 4 | ||
General | ||
Transform a target creature into an amorphous mass. |
||
Corpse Candle | ||
Sor/Wiz 3, Wuj 3 | ||
5 minutes | ||
Incorporeal* hand and candle reveals hidden creatures and objects. |
||
Corrosive Grasp | ||
Sor/Wiz 1 | ||
General | ||
You deal 1d8 acid damage with one touch/level |
||
Countermoon | ||
Arc 2, Drd 2 | ||
12 hours | ||
Stop a lycanthrope from changing form, even after death, for 12 hours. |
||
Crabwalk | ||
Arc 1, Brd 1, Drd 1, Rgr 1 | ||
5 minutes | ||
Subject gains +2 to AC and Attacks when charging. |
||
Crawling Darkness | ||
Arc 5, Clr 5 | ||
5 minutes | ||
Cloud of tentacles provides concealment, skill bonuses, and several defenses. |
||
Creaking Cacophony | ||
Arc 3, Brd 3, Drd 3 | ||
General | ||
Spell causes deafness and shankened and applies a sonic weakness to subjects. |
||
Create Magic Tattoo (M) | ||
Sor/Wiz 2 | ||
General | ||
Subject receives a magic tattoo with various effects. |
||
Creeping Cold (F) | ||
Arc 2, Drd 2 | ||
General | ||
Creature feels chill that increases with each round. |
||
Greater Creeping Cold (F) | ||
Arc 4, Drd 4, Shu 4 | ||
General | ||
As creeping cold, but longer duration and more damage. |
||
Critical Strike | ||
Asn 1, Brd 1, HB 2, Sor/Wiz 1 | ||
General | ||
Swift. For 1 round you gain +1d6 damage, doubled threat range, and +4 on attack rolls to confirm critical hits. |
||
Crown of Glory 2 | ||
Glory 8 | ||
30 minutes | ||
You gain +4 Charisma and inspire your allies. |
||
Curse of Ill Fortune | ||
Arc 2, Blk 2, Clr 2 | ||
30 minutes | ||
Subject suffers -3 penalty on attacks, saves, and checks. |
||
Mass Curse of Ill Fortune | ||
Arc 5, Clr 5 | ||
30 minutes | ||
Enemies take -3 penalty on attack rolls and saves. |
||
Curse of Impending Blades | ||
Arc 2, Brd 2, Rgr 2, Sor/Wiz 2 | ||
5 minutes | ||
Subject takes -2 penalty to AC. |
||
Mass Curse of Impending Blades | ||
Arc 3, Brd 3, Rgr 3, Sor/Wiz 3 | ||
30 minutes | ||
Enemies take -2 penalty to AC. |
||
Curse of Lycanthropy 2 (M) | ||
Pestilence 6 | ||
General | ||
Kills subject and summons wererats. |
||
Cursed Blade | ||
Asn 4, HB 4 | ||
30 minutes | ||
Swift, Creature gains a curse that prevents healing or raising until removed. |
||
Cutting Hand | ||
Sor/Wiz 1 | ||
General | ||
Your hand gains a +2 enhancement bonus and is considered armed. |
||
Cyclonic Blast | ||
Sor/Wiz 5 | ||
General | ||
Horizontal cyclone deals 1d6/level (max 15d6) damage and initiates a bull rush. |
||
Daggerspell Stance (F) | ||
Arc 2, Drd 2, Sor/Wiz 2 | ||
General | ||
Swift. You gain +2 insight bonus on attack and damage if you make a full attack, SR 5 + caster level if you fight defensively, and DR 5/magic if you use the total defense action. |
||
Dance of the Unicorn | ||
Arc 5, Drd 5, Purification 5 | ||
5 minutes | ||
Purifying mist washes the air clean of smoke, dust, and poisons. |
||
Dark Way | ||
Arc 2, Brd 2, Clr 2, Sor/Wiz 2 | ||
General | ||
Creates temporary unbreakable bridge supporting up to 200 lbs./level. |
||
Darkness Darkbolt | ||
Darkness 5 | ||
General | ||
You hurl one/two levels beams of darkness dealing 2d8 damage/round and may daze target for 1 round. |
||
Darkfire | ||
Arc 3, Clr 3 | ||
General | ||
As produce flame, but dark flames visible with darkvision. |
||
Mass Darkvision | ||
Hrp 4, PUG 4, Sor/Wiz 4 | ||
6 hours | ||
As darkvision, but affects subjects within 10 feet of you. |
||
Dawn | ||
Arc 0, Drd 0, Rgr 1 | ||
General | ||
Swift, Awaken sleeping and unconscious creatures. |
||
Dead End | ||
Asn 1, Brd 1, Sor/Wiz 1 | ||
1 hour | ||
Illusions conceal the targets' spoor. |
||
Deadfall | ||
Arc 8, Drd 8 | ||
General | ||
Creates a deadfall, Reflex save dealing 1d6/level bludgeoning damage (save half), prone (save negate), and Fort save or stunned for 1 round. |
||
Deafening Clang | ||
Arc 1, Pal 1 | ||
General | ||
Swift, Weapon deafens with a successful touch attack. |
||
Death Armor (F) | ||
Sor/Wiz 2 | ||
General | ||
Black aura damages creatures attacking you. |
||
Death Dragon | ||
Arc 7, Clr 7 | ||
General | ||
You gain +4 natural armor, +4 deflection, and natural attacks. |
||
Death Pact (M) | ||
Arc 8, Clr 8, Pact 8 | ||
General | ||
-2 to Constitution, in exchange for effects of true resurrection. |
||
Death Throes | ||
Arc 5, Clr 5, Sor/Wiz 5 | ||
6 hours | ||
Your body explodes when you die. |
||
Mass Death Ward | ||
Arc 8, Clr 8, Drd 9 | ||
30 minutes | ||
As death ward, but more targets. |
||
Decomposition | ||
Arc 1, Blg 1, Drd 2 | ||
General | ||
Wounds deal 3 extra point of damage each round. |
||
Decoy Image | ||
Arc 3, Rgr 3 | ||
6 hours | ||
Figment mimics you and allies. |
||
Deep Breath | ||
Arc 1, Drd 1, Rgr 1, Sor/Wiz 1 | ||
General | ||
Your lungs fill with fresh air for the duration of the spell. |
||
Deeper Darkvision | ||
Arc 4, PUG 4, Rgr 4, Sor/Wiz 3 | ||
6 hours | ||
Subject can see 90 ft. in magical darkness. |
||
Defenestrating Sphere (F) | ||
Sor/Wiz 4 | ||
General | ||
Cloudy gray sphere knocks enemies prone, hurls them upward for subsequent falling damage. |
||
Dehydrate | ||
Arc 3, Drd 3, Watery Death 5 | ||
General | ||
Deals Con damage to target. |
||
Deific Vengeance | ||
Arc 2, Clr 2, Purification 2 | ||
General | ||
God's punishment deals 1d6 damage/two caster levels (max 5d6). (1d6/level max 10d6 vs undead.) |
||
Delay Death | ||
Arc 4, Clr 4, Destiny 3 | ||
General | ||
Losing hit points doesn't kill subject. |
||
Delay Disease | ||
Arc 1, Clr 1, Drd 1 | ||
24 hours | ||
Postpones effects of a disease. |
||
Delusions of Grandeur | ||
Brd 2, Sor/Wiz 2 | ||
1 hour | ||
Subject becomes overconfident and careless. |
||
Demon Dirge | ||
Arc 3, Clr 3, Sor/Wiz 3 | ||
General | ||
Demons are stunned and take 2d6 damage/round for 1d6 rounds. |
||
Demonhide | ||
Arc 2, Blk 2 | ||
General | ||
The subject gains damage reduction 5/cold iron or good. |
||
Desiccating Bubble | ||
Sor/Wiz 2 | ||
General | ||
Directable globe of supernaturally dry air which causes evaporative damage to those it engulfs. |
||
Detect Favored Enemy | ||
Arc 1, Rgr 1 | ||
General | ||
You know if favored enemies are within 60 ft. |
||
Devil Blight | ||
Arc 3, Clr 3, Sor/Wiz 3 | ||
General | ||
Damage and confuse baatezu; damage other lawful and evil creatures. |
||
Diamondsteel (M) | ||
Arc 3, Pal 3, Sor/Wiz 3 | ||
General | ||
Metal armor provides damage reduction*. |
||
Dimension Door, Greater | ||
Sor/Wiz 5 | ||
General | ||
Creates short-range, multiple-use dimension door. |
||
Dinosaur Stampede | ||
Arc 6, Drd 6 | ||
General | ||
Spectral dinosaurs deal 1d12 damage +1/level. |
||
Dire Hunger | ||
Arc 5, Drd 5 | ||
General | ||
Subject grows fangs and attacks creatures near it. |
||
Dirge | ||
Brd 6 | ||
General | ||
Enemies suffer 2 points of Str and Dex damage per round. |
||
Dirge of Discord | ||
Brd 3 | ||
General | ||
Unnatural dirge that causes -4 to attack and concentration checks, and -4 enhancement penalty to Dexterity. |
||
Discern Shapechanger (M) | ||
Sor/Wiz 2, Wuj 2 | ||
General | ||
See creatures as they really are or know they can shapechange. |
||
Discolor Pool | ||
Brd 2, Sor/Wiz 2 | ||
6 hours | ||
Change the color of a color pool on the Astral Plane. |
||
Disguise Undead | ||
Sor/Wiz 2 | ||
1 hour | ||
Change appearance of one corporeal undead. |
||
Dispel Ward | ||
Arc 1, Clr 1, Sor/Wiz 1 | ||
General | ||
As dispel magic, but affects only wards. |
||
Dispelling Breath | ||
Sor/Wiz 5 | ||
General | ||
Your breath weapon acts as a targeted dispel magic to all creatures in its area. |
||
Dispelling Screen | ||
Sor/Wiz 4 | ||
30 minutes | ||
Create an opaque screen that targets passing objects with dispel magic. |
||
Greater Dispelling Screen | ||
Drow 6, Sor/Wiz 7 | ||
30 minutes | ||
As dispelling screen, except that the maximum caster level bonus on the dispel check is +20. |
||
Displacer Form | ||
Sor/Wiz 4 | ||
General | ||
You change into displacer beast, gain some abilities. |
||
Disquietude | ||
Brd 2 | ||
General | ||
Target avoids physical contact with others. |
||
Greater Disrupt Undead | ||
Sor/Wiz 3 | ||
General | ||
As disrupt undead, but damage increases per caster level. |
||
Dissonant Chant | ||
Brd 2, Sor/Wiz 2 | ||
General | ||
Distracting chant which makes Concentration checks in the area more difficult. |
||
Dissonant Chord | ||
Brd 3 | ||
General | ||
Deal 1d8/2 levels sonic damage in 10-ft. burst. |
||
Distort Speech | ||
Brd 1 | ||
General | ||
Target's speech becomes unintelligible, hampers spellcasting. |
||
Distract | ||
Brd 1, Sor/Wiz 1 | ||
General | ||
Distracts targets with the zest for life. |
||
Distract Assailant | ||
Asn 1, HB 1, Sor/Wiz 1 | ||
General | ||
Swift. One creature is flat-footed* for 1 round. |
||
Distracting Ray | ||
Brd 2, Sor/Wiz 2 | ||
General | ||
Distracts target spellcaster as counterspell. |
||
Divine Agility | ||
Arc 5, Clr 5 | ||
General | ||
Subject gains +10 to Dexterity for 1 round/level. |
||
Divine Insight | ||
Arc 2, Clr 2, Pal 2 | ||
General | ||
You gain insight bonus of 5 + caster level on one single skill check. |
||
Divine Interdiction | ||
Arc 2, Clr 2 | ||
General | ||
Prevents other divine characters from turning or rebuking. |
||
Divine Protection | ||
Arc 2, Clr 2, Pal 2 | ||
30 minutes | ||
Allies gain a +1 morale bonus to their Armor Class and on saving throws. |
||
Divine Sacrifice | ||
Arc 1, Blk 1, ChamGwyn 1, Pal 1 | ||
General | ||
You sacrifice hit points to deal extra damage. |
||
Dolorous Blow | ||
Brd 3, Sor/Wiz 3 | ||
5 minutes | ||
Weapon's threat range is doubled and threats are automatically confirmed. |
||
Doomtide | ||
Arc 5, Clr 5 | ||
General | ||
Black mist obscures vision, dazes creatures. |
||
Downdraft | ||
Arc 3, Clr 3, Drd 3 | ||
General | ||
Force flying creatures to fall 100 feet or knock landborne people prone. |
||
Draconic Might | ||
Arc 4, Pal 4, Sor/Wiz 5 | ||
30 minutes | ||
Gain +5 to Str, Con, Cha; +4 natural armor; immunity to magic sleep and paralysis effects. |
||
Dragon Ally (XP) | ||
Dragon 7, Sor/Wiz 7 | ||
General | ||
As dragon ally, lesser, but up to 18 HD. |
||
Greater Dragon Ally (XP) | ||
Sor/Wiz 9 | ||
General | ||
As dragon ally, lesser, but up to 27 HD. |
||
Lesser Dragon Ally (XP) | ||
Sor/Wiz 5 | ||
General | ||
Exchange services with a 15 HD dragon. |
||
Dragon Breath | ||
Arc 5, Clr 5, Shu 5, Sor/Wiz 4 | ||
General | ||
You choose a dragon type and mimic its breath weapon. |
||
Dragonsight (F) | ||
Brd 5, Sor/Wiz 5 | ||
6 hours | ||
Gain low-light vision*, darkvision*, and blindsense*. |
||
Dragonskin | ||
Sor/Wiz 3 | ||
1 hour | ||
You gain +3 to +5 natural armor bonus and Energy Resistance 10 to 20. |
||
Dream Casting | ||
Sor/Wiz 6 | ||
General | ||
Alter subject's dreams to produce desired effect. |
||
Dream Sight | ||
Dream 6 | ||
30 minutes | ||
Your spirit can hear and see at distance for 1 min./level. |
||
Drown | ||
Arc 6, Drd 6, Watery Death 6 | ||
General | ||
Target immediately begins to drown. |
||
Mass Drown | ||
Arc 9, Drd 9, Watery Death 9 | ||
General | ||
As drown, but affects multiple creatures. |
||
Duelward | ||
Sor/Wiz 5 | ||
General | ||
You can counterspell as an immediate action with a +4 bonus to Spellcraft. |
||
Earth Lock (M) | ||
Sor/Wiz 2 | ||
General | ||
Constricts tunnel, preventing access. |
||
Earth Reaver | ||
Arc 5, Clr 5, Sor/Wiz 5 | ||
General | ||
Eruption deals 4d6 impact damage and 3d6 fire damage to all in area. |
||
Earthbind | ||
Arc 2, Drd 2, Sor/Wiz 2 | ||
30 minutes | ||
Earthen Grace (M) | ||
Arc 2, Drd 2, Sor/Wiz 3 | ||
5 minutes | ||
Stone and rock damage sources deal nonlethal damage instead of lethal damage. |
||
Earthen Grasp | ||
Sor/Wiz 2 | ||
General | ||
Dense hand grapples creatures and pins them. |
||
Earthfast | ||
Arc 2, Drd 2 | ||
General | ||
Double hardness and hit points of stone structure or rock formation. |
||
Easy Climb | ||
Arc 2, Rgr 2 | ||
1 hour | ||
Changes vertical surface Climb DC to 10. |
||
Easy Trail | ||
Arc 1, Drd 2, Hrp 2, Rgr 1 | ||
6 hours | ||
Makes a trail easier to pass. |
||
Ebon Eyes | ||
Arc 1, Asn 1, Clr 1, Sor/Wiz 1 | ||
1 hour | ||
Subject can see through magical darkness. |
||
Echo Skull | ||
Arc 5, Drd 5 | ||
6 hours | ||
See, hear, and speak through a prepared animal skull for 1 hour/level. |
||
Ectoplasmic Armor | ||
Sor/Wiz 1 | ||
General | ||
Gain +5 to +9 armor bonus against incorporeal* touch attacks. |
||
Ectoplasmic Feedback | ||
Sor/Wiz 2 | ||
5 minutes | ||
Incorporeal* attackers take 1d6 damage. |
||
Effulgent Epuration | ||
Sor/Wiz 9 | ||
General | ||
Creates one sphere/level to negate hostile magic. |
||
Electric Jolt | ||
Sor/Wiz 0 | ||
General | ||
Ray deals 1d3 electricity damage. |
||
Electric Loop | ||
Sor/Wiz 2 | ||
General | ||
Deals 1d6/two levels electricity damage plus stunning to a single creature. |
||
Elemental Body | ||
Sor/Wiz 7 | ||
6 hours | ||
You take on the qualities of a type of elemental. |
||
Embrace the Wild | ||
Arc 1, Drd 2, Rgr 1 | ||
1 hour | ||
You gain an animal's senses for 10 min./level. |
||
Emerald Flame Fist | ||
Sor/Wiz 7 | ||
General | ||
You can transfer a burning aura to a subject dealing 3d6 +1/level (max +20) fire damage per round. |
||
Energized Shield | ||
Arc 3, Clr 3, Pal 2 | ||
General | ||
Shield provides user resistance 10, shield bash deals +2d6 damage. |
||
Lesser Energized Shield | ||
Arc 2, Clr 2, Pal 1 | ||
General | ||
Shield provides user resistance 5, shield bash deals +1d6 damage. |
||
Energy Ebb | ||
Arc 7, Clr 7, Sor/Wiz 7 | ||
General | ||
Give subject one negative level/round for 1 round/level. |
||
Energy Immunity | ||
Arc 6, Clr 6, Drd 6, Sor/Wiz 7, Wuj 7 | ||
24 hours | ||
Subject is immune to damage from one kind of energy. |
||
Energy Spheres | ||
Sor/Wiz 4 | ||
General | ||
Five colored spheres attack with or negate acid, cold, electricity, fire, and sonic damage. |
||
Energy Transformation Field (M) (XP) | ||
Sor/Wiz 7 | ||
General | ||
Area absorbs magic energy to power a predetermined spell. |
||
Energy Vortex | ||
Arc 3, Clr 3, Drd 3, Shu 5 | ||
General | ||
Burst of energy centered on you damages nearby creatures. |
||
Enervating Breath | ||
Sor/Wiz 9 | ||
General | ||
Your breath weapon also bestows 2d4 negative levels. |
||
Enhance Familiar | ||
Sor/Wiz 3 | ||
6 hours | ||
Your familiar gains a +2 modifier on saves, combat rolls, and AC for 1 hour/level. |
||
Enhance Wild Shape | ||
Arc 4, Drd 4 | ||
6 hours | ||
Your wild shape ability gains a bonus. |
||
Greater Enlarge Person | ||
Sor/Wiz 5 | ||
6 hours | ||
Humanoid creature doubles in size. |
||
Enrage Animal | ||
Arc 1, Drd 1, Rgr 1 | ||
General | ||
Animal rages like barbarian, not fatigued. |
||
Entangling Staff | ||
Arc 3, Drd 3, Sor/Wiz 4 | ||
General | ||
Swift. Quarterstaff gains improved grab and can constrict grappled foes. |
||
Entice Gift | ||
Brd 2, Greed 2, Sor/Wiz 2 | ||
General | ||
Subject gives caster what its holding. |
||
Eradicate Earth | ||
Sor/Wiz 3 | ||
General | ||
Deals 1d8 points of damage/level to earth creatures (max 10d8). |
||
Essence Of The Raptor | ||
Arc 4, Drd 4 | ||
1 hour | ||
Base speed* becomes 60 feet, gain skill bonuses and scent**. |
||
Ethereal Breath | ||
Sor/Wiz 5 | ||
General | ||
Your breath weapon manifests on the Ethereal Plane. |
||
Ethereal Chamber | ||
Sor/Wiz 2 | ||
5 minutes | ||
Crystalline force chamber is incapable of planar travel away from the Ethereal Plane and normal movement. |
||
Ethereal Mount | ||
Brd 4, Sor/Wiz 4 | ||
6 hours | ||
Creates ethereal mounts. |
||
Evil Glare | ||
Arc 7, Clr 7, Sor/Wiz 7 | ||
General | ||
Paralyze creature with your glare. |
||
Exacting Shot | ||
Arc 2, Rgr 2 | ||
5 minutes | ||
Enhances ranged weapons critical on threat and negates concealment miss chances. |
||
Excavate | ||
Sor/Wiz 8 | ||
6 hours | ||
Creates a permanent passage in earth and walls. |
||
Swift Expeditious Retreat | ||
Brd 1, Duskblade 1, Sor/Wiz 1 | ||
General | ||
Your speed increases by 30 ft. for 1 round (swift). |
||
Explosive Cascade | ||
Sor/Wiz 4 | ||
General | ||
Bouncing flame ball deals 1d6/level fire damage. |
||
Extend Tentacles | ||
Arc 2, Clr 2, Sor/Wiz 2 | ||
General | ||
+5 ft. to reach of tentacle attack; also lengthens medusa's snakes. |
||
Extract Water Elemental | ||
Arc 6, Drd 6, Sor/Wiz 6 | ||
General | ||
Pulls water from victim, forms water elemental. |
||
Eye of Power | ||
Sor/Wiz 9 | ||
General | ||
As arcane eye, but you can cast spells of 3rd level or lower through it. |
||
Eye of the Hurricane | ||
Arc 4, Drd 4 | ||
General | ||
Cause a hurricane to spring forth around you. It prevents ranged attacks, knocks people back and others prone. |
||
Eyes of the King | ||
Hunger 6 | ||
General | ||
Summon fiendish dire bats. |
||
Faith Healing | ||
Arc 1, Blk 1, Clr 1, Pal 1 | ||
General | ||
Cures 8 +1/level damage (max +5) to worshiper of your patron. |
||
False Gravity | ||
Sor/Wiz 3 | ||
30 minutes | ||
Travel on a solid surface as if that surface had its own gravity. |
||
Familiar Pocket | ||
Sor/Wiz 1 | ||
6 hours | ||
Creates an extradimensional hiding place for your familiar. |
||
Fangs of the Vampire King | ||
Arc 3, Asn 3, Blk 3, Deathbound 3 | ||
5 minutes | ||
Grow vampire fangs. |
||
Fantastic Machine | ||
Craft 6, Gnome 6 | ||
30 minutes | ||
Creates many-armed machine that functions as Large animated object. |
||
Greater Fantastic Machine | ||
Craft 9 | ||
30 minutes | ||
As fantastic machine, but creates a more powerful construct. |
||
Favor of the Martyr | ||
Arc 4, Pal 4 | ||
30 minutes | ||
Subject gains Endurance plus immunity to nonlethal damage, charm and compulsion effects, pain attacks, and other adverse conditions, subject can function at -1 to -9 hp. |
||
Favorable Sacrifice (M) | ||
Arc 3, Clr 3 | ||
General | ||
Subject gains better protection the more gems you sacrifice. |
||
Fearsome Grapple | ||
Sor/Wiz 2 | ||
General | ||
You gain 2 additional arms that only improve your grapple checks. |
||
Fell the Greatest Foe | ||
Arc 3, Asn 2, Clr 3, Pal 2, Rgr 2 | ||
General | ||
Deal extra damage to creatures larger than you. |
||
Field of Ghouls | ||
Hunger 7 | ||
General | ||
Transform dying creatures into ghouls. |
||
Field Of Icy Razors (F) | ||
Sor/Wiz 8 | ||
General | ||
Creatures in area take normal and cold damage, might be slowed. |
||
Fiendform | ||
Sor/Wiz 5 | ||
30 minutes | ||
As Alter Self, except you can gain the form and powers of an evil outsider. |
||
Fierce Pride of the Beastlands | ||
Arc 8, Clr 8, Sor/Wiz 8 | ||
1 hour | ||
Summon celestial lions and celestial dire lions to follow you |
||
Find Temple | ||
Arc 1, Pal 1 | ||
6 hours | ||
You know direction of your deity's nearest temple. |
||
Find the Gap | ||
Arc 3, Asn 3, Pal 3, Rgr 3 | ||
General | ||
Your attacks ignore armor and natural armor. |
||
Fins to Feet | ||
Arc 2, Drd 2, Seafolk 2, Sor/Wiz 2 | ||
6 hours | ||
Transforms tails and fins into legs and feet. |
||
Mass Fire Shield | ||
Sor/Wiz 5, Wmg 5 | ||
General | ||
Creatures attacking allies take damage; allies are protected from fire or cold. |
||
Fire Shuriken (M) | ||
Asn 2, Wuj 2 | ||
General | ||
Evoke 1 fire shuriken/3 caster levels (max 6) each deal 3d6 fire damage. |
||
Fire Spiders | ||
Sor/Wiz 6 | ||
General | ||
Swarm of Fine fire elementals attacks targets. |
||
Fire Stride | ||
Sor/Wiz 4 | ||
1 hour | ||
Multiple-use dimension door that works only through large fires. |
||
Fire Wings (F) | ||
Arc 3, Drd 3, Shu 3, Wuj 3 | ||
5 minutes | ||
Your arms become wings that enable flight, deal 2d6 fire damage. |
||
Firebrand (M) | ||
Sor/Wiz 5 | ||
General | ||
One 5-ft. burst/level deals 1d6 fire/level plus burning for 1 round. |
||
Fireburst | ||
Sor/Wiz 2, Wmg 2 | ||
General | ||
Adjacent subjects take 1d8/level fire damage. |
||
Greater Fireburst | ||
Sor/Wiz 5, Wmg 5 | ||
General | ||
Subjects within 15 ft. take 1d10/level fire damage. |
||
Fires of Purity | ||
Arc 6, Drd 6, Purification 6, Shu 6, Sor/Wiz 6 | ||
General | ||
Target bursts into magical flame, becoming a dangerous weapon. |
||
Fireward | ||
Arc 5, Drd 5 | ||
6 hours | ||
As quench, but also suppresses magical fire effects in affected area. |
||
Fist of Stone | ||
Sor/Wiz 1, Wmg 1 | ||
General | ||
Your fist gains +6 enhancement bonus to strength for attacks, grapples, breaking, or crushing things. You gain a slam attack. |
||
Flame Dagger | ||
Hth 2, Sor/Wiz 2 | ||
General | ||
As flame blade, but 1d4 +1/level. |
||
Flame of Faith | ||
Arc 3, Clr 3, Pal 2 | ||
General | ||
Gives weapon the flaming burst quality. |
||
Flame Whips | ||
Wiz 4 | ||
General | ||
Your forelimbs deal 6d6 fire damage. |
||
Flashburst | ||
Hth 3, Sor/Wiz 3 | ||
General | ||
Blind or dazzle creatures within area. |
||
Flensing | ||
Sor/Wiz 8 | ||
General | ||
Trauma deals 2d6 damage plus 1d6 Cha and Con damage. |
||
Fleshshiver | ||
Sor/Wiz 6 | ||
General | ||
Target is stunned for 1 round, takes 1d6/level damage, and is nauseated for 1d4+2 rounds. |
||
Flight of the Dragon | ||
Sor/Wiz 4 | ||
1 hour | ||
You grow dragon wings. |
||
Greater Floating Disk | ||
Sor/Wiz 4 | ||
6 hours | ||
As floating disk, but can move independently of the caster. |
||
Mass Fly | ||
Sor/Wiz 5 | ||
30 minutes | ||
As fly, except this spell confers the power of flight upon all targeted creatures. |
||
Swift Fly | ||
Arc 3, Brd 2, Drd 3, Duskblade 2, Sor/Wiz 2 | ||
General | ||
This spell functions like fly except for 1 round (swift). |
||
Focusing Chant | ||
Brd 1 | ||
General | ||
Improves concentration; +1 on attack rolls or selected checks. |
||
Foebane | ||
Arc 4, Rgr 4 | ||
General | ||
Enhances a weapon against a favored enemy, giving it +5 magic enhancement and +2d6 bonus damage. |
||
Force Chest | ||
Sor/Wiz 4 | ||
12 hours | ||
Creates 2-foot-cube box of force. |
||
Force Claw | ||
Sor/Wiz 4 | ||
General | ||
Claw of force guards an area, making attacks of opportunity. |
||
Force Ladder (F) | ||
Sor/Wiz 2 | ||
5 minutes | ||
Creates a movable ladder of force. |
||
Force Missiles | ||
Sor/Wiz 4 | ||
General | ||
Missiles of force strike foes for 2d6 each (max 4 missiles) |
||
Force Effects Forceward | ||
Sor/Wiz 4 | ||
30 minutes | ||
Creates a sphere of force that protects against force effects and keeps out incorporeal creatures. |
||
Forcewave | ||
Sor/Wiz 4 | ||
General | ||
Bull rushes all creatures within 10 ft. |
||
Forestfold | ||
Arc 3, Drd 3, Rgr 3 | ||
6 hours | ||
You gain +20 on Hide and Move Silently in a designated terrain type. |
||
Fortify Familiar | ||
Sor/Wiz 3 | ||
6 hours | ||
Your familiar gains +2 natural armor and a 25% chance to avoid critical hits for 1 hour/level. |
||
Fortunate Fate | ||
Arc 7, Clr 7, SaveLife 8 | ||
1 hour | ||
Foundation of Stone | ||
Arc 1, Clr 1, Drd 1 | ||
General | ||
+4 bonus to resist being bull rushed or tripped |
||
Freeze | ||
Arc 6, Drd 6 | ||
General | ||
Ray encases target in ice, dealing 2d6 cold each round. |
||
Freezing Fog | ||
Sor/Wiz 6 | ||
30 minutes | ||
Freezing fog deals 1d6 cold damage each round, and creatures must make a Reflex save or fall. Ballance DC 10 to move. Max speed* 5. |
||
Frost Breath | ||
Arc 2, Clr 2, Drd 2, Sor/Wiz 2 | ||
General | ||
Icy breath deals 1d4 damage/2 levels. |
||
Fugue (F) | ||
Brd 4 | ||
General | ||
The target is hindered or harmed in a manner dictated by your Perform skill. |
||
Fuse Arms | ||
Arc 2, Clr 2, Sor/Wiz 2 | ||
1 hour | ||
Multiple arms/tentacles become one pair of stronger limbs. |
||
G'elsewhere Chant | ||
Brd 3 | ||
General | ||
You teleport a target to a random, safe location up to 100 feet distant and visible to you |
||
Gembomb (M) | ||
Gnome 2, Trade 2 | ||
General | ||
Converts five gems into bombs that deal 1d8 force damage/two levels. |
||
Gemjump (F) | ||
Sor/Wiz 6 | ||
4 hours | ||
Teleport to the location of a specially prepared gem. |
||
General of Undeath | ||
Arc 8, Clr 8 | ||
24 hours | ||
Increases your maximum HD of controlled undead by your caster level. |
||
Ghost Touch Armor | ||
Arc 2, Clr 2, Sor/Wiz 2 | ||
5 minutes | ||
Armor works normally against incorporeal attacks. |
||
Ghost Touch Weapon | ||
Arc 4, Clr 4 | ||
1 hour | ||
Weapon works normally against incorporeal creatures. |
||
Ghost Trap | ||
Arc 6, Clr 6, Sor/Wiz 7 | ||
6 hours | ||
Incorporeal creatures turn corporeal. |
||
Ghostform | ||
Sor/Wiz 8 | ||
General | ||
You become incorporeal. |
||
Ghostharp | ||
Brd 0 | ||
General | ||
Object records, plays a song at your command. |
||
Ghoul Gauntlet | ||
Hunger 5, Sor/Wiz 6 | ||
General | ||
Convert victim to a ghoul under your control. |
||
Ghoul Gesture | ||
Hunger 3 | ||
General | ||
Ray paralyzes target. |
||
Ghoul Glyph (M) | ||
Hunger 2, Sor/Wiz 2 | ||
General | ||
Glyph wards area, paralyzes victims. |
||
Ghoul Light | ||
Hunger 1 | ||
1 hour | ||
Light provides turn resistance. |
||
Giant's Wrath | ||
Arc 3, Clr 3, Sor/Wiz 3 | ||
General | ||
Thrown pebble turns into boulder dealing 2d6 + 1/2 caster levels bludgeoning damage. Base damage increases to 2d8 at 9th level, 2d8 + 2d6 fire at 13th, and critical becomes x3 at 17th. |
||
Girallon's Blessing | ||
Arc 3, Clr 3, Drd 3, Sor/Wiz 3 | ||
General | ||
Subject gains one additional pair of arms. |
||
Glass Strike | ||
Sor/Wiz 6 | ||
General | ||
Turns subject into glass. |
||
Glowing Orb (F) | ||
Arc 4, Clr 4, Sor/Wiz 3 | ||
6 hours | ||
Creates permanent magical light; you control brightness. |
||
Golden Barding | ||
Arc 1, Blk 1, Pal 1 | ||
6 hours | ||
Your mount gets force armor. |
||
Golem Strike | ||
Sor/Wiz 1 | ||
General | ||
Swift. You can sneak attack constructs for 1 round. |
||
Grace | ||
Arc 3, Brd 2, Clr 3 | ||
General | ||
Silvery light grants +2 Dexterity, +10 feet to land speed*, melee attacks treated as good; take -20 to Hide checks. |
||
Grave Strike | ||
Arc 1, Clr 1, Pal 1 | ||
General | ||
Swift. You can sneak attack undead for 1 round. |
||
Graymantle | ||
Sor/Wiz 5 | ||
General | ||
Target is prevented from regaining hit points by any means. |
||
Great Thunderclap | ||
Sor/Wiz 3 | ||
General | ||
Loud noise causes stunning, deafness, and knocks prone in a 20-ft.-radius spread. |
||
Guided Shot | ||
Arc 1, Rgr 1, Sor/Wiz 1 | ||
General | ||
Swift. You ignore distance penalties with your ranged attacks for 1 round. |
||
Guiding Light | ||
Arc 1, Brd 1, Clr 1, Sor/Wiz 1 | ||
5 minutes | ||
+2 on ranged attacks against creatures in illuminated area. |
||
Gutsnake | ||
Sor/Wiz 5 | ||
General | ||
15-ft tentacle grows from your stomach and attacks your enemies. |
||
Hail of Stone (M) | ||
Sor/Wiz 1, Wmg 1, Wuj 1 | ||
General | ||
Stones deal 1d4 points of damage/level to creatures in the area (max 5d4). |
||
Hailstones | ||
Sor/Wiz 3 | ||
General | ||
Frigid globes deal 5d6 cold damage. |
||
Hamatula Barbs | ||
Arc 3, Clr 3, Sor/Wiz 3 | ||
1 hour | ||
Subjects grow barbs, which damage foes that attack subject in melee. |
||
Hand of Divinity | ||
Arc 2, Blk 2, Clr 2, Pal 2 | ||
30 minutes | ||
Gives +2 sacred or profane bonus on saving throws to worshiper of your patron. |
||
Hand of the Faithful | ||
Arc 4, Clr 4, Pal 4 | ||
4 hours | ||
Immobile zone of warding stuns those of different patrons. |
||
Hardening (M) | ||
None - Yes (object) | Artifice 7, Artificer 6, Sor/Wiz 6 | V, S |
Permanent | Touch | General |
Permanently make an object's hardness improve. |
||
Harmonic Chorus | ||
Brd 2 | ||
General | ||
Give another caster +2 caster levels and +2 on save DCs as long as you concentrate. |
||
Swift Haste | ||
Arc 2, Rgr 2 | ||
General | ||
You are hasted for 1d4 rounds (swift). |
||
Haunting Tune | ||
Brd 3 | ||
1 hour | ||
1 target/level becomes shaken. |
||
Hawkeye | ||
Arc 1, Drd 1, Rgr 1 | ||
1 hour | ||
You gain +5 on spot checks and fire ranged weapons better. |
||
Heal Animal Companion | ||
Arc 3, Drd 5, Rgr 3 | ||
General | ||
Restores health and damage to an animal companion. |
||
Healing Lorecall | ||
Arc 2, Clr 2, Drd 2, Rgr 1 | ||
1 hour | ||
If you have 5 or more ranks in Heal, you can remove harmful conditions with conjuration (healing) spells. |
||
Healing Sting | ||
Arc 2, Drd 2 | ||
General | ||
Touch deals 1d12 +1 point/level; caster gains damage as hp. |
||
Healing Touch | ||
Sor/Wiz 3 | ||
General | ||
You heal the target 1d6/2 levels and take half as damage. |
||
Healthful Rest | ||
Arc 1, Brd 1, Clr 1, Drd 1 | ||
General | ||
Subjects heal at twice the normal rate. |
||
Heart of Stone (F) (XP) | ||
Sor/Wiz 8 | ||
General | ||
You gain DR 5/- and resist energy 5 vs cold, fire, and electricity. Healing slows and requires caster level checks (DC 10 + your caster level) |
||
Heart Ripper | ||
Asn 4, Wuj 4 | ||
General | ||
Slay a creature with HD totaling up to your caster level or less. Stun him if more. |
||
Heartfire | ||
Arc 2, Brd 2, Drd 2 | ||
General | ||
Passions of targets ignite as real fire upon the target. |
||
Heat Drain | ||
Arc 8, Clr 8 | ||
General | ||
Subjects take 1d6 cold damage/level, you gain equal amount hp. |
||
Heatstroke | ||
Arc 3, Drd 3 | ||
General | ||
Subject creature takes nonlethal damage and becomes fatigued. |
||
Heavenly Host | ||
Arc 9, Clr 9, Sor/Wiz 9 | ||
1 hour | ||
Summons archons to fight for you. |
||
Hellish Horde | ||
Arc 9, Clr 9, Sor/Wiz 9 | ||
1 hour | ||
Summons devils to fight for you. |
||
Herald's Call | ||
Brd 1, Hrp 1 | ||
General | ||
Shout slows those within 20 ft. |
||
Heroics | ||
Sor/Wiz 2 | ||
1 hour | ||
Fighter gains one fighter bonus feat. |
||
Hidden Lodge | ||
Brd 5, Sor/Wiz 5 | ||
12 hours | ||
Creates a camouflaged Secure Shelter. |
||
Hide from Dragons | ||
Asn 4, Brd 5, Hoard 4, Sor/Wiz 7 | ||
General | ||
Dragons can't perceive one subject/two levels. |
||
Hide the Path (F) | ||
Arc 6, Clr 6, Drd 6 | ||
24 hours | ||
Disrupts find the path and other 6th level or lower divination spells. |
||
Hindsight (M) | ||
Brd 6, Sor/Wiz 9 | ||
General | ||
Divination that allows you to see the history of a location. |
||
Hiss of Sleep | ||
Sor/Wiz 7 | ||
General | ||
You induce comatose slumber in targets. |
||
Holy Mount | ||
Arc 2, Pal 2 | ||
General | ||
Special mount gains celestial template. |
||
Holy Spurs | ||
Arc 1, Pal 1 | ||
General | ||
Special mount's speed increases by 40 ft. for 1 round (swift). |
||
Holy Star | ||
Arc 7, Clr 7 | ||
General | ||
Glowing light turns spell, gives a cover bonus to AC, or shoots beams of fire. |
||
Holy Storm (M) | ||
Arc 3, Clr 3, Pal 3 | ||
General | ||
Good-aligned rain falls in 20-ft. radius. |
||
Holy Transformation | ||
Arc 7, Clr 7 | ||
General | ||
You change into hound archon, gain abilities. |
||
Lesser Holy Transformation | ||
Arc 4, Clr 4 | ||
General | ||
You change into protectar, gain abilities. |
||
Horrible Taste | ||
Arc 1, Drd 1, Rgr 1, Sor/Wiz 1 | ||
1 hour | ||
Attackers that bite you must make a Fort save or be Nauseated for 1 full round. |
||
Howling Chain (F) | ||
Sor/Wiz 6 | ||
General | ||
Chain of force entangles and attacks opponent. |
||
Hungry Gizzard | ||
Arc 6, Drd 6 | ||
General | ||
Gizzard engulfs victim, grapples and deals damage. |
||
Hunter's Mercy | ||
Arc 1, Rgr 1 | ||
General | ||
Your next attack with a bow automatically is a critical hit if you hit. |
||
Hunters of Hades (M) | ||
Arc 9, Clr 9 | ||
1 hour | ||
Summons a pair of pack fiends or a Retriever to follow your commands. |
||
Hurl | ||
Sor/Wiz 2 | ||
General | ||
Thrown weapon returns to thrower. |
||
Hymn of Praise | ||
Brd 3 | ||
General | ||
Grants +2 caster level to good-aligned divine spellcasters. |
||
Hypothermia | ||
Arc 4, Clr 4, Drd 3 | ||
General | ||
Causes 1d6 cold damage/level, fatigue. |
||
Ice Axe | ||
Arc 3, Clr 3 | ||
General | ||
You create a battleaxe made of ice. |
||
Ice Claw | ||
Sor/Wiz 7 | ||
General | ||
Ice Dagger | ||
Sor/Wiz 1 | ||
General | ||
Splash weapon deals target 1d4 cold damage per level, plus area damage. |
||
Ice Flowers | ||
Arc 6, Clr 6, Drd 5 | ||
General | ||
Ice and earth deal 1d6 damage/level. |
||
Ice Gauntlet | ||
Arc 1, Clr 1 | ||
General | ||
A spiked gauntlet of ice forms around your fist. |
||
Ice Knife | ||
Asn 2, Sor/Wiz 2, Wmg 2, Wuj 2 | ||
General | ||
Ranged attack, 1d8 points of cold damage and 2 cold Dexterity damage. |
||
Icelance (F) | ||
Arc 3, Drd 3, Sor/Wiz 3 | ||
General | ||
Changes ice into lance, which attacks target for 6d6 damage and stuns for 1d4 rounds. |
||
Illusory Feast | ||
Sor/Wiz 5 | ||
General | ||
Subjects become dazed by illusory food. |
||
Illusory Pit | ||
Sor/Wiz 6 | ||
General | ||
Illusiory pit causes creature to believe it is falling helplessly and stuns for 1 round when done. |
||
Imbue Familiar with Spell Ability | ||
Sor/Wiz 6 | ||
6 hours | ||
You transfer spells to your familiar. |
||
Imperious Glare | ||
Sor/Wiz 6 | ||
General | ||
You cause targets to cower in fear. |
||
Implacable Pursuer | ||
Arc 4, Asn 4, Blk 4, Rgr 4 | ||
6 hours | ||
You know where prey is, as long as it's moving. |
||
Improvisation | ||
Brd 1 | ||
General | ||
Applies +2 points/level of luck bonuses to selected checks or attacks. |
||
Incite | ||
Arc 1, Brd 1, Clr 1, Sor/Wiz 1 | ||
5 minutes | ||
Subject can't ready actions or delay. |
||
Incorporeal Enhancement | ||
Sor/Wiz 3 | ||
24 hours | ||
Grant bonuses to incorporeal undead. |
||
Incorporeal Nova | ||
Arc 5, Clr 5, Sor/Wiz 6 | ||
General | ||
Destroy incorporeal undead. |
||
Indomitability | ||
Sor/Wiz 5 | ||
General | ||
Subject can't be reduced below 1 hp. |
||
Infernal Threnody | ||
Brd 3 | ||
General | ||
Grants +2 caster level to evil-aligned divine spellcasters. |
||
Infernal Transformation | ||
Arc 7, Clr 7 | ||
General | ||
You change into bone devil, gain abilities. |
||
Lesser Infernal Transformation | ||
Arc 4, Clr 4 | ||
General | ||
You change into bearded devil, gain abilities. |
||
Infernal Wound | ||
Arc 2, Clr 2, Sor/Wiz 2 | ||
General | ||
Weapon inflicts persistent, bleeding wounds. |
||
Inferno | ||
Arc 5, Drd 5 | ||
General | ||
Creature bursts into flames and suffers 6d6 fire damage or less per round. |
||
Infestation of Maggots | ||
Arc 3, Drd 3 | ||
General | ||
Maggotlike creatures deal 1d4 temporary Con damage every round |
||
Inhibit | ||
Arc 1, Brd 1, Clr 1, Sor/Wiz 1 | ||
General | ||
Subject delays until next round. |
||
Inky Cloud | ||
Arc 2, Clr 2, Sor/Wiz 2 | ||
1 hour | ||
Obscures sight underwater beyond 5 ft. |
||
Insidious Rhythm | ||
Brd 1 | ||
30 minutes | ||
Implants melody in subject's mind; -4 penalty on Concentration checks, requires Concentration check for spellcasting. |
||
Insightful Feint | ||
Asn 1, Sor/Wiz 1 | ||
General | ||
Swift. Gain +10 on your next Bluff check to feint in combat. |
||
Inspirational Boost | ||
Brd 1 | ||
General | ||
Swift. The bonuses granted by your inspire courage ability increase by 1 |
||
Instant Locksmith | ||
Asn 1, Sor/Wiz 1 | ||
General | ||
Swift. Make Disable Device or Open Lock check at +2 as free action. |
||
Instant Refuge (M) (XP) | ||
Sor/Wiz 9 | ||
General | ||
Enhanced contingency spell teleports you under six possible conditions. |
||
Instant Search | ||
Arc 1, Asn 1, Rgr 1, Sor/Wiz 1 | ||
General | ||
Swift. Make Search check at +2 as free action. |
||
Interplanar Message | ||
Arc 3, Clr 3 | ||
6 hours | ||
Send a limited message of 25 words or less to the targeted creature, who may be on another plane. |
||
Superior Invisibility | ||
Sor/Wiz 8 | ||
5 minutes | ||
As invisibility, greater, except you make no scent, sound, or image. |
||
Swift Invisibility | ||
Asn 2, Brd 1, Duskblade 2, HB 2 | ||
General | ||
Invisibility lasts 1 round (swift). |
||
Iron Bones | ||
Arc 4, Clr 4, Sor/Wiz 4 | ||
1 hour | ||
Corporeal undead gains +6 natural armor bonus. |
||
Iron Silence | ||
Arc 2, Asn 2, Brd 2, Clr 2 | ||
6 hours | ||
Armor touched has no armor check penalty on Hide and Move Silently checks for 1 hour/level. |
||
Ironguard (F) | ||
Sor/Wiz 7 | ||
General | ||
Subject becomes immune to both magical and mundane metal. |
||
Lesser Ironguard | ||
Sor/Wiz 5 | ||
General | ||
Subject becomes immune to nonmagical metal. |
||
Ironguts | ||
Arc 1, Brd 1, Clr 1, Sor/Wiz 1 | ||
1 hour | ||
Target gains +5 bonus on saving throws against poison*. |
||
Ironthunder Horn | ||
Brd 1, Sor/Wiz 2 | ||
General | ||
Intense vibrations trip those in area. |
||
Jagged Tooth | ||
Arc 2, Drd 3, Rgr 2 | ||
1 hour | ||
Doubles the critical threat range of natural weapons. |
||
Jaws of the Wolf (F) | ||
Arc 4, Drd 4 | ||
General | ||
One carving/2 levels turns into a worg. |
||
Joyful Noise | ||
Brd 1 | ||
General | ||
You negate silence in a 10-ft.-radius emanation for as long as you concentrate. |
||
Jungle's Rapture | ||
Arc 5, Drd 5 | ||
General | ||
Curse causes 1d6 Dexterity drain. |
||
Junglerazer | ||
Arc 3, Drd 3, Sor/Wiz 3 | ||
General | ||
Kelpstrand | ||
Arc 2, Drd 2 | ||
5 minutes | ||
Ranged touch attack to special grapple with kelp. |
||
Kiss of the Vampire (M) | ||
Sor/Wiz 7 | ||
General | ||
You gain vampire-like supernatural abilities, but are vulnerable to attacks that harm undead. |
||
Knight's Move | ||
Arc 3, Clr 3, Pal 2 | ||
General | ||
You instantly move to flank a subject. |
||
Know Greatest Enemy | ||
Arc 1, Blk 1, Pal 1 | ||
General | ||
Determines relative power level of creatures within the area. |
||
Know Opponent | ||
Arc 3, Brd 3, Clr 3 | ||
General | ||
Learn strengths and weaknesses of foe. |
||
Know Vulnerabilities | ||
Arc 3, Brd 2, Clr 3, Sor/Wiz 4 | ||
General | ||
Determine target's vulnerabilities and resistances. |
||
Land Womb | ||
Arc 4, Drd 4, Hth 4, Rgr 4 | ||
1 hour | ||
You and one creature/level hide within the earth. |
||
Languor | ||
Arc 4, Blg 4, Drd 4 | ||
General | ||
Ray slows target and diminishes its Strength. |
||
Last Breath (M) | ||
Arc 4, Drd 4 | ||
General | ||
Returns to life a creature that has been dead no longer than 1 round. As raise dead, except to 0 hp. You take 1d4 damage/HD of creature. |
||
Launch Bolt (M) | ||
Sor/Wiz 0 | ||
General | ||
Launches a crossbow bolt up to 800 feet. |
||
Launch Item | ||
Sor/Wiz 0 | ||
General | ||
Hurls fine item up to long range. |
||
Lawful Sword | ||
Arc 4, Pal 4 | ||
General | ||
Weapon becomes +5 axiomatic weapon and emits Magic Circle against Chaos. |
||
Lay of the Land | ||
Arc 1, Brd 4, Drd 4, Rgr 1 | ||
General | ||
You gain an overview of the geography around you. |
||
Life Bolt | ||
Sor/Wiz 2 | ||
General | ||
1 ray/2 levels draws 1 hp from you to deal 2d4 damage to undead. |
||
Life Ward | ||
Arc 4, Clr 4 | ||
General | ||
Grants immunity to healing spells and positive energy effects. |
||
Life's Grace | ||
Arc 5, Clr 5 | ||
30 minutes | ||
Grants immunity to death effects, energy drain, and negative energy effects. Also grants ghost touch to armor. |
||
Light of Lunia | ||
Arc 1, Clr 1, Sor/Wiz 1 | ||
1 hour | ||
You radiate silvery light, which you can expend as 2 bolts that deal 1d8 damage. |
||
Light of Mercuria | ||
Arc 2, Clr 2, Sor/Wiz 2 | ||
1 hour | ||
You radiate golden light, which you can expend as 2 bolts that deal 2d6 damage, 4d6 against undead and evil outsiders. |
||
Light of Venya | ||
Arc 3, Clr 3 | ||
1 hour | ||
You radiate silvery light, which you can expend as 2 bolts that either deal 6d6 against evil outsiders and undead or heal 1d6 points of damage. |
||
Lightfoot | ||
Arc 1, Asn 1, Rgr 1 | ||
General | ||
Your move does not provoke attacks of opportunity for 1 round (swift) |
||
Lightning Ring | ||
Sor/Wiz 8 | ||
General | ||
Ring of lightning gives you resistance to electricity 20, damages adjacent creatures, and emits two lightning bolts per round. |
||
Lion's Charge | ||
Arc 3, Drd 3, Rgr 2 | ||
General | ||
You gain the pounce special ability. |
||
Lion's Roar | ||
Clr 8, Courage 8 | ||
General | ||
Deal 1d8 sonic damage to foes and grant a +1 morale bonus and 1d8 + 1/level (max +20) temporary hit points to allies. |
||
Lionheart | ||
Arc 1, Pal 1 | ||
General | ||
The subject gains immunity to fear effects. |
||
Listening Coin | ||
Brd 3 | ||
6 hours | ||
Allows remote eavesdropping. |
||
Listening Lorecall | ||
Arc 2, Drd 2, Rgr 2 | ||
1 hour | ||
Gain +4 on Listen checks, plus blindsense or blindsight if you have 5 or more ranks in Listen. |
||
Lively Step | ||
Brd 2, Sor/Wiz 2 | ||
4 hours | ||
You and allies gain +10 increase to speed and can hustle for an extra hour per day per level. |
||
Living Prints | ||
Arc 1, Hrp 1, Rgr 1 | ||
General | ||
You perceive tracks as if they had just been made. |
||
Living Undeath | ||
Arc 2, Clr 2 | ||
30 minutes | ||
Subject becomes immune to critical hits and sneak attacks. |
||
Love's Lament | ||
Brd 3 | ||
General | ||
Creatures in 60-ft. cone take 1d6 Wisdom damage and are nauseated for 1d4 rounds. |
||
Low-Light Vision | ||
Arc 1, Asn 1, Drd 1, Hrp 1, Hth 1, Rgr 1, Sor/Wiz 1 | ||
6 hours | ||
Subject sees twice as far under current light. |
||
Loyal Vassal | ||
Arc 2, Pal 2 | ||
1 hour | ||
Ally gains +3 against mind-affecting effects and cannot be compelled to harm you. |
||
Lucent Lance | ||
Arc 6, Clr 6, Sor/Wiz 5 | ||
General | ||
Ray uses ambient light to deal varied amounts of damage and dazzle target. |
||
Luminous Gaze | ||
Sor/Wiz 1 | ||
General | ||
You cast a dazzling light. |
||
Maddening Scream | ||
None - Yes | Madness 8, Sor/Wiz 8 | V |
1d4+1 rounds | Touch | General |
Subject has -4 AC, no shield, Reflex save on 20 only. |
||
Maddening Whispers | ||
Sor/Wiz 8 | ||
General | ||
You induce confusion and madness in targets. |
||
Maelstrom | ||
Arc 8, Blackwater 8, Drd 8, Ocean 8 | ||
General | ||
Waterspout sucks in and damages creatures. |
||
Greater Mage Armor | ||
Sor/Wiz 3 | ||
General | ||
Field of force provides a +6 armor bonus. |
||
Mass Mage Armor | ||
Sor/Wiz 3 | ||
6 hours | ||
As mage armor, but affects one creature/level. |
||
Greater Mage Hand | ||
Sor/Wiz 1 | ||
General | ||
As mage hand, but medium range and 40 lb. |
||
Superior Magic Fang | ||
Arc 4, Drd 4, Rgr 4 | ||
General | ||
Your natural weapons gain +1 enhancement bonus per four levels. |
||
Magic Miasma | ||
Sor/Wiz 9 | ||
General | ||
Solid fog reduces caster level by -4 and spell DCs by -2. |
||
Make Manifest | ||
Arc 4, Clr 4, Sor/Wiz 6 | ||
General | ||
Force a creature in coterminous/coexistent plane to appear on your plane. |
||
Mass Make Manifest | ||
Arc 6, Clr 6, Sor/Wiz 8 | ||
General | ||
As the Make Manifest spell except multiple targets. |
||
Malevolent Miasma | ||
Sor/Wiz 2 | ||
General | ||
Cloud of fog deals 1d4 nonlethal damage/level. |
||
Mantle of Chaos | ||
Arc 3, Clr 3 | ||
1 hour | ||
You gain spell resistance 12 + caster level against spells with opposite alignment descriptor. |
||
Mantle of Evil | ||
Arc 3, Blk 3, Clr 3 | ||
1 hour | ||
You gain spell resistance 12 + caster level against spells with opposite alignment descriptor. |
||
Mantle of Good | ||
Arc 3, Clr 3, Pal 3 | ||
1 hour | ||
You gain spell resistance 12 + caster level against spells with opposite alignment descriptor. |
||
Mantle of Law | ||
Arc 3, Clr 3, Pal 3 | ||
1 hour | ||
You gain spell resistance 12 + caster level against spells with opposite alignment descriptor. |
||
Mantle of the Icy Soul (M) | ||
Arc 6, Clr 6, Drd 5 | ||
General | ||
Gives subject the cold subtype. |
||
Manyjaws | ||
Sor/Wiz 3 | ||
General | ||
One set of jaws/level attacks enemies for 1d6 damage. |
||
Mark of the Hunter | ||
Arc 3, Rgr 3 | ||
5 minutes | ||
Rune on creature makes it easier to track and attack. |
||
Mark of the Outcast | ||
Arc 2, Blk 1, Clr 2, Drd 2, Watery Death 2 | ||
6 hours | ||
Subject takes -5 penalty on bluff and Diplomacy checks and a -2 penalty to AC. |
||
Marked Object | ||
Arc 1, Asn 2, Rgr 1, Sor/Wiz 2 | ||
General | ||
You gain bonus to track a specific being. |
||
Master Air | ||
Arc 2, Drd 2 | ||
General | ||
You sprout insubstantial wings and can fly. |
||
Master Earth | ||
Arc 7, Drd 7 | ||
4 hours | ||
Travel through the earth to any location. |
||
Master's Touch | ||
Brd 1, Sor/Wiz 1 | ||
5 minutes | ||
You gain proficiency in any one weapon or shield. |
||
Maw of Chaos | ||
Sor/Wiz 9 | ||
General | ||
Area of energy damages creatures and disrupts concentration. |
||
Maw of Stone | ||
Cavern 7 | ||
General | ||
Animates natural chamber to attack enemies. |
||
Mechanus Mind | ||
Sor/Wiz 2 | ||
30 minutes | ||
Reformat subject's mind to be coldly calculating. |
||
Memory Rot | ||
Arc 5, Drd 5 | ||
General | ||
Spores deal 1d6 Int drain to target, plus 1 Int/round. |
||
Mesmerizing Glare | ||
Brd 2, Sor/Wiz 3 | ||
General | ||
Your gaze fascinates creatures. |
||
Metal Melt | ||
Sor/Wiz 4 | ||
General | ||
Melts metal object without heat. |
||
Miasma | ||
Arc 6, Blg 7, Drd 6 | ||
General | ||
Gas fills creature's mouth, suffocating it. |
||
Miasma of Entropy | ||
Arc 4, Drd 4, Sor/Wiz 5 | ||
General | ||
Rot all natural materials in 30-ft. cone-shaped burst. |
||
Mind Poison | ||
Sor/Wiz 3 | ||
General | ||
Touch attack poison that deals 1d6 temporary Wisdom damage and again one minute later. |
||
Mindless Rage | ||
Brd 2, Sor/Wiz 2 | ||
General | ||
Incite a rage in an opponent that drives them to attacking you by melee only. |
||
Minor Disguise | ||
Brd 0 | ||
1 hour | ||
Makes slight changes to your appearance. |
||
Miser's Envy | ||
Brd 2, Sor/Wiz 3 | ||
General | ||
Subject jealously covets nearby object. |
||
Moment of Clarity | ||
Arc 1, Pal 1 | ||
General | ||
Target immediately makes a new saving throw to resist a mind-affecting spell or effect. |
||
Monstrous Thrall | ||
Domination 9 | ||
General | ||
As true domination, but nearly permanent and affects any creature. |
||
Moon Blade | ||
Arc 3, Hth 3, Moon 3 | ||
30 minutes | ||
Touch attack deals 1d8 damage +1/two levels (max +15), more to undead, plus scrambles spellcasting. |
||
Moon Bolt | ||
Arc 4, Clr 4, Drd 4 | ||
General | ||
1d4 Strength damage/3 levels; undead made helpless. |
||
Moon Lust | ||
Arc 1, Clr 1 | ||
General | ||
Subject obsesses about moon, is fascinated or dazzled. |
||
Moon Path | ||
Arc 5, Hth 5, Moon 5 | ||
30 minutes | ||
Grants sanctuary to 1 creature/level and bridges gaps. |
||
Moonbeam | ||
Arc 2, Hth 2, Moon 2 | ||
30 minutes | ||
Creates a cone of moonlight that causes lycanthropes to assume animal form, penetrates darkness spells of equal or lower level. |
||
Moonbow | ||
Sor/Wiz 5 | ||
General | ||
Creates 1d4 motes of light that attack enemies. |
||
Moonfire | ||
Arc 9, Moon 9 | ||
General | ||
Cone of moonlight deals 1d8 damage/two levels (max 10d8, magical auras glow blue for 1 round/level, illuminates as full mune, negates electricity for 1 round/level. |
||
Mountain Stance | ||
Arc 2, Drd 2, Sor/Wiz 2 | ||
5 minutes | ||
Subject can root itself against involuntary movement. |
||
Murderous Mist | ||
Arc 4, Drd 4 | ||
General | ||
Cloud of steam deals 2d6 damage and causes blindness and inflicts 1d6/round thereafter. |
||
Nature's Avatar | ||
Arc 9, Drd 9 | ||
30 minutes | ||
Animal gains +10 on attack and damage, extra attack, and 1d8 hp/caster level. |
||
Nature's Balance | ||
Arc 3, Drd 3 | ||
1 hour | ||
You transfer 4 ability score points to the target for 10 min./level. |
||
Nature's Favor | ||
Arc 2, Drd 2, Rgr 2 | ||
General | ||
Target animal gains +1/3 caster levels (max +5) luck bonus on attack and damage rolls. |
||
Nature's Rampart (F) | ||
Arc 3, Drd 3 | ||
4 hours | ||
Alter a natural setting into a fortified position. |
||
Nauseating Breath | ||
Arc 3, Clr 3, Sor/Wiz 3 | ||
General | ||
Exhale a cone of nauseating gas. |
||
Net of Shadows | ||
Sor/Wiz 1 | ||
General | ||
Creates ordinary shadows that provide concealment to all in the area. |
||
Nixie's Grace | ||
Brd 6 | ||
General | ||
You gain a swim speed, water breathing, low-light vision*, damage reduction* 5/cold iron, and enhancements to Dexterity and Wisdom. |
||
One Mind | ||
Arc 2, Pal 2 | ||
General | ||
As lesser one mind, but also gain +2 to attack while mounted. |
||
Greater One Mind | ||
Arc 3, Pal 3 | ||
General | ||
As one mind, but also gain +2 to damage while mounted. |
||
Lesser One Mind | ||
Arc 1, Pal 1 | ||
General | ||
Ooze Puppet | ||
Sor/Wiz 6 | ||
General | ||
You telekinetically control an ooze. |
||
Planar Tolerance | ||
Arc 4, Clr 4, Drd 4, Rgr 4, Sor/Wiz 5 | ||
6 hours | ||
Provides long-term protection against overtly damaging planar traits. |
||
Greater Plane Shift | ||
Arc 7, Clr 7, Sor/Wiz 8 | ||
General | ||
Plane shift accurately to your desired destination. |
||
Plant Body | ||
Arc 5, Drd 5 | ||
1 hour | ||
Your type changes to plant. |
||
Portal Beacon | ||
Arc 1, Clr 1, Sor/Wiz 1 | ||
6 hours | ||
Six creatures know distance and direction to a magic portal. |
||
Primal Form | ||
Arc 3, Drd 3, Sor/Wiz 3 | ||
General | ||
You change into elemental, gain some abilities. |
||
Prismatic Eye (F) | ||
Sor/Wiz 6 | ||
General | ||
Orb produces individual prismatic rays as touch attacks. |
||
Prismatic Ray | ||
Sor/Wiz 5, Wmg 5 | ||
General | ||
Blind target with 6 HD or less and deal random effect. |
||
Quick March | ||
Arc 2, Clr 2, Pal 2 | ||
General | ||
Allies' speed increases by 30 ft. for 1 round |
||
Raise From The Deep | ||
Sor/Wiz 4 | ||
General | ||
Creature or sunken ship made buoyant. |
||
Rapid Burrowing | ||
Arc 1, Drd 1, Rgr 1 | ||
1 hour | ||
Rebuke | ||
Sor/Wiz 2 | ||
General | ||
Final Rebuke | ||
Sor/Wiz 7 | ||
General | ||
As rebuke except the target must save or die. |
||
Greater Rebuke | ||
Sor/Wiz 4 | ||
General | ||
Greater Reduce Person | ||
Sor/Wiz 5 | ||
1 hour | ||
Humanoid creature halves in size. |
||
Regal Procession | ||
Arc 3, Pal 3, Sor/Wiz 3 | ||
General | ||
As mount, but you summon several mounts. |
||
Rejection | ||
Arc 6, Clr 6 | ||
General | ||
Creatures within cone are blasted away from you. |
||
Rejuvenative Corpse | ||
Arc 3, Clr 3 | ||
General | ||
Negative energy fills corpse, feeding undead healed. |
||
Remove Scent | ||
Arc 1, Brd 1, Drd 1, Rgr 1, Sor/Wiz 1 | ||
General | ||
Hides touched creature's scent. |
||
Greater Resistance | ||
Arc 4, Brd 4, Clr 4, Drd 4, Sor/Wiz 4 | ||
24 hours | ||
Subject gains +3 on saving throws. |
||
Superior Resistance | ||
Arc 6, Brd 6, Clr 6, Drd 6, Sor/Wiz 6 | ||
General | ||
Subject gains +6 on saving throws. |
||
Mass Resurgence | ||
Arc 3, Blk 3, Clr 3, Clr 4, Pal 3 | ||
General | ||
As resurgence, but multiple targets. |
||
Rhino's Rush | ||
Arc 1, Clr 1, Drd 1, Pal 1, Rgr 1, Sin-W 1, Wrath 1 | ||
General | ||
Deal double damage when charging for one round. |
||
Safety | ||
Arc 3, Clr 3 | ||
1 hour | ||
Know how to get somewhere where the environment is not hostile to the subject. |
||
Sarcophagus of Stone | ||
Arc 6, Clr 6 | ||
General | ||
Sarcophagus entombs subject. |
||
Scorch | ||
Sor/Wiz 2 | ||
General | ||
Jet of flame deals 1d8/2 levels (max 5d8). |
||
Sense Heretic | ||
Arc 1, Pal 1 | ||
General | ||
Glow reveals when evil creature is near. |
||
Shadow Radiance | ||
Sor/Wiz 2 | ||
General | ||
Area filled with intense light that grows brighter. |
||
Shieldbearer | ||
Sor/Wiz 1 | ||
General | ||
Shield floats near subject to offer protection. |
||
Shifting Paths | ||
Arc 7, Drd 7, Sor/Wiz 8 | ||
General | ||
Illusion hides path, creates false new path. |
||
Shroud of Undeath | ||
Arc 2, Clr 2, Sor/Wiz 2 | ||
1 hour | ||
Negative energy shroud makes undead perceive you as undead. |
||
Slashing Darkness | ||
Arc 3, Clr 3 | ||
General | ||
Ray deals 1d8/two levels damage and heals undead the same amount. |
||
Snowball Swarm | ||
Sor/Wiz 2 | ||
General | ||
Deals 1d6 cold/2 levels to a 10-ft. radius. |
||
Snowshoes | ||
Arc 1, Clr 1, Drd 1, Rgr 1 | ||
General | ||
Subject walks easily on ice and snow. |
||
Mass Snowshoes | ||
Arc 3, Clr 3, Drd 3, Rgr 3 | ||
General | ||
As snowshoes, affects one creature/level. |
||
Sonic Whip | ||
Brd 2, Wuj 2 | ||
General | ||
Scares animals, normal whip in combat. |
||
Sonorous Hum | ||
Arc 3, Brd 2, Clr 3, Sor/Wiz 3 | ||
5 minutes | ||
Removes need to concentrate to maintain next spell cast. |
||
Sound Lance | ||
Arc 4, Clr 4, Sor/Wiz 3 | ||
General | ||
Sonic energy deals 1d8/level damage. |
||
Spark of Life | ||
Arc 3, Clr 3, Clr 7, Drd 4, Drd 8 | ||
General | ||
Undead creature loses most immunities. |
||
Speak To Allies | ||
Brd 2, Sor/Wiz 2 | ||
1 hour | ||
Subjects can converse at distance without moving lips. |
||
Spell Enhancer | ||
Sor/Wiz 4 | ||
General | ||
Lets you cast another spell in the same round at +2 caster level. |
||
Spell Flower | ||
Arc 1, Clr 1, Sor/Wiz 1 | ||
General | ||
Lesser Spell Immunity | ||
Arc 2, Clr 2 | ||
General | ||
As spell immunity, but only 1st and 2nd-level spells. |
||
Spell Matrix (F) | ||
Sor/Wiz 7 | ||
1 hour | ||
Stores up to two spells of 3rd level or lower to be released later. |
||
Greater Spell Matrix (F) | ||
Sor/Wiz 9 | ||
General | ||
Stores up to three spells of 3rd level or lower to be released later. |
||
Lesser Spell Matrix (F) | ||
Sor/Wiz 5 | ||
1 hour | ||
Magical matrix stores a 3rd level or lower spell to be cast later as a quickened spell. |
||
Spider Plague | ||
Arc 6, Clr 6 | ||
General | ||
Summons Large monstrous spiders to fight for you. |
||
Stabilize | ||
Arc 2, Clr 2, Pal 2 | ||
General | ||
Cures 1 point of damage to all creatures in area. |
||
Starvation | ||
Arc 4, Drd 4 | ||
General | ||
Hunger pangs deal 1d6 nonlethal damage/level, cause fatigue. |
||
Sticky Saddle | ||
Arc 1, Pal 1 | ||
General | ||
You become stuck to special mount, gain +10 Ride checks. |
||
Stolen Breath | ||
Sor/Wiz 2 | ||
General | ||
Subject has wind knocked out of it. |
||
Submerge Ship | ||
Sor/Wiz 7 | ||
General | ||
You control ship mentally while it travels underwater. |
||
Sudden Stalagmite | ||
Arc 4, Drd 4 | ||
General | ||
Impaling stalagmite damages and holds foes. |
||
Swamp Lung | ||
Arc 7, Drd 7 | ||
General | ||
Water in lungs makes subject helpless, diseased. |
||
Swamp Stride | ||
Arc 4, Drd 5, Rgr 4 | ||
General | ||
As tree stride, but with bodies of water. |
||
Mass Swim | ||
Arc 4, Drd 4 | ||
General | ||
As swim, but one creature/level. |
||
Symbol Of Spell Loss | ||
Arc 5, Clr 5, Sor/Wiz 5 | ||
General | ||
Triggered rune absorbs spells yet to be cast. |
||
Symphonic Nightmare (F) | ||
Arc 7, Brd 6, Clr 7, Sor/Wiz 7 | ||
General | ||
Haunting music disrupts target's sleep for 1 day/level. |
||
Interplanar Telepathic Bond | ||
Sor/Wiz 6 | ||
4 hours | ||
Link lets allies communicate across planes. |
||
Thunderhead | ||
Arc 1, Drd 1, Sor/Wiz 1 | ||
General | ||
Small lightning bolts deal 1d6 electricity damage/round. |
||
Thunderous Roar | ||
Arc 3, Drd 3 | ||
General | ||
Roar deals 1d6 sonic damage/2 levels, deafens. |
||
Tremor | ||
Arc 3, Clr 3, Drd 3 | ||
General | ||
Force casters and skill users to Concentrate as well as knock creatures prone. |
||
Tsunami | ||
Arc 9, Drd 9 | ||
General | ||
Massive wave deals 1d6 bludgeoning damage/level. |
||
Undersong | ||
Brd 1 | ||
1 hour | ||
Make Perform checks in place of Concentration checks. |
||
Veil of Shadow | ||
Arc 2, Asn 2, Blk 2, Clr 2, Sor/Wiz 2 | ||
30 minutes | ||
Darkness grants you concealment. |
||
Vile Death (M) (XP) | ||
Arc 9, Clr 9, Sor/Wiz 9 | ||
General | ||
Undead creature gains fiendish template. |
||
Visage of The Deity | ||
APeace 6, Arc 6, Clr 6, Exalted Arcanist 6, Herald 7, Mysticism 6 | ||
General | ||
As visage of the deity, lesser, but you become celestial or fiendish. |
||
Lesser Visage of the Deity | ||
APeace 4, Arc 3, Blk 4, Clr 3, KotC 4, Mysticism 3, Pal 4 | ||
General | ||
You gain +4 Charisma and resistance 10 to certain energy types. |
||
Viscid Glob | ||
Sor/Wiz 5 | ||
6 hours | ||
Ranged touch attack hurls 5-ft.-diameter glob of glue at target. |
||
Vision of Glory | ||
Arc 1, Clr 1, Pal 1 | ||
General | ||
Subject gains morale bonus equal to your Cha modifier to one saving throw. |
||
Vitriolic Sphere | ||
Sor/Wiz 5, Wuj 5 | ||
General | ||
Potent acid deals 6d6 acid damage plus possible damage in following 2 rounds. |
||
Vortex of Teeth | ||
Arc 4, Drd 4, Sor/Wiz 4 | ||
General | ||
3d8 points of damage due to force per round to all creatures in the area. |
||
Wall Of Light | ||
Arc 3, Clr 3, Sor/Wiz 3 | ||
General | ||
Creates wall of light, can dazzle creatures. |
||
Wall Of Limbs | ||
Sor/Wiz 5 | ||
General | ||
Whirling limbs deal 5d6 damage and grab creatures passing through. |
||
Weapon Of Energy | ||
Arc 3, Clr 3, Sor/Wiz 3 | ||
General | ||
Weapon deals extra energy damage. |
||
Weapon of Impact | ||
Arc 3, Brd 3, Clr 3, Sor/Wiz 3 | ||
1 hour | ||
As keen edge, but aids blunt weapons. |
||
Weapon Shift | ||
Brd 2, Sor/Wiz 1 | ||
General | ||
Touched weapon changes form. |
||
Weather Eye | ||
Arc 3, Drd 3 | ||
General | ||
You accurately predict weather up to one week ahead. |
||
Weighed in the Balance | ||
Balance 9 | ||
General | ||
Harms or heals creatures within 30 feet of you. |
||
Whirling Blade (F) | ||
Brd 2, HB 2, Sor/Wiz 2, Wmg 2 | ||
General | ||
Make an attack on a line of foes with your slashing weapon. |
||
Greater Whirlwind | ||
Arc 9, Drd 9, Weather 9 | ||
General | ||
As whirlwind, but larger and more destructive. |
||
Wild Runner | ||
Arc 4, Drd 4, Rgr 4 | ||
1 hour | ||
Change into centaur, gain some abilities |
||
Wind at Back | ||
Arc 4, Drd 4 | ||
12 hours | ||
Wind Tunnel | ||
Arc 5, Drd 5 | ||
General | ||
Ranged weapons gain +10 bonus and double range increment. |
||
Wingbind | ||
Sor/Wiz 4 | ||
General | ||
A net of force entangles the target, preventing it from charging, running, or flying. |
||
Winged Mount | ||
Arc 4, Blk 4, Pal 4 | ||
1 hour | ||
Wings of Air | ||
Sor/Wiz 2 | ||
5 minutes | ||
Target's flight maneuverability improves by one step. |
||
Greater Wings of Air | ||
Arc 4, Drd 4, Sor/Wiz 4 | ||
5 minutes | ||
Target's flight maneuverability improves by two steps. |
||
Wings of The Sea | ||
Arc 1, Clr 1, Drd 1, Rgr 1, Sor/Wiz 1 | ||
5 minutes | ||
Winter Chill | ||
Arc 1, Drd 1 | ||
General | ||
Winter's Embrace | ||
Arc 2, Drd 2, Winter 3 | ||
General | ||
Wither Limb | ||
Deathbound 4, MH 2 | ||
12 hours | ||
Cause enemy's limbs to wither. |
||
Withering Palm | ||
Arc 7, Clr 7, Decay 7, Wuj 7 | ||
General | ||
Touch attack deals 1/2 levels (max 10) Str and Con damage. A crit drains instead. |
||
Wood Rot | ||
Arc 4, Drd 4, Wuj 4 | ||
General | ||
Destroy wooden objects or plants. |
||
Wood Wose | ||
Arc 1, Drd 1 | ||
1 hour | ||
Nature spirit does simple tasks for you. |
||
Word of Balance | ||
Arc 7, Balance 7, Drd 7 | ||
General | ||
Kills, paralyzes, weakens, or nauseates nonneutral creatures. |
||
Word of Binding | ||
Arc 3, Pal 3 | ||
General | ||
Magical manacles restrain foe. |
||
Wounding Whispers | ||
Brd 3 | ||
General | ||
Sonic aura damages foes that strike you. |
||
Wrack | ||
Arc 4, Clr 4, MH 4, Pain 4, Sor/Wiz 5 | ||
General | ||
Renders creature helpless with pain. |
||
Wracking Touch | ||
Arc 2, Drd 2, Sor/Wiz 2 | ||
General | ||
Deal 1d6 damage +1/level; you also deal sneak attack damage if you have any. |
||
Wraithstrike | ||
Asn 3, Sor/Wiz 2 | ||
General | ||
Swift. Your melee attacks strike as touch attacks for 1 round. |
||
Wrathful Castigation | ||
Sor/Wiz 8 | ||
General | ||
Target dies or may be dazed and -4 on all saves for 1 round/level. |
||
Xorn Movement | ||
Sor/Wiz 5 | ||
General | ||
Touched creature swims through earth like a xorn. |
||
Zeal | ||
Arc 2, Blk 2, Competition 2, Pal 2 | ||
General | ||
You move through foes to attack the enemy you want. |
||
Zealot Pact (XP) | ||
Arc 6, Clr 6, Competition 6, Pact 6 | ||
General | ||
You automatically gain combat bonuses when you attack someone of opposite alignment. |
||
Zone of Respite | ||
Arc 5, Clr 5, Sor/Wiz 5 | ||
1 hour | ||
Prevents teleportation and similar effects from functioning in the area |
||
Zone of Revelation | ||
Arc 5, Clr 5 | ||
5 minutes | ||