Index of Spells by Level - Drd 7

Name
Save - Res Level Comps
Dur Range Recharge
Description
Animate Plants
None - No Arc 7, Drd 7, Life 8, Plant 7 V
1 round/level or 1 hour/level; see text Close General

One or more trees animate and fight for you.

Greater Aura of Cold
  Arc 7, Clr 7, Drd 7  
    General

Intense cold deals 2d6 damage to creatures within 10 ft.

Aura of Vitality
  Arc 7, Drd 7  
    General

Targets receive a +4 morale bonus to Strength, Dexterity, and Constitution scores.

Brilliant Blade
  Arc 7, Clr 7, Drd 7, Sor/Wiz 6  
    30 minutes

Weapon or group of projectiles gain the brilliant energy quality.

Changestaff (F)
None - No Arc 7, Drd 7 V, S, F
1 hour/level (D) Touch 6 hours

Your staff becomes a treant on command.

Changestones (F)
  Arc 7, Drd 7, Sor/Wiz 7  
    General

Prepared stones become liths.

Cloud-walkers
  Arc 7, Drd 7, Weather 6  
    1 hour

Targets can walk on clouds, flying at high altitudes.

Conjure Ice Beast VII
  Arc 7, Clr 7, Drd 7  
    General

Conjures ice creature to fight for you.

Control Weather
None - No Air 7, APeace 7, Arc 7, Blg 7, Clr 7, Cold 7, Drd 7, Shu 6, Sor/Wiz 7, Storm 7, Summer 7, Weather 7, Winter 7, Wuj 6 V, S
4d12 hours; see text 2 miles General

Changes weather in local area.

Create Crossroads and Backroad (XP)
  Arc 7, Drd 7  
    General

Links two locations by magical path.

Creeping Doom
None - No Arc 7, Drd 7, Spider 8 V, S
1 min./level Close / 100 ft.; see text General

Swarms of centipedes attack at your command.

Mass Cure Moderate Wounds
Will half (harmless) or Will half; see text - Yes (harmless) or Yes; see text APeace 6, Arc 6, Brd 6, Clr 6, Drd 7, Hlr 5 V, S
Instant Close General

Cures 2d8 damage +1/level for many creatures.

Fire Storm
Reflex half - Yes Arc 8, Blg 7, Clr 8, Drd 7, Fire 7, Shu 7, Wmg 7 V, S
Instant Medium General

Deals 1d6/level fire damage.

Mass Flesh to Salt
  Arc 7, Drd 7, Sor/Wiz 7  
    General

Turns several creatures into statues of salt.

Heal
Will negates (harmless) - Yes (harmless) Adp 5, APeace 6, Arc 6, Clr 6, Drd 7, Healing 6, Hlr 6, Shu 6 V, S
Instant Touch General

Cures 10 points/level of damage, all diseases and mental conditions.

Mark of the Unfaithful (F)
  Arc 7, Clr 7, Drd 7  
    12 hours

Mark someone as an enemy of your faith.

Master Earth
  Arc 7, Drd 7  
    4 hours

Travel through the earth to any location.

Owl's Insight
  Arc 7, Drd 7  
    1 hour

Subject gains +1/2 levels enhancement bonus to Wis for 1 hour.

Pestilence
  Arc 8, Clr 8, Drd 7  
    General

Subject gains a disease, as do all who touch him.

Poison Vines
  Arc 7, Drd 7  
    1 hour

Vines that entangle and are poisonous.

Rain of Roses
  Arc 7, Drd 7  
    General

Roses fall from the sky; evil creatures take 1d4 Wis damage per round and are sickened.

Raise Ice Forest
  Arc 7, Drd 7  
    General

Conjures trees of ice.

Return to Nature
  Arc 7, Drd 7  
    General

Reduces Intelligence and magical abilities of target.

Scry Location
  Arc 7, Brd 5, Clr 7, Drd 7, Sor/Wiz 6  
    General

Spy on a distant location.

Greater Scrying
Will negates - Yes APeace 7, Arc 7, Brd 6, Clr 7, Drd 7, Dream 7, Oracle 7, Planning 7, Shu 7, Sor/Wiz 7, Wuj 7 V, S
1 hour/level See text 6 hours

As scrying, but faster and longer.

Shifting Paths
  Arc 7, Drd 7, Sor/Wiz 8  
    General

Illusion hides path, creates false new path.

Slime Wave
  Arc 7, Clr 7, Drd 7  
    General

Creates 15-ft. spread of green slime.

Storm Tower
  Arc 7, Drd 7  
    General

Tower of swirling clouds absorbs electricity, gives concealment, and prevents movement.

Submersion Treatment
  Arc 7, Drd 7, Sor/Wiz 7  
    General

A column of water paralyzes and potentially drowns one target.

Summon Desert Ally VII
  Arc 7, Drd 7  
    General

Calls dustform creature to fight.

Summon Nature's Ally VII
None - No Arc 7, Drd 7, Shu 7 V, S, DF
1 round/level (D) Close General

Calls creature to fight.

Sunbeam
Reflex negates and Reflex half; see text - Yes Arc 7, Drd 7, Glory 7, Shu 7, Summer 6, Sun 7, Wmg 7 V, S, DF
1 round/level or until all beams are exhausted 60 ft. General

Beam blinds and deals 4d6 damage.

Swamp Lung
  Arc 7, Drd 7  
    General

Water in lungs makes subject helpless, diseased.

Monthly Temporary Soul Binding (M)
Will negates (harmless, object) - No Arc 7, Clr 7, Drd 7, Sor/Wiz 7 V, S, M
2 days/level or until discharged Touch General

As Temporary Soul Binding, except 2 days/level.

Transmute Metal to Wood
None - Yes (object); see text Arc 7, Drd 7, Metal 7, Wuj 7 V, S, DF
Instant Long 6 hours

Metal within 40 ft. becomes wood.

True Seeing (M)
Will negates (harmless) - Yes (harmless) Adp 5, APeace 5, Arc 5, Beguiler 6, Clr 5, Commerce 5, Dragon 5, Drd 7, Hlr 5, Inquisition 5, Knowledge 5, Shu 6, Sor/Wiz 6, Trade 6, Truth 5, Wuj 6 V, S, M
1 min./level Touch General

Lets you see all things as they really are.

Waterspout
  Arc 7, Drd 7, Ocean 7  
    General

Creates waterspout that moves, damages creatures, sucks creatures upward.

Whiteout
  Arc 7, Drd 7  
    6 hours

Snow and wind obscure sight; creatures affected may become lost.

Wind Walk
None and Will negates (harmless) - No and Yes (harmless) APeace 6, Arc 6, Celerity 6, Clr 6, Drd 7, Shu 6, Sky 6 V, S, DF
1 hour/level (D); see text Touch 24 hours

You and your allies turn vaporous and travel fast.

Word of Balance
  Arc 7, Balance 7, Drd 7  
    General

Kills, paralyzes, weakens, or nauseates nonneutral creatures.