Deities: Al-Ishtus (NE), Chronepsis (N), Dark Six (Pantheon) (NE), Falazure (NE), Glautru (N), Great Mother (CE), Grolantor (CE), Iborighu (CE), Incabulos (NE), Kithin (N), Kyuss (NE), Laogzed (CE), Memnor (NE), Nerull (NE), Orcus (CE), Sulerian (NE), The Blood of Vol (LE), The Keeper (NE), Velsharoon (NE), Wee Jas (LN), Yurtrus (NE)
Name: Death
Granted Power: You may use a death touch once per day. Your death touch is a supernatural ability that produces a death effect. You must succeed on a melee touch attack against a living creature. When you touch, roll 1d6 per cleric level you possess. If the total at least equals the creature's current hit points, it dies (no save).
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School | Casting Time | Source Book | ||||||||||
Save - Res | Level | Comps | ||||||||||
Dur | Range | Recharge | ||||||||||
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Description | ||||||||||||
Full Description | ||||||||||||
Cause Fear | ||||||||||||
Necromancy [Fear] [Mind-Affecting] | 1 standard action | SRD | ||||||||||
Will partial - Yes | Adp 1, Arc 1, Blackwater 1, Blk 1, Brd 1, Clr 1, Death 1, DrgBlw 1, Duskblade 1, HB 1, MH 1, Orc 1, Passion 1, Shu 1, Sor/Wiz 1 | V, S | ||||||||||
1d4 rounds or 1 round; see text | Close | General | ||||||||||
Target: One living creature with 5 or fewer HD | ||||||||||||
One creature of 5 HD or less flees for 1d4 rounds. |
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The affected creature becomes frightened. If the subject succeeds on a Will save, it is shaken for 1 round. Creatures with 6 or more Hit Dice are immune to this effect. Cause fear counters and dispels remove fear. |
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Death Knell | ||||||||||||
Necromancy [Death] [Ectomancy] [Evil] | 1 standard action | SRD | ||||||||||
Will negates - Yes | Arc 2, Blg 2, Blk 1, Clr 2, Death 2, DrgBlw 2, Sin-G 2 | V, S | ||||||||||
Instant/10 minutes per HD of subject; see text | Touch | General | ||||||||||
Target: Living creature touched | ||||||||||||
Kills dying creature; you gain 1d8 temporary hp, +2 to Str, and +1 level. |
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You draw forth the ebbing life force of a creature and use it to fuel your own power. Upon casting this spell, you touch a living creature that has -1 or fewer hit points. If the subject fails its saving throw, it dies, and you gain 1d8 temporary hit points and a +2 bonus to Strength. Additionally, your effective caster level goes up by +1, improving spell effects dependent on caster level. (This increase in effective caster level does not grant you access to more spells.) These effects last for 10 minutes per HD of the subject creature. |
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Animate Dead (M) | ||||||||||||
Necromancy [Evil] | 1 standard action | SRD | ||||||||||
None - No | Adp 3, Arc 3, Blg 4, Clr 3, Death 3, Sor/Wiz 4, Undeath 3, Wuj 4 | V, S, M | ||||||||||
Instant | Touch | General | ||||||||||
Targets: One or more corpses touched | ||||||||||||
Materials: A black onyx gem worth at least 25 gp per Hit Die of the undead into the mouth or eye socket of each corpse. | ||||||||||||
Creates undead skeletons and zombies. |
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This spell turns the bones or bodies of dead creatures into undead skeletons or zombies that follow your spoken commands. The undead can follow you, or they can remain in an area and attack any creature (or just a specific kind of creature) entering the place. They remain animated until they are destroyed. (A destroyed skeleton or zombie can't be animated again.) Regardless of the type of undead you create with this spell, you can’t create more HD of undead than twice your caster level with a single casting of animate dead. (The desecrate spell doubles this limit) The undead you create remain under your control indefinitely. No matter how many times you use this spell, however, you can control only 4 HD worth of undead creatures per caster level. If you exceed this number, all the newly created creatures fall under your control, and any excess undead from previous castings become uncontrolled. (You choose which creatures are released.) If you are a cleric, any undead you might command by virtue of your power to command or rebuke undead do not count toward the limit. Skeletons: A skeleton can be created only from a mostly intact corpse or skeleton. The corpse must have bones. If a skeleton is made from a corpse, the flesh falls off the bones. Zombies: A zombie can be created only from a mostly intact corpse. The corpse must be that of a creature with a true anatomy. |
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Death Ward | ||||||||||||
Necromancy [Ectomancy] | 1 standard action | SRD | ||||||||||
Will negates (harmless) - Yes (harmless) | APeace 4, Arc 4, Blg 4, ChamGwyn 4, Clr 4, Death 4, Drd 5, Hlr 4, HotD 4, Life 4, Pal 4, Repose 4, Shu 4, Slayer of Domiel 4, Undeath 4 | V, S, DF | ||||||||||
1 min./level | Touch | 5 minutes | ||||||||||
Target: Living creature touched | ||||||||||||
Grants immunity to death spells and negative energy effects. |
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The subject is immune to all death spells, magical death effects, energy drain, and any negative energy effects. This spell doesn't remove negative levels that the subject has already gained, nor does it affect the saving throw necessary 24 hours after gaining a negative level. Death ward does not protect against other sorts of attacks even if those attacks might be lethal. |
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Slay Living | ||||||||||||
Necromancy [Death] [Ectomancy] | 1 standard action | SRD | ||||||||||
Fortitude partial - Yes | Arc 5, Clr 5, Death 5, DrgBlw 5, Repose 5 | V, S | ||||||||||
Instant | Touch | General | ||||||||||
Target: Living creature touched | ||||||||||||
Touch attack kills subject. |
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You can slay any one living creature. You must succeed on a melee touch attack to touch the subject, and it can avoid death with a successful Fortitude save. If it succeeds, it instead takes 3d6 points of damage +1 point per caster level. |
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Create Undead (M) | ||||||||||||
Necromancy [Evil] | 1 hour | SRD | ||||||||||
None - No | Arc 6, Blg 5, Clr 6, Death 6, Evil 6, Sor/Wiz 6, Undeath 6 | V, S, M | ||||||||||
Instant | Close | General | ||||||||||
Target: One Corpse | ||||||||||||
Materials: A clay pot filled with grave dirt and another filled with brackish water. The spell must be cast on a dead body. You must place a black onyx gem worth at least 50 gp per HD of the undead to be created into the mouth or eye socket of each corpse. | ||||||||||||
Creates ghouls, ghasts, mummies, or mohrgs. |
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A much more potent spell than animate dead, this evil spell allows you to create more powerful sorts of undead: ghouls, ghasts, mummies, and mohrgs. The type or types of undead you can create is based on your caster level, as shown on the table below.
You may create less powerful undead than your level would allow if you choose. Created undead are not automatically under the control of their animator. If you are capable of commanding undead, you may attempt to command the undead creature as it forms. This spell must be cast at night. |
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Destruction (F) | ||||||||||||
Necromancy [Death] | 1 standard action | SRD | ||||||||||
Fortitude partial - Yes | Arc 7, Clr 7, Death 7, Repose 7, Slime 7 | V, S, F | ||||||||||
Instant | Close | General | ||||||||||
Target: One creature | ||||||||||||
Focus: A special holy (or unholy) symbol of silver marked with verses of anathema (cost 500 gp). | ||||||||||||
Kills subject and destroys remains. |
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This spell instantly slays the subject and consumes its remains (but not its equipment and possessions) utterly. If the target's Fortitude saving throw succeeds, it instead takes 10d6 points of damage. The only way to restore life to a character who has failed to save against this spell is to use true resurrection, a carefully worded wish spell followed by resurrection, or miracle. |
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Create Greater Undead (M) | ||||||||||||
Necromancy [Evil] | 1 hour | SRD | ||||||||||
None - No | Arc 8, Clr 8, Death 8, Pestilence 8, Sor/Wiz 8, Undeath 8 | V, S, M | ||||||||||
Instant | Close | General | ||||||||||
Target: One corpse | ||||||||||||
Materials: A clay pot filled with grave dirt and another filled with brackish water. The spell must be cast on a dead body. You must place a black onyx gem worth at least 50 gp per HD of the undead to be created into the mouth or eye socket of each corpse. | ||||||||||||
Create shadows, wraiths, spectres, or devourers. |
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A much more potent spell than animate dead, this evil spell allows you to create more powerful sorts of undead: shadows, wraiths, spectres, and devourers. The type or types of undead you can create is based on your caster level, as shown on the table below.
You may create less powerful undead than your level would allow if you choose. Created undead are not automatically under the control of their animator. If you are capable of commanding undead, you may attempt to command the undead creature as it forms. This spell must be cast at night. |
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Wail of the Banshee | ||||||||||||
Necromancy [Sonic] [Death] [Ectomancy] | 1 standard action | SRD | ||||||||||
Fortitude negates - Yes | Death 9, Deathbound 9, Hatred 9, Repose 9, Sor/Wiz 9, Wmg 9 | V | ||||||||||
Instant | Close | General | ||||||||||
Area: One living creature/level within a 40-ft.-radius spread | ||||||||||||
Kills one creature/level. |
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You emit a terrible scream that kills creatures that hear it (except for yourself). Creatures closest to the point of origin are affected first. |